Quest List

The Thornbringers
ID: 1 Level: 10 Experience: 2063 Copper: 248 Suggested Party Size: 0
Hello there! I would normally not bother a civilian, but our ranks have been overwhelmed lately with the antics of a Thornbringer Cult. There is some danger involved, yet if you're as handy with a weapon as you seem it would be a great boon to our village.

Return sucessful, and you will have not only earned my respect, but I can offer you handsome payment for your service to Camelot. Our ranks are thinnest now to the East of here, where I have heard tell of Thornbringer Acolytes gathering.

Please, if you have a heart for your fellow countrymen, travel to this place and kill fifteen of these Thornbringer Acolytes!



test
ID: 2 Level: 1 Experience: 48 Copper: 9 Suggested Party Size: 0
This is a test. Edit this text and then click into a different field such as the 'name' field to the left. Now take note of how the text in this box got messed up somewhere, most likely with deleted text.
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Wings to South Shield
ID: 3 Level: 18 Experience: 2854 Copper: 495 Suggested Party Size: 1
I see you have no fear of a few trifling bugs! Am I right?

A hero like you, looking to make a bit of coin is a good companion to have! If you are interested in similar work, I know my friend Hampton Pursepinch in South Shield has been similarly affected by a shortage of willing exterminators.

Speak to him about the potential for work, as I know he is offering a nice bounty for swampfly wings.
done


Blood of the Moors
ID: 4 Level: 18 Experience: 2854 Copper: 495 Suggested Party Size: 1
I hate mosquitos! The foul, disease-spreading pests have flourished in The Moors of late. With most of Camelot's soldiers focusing their efforts upon the Thornbringer Cult, I have none but a few birds to help me keep the vermin at bay.

Surely, you can exterminate a few flying pests for me? It would be greatly appreciated, and I will reward you for your time. Please, as you travel the Moors, hunt Wilds Marsh Mosquitos, and return to me when you have defeated fourteen.



Salted Spineswine
ID: 5 Level: 27 Experience: 4104 Copper: 945 Suggested Party Size: 1
In this line of work - that of a dedicated businessman - there are times when grueling long hours must be put in for the work to get done properly. During those times, good food can be scarce, leaving you little energy to forge ahead.

I plan to be prepared for our next stakeout - I mean - business meeting, with Salted Spineswine! Can you travel southwest of Seascape, and hunt Spineswine for their meat? Bring me back 15 pounds of Spineswine Meat, and I can make it into a lightweight snack that will keep me from passing out without food!



FIXME - DELETED ACTUAL QUEST INFO BY MISTAKE!
We are finally done with this quest.


Ruins in the Moors: 1
ID: 6 Level: 18 Experience: 2854 Copper: 495 Suggested Party Size: 1
You are a welcome sight, traveller!

Everybody knows that to travel into The Moors is to risk an encounter with one or several of a bevvy of nasty creatures, including the undead. In particular, the ruins of Berholt are commonly avoided by those gathering peat, due to the still-lingering zombie and skeleton population. These undead do not normally venture far from their gloomy habitat, yet something has them riled up like wasps in a knocked down nest.

This is a threat we cannot tolerate! I have been tasked with finding able-bodied heroes to help eliminate as many Waterlogged Skeletons as we can, and quickly! Additionally, my master has given me the authority to pay well upon receiving proof of the death of seven Waterlogged Skeletons.

I will not deceive you into thinking this is an easy task, but you may be our only defense against this undead threat!



Filling the Ranks
ID: 7 Level: 10 Experience: 2063 Copper: 248 Suggested Party Size: 1
You there! Looking for a bit of coin before travelling on?

It takes quite a bit of time and manpower to keep our village borders safe from troublesome vermin, and with all of the units I have had to send to deal with the "Thornbringer problem"...well we can use all able bodied citizenry to bolster our ranks. What say you? Interested?

If you are used to a life on the road, this small bit of hunting should be an appropriate challenge! Hunt the local area for Scuttling Lake Crabs and March Hares. Return to me when you have killed at least ten of each. Every vermin vanquished will be counted, and your service to Camelot will be paid!



Thornbringers: Assault
ID: 8 Level: 10 Experience: 2063 Copper: 248 Suggested Party Size: 1
I am glad to see your healthy return, brave one! While you hunted, my men have been busy gathering more information on the Thornbringers, and it has come to my attention that there are now Thornbringer camps South of Stonehenge. I will not allow such dangerous ruffians this close to my village!

So again, I ask a boon of you. I believe in my troops, but they are battle-trained soldiers, made for the rank and file of an orderly charge, and not the nefarious shenanigans these cultists use. No disrespect, of course. You just seem the sort better suited to heroics, and a marching unit would be spotted from too far away.

In the name of the crown, please help us! If you can speak to Druid Christie before you head out, she has information that you may find useful for this assignment. Please, infiltrate the Thornbringer camp south of Stonehenge to search for clues as to their purpose. Every cult has a purpose, right? Make sure we send a message to them, that they are not welcome here by taking out ten Thornbringer Zealots and ten Thornbringer Luddites in the camps.



Thornbringers: Investigation
ID: 9 Level: 11 Experience: 2147 Copper: 270 Suggested Party Size: 1
Thanks the Earth-Mother! Did Whitehoof send you? No matter... I'm grateful to have met you brave wanderer!

I fear what the Thornbringer Cultists have been up to, and feel the need to stop them before they can corrupt our sacred places further. Scouts have identified the Priestess Klaira as the local Thornbringer Cult organizer. If we take her out quickly, we should be able to send a message to these ruffians that our village is not one to be trifled with! In all seriousness, I do not believe our people can handle the loss of another soldier.

Travel to the Thornbringer Camps South of Stonehenge, and eliminate Priestess Klaira. If you find any clues as to the cult's purpose, secure it immediately!

Grand Druid Lunast in Camelot's Temple of Gaia will await the delivery of any clues you can find. I belive that the Grand Druid will best be able to determine what the Thornbringer Cultists are planning.

Nature be with you, hero!



Wooly Bully Boars
ID: 10 Level: 11 Experience: 2147 Copper: 270 Suggested Party Size: 1
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River Bottom Nightmare Bandit Camp
ID: 11 Level: 12 Experience: 2233 Copper: 293 Suggested Party Size: 1
You, there! You look well enough to handle yourself in a scrap or two, especially against the untrained banditry you might fight southwest of Camelot. Care to sharpen your teeth, and earn the respect of the Crown?

Lately a few petty bandits have set up camp Southwest of Camelot, robbing travelers and vandalizing property, especially local shrines. We are in need of someone to roughen them up a bit, and impart to them that they are not welcome to set up there permanently. Savvy?

I authorize you to "arrest" fifteen River Bandit Cutthroats, and ten River Bandit Footpads from the River Bottom Nightmare Bandit Camp. No need to acutally bring them to gaol, if you catch my drift.



A Prickly Problem
ID: 12 Level: 12 Experience: 2233 Copper: 293 Suggested Party Size: 1
Please, fair countryman, are you travelling east of Camelot? I find myself in a bit of a bind, with my farm overrun by Dire Hedgehogs.

I know, 'tis a strange tale indeed. However, I know not what I have done to attract them in such numbers, only that they will soon destroy my family's livlihood!

Exterminating ten of the critters should be enough to frighten off the rest of the pack, do you not agree?

You will find my farm east of Camelot near the coast. Please hurry!



Thorn in My Side
ID: 13 Level: 13 Experience: 2334 Copper: 338 Suggested Party Size: 1
Do you have a stout heart? For what I am about to tell you, may be too much for the weaker among Beastkind.

In my recent travels, I spotted Thornbringer Cultists in the cemetery near north road from Camelot. Now I realize that spotting a few fanatics is not unusual lately, but I saw them disturbing the rest of the long dead, in defiance of Gaia herself! I...I saw...I saw them reanimating our long-dead ancestors!

