Stat Data Type Label Notes
appearance string Appearance All body parameters for players and NPCs (include race and gender if applicable), or assets for interact props.
eq_appearance string Equipment Appearance This is only present on characters with equipped items. Maps an item ID to an equipped slot. If this field is present, clothing and attachments in the appearance field above may be ignored.
level short Level
display_name String[64] Display Name
strength short Strength
dexterity short Dexterity
constitution short Constitution
psyche short Psyche
spirit short Spirit
armor_rating short Armor Rating Not used.
melee_attack_speed short Melee Attack Speed Autoattack speed modifier. See abilities like Haste and Concussion. 100 units = 10% speed.
magic_attack_speed short Magic Attack Speed Casting speed modifier. See abilities like Arcane Acceleration and Concussion. 100 units = 10%.
base_damage_melee short Melee Damage Added damage for autoattacks. Used to simulate weapon damage for NPCs.
base_damage_fire short Fire Damage Added damage for autoattacks. See the Blazing ability.
base_damage_frost short Frost Damage Added damage for autoattacks. See the Frozen ability.
base_damage_mystic short Mystic Damage Added damage for autoattacks. See the Mystical ability.
base_damage_death short Death Damage Added damage for autoattacks. See the Deathly ability.
damage_resist_melee short Melee Defense Rating Armor against physical damage.
damage_resist_fire short Fire Defense Rating Armor against fire damage.
damage_resist_frost short Frost Defense Rating Armor against frost damage.
damage_resist_mystic short Mystic Defense Rating Armor against mystic damage.
damage_resist_death short Death Defense Rating Armor against death damage.
base_movement short Movement Not used.
base_luck short Luck Auto adjusted whenever heroism changes. Ranges from 0 to 500.
base_health short Health Bonus to health. See the Vigor of Sargon ability.
will_max short Willpower Max Not used.
will_regen float Willpower Regen Regeneration rate for Will. 1.0 = 100% (normal) speed. See the Wolf Spirit or Shadow Spirit abilities.
might_max short Might Max Not used.
might_regen float Might Regen Regeneration rate for Might. 1.0 = 100% (normal) speed. See the Wolf Spirit or Shadow Spirit abilities.
base_dodge short Dodge Dodge chance. 10 units = 1% chance. See the Elusiveness, Untouchable abilities.
base_deflect short Deflect Not used.
base_parry short Parry Parry chance. 10 units = 1% chance. See the Impenetrable ability.
base_block short Blocking Block chance. 10 units = 1% chance. See the Shield Mastery ability.
base_melee_to_hit short Melee To-Hit Not used.
base_melee_critical short Melee Critical Not used.
base_magic_success short Magic Success Not used.
base_magic_critical short Magic Critical Not used.
offhand_weapon_damage short Off-Hand Weapon Damage Offhand mastery. 10 units = 1%. Default is 500 (50%). See the Balance ability.
casting_setback_chance short Casting Setback Chance Chance that casting will be set back when taking damage. 10 units = 1%. Default is 500 (50%). See the Concentration ability.
channeling_break_chance short Channeling Break Chance Chance that channels will be interrupted when taking damage. 10 units = 1%. Default is 500 (50%). See the Discipline ability.
base_healing short Healing Multiplier to healing spells. 10 units = 1%. See the Healing Specialization ability.
aggro_radius_mod short Aggro Radius Not used.
hate_gain_rate short Hatred Gain Rate Bonus to hate generated by attacks. 1 unit = 1%. See the Turtle, Hit Me abilities.
experience_gain_rate short XP Gain Rate Bonus to experience generated to players on a mob kill. 1 unit = 1%.
coin_gain_rate short Coin Gain Rate Not used.
magic_loot_drop_rate short Magical Item Drops Bonus drop chance for randomized items. 1 unit = 1%.
inventory_capacity short Inventory Capacity Not used.
vis_weapon short Visible Weapon Determines which weapon is visible. Affects client animations only. Must have a valid eq_appearance. Typically only used by players. Possible values: {0, 1, 2}
sub_name String[64] Sub Name The title or clan name subtext.
alternate_idle_anim String[32] Idle Animation Not used.
selective_eq_override String[32] Selective Equipment Override Not used.
health short Health Only accepts values from 0 to 32767. Negative values are interpreted as death and cause interaction problems in the client.

