Abilities not in this list have not been modified. Numbers in curly braces, like {1,2,3}, indicate differences across multiple tiers of that ability. KNIGHT CORE Assault Improved damage formula for better scaling. Negligible increase in damage. Bash Improved damage formula for better scaling. Negligible increase in damage. Provoke Fixed description with proper hate amount added. {100,200,300,400,500} to {200,300,400,500,600} Cripple Fixed description with proper buff time. {5,5,5,5,5} seconds to {5,7,9,11,13} Challenge Fixed description with proper hate amount added. {150,250,350,450} to {400,500,600,700} Reduced cost from 5 might to 3. Reduce cooldown from 5 minutes to 30 seconds. Demoralize: Reduced cost from 4 might to 3. Enfeebling Blow Removed cast time. Fixed description with proper duration. {4,4,4} seconds to {4,7,10} Rampage Removed cast time. Increased cooldown from 2 seconds to 4. Fixed hate for last tier to fit the progression. {50,75,75} to {50,75,100} Fixed description with proper hate amount added. {50,50,50} to {50,75,100} Whiplash Cost reduced from 4 might to 3. Now deals base weapon damage. Now grants 1 might charge. Rage of Ares Cooldown time reduced from 10 minutes to 90 seconds. Earthshaker Cost reduced from 10 might to 4. Cooldown reduced from 15 minutes to 90 seconds. Increased stun duration from 5 seconds to 6. Purchase cost reduced from 6 points to 4. Note: Although this ability stuns the enemy, it doesn't collect aggro. Hit Me! Increased cost from 1 might to 2. Cooldown reduced from 2 minutes to 30 seconds. No longer an execute. Stagger Increased stun duration from 5 seconds to 6. Warrior's Spirit Constitution is raised by a percentage of the current amount, rather than base. Decreased will regen penalty from -33% to -25%. Fatal Crescent Reduced might cost from 4 to 3. Taunt Fixed description with proper hate amount added. {30,60,90,120} to {100,200,300,400} Can Opener Fixed description with proper armor reduction. {350,350,350,350} to {350,490,630,770} Disarm Cooldown reduced from 5 minutes to 40 seconds. Reduce cost from 5 might to 3. Increase effect duration. {3,4,5} to {4,6,8} Added normal weapon damage to hit. Blood Ritual No longer an execute. Cost increased from 1 might to 3 might. Added cooldown of 2 minutes. Increased purchase cost from 2 points to 4. Spellbreaker Cost reduced from 5 might to 3. Cooldown reduced from 5 minutes to 40 seconds. Silence duration increased from 5 seconds to 8. Added normal weapon damage to hit. Added the Disarm animation since it had none. Thor's Mighty Blow Additional damage per charge increased from 25% to 80%. Added 35% chance to stun for 6 seconds. Description clarified. Increased ability point cost from 2 to 4. ROGUE Walk in Shadow Changed to cast instead of channel, so the cooldown does not activate unless it finishes. Shadow Strike Weapon damage increased. {200% all tier} to {200%,215%,230%,245%,260%} Now generates 1 might charge. Fade No longer an execute. Cooldown reduced. {15,12,9,6} minutes to {4,3,2,1} Reduced ability point cost for additional tiers. Pierce Fixed description of armor mitigation of {50%,50%,50%} to {50%,60%,70%} Reduced cost from 4 might to 3. Improved damage multiplier from {1.1 all tier} to {1.2, 1.25, 1.3} Added 4 second cooldown. Hemorrhage Added extra weapon damage {40%,60%,90%} Increased bleed damage slightly. Spinstrike Cost reduced from 4 might to 2. Reduced cooldown from 30 seconds to 20. Untouchable No longer an execute. Cost increased from 1 might to 2. Cooldown reduced from 3 minutes to 1. Duration set to a flat 6 seconds. Reduced purchase cost from 6 points to 4. Frenzy Reduced charge cost from 3 to {2,2,3,3} Kick Reduced cost from 3 might to 2. Reduced cooldown from 30 seconds to 10. Increased chance to trigger stun/interrupt from {25,33,33,33} percent to {25,35,45,55} Increased silence duration for the last 2 tiers from {2,4} to {4,6} seconds. Debilitate No longer an execute. Cost increased from 1 might to 2. Stops the target's might regeneration for 6 seconds. The target's own physical charges will extend the duration further. Removes 2 physical charges from the target. MAGE CORE Force Blast Added base wand damage. Wildfire Increased damage multiplier on the targets from 1.2 to 1.6. Cataclysm Increased will cost from 1 to 2. Decreased damage divisor by 3.5 to 1.7. Increased damage multiplier from 1.2 to 1.3 Cooldown increased from 2 seconds to 30. Moved to separate cooldown category. Frost Shield Decreased cooldown from 10 minutes to 1. Increased shield hitpoints from {219,308,462,615} Invisibility Changed from channel to warmup. Arcane Acceleration Reduced cooldown from 5 minute to 3. Set duration from 2 minutes to {2,3} minutes. Inferno Increased will cost from 1 to 2. Increased damage multiplier from 1.2 to {1.8, 1.9} Added cooldown of 60 seconds. Frost Storm Cast time reduced from 6 seconds to 4. Cooldown reduced from 15 minutes to 1. Damage multiplier decreased from 1.2 to 0.3. Now deals damage over time, every second for 6 second. Now gains 2 magic charges. Ability purchase cost reduced from 8 points to 4. Theft of Will No longer an execute. Cost increased from 1 will to 2. Removes 2 magic charges from the target and grants them to the caster. Flame Spear Fixed description of armor rating. {105} to {105,175,245,315,385} Damage multiplier increased from 