Please, in the name of all that is decent, can you destroy twelve Thornbringer Raised Souls, and ten Thornbringer Moon Dancers? That should break the vile enchantment upon the dead in the cemetary.

This abased defilement cannot be allowed to continue! Will you strike out at them? Return to me as soon as you can muster, for if you do not, I will then know that Camelot must prepare for impending doom!



Squire's Errand
ID: 14 Level: 14 Experience: 2421 Copper: 360 Suggested Party Size: 1
Can you believe that the petty forces of Avalon still carry on with their pathetic attempts to weaken and overthrow our good King? Even now their imbecile squires scour the battlegrounds for rubbish to throw against the good Knights of the Round.

Trust me, if you were to eliminate - say a dozen - Avalon Squires, from our realm, permanently; I would personally count each death as a blessing!

If you care to show these Avalon slime what our countrymen believe in, I would be greatly interested in hearing the tale! Return to me, and I would gladly pay you from my own salary to hear it told!



Udderly Insane
ID: 15 Level: 16 Experience: 2628 Copper: 428 Suggested Party Size: 1
Greetings, brave wanderer, and welcome to Bath!

Regrettably, you have come to our peaceful village during a time of sadness and strife. Though the Faerie Invasion ended over 200 years past, some places still get affected by residual magic, and that is the case with quite a few of our local livestock.

The magic has affected our cows with a "mad sickness", and we need to isolate the threat before it spreads too far. A small village like ours cannot afford to lose much more of our income for the local tanners and cattle ranchers.

In short, we are in dire need of someone to complete a sad task for us. The only way to properly contain the disease is to slaughter any infected cows. Will you do this for us?



Scavenging Rock Bears
ID: 16 Level: 16 Experience: 2628 Copper: 428 Suggested Party Size: 1
The bovine madness infection has got me busier lately than I can reasonably handle, and the local Rock Bears have become bolder about coming into town to snatch a weakened cow, or search through rubbish. I fear it is only a matter of time before a citizen might get hurt!

I have the authority to reward you if you can kill fifteen Rock Bears. Money well-spent in order to teach these scavengers to keep their distance!



Wolves Abound
ID: 17 Level: 19 Experience: 2968 Copper: 540 Suggested Party Size: 1
Now, you know lumberjacks by trade to be stout-hearted workers, unafraid of the darkening forests and its' dangers. Yet when overwhelmed by numbers, even the bravest worker may falter. I fear I am losing workers to Forest Wolves at a quicker rate than I can manage! Not all are taken by the wolves, many just refuse to any longer show up until conditions are safe again.

With the antics of our so-called "Sherrif", the people of Nottingham need to keep what little income this trade still brings our fair village, and for the sake of my fellows, I cannot halt production.

Your reputation precedes you, and I have had such hope you would arrive! Please, use your might to cull the Forest Wolf pack! Other hunters report that there are about sixteen left, and eliminating them should encourage others to prey elsewhere, if not stop them altogether.

Can you help save Nottingham, and our livlihood?



Hide the Hideout!
ID: 18 Level: 19 Experience: 2968 Copper: 540 Suggested Party Size: 1
Welcome friend! I trust you found your way here safely? That is a difficult prospect for many of our friends of late, as The Sherriff's Deputies have been getting a little too close for comfort in their efforts to find our hideout. We cannot move, as it would take weeks to relocate, and the activity would just notify lawmen that something was "up". I refuse to let my countrymen lose the help of our men, and esteemed leader!

While The Sherrif would love nothing more than to finally discover our haven, I have a better idea. The Deputies which are close to discovering us are few in number, and taking them out would immediately remove the threat. I cannot use our own men, due to the risk of one of us being captured, and tortured…surely you understand?

In the name of the people, and for all Robin Hood stands for, will you help us? Hunt down and kill five Nottingham Deputies, five Nottingham Theifcatchers, and the final blow - take out the Tax Collector. He will bleed this countryside dry if we let him continue!



Descent
ID: 19 Level: 13 Experience: 2334 Copper: 338 Suggested Party Size: 2
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There Has Got to Be a Way
ID: 20 Level: 14 Experience: 2421 Copper: 360 Suggested Party Size: 1
It enrages me that the common beast believes us to be safe in these times! Despite what you might hear, the fight against Morgana rages on, with the misguided Knights of Avalon still threatening to disrupt borders and peaceful life.

Do you not believe me? I will make a wager with you then!

Take this everburning torch and head to the Lake Avalon docks, North of Camelot. Once there, use the everburning torch to burn all five boats you will find there. I believe that this will hamper their ability to raid from the Isle of Avalon. Once completed, see Master Sergeant Dunn at the Militia House West of Camelot and inform him of what you have accomplished. If I am right, the Master Sergeant will pay you for your efforts at thwarting enemy attacks.



Goliath Statuary In Thunder Hills
ID: 21 Level: 22 Experience: 3351 Copper: 675 Suggested Party Size: 0
Before you travel hence for my task, speak to Volker Stump here in Listern. He is in need of assistance with gathering something in the same region.



Avalonian Campaign: 3
ID: 22 Level: 14 Experience: 2421 Copper: 360 Suggested Party Size: 1
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Avalonian Campaign: 4
ID: 23 Level: 15 Experience: 2520 Copper: 405 Suggested Party Size: 1
They are weakened now, so we need to strike while the iron is hot! Haha! Get it?

Anyway...

This is the most opportune time to take a small strike force to eliminate a large portion of the Avalonian threat. Return, and rid this world of ten Avalonian Swordsmen. Do not return to me however, until you have killed Captain-General Vorok. Eliminating him will be a huge blow to the Avalonian agenda, hopefully squashing what little morale those madmen had...

Fight bravely, for you are a shining star among beasts! I await your return!



Last of the Gaians
ID: 24 Level: 16 Experience: 2628 Copper: 428 Suggested Party Size: 1
Greetings, fair adventurer! Are you interested in helping to solve a bit of a mystery?

In particular, the mystery concerning the fate of certain Druids of Gaia stationed locally, at one of their precious few monestaries. It makes no sense for them to have abandoned the place, with no trace!

Are you willing to assist us? First, search for the monestary to the Southwest, along the Western coastline. Once found, enter and explore the grounds for clues as to the disappearance of the druids.

Pay particular attention to important areas of the monestary, such as the fountain, cemetary and the chapel.



Test: Talk Near!
ID: 25 Level: 1 Experience: 48 Copper: 9 Suggested Party Size: 1
Talk near that spot!



Last of the Gaians: 3
ID: 26 Level: 17 Experience: 2744 Copper: 473 Suggested Party Size: 1
Let me ponder this…based upon what you report, it seems quite elementary that a horrific crime has occurred here! I knew that the druids would never leave a sacred place without a fight!

Based upon the clues, I believe that a vagabond mage had entered, and wreaked havoc upon the unsuspecting druids. The fool mage was so lost to his own madness that he did not bother to clean any prints from the scene of the crime! I know this perpetrator to be one named Sneath the Enchanter. Sneath wanted to study as a druid, but could never pass the entrance exams. He had learned just enough magic to cause destruction, but not really control himself. The beast was fueled by his own rage at the loss of his dream…sad story really.

Shamefully, we have arrived too late to offer any rescue, but perhaps we can be a force of vengance for our countrymen! You escaped alive once, are you willing to return and execute the mass murderer inside?

Kill Sneath the Enchanter, that he may threaten our druids no more!



Polished Stones
ID: 27 Level: 22 Experience: 3351 Copper: 675 Suggested Party Size: 1
Before you travel hence for my task, speak to Gunnar DeBrahms here in Listern. I know Fendle to be in need of assistance with something in the same area.



