See also: NameMod.txt which defines the actual prefix/suffix names.
Line Format: statName=multiplier
|statName||String. The character stat. Refer to Character Stats for a full list. Items can only be generated to have numeric-type stats.|
|multiplier||Float. This is multiplied with the stat's generated value to decide its total worth. Some stats like casting_setback_chance use negative values, so negative multipliers are needed to achieve a positive weight that can be appropriately compared with other stats.
Example: suppose an item rolls with 40 strength and 3% physical critical chance. Since most percentage stats are represented as an integer (10 units equating to 1%), the raw stats on the item would be 40 strength and 30 critical chance.
If the weights were defined as:
Then the weights would be calculated
So the critical chance becomes the highest weighted stat for the prefix. Strength is the next highest stat and becomes the suffix.