1.0 to 1.1. Incinerate Changed damage multiplier from 0.6 to 0.75. Total damage output now slightly exceeds Pyroblast, but over time. Frost Spear Damage multiplier increased from 1.0 to 1.1. Hand of Heraclitus Increased damage multiplier from 1.0 to 1.2. Now adds a magic charge. Blazing Reduced purchase cost of additional tiers from 4 to 2. Winter's Caress Increased damage multiplier from 1.0 to 1.4. Frozen Reduced purchase cost of additional tiers from 4 to 2. Fire Specialization Reduced purchase cost of additional tiers from 4 to 2. Frost Specialization Reduced purchase cost of additional tiers from 4 to 2. Cold Snap Reduced will cost from 5 to 3. Increased movement speed debuff from 25% to {25,30,35} percent. Increased damage multiplier from 1 to 1.2. Reduced cooldown from 30 seconds to 20 seconds. Hellfire Added 1 second warmup (Incinerate warmup animation). Consumes 1 charge instead of 5. Reduced cooldown from 30 seconds to 10 seconds. Multiplier increased from 1 to 3. Jarnsaxa's Kiss Execute can now be casted with any number of charges. Damage now scales with charges spent. Changed damage multiplier from 5 to {1.4, 1.5}. Added 60 second cooldown. Frost Mire Reduced will cost from 6 to 3. Added frost armor debuff, -30% for 15 seconds. Increased radius from 5 meters to 8. Shatter Will No longer an execute. Cost increased from 1 will to 2. Stops the target's will regeneration for 6 seconds. Each magic charge on the target extends the duration another 2 seconds. Removes 2 will charges from the target. DRUID CORE Sting Damage multiplier increased from {1.2, 1.1, 1.05, 1.05, 1.05, 1.05} to {1.2} Deadly Shot Damage multiplier increased from {1.2, 1.1, 1.05, 1.05, 1.05, 1.05} to {1.2} Soul Needles Damage multiplier increased from 1.05 to 1.15 Root Reduced cast time from 5 seconds to 3 seconds. Added 20 second cooldown. Reduced cost from 6 will to 5. Can now be cast in combat. Malediction Reduced cast time from 3 seconds to 2. Reduced might cost from 5 to 4. Snare Increased movement debuff from {15,20,25,30} percent to {20,25,30,35} Exodus Changed to warmup instead of channel. Shadow Spirit Psyche and spirit percentage boosts apply to current amount rather than base. Increases will regen speed by {10,15,20} percent. Decrease might regen changed from 50% to {10,15,20} percent. Decreased cooldown from 1 hour to 1 minute. Wolf Spirit Strength and Dexterity percentage boosts apply to current amount rather than base. Increases might regen speed by {10,15,20} percent. Decrease will regen speed changed from 50% to {10,15,20} percent. Decreased cooldown from 1 hour to 1 minute. Sacrifice No longer an execute. Removed divisor to health amount. Haste Reduced will cost from 6 to 4. Reduced cooldown from 2 minutes to 1 minute. Heart of Gaia No longer an execute. Duration increased from 5 seconds to 10. Cooldown increased from 1 minute to 2. Ability point cost increased from 2 to 4. Fixed description to show as cast. Theft of Might No longer an execute. Cost increased from 1 might to 2. Transfers up to 2 might charges from the target to the caster. Arrow Storm Cooldown reduced from 15 minutes to 90 seconds. Damage increased from 140% to 170%. DRUID CROSS Reflective Ward Duration increased from 30 seconds to 90. Note that this skill will reduce your incoming damage by the amount reflected. Deathly Dart Changed element from Mystic to Death. This was corrected in the old server, but needed to be changed in new ability table. Mystical Reduced purchase cost of additional tiers from 4 to 2. Deathly Reduced purchase cost of additional tiers from 4 to 2. Nefritari's Aura Damage multiplier increased from 1 to 2. Increased cooldown from 15 seconds to 30. Mystic Specialization Reduced purchase cost of additional tiers from 4 to 2. Death Specialization Reduced purchase cost of additional tiers from 4 to 2. Life Leech Added bonus resistance to channel interrupts (new mechanic) {15,20,25} percent. This skill is meant to synergize extra well with Discipline, and if both skills are maxed (or special gear permits) can achieve an unbreakable channel. Now uses separate cooldown category from Nefritari's Aura and Swarm, but shares with Syphon. Swarm Cast time reduced from 4 seconds to 3. Will cost reduced from 5 to 4. Cooldown reduced from 2 minutes to 1. Increased damage multiplier from 1 to {1.8, 2.0} Syphon Reduced cost from 4 will to 3. Increased channel duration from 5 seconds to 6. Increased damage/heal multiplier from 1.0 to 1.2 seconds. Now uses separate cooldown category from Nefritari's Aura and Swarm, but shares with Life Leech. Morass Cost reduced from 6 will to 4. Attack speed debuff increased from {15, 20} percent to {15, 25} Damnation Cast time reduced from 5 seconds to 3. Cost reduced from 8 will to 4. Ability purchase cost reduced from 6 points to 4. RESTORATION Resurrect Reduced point cost of first tier from 8 to 6. Vigor of Sargon Increased health buff from {21,31,45,64,83} hitpoints to {25,60,105,160,225}. Gaia's Embrace Reduced cost from 8 might to 4. Reduced cost from 8 will to 4. Increased radius from 5 meters to 10. Healing Breeze Reduced cast time from 4 seconds to 3. PROTECTION Fire Protection Adds armor based on constitution. Frost Protection Adds armor based on constitution. Mystic Protection Adds armor based on constitution. Death Protection Adds armor based on constitution.