Repellant Smoke
ID: 28 Level: 12 Experience: 2233 Copper: 293 Suggested Party Size: 1
Farmer Sned, he is a strange one, no? I swear that beast has more love for his swine than his fellow beast-kind, which is something I can only somewhat empathize with being a druid.

Nonetheless, I feel his panic-inspired tactics against the Dire Hedgehogs will work only in the short term. Mind you, I am not saying not to help him, only to listen to my idea to ensure the Dire Hedgehogs do not make permanent camp upon his homestead.

Now, I happen to know that Dire Hedgehogs are completely repulsed by the smell of burning red tulip flowers. Gather four Red Tulips from around Farmer Sned's property.



Plot of the Sworn: 1
ID: 29 Level: 19 Experience: 2968 Copper: 540 Suggested Party Size: 1
Hail, civilian! Are you up for earning your keep whilst among the Rocks of Anglorum?

With Faerie Sworn activity spotten both over the wall, and now within Sherwood Forest, I find myself short a few scouts to properly man the wall and investigate in both directions from South Shield. It would be a great help, in service to crown and country of course, if you were to scout East for me to the Faerie Sworn Camps. No major assault needed, just gather what information you can from the camps, and be on the lookout for any sign of plans. There has been a lot of activity from those traitors to the East lately, which worries me.

Can we count on you?



Sworn to Kill
ID: 30 Level: 19 Experience: 2968 Copper: 540 Suggested Party Size: 1
Hail, friend!

It breaks my heart to know that trueblooded Beasts, would ever swear loyalty to the cause of the Faeries! Can you believe it? It happens, and their number grows with time. By my bloodright, I will not stand to let this treachery continue!

Help me in this endeavor, I beg of you! East of South Shield are camps of these brain-addled fools. Eliminate seven Faerie Sworn Thralls, and Seven Faerie Sworn Helots, and you will earn not only my undying respect, but pay the bounty placed on their heads.



Plot of the Sworn: 2
ID: 31 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
You know, I constantly marvel at the audacity - or is it stupidity? - of the Faerie Sworn. Did they really believe that they could open a druidic portal under the great hollow tree to the Scottian Highlands, and nobody would notice? Amazing!

We need to act with haste, lest these fools actually open the doors for a new Faeire invasion!

This time, they really have gone too far! All my men are ranging, can you destroy that portal, and help me ensure they will not try such a ruse again?

Return to the Faerie Sworn Camp to the East, and kill the "brains" behind this brilliant plan: Isa Tiria, as well as her entourage of Faerie Sworn Summoners.

For King and country!



ID: 32 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
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Test Gather Quest!
ID: 33 Level: 1 Experience: 48 Copper: 9 Suggested Party Size: 1
Ho! We want to know if gathering works. Please help!



Purifying The Corrupted
ID: 34 Level: 21 Experience: 3224 Copper: 630 Suggested Party Size: 1
Before you travel south to Unikorn Grove, be sure to speak to Diether Blackeye. He has a task concurrent with mine which will help cleanse Unikorn Grove.



Alpine Wolf Hats
ID: 35 Level: 21 Experience: 3224 Copper: 630 Suggested Party Size: 1
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The Wagging of Proud Tongues
ID: 36 Level: 12 Experience: 2233 Copper: 293 Suggested Party Size: 1
Hail there citizen!

Did I overhear that you are about to hunt down some scoundrel River Bandits? I have a lead on a larger bounty among them, if you have an interest.

While I am a beast of few vices, I do enjoy a good card game occaisonally. Just this past eve, I shared a table game with none other than Jek Jumptail the local leader of the River Bandit scum!

That hooligan loosens his tongue with drink, especially if cards are in his favor. So I let him win, repeatedly. It was money well-spent as the lame braggart kept whining about being a pawn for a more powerful boss. Apparently, Jek Jumptail does not like taking orders, but is afraid of whomever is directing him. We need to find out who!

Travel to the River Bandit camp, and get information on who Jek Jumptail really works for...using any means necessary!



Lighting The Way
ID: 37 Level: 23 Experience: 3494 Copper: 720 Suggested Party Size: 1
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Winter is Coming
ID: 38 Level: 13 Experience: 2334 Copper: 338 Suggested Party Size: 1
If you really know how to use all that fancy gear you have equipped, and are are not a "weekend warrior", just for looks I have a fair task for you.

I am in need of a keen hunter of the Plains Wolves northeast of Camelot, to assist me in a lucrative business venture.

You see, the latest fashion among the gentried ladies is that of adding Plains Wolf fur trim to cloaks, hoods and gloves. My wife is a talented seamstress, and I know she can produce enough of the cloaks in time for the coming winter season to make a handy profit. I, however filled with fine ideas, cannot leave my post if I intend to keep my job. Do you think we can come to a mutually profitable agreement?

I am willing to pay you well if you can hunt Plains Wolves for their pelts, and return them to me. Ten pelts should be enough for me to turn a handsome profit.



Lambsnettle Pod Harvesting
ID: 39 Level: 13 Experience: 2334 Copper: 338 Suggested Party Size: 1
Merry met beast-fellow!

'Tis a fine time of year, just now, and I find myself elbow deep in helping my fellows gather the materials necessary for the training of our youngest mages. In particular, the wooly lambsnettle pods are ripe for harvesting the magical lambs that apprentices traditionally use as their first familiar.

I have had a problem with gathering them in the past few years, as wildlife will eat the pods before they are ready, or they are stolen by bandits looking to make a profit on the black market.

Will you help me secure these fragile magical creatures for my students? They are completely harmless at this stage, as you will only see the seed pod on the plant which you are to gather. The lambs bloom in a few weeks, and I need them secured here where I can keep better care of them.

Will you gather fourteen Lambsnettle Pods for me which grow upon the lakeshore to the north?



Discarded Weapons
ID: 40 Level: 15 Experience: 2520 Copper: 405 Suggested Party Size: 1
Have you any news of the road, traveller? I hear tell that there is sign of a recent battle just northwest of Camelot, in which I can see shiny bits of metal glinting in the sun. What could have happened there?

We need to find out if this is a threat to our fine city, or a dismal catastrophe caused by some young mage. I have a hunch however, that the remnants of that battle will lend us clues as to the happenings down at Tallgrass Farm.

Want to help me expidite the investigation? Travel to the battleground, and gather ten lost weapons. Once collected, deliver them to Apprentice Buckwalsh at Tallgrass Farm. I know him and his master to have been dispatched there to investigate a possible related occurance there.

Make haste, and guard yourself on your travels friend!



Interruption of a Peaceful Life
ID: 41 Level: 16 Experience: 2628 Copper: 428 Suggested Party Size: 1
The metal bits you delivered, convey to me a dire message. This sort of destruction can only be caused by a creature of legend, an abomination, if you will. Before I sound any alarms however, we must be sure!

To prepare you - and indeed one needs preparation for such news! - I must tell you that what you will face may likely be the Shadow Legion.

We must know for sure however, false alarms never did anyone much good, eh? Steel yourself, as I need you to scout after a missing farmer to determine if his fate was the same as those whose armor we find strewn here. The Tallgrass Farm denizens had sent one of their own, young Graeme, to discover the cause of what they thought to be a common house fire at a neighboring farm. Graeme has not yet returned, and I fear the worst after this most recent piece of evidence.

Let us not lose any further civilians in this effort friend, will you lend us your expertise in solving this dire mystery and discover the fate of Graeme? Travel to the burned out farm and seek clues of what may have happened to the brave youth.

Speak to Farmer Hughes before you leave, as he may ask a favor of you as well.



Finishing the Job
ID: 42 Level: 16 Experience: 2628 Copper: 428 Suggested Party Size: 1
I am glad the apprentice pointed you in my direction, for there is little to be glad of anymore, except for the chance at revenge!

