Property Name | Value Type | Description |
[ENTRY] | N/A | Begins a new entry. |
ID | Integer | Table key. Must be unique. |
defHints | Integer | Flags for additional behavior. Add the corresponding values. See DefHints Values. |
ExtraData | String | Extra parameters. A list of extra properties used for specific purposes. Multiple properties can be can be chained together by separating them with an ampersand (&)
Formats: See the ExtraData Properties Table below for a list of valid properties and what they're used for. |
Effects | String | A comma separated list of status effect names to apply to this object when it is spawned. Names must be uppercase. See Status Effects. |
* anything else * | varies | Any other property names are compared to the creature stat set. This is used to set values for strength, armor, constitution, damage, etc. Stat names must be lowercase. See Creature Stats. |
Property Name | Value Type | Description | Example |
namedmob | Integer | Indicates that this creature is a named mob. Used to calculate additional drop rates for randomized items. | namedmob=1 |
dropratemult | Float | Bonus drop rate multiplier, specific to this creature. | dropratemult=2.5 |