| DEAD |
Not alive. |
| SILENCE |
Cannot cast spells. |
| DISARM |
Cannot use physical damage abilities. |
| STUN |
Cannot use any abilities. Mobs won't move, but players can since client 0.8.6 does not restrict movement. |
| DAZE |
Cannot use any abilities. Status is removed if attacked. |
| CHARM |
Not used. |
| FEAR |
Not used. |
| ROOT |
Cannot move. |
| LOCKED |
Not used. |
| BROKEN |
Not used. |
| CAN_USE_WEAPON_2H |
Not used server side, uses class check instead. |
| CAN_USE_WEAPON_1H |
Not used server side, uses class check instead. |
| CAN_USE_WEAPON_SMALL |
Not used server side, uses class check instead. |
| CAN_USE_WEAPON_POLE |
Not used server side, uses class check instead. |
| CAN_USE_WEAPON_BOW |
Not used server side, uses class check instead. |
| CAN_USE_WEAPON_THROWN |
Not used server side, uses class check instead. |
| CAN_USE_WEAPON_WAND |
Not used server side, uses class check instead. |
| CAN_USE_DUAL_WIELD |
| CAN_USE_PARRY |
| CAN_USE_BLOCK |
| CAN_USE_ARMOR_CLOTH |
Not used. |
| CAN_USE_ARMOR_LIGHT |
Not used. |
| CAN_USE_ARMOR_MEDIUM |
Not used. |
| CAN_USE_ARMOR_HEAVY |
Not used. |
| INVISIBLE |
Mage invisibility is active. |
| ALL_SEEING |
Not used. |
| IN_COMBAT_STAND |
Shows idle combat stance. |
| INVINCIBLE |
Nameboard shows green in the client (like a friendly NPC). Cannot be attacked. |
| FLEE |
Not used. |
| NO_AGGRO_GAINED |
Not used. |
| UNATTACKABLE |
Nameboard shows green in the client (like a friendly NPC). Cannot be attacked. |
| IS_USABLE |
Requests usability status from the server. |
| CLIENT_LOADING |
Not used. |
| IMMUNE_INTERRUPT |
Not used. |
| IMMUNE_SILENCE |
Not used. |
| IMMUNE_DISARM |
Not used. |
| IMMUNE_BLEED |
Not used. |
| IMMUNE_DAMAGE_FIRE |
Not used. |
| IMMUNE_DAMAGE_FROST |
Not used. |
| IMMUNE_DAMAGE_MYSTIC |
Not used. |
| IMMUNE_DAMAGE_DEATH |
Not used. |
| IMMUNE_DAMAGE_MELEE |
Not used. |
| DISABLED |
Not used. |
| AUTO_ATTACK |
Melee autoattack enabled. |
| AUTO_ATTACK_RANGED |
Ranged autoattack enabled. |
| CARRYING_RED_FLAG |
Not implemented. |
| CARRYING_BLUE_FLAG |
Not implemented. |
| HENGE |
Henge destination selection interact. |
| TRANSFORMER |
Refashioner. |
| PVPABLE |
Can target in PvP. Must be mutual. |
| IN_COMBAT |
Considered in combat. Can't interact with objects, regenerates health slower. |
| WALK_IN_SHADOWS |
Rogue Walk in Shadows is active. |
| EVADE |
Not used. |
| TAUNTED |
Not used. |
| XP_BOOST |
Not implemented. |
| REAGENT_GENERATOR |
Not implemented. |
| RES_PENALTY |
Not used. |
| IMMUNE_STUN |
Not used. |
| IMMUNE_DAZE |
Not used. |
| GM_FROZEN |
Not implemented. |
| GM_INVISIBLE |
Administrative invisibility to players. Doesn't work in all cases. May still be revealed when logging in, changing zones, altering stats, or using skills. |
| GM_SILENCED |
Not implemented. |