We had sent Graeme to the burned-out farm in all confidence that, while tragic, nothing more dire had happened than a common house fire caused by an overturned lantern or some such. Graeme has yet to return, and I fear from fur to bones that the youth may have met with an untimely end. The boy was adopted...but all the son we had... *sob*

Well, time for sentimentality will be later when we have a bit of vengeful blood on our hands, no? I am aged, and cannot punish these shadow beasts, but I have faith that you will be victorious! Rid our fair land of the Shadow Legion you will find at the burned out farm, and collect any samples of their unnatural flesh you can find.

We know not what foul concoction could have spawned the Shadow Legion, but Merlin will! Once you have collected 7 Shadow beast blood samples, bring them to Merlin in Camelot.

Gaia speed your victory, comrade!



Too Close For Comfort
ID: 43 Level: 22 Experience: 3351 Copper: 675 Suggested Party Size: 1
Do you know the force that shakes this ground? Fear it not, but heed its' warning - for it means Goliaths are nearby.



Master of the Hunt
ID: 44 Level: 13 Experience: 2334 Copper: 338 Suggested Party Size: 1
Fine day, beast-kin!

You have the look of an accomplished hunter, able to survive a fortnight or so on the road based upon your own wits and skill! My bretheren at Fort Stonehenge find themselves in quite a bind with the Thornbringer cultists, and Camelot finds itself in need of all able hands.

Not only are they spread too thin at Fort Stonehenge to maintain a proper defense, but they are so busy with the erratic attacks of the cultists that no able body has been able to hunt for enough meat to keep the units fed.

Will you assist us, in the name of king and country? If you hunt just north of our fair city, you will find an abundance of Brimstone Stags. Take down 15 stags for their meat, and deliver it to Lt. Boyle at Fort Stonehenge.

*salute*



Dead Men's Jewelry
ID: 45 Level: 14 Experience: 968 Copper: 144 Suggested Party Size: 1
Dead men have no need of allegiances, much less jewelry! The shores of the lake still seethe with hard-headed Avalonian traitors, and I am always willing to pay for proof of their demise.

Do not think that I will give a reward or bounty so easily however! Bring me twenty-five of the avalon signet rings worn by Avalon Squires, Avalon Ferry Men, Avalon Swordsmen, Avalon Warlocks and Avalon Men-at-Arms.

The income we gain from repurposing the gold from those rings is worth ten times the effort it takes to gather them!

Go make me proud!



Bolstering Metal Conservation
ID: 46 Level: 14 Experience: 968 Copper: 144 Suggested Party Size: 1
In our efforts here against the misguided Knights of Avalon, we have remained victorious in battle mostly through our efforts of the common farmer and battleground scavenger. We have greater numbers on our side in this fight, but that also means a greater need for weapons and armor, all of which require metals.

You too can aid in this fight, without shedding a drop of blood! How, you ask? As an example, on the northwest shores of Lake Avalon, the Avalonian Knights have stashed caches of weaponry. It saves them trips back to the island to restock, but the caches make easy prey for our recyclers who comb the battlefields for metals. Each and every piece is repurposed into a proper weapon, shield or even axels for a cart.

Bring me five pieces of weapon's grade metal from the Avalonian weapon caches, and be comforted in the knowledge that brave beast-kin shall be protected as a result of your efforts!



Turncloak
ID: 47 Level: 15 Experience: 2520 Copper: 405 Suggested Party Size: 1
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Sweet Amber Nectar of the Vespin
ID: 48 Level: 16 Experience: 2628 Copper: 428 Suggested Party Size: 1




Treasury of Rare Books
ID: 49 Level: 17 Experience: 2744 Copper: 473 Suggested Party Size: 1
I believe we will both agree that the mysterious disappearance of the Druids of Gaia from the nearby monestary is regrettable. However, care must be taken to recover the invaluable texts they stored within their vast libraries! I find myself all atwitter at the thought of discovering some long lost book written by an undiscovered philosopher, or poetry scrawled on papyrus by an outlawed author! And does the smell of old vellum and book binding simply not intoxicate you? Ah, well, perhaps I have overstepped my bounds in my excitement over this…

Regardless, I have no shame in requesting your help in helping me to recover as many of the ancient preserved texts before they molder with time, the elements or endure the ravages of illiterate banditry!

This task I offer you is twofold, so take note! First, 'ware the bookwyrms! They are vile spirits who destroy and corrupt the written word in book form, and must be killed on site! Second, collect any rare texts you can find. You will likely find them in the clutches of bookwyrms, and they must be saved before they can be devoured.

Destroy twelve Paperback Wyrms and collect five rare books.



The Mystery of Baron Unger
ID: 50 Level: 17 Experience: 2744 Copper: 473 Suggested Party Size: 1
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Ambush the Ambushers
ID: 51 Level: 17 Experience: 2744 Copper: 473 Suggested Party Size: 1
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Essential Oil For Crossroads Inn
ID: 52 Level: 18 Experience: 2854 Copper: 495 Suggested Party Size: 1
Good day to you beast-kin! Are you in Bath for a bit of a holiday, or for more mercenarial purposes?

You look well-armored, so I would like to hazard a guess that you are either military or looking for a "rougher" sort of employment.

Care to do some simple gathering for me? The Silver Lavender plant is close to magical in its' healing and antiseptic properties, as well as its' healing effect on Vespin stings. That makes it the most oft-requested herbal essential oil here!

I need to get a shipment of the herbs to Crossroads Inn, but find the local denizens of The Moors a bit "unwelcoming".

If you have the time, can you gather seven Silver Lavender Herbs for me along the edges of The Moors directly East of Bath. Once you have collected enough, deliver them to Grear McKay at Crossroads Inn.



Shards of the Amulet of Alimat
ID: 53 Level: 18 Experience: 2854 Copper: 495 Suggested Party Size: 1
Darker times are upon us, friend, than most people care to admit.

The undead which plague the ruins which Apprentice Cole speaks of were raised by a Lich, and will continue to spew forth until somebody stops them!

Eons ago, Alimat the Lich was thought to have been imprisoned within an amulet, which was then smashed and scattered about the land. My investigations have pointed me to the very ruins from which the Weeping Dead now sally forth. Search around the Undead Ruins for pieces of the amulet, which are very likely still guarded by undead and secured in strongboxes. Search for chests, and concentrations of the unliving, and it is likely you are close to gathering a shard of the amulet!

When all five shards are collected, the amulet should re-form itself magically. This is the key to finding the hiding place of Alimat!



Closely-Held Beliefs
ID: 54 Level: 34 Experience: 5447 Copper: 1418 Suggested Party Size: 1
Commander Slesh's Carrionites, just southeast of Nante's Waystation, are a constant threat to this outpost, and caravans bringing important supplies through Dustshore to Bazarrt. This creates added expenses to any merchant traveling south of here, as they need to employ ever larger security details in order to make it through safely.

Those that do not have a large enough mercenary staff end up paying in loss of goods, or in bribes. This has caused the price of even the most basic goods to climb to a ridiculous level!

All of this is bad for everyone. I have been trying to better understand their culture. There are some strange totems in their camps. I have never been able to get close enough to truly examine them. If you could make some detailed sketches of them, that would help me greatly.

Travel southeast of here, to the Carrionite camps across the road. Sketch each of the three tribal totems found within the camps. Hopefully, from there we will gain some insight into what motivates these savages so that we can use their beliefs against them!
These are excellent renditions. Hmm... I will have to study these. You have been a most useful assistant!

Thank you very much.


Pruning the Local Growth
ID: 55 Level: 19 Experience: 2968 Copper: 540 Suggested Party Size: 1
Are you heading through The Moors? Had you never heard that you should, "'ware The Moors!"?

No matter, you headstrong "adventurous types" will do anything for a spot of coin!

If you are about to be foolhardy and go tromping about the muck anyway, I have a boon to ask.