NOTE: If using a Planet Forever modified client, and if UseIntegerHealth=1 (in ServerConfig.txt) then this will be interpreted as an integer (accepts values from 0 to 2147483647)

will short Will Current Will (0 to 10).
will_charges short Will Charges Current Will Charges (0 to 5).
might short Might Current Might (0 to 10).
might_charges short Might Charges Current Might Charges (0 to 5).
size short Size Not used.
profession short Profession Character class (0=None, 1=Knight, 2=Rogue, 3=Mage, 4=Druid, 5=Mob). Only used by players for ability trees and base stats for level.
weapon_damage_2h short Weapon Damage: Two-Handed Weapon specialization. 10 units = 1%. See the Two Hand Weapon Specialization ability.
weapon_damage_1h short Weapon Damage: One-Handed Weapon specialization. 10 units = 1%. See the One Hand Weapon Specialization ability.
weapon_damage_pole short Weapon Damage: Pole Weapon specialization. 10 units = 1%. See the Pole Weapon Specialization ability.
weapon_damage_small short Weapon Damage: Small Weapon specialization. 10 units = 1%. See the Small Weapon Specialization ability.
weapon_damage_bow short Weapon Damage: Bow Weapon specialization. 10 units = 1%. See the Bow Weapon Specialization ability.
weapon_damage_thrown short Weapon Damage: Thrown Weapon specialization. 10 units = 1%. See the Thrown Weapon Specialization ability.
weapon_damage_wand short Weapon Damage: Wand Weapon specialization. 10 units = 1%. See the Wand Weapon Specialization ability.
extra_damage_fire short Extra Damage: Fire Not used.
extra_damage_frost short Extra Damage: Frost Not used.
extra_damage_mystic short Extra Damage: Mystic Not used.
extra_damage_death short Extra Damage: Death Not used.
appearance_override string Appearance Override Replaces the mob appearance. Only used by the loot system to turn mobs into tombstones or loot bags/chests.
invisibility_distance float Invisibility Distance Remaining travel distance until invisibility effects expire. 10 units = 1 meter.
translocate_destination string Translocate Destination The location name in the Portal: Bind ability tooltip. Information only. Actual bind location data is stored separately in player character files.
lootable_player_ids string Lootable Player ID's Generated by the server on loot generation. A comma separated list of player creature definition IDs that may loot a corpse.
master short Master Not used.
rez_pending short Pending Resurrection Offer Not used.
loot_seeable_player_ids string Loot Seeable Player ID's Generated by the server on loot generation. A comma separated list of player creature definition IDs that may see a loot bag/chest on a corpse. Everyone else sees a corpse/tombstone.
loot String[64] Loot Not used.
base_stats String[64] Base Stats A comma separated list of 5 integer values (Str,Dex,Con,Psy,Spi) derived from class and level. Automatically generated by the server. Only used for players.
health_mod short Health Mod Additional bonus health provided by heroism.
heroism short Heroism Main heroism stat. Ranges from 0 to 1000. base_luck is calculated directly from this by dividing it by 2.
experience int Experience Points Total experience points gained by the character over their lifetime.
total_ability_points short Total Ability Points Total ability points, calculated by level and event reward points.
current_ability_points short Current Ability Points Unused ability points that are available to spend on skills.
copper int Copper Coin. Vendor currency.
credits int Credits Credit shop currency.
ai_module String[64] AI Module Not used.
creature_category String[32] Creature Category Only used by the client. Determines the icon portrait used in the target bar when selecting the object, and minimap dot colors in version 0.8.6 and earlier. Available types: { Animal, Demon, Divine, Dragonkin, Elemental, Magical, Mortal, Unliving }
rarity short Rarity Creature rarity. Controls maximum health and rarity icon color. (0=Normal, 1=Heroic, 2=Epic, 3=Legendary)
spawn_table_points short Spawn Table Points Not used.
ai_package String[64] AI Package The AI script name to use. Scripts must be present in the AIScript folder and defined in script_list.txt
bonus_health short Bonus Health Damage shield points. See the Frost Shield ability.
dr_mod_melee int Melee Damage Reduction Multiplier to physical defense when calculating final damage reductions. 10 units = 1%. See the Berserk and Turtle abilities.