The Moors are infested with plantlife which has a particular appetite for blood. Oh, and not just wee bugs and little garden snakes mind you - no! More like wee ponies and lost children.

Yeah! Now I have your attention!

Sharpen your weapons and your wits friend, for they will be needed against Bogtraps. Kill eight Bogtraps, and should you come across some Moss-Covered Chompers, keep the eyestalks.

Also, see Master Sgt. Ilius who is nearby, before you head out. He uses the Moss-Covered Chomper eyestalks as fertilizer for his pumpkin patch. Swears by it!



Nefarious Shenanigans
ID: 56 Level: 20 Experience: 3096 Copper: 585 Suggested Party Size: 1
A wise man once said: "There are no perfect men in the world; only perfect intentions."

Can you understand that, friend - and our purpose here? If not, then walk away and turn a blind eye to us never to return. If so, let us open a bottle and do our best to talk about the return of real justice to the world!

The biggest roadblock to my "civic duties" lies with the Sherrif of Nottingham and his blindly-loyal Deputies. With your help however, I think we can thwart the greedy lout for good!

A "friend of the cause" will help us, by leaving a servant's door unlocked to the Castle of the Sherrif of Nottingham. But the guards will be suspicious once you are spotted, looking like ruffians! No offense, of course.

From camps of Sherrifs' Deputies about the castle, filch three of the Deputies' clean uniforms. They are stored within the camps in crates, ready to go for the next shift. But you will be long gone by then, will you not?



Down With Tyranny!
ID: 57 Level: 20 Experience: 3096 Copper: 585 Suggested Party Size: 1
Mark my words, comrade, despite the mud on his boots Robin Hood is just as noble - if not more - than our esteemed Sherrif.

I have seen war, which can diminish a beast to their core of being and force you to show the truth of yourself. Mark my words when I tell you that even decorated knights in armor will panic at the first whiff of battle. And within this same world, I have witnessed an unarmed squire pull a spear from his own body, to defend his brother. Nobility is not a birthright, but defined by one's actions.

The Sherrif of Nottingham, while of noble birth, lacks honor, and while he exists he will be a plague and a drain upon our countrymen! Help us stop him, that the people of Nottingham may experience living in peace for a time.

Kill him, comrade, any way you see fit. Kill the Sherrif of Nottingham with a *spoon* if it suits your fancy - as long as the end result is our freedom!

Return to me with his false badge as a trophy, friend!



Tracking The Elusive Beast
ID: 58 Level: 21 Experience: 3224 Copper: 630 Suggested Party Size: 1
They call me mad, and I shall prove them wrong! I know 'twas a vile unikorn that maimed my brother!



Shiny!
ID: 59 Level: 10 Experience: 2063 Copper: 248 Suggested Party Size: 1
March Hares and Scuttling Lake Crabs are both fond of collecting random bits of shiny material, and such materials are often precious metals. Every few months or so I have made it a practice to comb the areas around Fort Stonehenge to the North and East to gather up any metal bits which may be repurposed for our own uses. Cutlery, jewelry or weapons may be formed from such finds!

Care to help me with this season's gathering? The creatures often get themselves hurt or cut on the shiny bits when they pile up too much, but will still put up a fight when they realize their precious shinys are being taken.

Take care out there, and return to me when twenty-five pieces of shiny bits are collected.



Spibear Infestation
ID: 60 Level: 23 Experience: 3494 Copper: 720 Suggested Party Size: 1
Well I never had a place that I could call my very own, but that be alright as I call the road my home! Haha! Before you go a-hunting vicious spibears, please speak to Cuyper Thievus.



Breaching Unikorn Grove
ID: 61 Level: 21 Experience: 3224 Copper: 630 Suggested Party Size: 1
Before you go to Unikorn Grove, you should also speak to Thomas Hoffbeast. That beast has a solution to helping cleanse the grove of the unikorn threat.



Underhenge Assault
ID: 62 Level: 15 Experience: 2520 Copper: 405 Suggested Party Size: 4
I tell you, comrade, these Thornbringer Cultists may be misguided - stupid even - but they are also determined. I tire of this fight against the Thornbringers, yet strange occurances keep happening and their threat can no longer be ignored!

I need, nay, Camelot needs, you and any allies you can muster to aid us in stopping the Thornbringers for good this time!

Travel southwest of here and into the Underhenge and eliminate Grand Druid Harlson permanently.

Please, respect the gravity of this situation, and do not enter alone if you can help it! Together, we will put an end to their madness!



The Truth Beneath It All
ID: 63 Level: 15 Experience: 2520 Copper: 405 Suggested Party Size: 1
Dire times are upon us, young hero. Are you ready to venture deep beneath our sacred Stonehenge to discover the final clues as to what the Thornbringer cultists are really about?

Gather companions to travel with you, and stock up, you should not venture below without having prepared properly.

We have gathered enough intelligence to know that the Thornbringers are below Stonehenge, in what we call the "Underhenge". Scouts report back with memories of foul smells, and horrific appiritions which have turned more than one beast-kins' fur completely white.

None who ventured within have yet returned home. Yet I sense great promise in you comrade! Venture forth, and eliminate this cult! Slay fifteen Thornbringer Dweamorists and fifteen Thornbringer Templars.

Step lightly, comrade, the fate of our kin and kingdom may rest upon your shoulders!



An Offering To The Temple
ID: 64 Level: 11 Experience: 2147 Copper: 270 Suggested Party Size: 1
Are you up for a quick trip through our fair capitol, Camelot? I could always use a hand in delivering some components as an offering in the Temple of Gaia! Why get my feet dirty, when yours are in cheaper shoes!

You will need to visit several key landmarks, to gather the components, so pay attention to the locations I mention.

Please visit The Gilded Hart in the noble section and gather a small cup of ambermeade. I have found that brew to be most receptive to creating strong potions without adding any bitterness. Next, travel to the Royal Library and get a mortar and pestle from one of the shelves inside. Finally, near Big Ben, there are ravensblood flowers, from which the petals are desired.

Please, make haste and deliver these to Grand Druid Lunast as an offering to the Temple of Gaia. Make sure you tell him the offering is from me!



Boars for Odin
ID: 65 Level: 26 Experience: 3941 Copper: 878 Suggested Party Size: 1
Allfather's tidings, brave one!

Are you here to help Odin's followers give tribute?

While yet we mourn his passing, the faithful will not stop our tribute to Odin! Soon comes the feasting-day in which his wolf-companions, Freki and Geri, are to be offered food of this world. As tradition dictates, they will be fed the flesh of twenty Rhineswine.

Cut down twenty of the local boars in the name of the Allfather! Or his wolves - no matter!



Denmother Ursarach
ID: 66 Level: 23 Experience: 3494 Copper: 720 Suggested Party Size: 5
'Ere you enter the matron's lair, speak to my Barkeep Tugo. He'd like some help eliminating some of the general spibear infestation in the same area, and has a way to profit from it!



Down With Heathen Effigies!
ID: 67 Level: 24 Experience: 3633 Copper: 765 Suggested Party Size: 1
xx



Unwelcome Guests
ID: 68 Level: 24 Experience: 3633 Copper: 765 Suggested Party Size: 5
xx



Bad Juju
ID: 69 Level: 25 Experience: 3783 Copper: 833 Suggested Party Size: 5
xx



Creeping Horror
ID: 70 Level: 24 Experience: 3633 Copper: 765 Suggested Party Size: 1
xx



Be The Light In The Darkness
ID: 71 Level: 24 Experience: 3633 Copper: 765 Suggested Party Size: 1
xx



Mistcap Shroomie Growth
ID: 72 Level: 23 Experience: 3494 Copper: 720 Suggested Party Size: 1
xx



Toadstool Crumbs
ID: 73 Level: 23 Experience: 3494 Copper: 720 Suggested Party Size: 1
xx



Lumberjacks On Strike
ID: 74 Level: 23 Experience: 3494 Copper: 720 Suggested Party Size: 1
Before heading into the Blighted Woods, speak to Arnya Greywylf here, as she has a task to set you after fabled and mischevious unikorns in the same area.



Vision Of A Unikorn
ID: 75 Level: 24 Experience: 3633 Copper: 765 Suggested Party Size: 1
'Ere you hunt for the unikorns, check with Vasryna. I believe she mentioned a spibear problem in the same area.



Mama Greywhiskers' Shopping List
ID: 76 Level: 24 Experience: 3633 Copper: 765 Suggested Party Size: 1
xx



A Final, Forgotten Ingredient
ID: 77 Level: 24 Experience: 3633 Copper: 765 Suggested Party Size: 1
xx



Wolf-Hunt
ID: 78 Level: 25 Experience: 3783 Copper: 833 Suggested Party Size: 1
xx



trash_trash_trash
ID: 79 Level: 25 Experience: 3783 Copper: 833 Suggested Party Size: 1
Stealing the food caches has gotten the attention of Pride Chief Bentclaw.

Defeat the chief, and return to Danube in the Longtail Gypsy Camp with Pride Chief's Trophy Fang Necklace.



Unusual Hostility
ID: 80 Level: 25 Experience: 3783 Copper: 833 Suggested Party Size: 1
xx



Out For A Dozen Eggs
ID: 81 Level: 21 Experience: 3224 Copper: 630 Suggested Party Size: 1
Speak to Tommen Keigh before journeying to the roc nests, he has a task for you there.



A Fearsome Sillouette
ID: 82 Level: 24 Experience: 3633 Copper: 765 Suggested Party Size: 1
Do not forget to speak to Sam the Wanderer before you travel to the roc nests!



Prove Yourself
ID: 83 Level: 21 Experience: 1290 Copper: 252 Suggested Party Size: 1
xx



Hip-Deep In Lava Wolves
ID: 84 Level: 22 Experience: 3351 Copper: 675 Suggested Party Size: 1
xx



Striking Back
ID: 85 Level: 25 Experience: 3783 Copper: 833 Suggested Party Size: 1
xx



There Is Hope Yet
ID: 86 Level: 26 Experience: 3941 Copper: 878 Suggested Party Size: 1
Hail there! The Warpig infestation within my beloved Dunklehimer will not get a brewmaester down!

The Brewer's Manifesto clearly states that I can brew again using hops from approved farms, even if the brewery is destroyed. I know an approved farm to be not far north of East Gate, and is available for purchase cheap!

If you are travelling north, can you investigate the farm for me? I have much paperwork to do which keeps me in town and I would rest easier knowing somebody had laid eyes upon the land. Meet at the farm north of here with Farmer Johan.



So Much For The Farm
ID: 87 Level: 26 Experience: 3941 Copper: 878 Suggested Party Size: 1
I never in a million seasons, woulda' guessed that I would ever see the house I was born in, go down in flames!

Look at this! Overrun by Psycho Steers, and right when I got a proper offer from someone to buy the farm! Hey, judge me not, friend! Even farmers retire.

If you know what is good for the land, you will help exterminate these pests, and take evidence of these mad beasts to Lady Shinja Emberson in Bremen. A dozen brains from the Psycho Steers should be enough to be able to get to the bottom of this!



A Suspicion Confirmed
ID: 88 Level: 26 Experience: 3941 Copper: 878 Suggested Party Size: 1
I recognized that type of corruption at once! I have no doubt now, that what illness affects the Mad Cows, bears the same hallmarks as the disease inflicted by the Rotted in Heartwood.

I keep close council, with an ancient friend, who must be warned of this.

Please, make haste and speak to Nefritari with The Den here in Bremen. She needs to be warned of this.



Adventurous Design
ID: 89 Level: 26 Experience: 3941 Copper: 878 Suggested Party Size: 1
Ah! An adventurer, if I am not mistaken?

You are just the sort of beast I am looking for! Someone with things to do, creatures to kill, and places to see! Am I right?

As owner of this fine establishment, I feel that I am in the need of sprucing up the place, and providing a proper dark environment for my customers. Wolf-pelt windowshades - my invention, yet to be seen! - are the perfect thing! Blocks the wind, decorates the windows, and is still beastly!

Travel north of East Gate, and hunt Rhinewolves for their pelts. I will be needing a dozen for the windows in here.



Retrieve The Key To Unlocked Gates
ID: 90 Level: 26 Experience: 3941 Copper: 878 Suggested Party Size: 1
Welcome to East Gate friend!

Ages ago, this town was the most important city as a link to the west. Bremen has changed that, of course, but we refuse to fade into obscurity!

East Gate used to be locked all the time, with the key to the city given out only to well-trusted travellers and officials. It has been long since anyone ever needed to use it, yet the key remains an heirloom among old families, and an important symbol.

On my most recent travels, I lost mine, sadly. My carriage was surprised by Rhinelobs and Attercops, when the key was lost. I believe it to have been carried back to the ruins northeast of here, where the giant brood-leader Tarantel makes his nest.

Retrieve for me my East Gate City Key, and take out that pest Tarantel lest he believe it alright for him to send his children to hunt on our roads!



Welcome From Bast
ID: 91 Level: 27 Experience: 4104 Copper: 945 Suggested Party Size: 1
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Stormcoast Chowder
ID: 92 Level: 27 Experience: 4104 Copper: 945 Suggested Party Size: 1
Clear nights and salty breezes to ye, traveller!

Sorry ye cannot order the special of the house tonight, Stormcoast Chowder. I seem to have grown too big for my britches - heh! The locals like it so much, that I find myself busier than ever, with no time to collect the meat needed to stew more!

If ye have the time to travel to the north coast from Bremen, I will pay you well for collecting meat from the following crustaceans:

Scavenger Crab

Jumbo Urchin







Return to me with five pounds of meat from each creature, and that should set me up for the next season!



An Outside Opinion
ID: 93 Level: 27 Experience: 4104 Copper: 945 Suggested Party Size: 1
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They Have Dug Too Deep!
ID: 94 Level: 27 Experience: 4104 Copper: 945 Suggested Party Size: 1
Before you travel to the Slag Pits, visit with Ananzhee. He has a task in that area.



Stormcoast Scallywags
ID: 95 Level: 27 Experience: 4104 Copper: 945 Suggested Party Size: 1
Speak quickly, lest you trip over your own tongue!



Merik the Blue
ID: 96 Level: 27 Experience: 4104 Copper: 945 Suggested Party Size: 5
Thank you for helping a friend in need!

I hate to ask you to come back here before returning for your final task, but I had to make sure that the bombs were still in usable condition.

Take these "teddy bears", and destroy four tents at the Scallywag Camp. Once the tents are destroyed, you should have the attention of Merik the Blue. Kill him, and return with his signet ring to me.



The Elemenal Connection
ID: 97 Level: 27 Experience: 4104 Copper: 945 Suggested Party Size: 1
Before you go to the Slag Pits, see Deputy Chancellor Milo. I believe he has business there.



Rhinewolf Fang Art
ID: 98 Level: 27 Experience: 4104 Copper: 945 Suggested Party Size: 1
Ah! Do you remember making Rhinewolf Fang Art as a kit? I certainly do! My favorite thing to do was to paint the fangs different colors so that they made a great outline for whatever I wanted - shadowy unikorns, battling knights, or march hares!

I think it is time for our kits to make some Rhinewolf Fang Art in honor of Bast. Do you not agree?

Surrounding Bremen, on the East side, are Rhinewolves. Hunt them for their fangs, and return to me when you have gathered twenty.



Mome-rawthe Lichen
ID: 99 Level: 28 Experience: 4271 Copper: 990 Suggested Party Size: 1
Easy travels to you, friend.