dr_mod_fire int Fire Damage Reduction Multiplier to fire defense when calculating final damage reductions. 10 units = 1%. See the Berserk and Turtle abilities.
dr_mod_frost int Frost Damage Reduction Multiplier to frost defense when calculating final damage reductions. 10 units = 1%. See the Berserk and Turtle abilities.
dr_mod_mystic int Mystic Damage Reduction Multiplier to mystic defense when calculating final damage reductions. 10 units = 1%. See the Berserk and Turtle abilities.
dr_mod_death int Death Damage Reduction Multiplier to death defense when calculating final damage reductions. 10 units = 1%. See the Berserk and Turtle abilities.
dmg_mod_melee int Melee Damage Modifier Multiplier to outgoing physical damage. 10 units = 1%. See the Turtle, Berserk, and Overstrike abilities.
dmg_mod_fire int Fire Damage Modifier Multiplier to outgoing fire damage. 10 units = 1%. See the Fire Specialization ability.
dmg_mod_frost int Frost Damage Modifier Multiplier to outgoing frost damage. 10 units = 1%. See the Frost Specialization ability.
dmg_mod_mystic int Mystic Damage Modifier Multiplier to outgoing mystic damage. 10 units = 1%. See the Mystic Specialization ability.
dmg_mod_death int Death Damage Modifier Multiplier to outgoing death damage. 10 units = 1%. See the Death Specialization ability.
pvp_team short PvP Team PvP is not properly supported in the server. In the client this appears to control the team color. (0=None, 1=Red, 2=Blue, 3=Yellow, 4=Green)
pvp_kills int PvP Kills Not used by the server. Used in the client PvP score screen.
pvp_deaths int PvP Deaths Not used by the server. Used in the client PvP score screen.
pvp_state String[32] PvP State Not used by the server. Unknown or unused in the client.
pvp_flag_captures integer PvP Flag Captures Not used by the server. Used in the client PvP score screen.
mod_melee_to_hit float Mod Melee To Hit Not used.
mod_melee_to_crit float Mod Melee To Crit The server computes this value as an additive for critical chance on physical damage. 10 units = 1%. The original devs probably intended this to be computed a different way.
mod_magic_to_hit float Mod Magic To Hit Not used.
mod_magic_to_crit float Mod Magic To Crit The server computes this value as an additive for critical chance on elemental damage. 10 units = 1%. The original devs probably intended this to be computed a different way.
mod_parry float Mod Parry Not used.
mod_block float Mod Block Not used.
mod_movement int Mod Movement Additive bonus to movement speed percent. 1 unit = 1% speed. See the Bounder Dash ability.
mod_health_regen float Mod Health Regen The server uses this as a flat additive bonus to health regeneration. The original devs seemed to imagine this stat as a percentage multiplier in the outdated/abandoned stat panel.
mod_attack_speed float Mod Attack Speed Not used by the server. Default is set to the minimum a floating point value can hold. Seems to be used in client legacy calculations of DPS. (1.4013e-045)
mod_casting_speed float Mod Casting Speed Not used by the server. Default is set to the minimum a floating point value can hold. Seems to be used in client legacy calculations of DPS. (1.4013e-045)
mod_healing float Mod Healing Not used by the server. Seems to be used in client legacy calculations of DPS. (1.4013e-045)
total_size float Total Size Additional size for range purposes. Expressed in game units (10 units = 1 meter). Makes fighting physically large mobs on screen (like dragons) more intuitive, especially for melee players so they don't have to stand directly under them.
aggro_players short Aggro Players If set to 0, the creature's name-board is set to a neutral color. If set to 1, it is red. If not present (important for player characters) is it white.
mod_luck float Mod Luck Percentage modifier to luck. 1 unit = 1%. See the Lady Luck ability.
health_regen short Health Regen Not used.
bleeding short Bleeding Not used.
damage_shield int Damage Shield Damage reflect. See the Reflective Ward ability.
hide_nameboard short Hide Nameboard Not sure which client version started using this. The server sets to 1 while objects are dead.
hide_minimap short Hide Minimap Exists in clients later than 0.8.6. If nonzero, the minimap dot is not drawn for this creature.