Are you up for a challenge? I am in need of a few hard to get ingredients for a potion I am making. The Minoturtles along the coast north of Bremen feast upon a unique lichen, found nowhere else in the world! The lichen causes immediate paralysis, without death, that can last for years!

The priestesses at the Temple of Bast will pay dearly to gain the sole rights to the potion I am making from it, and I am willing to share a bit of the profit.

Are you interested?

Gather 18 Mome-rawthe Lichen, and beware the hungry Minoturtles nearby!



Self-Fulfillling Prophecy
ID: 100 Level: 28 Experience: 4271 Copper: 990 Suggested Party Size: 1
Lucius Nightswift, a mutual friend, has informed me that you are a beast whose sensibilities I can put my trust in. Therefore, I will skip the idle talk and get to the point.

Political enemies, are not always as they seem, as events are exaggerated at times for maximum public exposure. Surely, you understand? Von Gruber was once a dear friend of mine, and we both grew up in households in which we were groomed for power.

I took his caustic words and rumors that he has stirred up the War Hawks as mere posturing at first. Now, there are whispers among the people - talk of civil war! He is so paranoid that someone will assasinate him for causing such trouble that it has become a self-fulfilling prophecy.

I cannot bear to be the one to give the order. Please, speak to Lucius Nightswift on my behalf. Find him in The Den, and tell him that "the time has come".



Pruning A Diseased Branch
ID: 101 Level: 28 Experience: 4271 Copper: 990 Suggested Party Size: 5
I understand.

I fear that Von Gruber, and his call for new elections, has gone too far. The people are happy! Why does he not understand that? I think that Von Gruber wishes only to bring chaos to the world before his death.

We cannot let that happen - the people of New Badari will not be witness to another civil war!

Prune this diseased branch, and kill Baron Von Gruber. Whilst in his manor, execute twenty of Von Gruber's Fanatics, Loyalists or Assassins. Kill as many of his Cultists as you like, but deaths of such dull-minded beasts shall go unrewarded.

Grace in your favor, friend!



A Message Delivered Late
ID: 102 Level: 28 Experience: 4271 Copper: 990 Suggested Party Size: 1
The winds seems to have a sense of humor, or fate is cruel.

I was taking out the trash the other night, when half a note was blown into my face by the eastern wind. I took the note, and reading it - recognized the handwriting of my younger brother.

Jon was taken at a young age, by Trollites, and a changeling was left in his place. The grotesque thing was chased into the wild of course, but Jon was never returned.

The note seems to be some sort of warning to us in Bremen, about the trolls but I must have the other half to determine the threat!

The Trollites are reported to have a den southeast of here, beneath a bridge. Search the area near the bridge for the other half of the note and return it to me.



Kill The Magii
ID: 103 Level: 28 Experience: 4271 Copper: 990 Suggested Party Size: 5
Before you strike back at the Troll Bridge, speak to my mum here, Rhiannon Wynkin. She has a favor to ask.



A Mother's Revenge
ID: 104 Level: 28 Experience: 4271 Copper: 990 Suggested Party Size: 5
Before you head back to the Troll Bridge, speak to my son Barkeep Wynkyn. He has a task in mind.



Strange Spike In Gingerbread Orders
ID: 105 Level: 28 Experience: 4271 Copper: 990 Suggested Party Size: 5
Welcome!

My how the time goes by - I get into research with one tiny idea and the whole day slips away from me! One thing that has always fascinated me, besides stars which never lie, is the ebb and flow of commerce. Rolsburg is a pretty small town, and I can predict the needs and wants of the people here like clockwork! Most citizens' tastes have not changed in decades! For example, I know that Captain Holsgrave eats the same thing for breakfast every day, and will only buy shoes from his favorite cobbler in Bremen.

Where am I going with this? Well, when strange things happen in a town like this, you notice them quicker.

For the past few months, there have been large quantities of baking goods and candy being delivered to a small hut in the forest south of here.

Granted, someone might have a sweet-tooth. However, I suspect someone is building an enormous gingerbread house! Some Gloom Witches have been known to build such structures in order to attract children.

By the looks of the ordering, I do not believe the house to be even halfway completed. Will you investigate for me?



Troll Beard Yarn
ID: 106 Level: 28 Experience: 4271 Copper: 990 Suggested Party Size: 1
Well met!

Care to help me re-stock my medical supplies? Oh sure, nothing is happening now, but you never know when an uprising will happen, or if somebody's barn will burn down. This is the way of the world!

One of the best materials I have found for stitching deep wounds in the field is troll beard strands, woven into a fine yarn.

Granted, you have to sterilize them first! Yet, nothing is stronger and the strands help the wound regenerate a bit. Nice, eh?

Collect fifteen Trollasher Beard Strands from Trollasher trolls within Trollfel. Your comrades will thank you!



Collecting The Juju
ID: 107 Level: 29 Experience: 4453 Copper: 1058 Suggested Party Size: 1
The Trollfell is rife with Trolluminatus! They are a constant minor threat to our outpost here, just enough to be annoying.

I have discovered a weakness in them however, which could be used against them if things went "badly". Not that I would mind you, sometimes the threat of such a thing is good enough - savvy?

Hunt Trolluminatus within Trollfel, and collect from their bodies the Hinky Juju Bracelets they wear. I think that twenty should do the trick.

Once collected, return to me!



Summoning The Doom
ID: 108 Level: 29 Experience: 4453 Copper: 1058 Suggested Party Size: 1
Resplendant!

Now - the good part! Thank you for volunteering to test this by the by - your service will not be soon forgotten!

When you get to the troll camp, drop this melted pile of Hinky Juju Bracelets into the biggest bonfire you can find. This will summon the band of all trolls: Foul Thunderhares! These long-fanged bunnies will cause so much mayhem among these superstitious lot that they will beg me for a treaty!

Go ahead - you know you want to try it!



Finding The Way
ID: 109 Level: 29 Experience: 4453 Copper: 1058 Suggested Party Size: 5
There is a way into the mysterious tower northwest of Trollfel.

I am up later than most, tending to my patrons, and have been taking in the night air of late before retiring to bed. Someone has been lighting a lantern at the base of the tower - and then a long golden rope is dropped which the person then climbs to a high entrance on the side of the tower.

I am betting that the lantern is magical, and that time of day does not matter!

Light the lantern at the base of the mysterious tower, and climb inside to see what you can find within.



Dominion Of The Claw
ID: 110 Level: 29 Experience: 4453 Copper: 1058 Suggested Party Size: 1
A foul infestation slithers upon our land, comrade, and it must be dealt with quickly!

Dominion Outriders, fetid and feral beasts twisted by a Vampire ages ago, have been spotted scouting our lands nearby.

Dominion of the Claw agents never stop by for a friendly visit, they have but one thing in mind and that is domination.

We must stop this threat before they can return to their masters with reinforcements!

Eliminate twenty Dominon of the Claw Outriders, and know that your people will be thankful!



Dunklehimer Brewery
ID: 111 Level: 30 Experience: 4633 Copper: 1125 Suggested Party Size: 5
Speak to Barkeep Wynkyn before you strike out against the brewery. He has a request of you.



Taking Out The Trash
ID: 112 Level: 30 Experience: 4633 Copper: 1125 Suggested Party Size: 5
Speak with Brewmaester Brandon 'ere you travel to Dinklehimer. He will have a task for you, I am sure of it.



The Heart Of The Matter
ID: 113 Level: 30 Experience: 4633 Copper: 1125 Suggested Party Size: 1
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Light For The Lightbringer
ID: 114 Level: 28 Experience: 4271 Copper: 990 Suggested Party Size: 5
I have a task for you, an easy enough one too if you find yourself willing.

Joseph Lightbearer is the keeper of the lighthouse in Sunken Flats, along the Western Coast. Long has he kept our shores safe, and our shipments coming in a timely fashion, and never have I failed him in providing him with lamp oil.

If you have a mind to travel, and help an old friend of mine, I would greatly appreciate you delivering this jug of bright oil to Joseph Lightbearer at the lighthouse.



Sleeping Giant
ID: 115 Level: 30 Experience: 4633 Copper: 1125 Suggested Party Size: 1
Fine day for a bit of a scuffle, eh comrade?

Have you ever touched history? To the east of here, rests the Slumbering Giant. This is the largest, and oldest Treekin created by Gaia, and has been asleep since the Age of Legend.

When The Slumbering Giant awakens, we will have a powerful ally on our side! Regrettably, the Rotted plan to infect him while he still sleeps and is in a weakened state.

We cannot let that happen, and our druids and treekin are feverishly working on fighting back the Rotted and their attempts at infection.

We can always use any little boost we can get! Travel east into the Great Forest, and cut down fifteen of the Rotted Arboreals.

There are a series of other security measures I would like you to take while you are out there as well. Keep checking your journal notes for updates! Speak to Heirophant Luger before heading out to the Great Forest, as he has a task for you in the same area.



The Root Of The Problem
ID: 116 Level: 30 Experience: 4633 Copper: 1125 Suggested Party Size: 1
You may know by now, about the constant battling to keep the Slumbering Giant free from the Rotted's infection.

While our druids have done a fine job in keeping our legendary ancestor safe, I believe the true root of the problem to stem from the Rotted Camps not far east of the Slumbering Giant.

These camps are too close to the Slumbering Giant for us to keep him safe, and I believe that the infamous Stump Slayers have begun to appear there.

We cannot allow them to take root! Travel to the Rotted Camps, and execute twenty of the Rotted. Speak to Druid Galen before you go to the Great Forest, as he has tasks in the same area.



Ancient Hedorah
ID: 117 Level: 40 Experience: 6947 Copper: 1980 Suggested Party Size: 5
I fear we will not be able to slow down the rate of our Treekin being converted into Rotted, with the Pact of Decay that the Black Shroomies have with the Rotted King. It would not have overtaken them so quickly were it not for the Rotted King's agreement to scout out for weakened and slumbering Treekin to infect.

I feel the key to slowing this down, and gaining us an advantage is to take out those Black Shroomies who lead the scouting efforts. One such Black Shroomie is Hedorah, an ancient Black Shroomie who as attacked and embedded himself within an enormous tree in a giant rotted tree. Travel west of here, and find the great tree that Hedorah has made his home. When you encounter him within, exterminate Hedorah, and eliminate forever one of our greatest foes in the spread of the Rotted infection.



The Heart of the Problem
ID: 118 Level: 31 Experience: 4828 Copper: 1193 Suggested Party Size: 1
I have faith that I will be able to help Heirophant Luger concoct a salve which will reverse the vile plague upon our local Treekin.

My research about the local Black Shroomies curious mushrooms has taught me that the Rotted Plague is spread via airborne spores emitted from the mushroom rings. A side effect of the spore infection within these rings is infected boils and pustules on the ground and trees.

Now, I have had a very hard time capturing a Black Shroomie, but getting my paws on a rotting pustule sample would afford me great insight into the plague.

Can you gather them for me? I will need at least twenty, to ensure a good sample size for my research. I cannot take risks in dissecting outliers!

Travel east from Heartwood City and search around the Black Shroomie Shrine or other Rotted camps for the rotting pustules.



Festering Sasparilla Plants
ID: 119 Level: 33 Experience: 5232 Copper: 1350 Suggested Party Size: 1
Rotted mushroom rings, known by all within the Great Forest as the epicenter for the spores which turn Treekin into Rotted. I believe we can all agree that they are a blight and a plague upon our forest!

However, there is a new twisted growth which has emerged around these rings, Festering Sarsaparilla. In the healthy regions of the forest, sarsaparilla grows normally and brews into a fine and refreshing drink.

Now however, I have discovered that I can make a very strong ale out of the plant, which the young, or more adventurous beasts, have really taken a liking to.

No harm in making a bit of profit out of our forest's disease, eh?
I guess I should have warned you about the smell! Ugh... Give me those so I can put them someplace safe. Oh yes, and thank you very much!


A Dark And Plague-Ridden Shrine
ID: 120 Level: 34 Experience: 5447 Copper: 1418 Suggested Party Size: 1
To the northeast of Heartwood City, is a shrine so dark and full of rot, that I do not believe that the sun has reached the forest floor there in a generation.

The Black Shroomie Shrine found there, is more than your typical Black Shroomie ring, more of a walled fort, or a base of operations. No beast can feel safe while the Black Shroomies hold this shrine, so uncomfortably close to Heartwood City.

The strange fungus that the walls and shrine are made of, regenerates too quickly for us to destroy the place completely. I have been using every available beast to dwindle the numbers found there however, and hope that you can help in this effort.

Travel to the Black Shroomie Shrine to the northeast from Heartwood City, and decimate fifteen each of Black Shroomie Rotsprayers and Black Shroomie Rotseeders.



The Rot Affects Us All
ID: 121 Level: 34 Experience: 5447 Copper: 1418 Suggested Party Size: 1
Hail there!

It is not just the treekin affected by the Black Shroomies' and Rotted's Pact of Decay, but other creatures of The Great Forest as well. Can you not hear them wwwwwsing their pain?

I have made an effort to seek out any signs of infection within the forest, and eliminate the threat before it can spread.

If you are in the wood, and find Verdant Snaptraps or Heartwood Trappers, have mercy and put them out of their misery.

Find and kill ten of each, and we will make progress in this war against the rot.

Hunt north of Heartwood City for Heartwood Trappers, and into Edgewood Downs for Verdant Snaptraps.



The Corrupted Vineyard
ID: 122 Level: 34 Experience: 5447 Copper: 1418 Suggested Party Size: 1
Fair day to you, friend!

I may not look it, but I hail from a long and prestigious line of winemakers. Yes, that was long ago, and my once beautiful family vineyard has since been irreversibly corrupted ever since the Shard of the Spirit Mother hit the Dire Murk. Yes, even before I was born!

Yet, I still hold the family tradition of protecting beasts from the ravages of the twisted vineyard. I am old however, and was not blessed with any children to pass these tasks to. Will you help me?

I need some beast to travel southeast of Far Reach and light the fires within the corrupted vineyard.

It seems trifling, but I assure you it is not. The fires are magical and keep the vines from re-animating and spreading through the forest. They must be re-lit every now and again however, and that is my request to you.
Greetings again. You were successful? Excellent! Thank you very much.


Shadows: The Ruins of Tall Stand
ID: 123 Level: 35 Experience: 5675 Copper: 1508 Suggested Party Size: 1
You have arrived at a time of vital importance. Not far from this place - to the north - lies the ruins of Tall Stand. Once a thriving village, it was destroyed when a splinter fell from the heavens - a shard of the Spirit Mother. The effect on the town was terrible. All who approached too close were driven mad or died. As if that was not bad enough, this particular shard had a greater impact on the area. It has opened a passage for Shadows to enter this world. This, in particular, is where I need your assistance. The Shadow Legion is a great threat. Even a small break that allows them to enter our world is dangerous. I ask of you to go to the ruins of Tall Stand and destroy at least twenty-five Shadows. Every effort to keep them contained is indeed a good effort.
You return. Your efforts are indeed valued and I am grateful for your assistance. I hope we may continue to cull the growth of Shadow in this area. Thank you.


Word To Far Reach
ID: 124 Level: 34 Experience: 5447 Copper: 1418 Suggested Party Size: 1
Thank you for your efforts civilian!

News of this progress must be brought to Oakhand, the Circle of the Nine's representative in Far Reach.

Travel west from Heartwood City, along the road, and speak to Oakhand in the center of the village of Far Reach.



Keeping The Wolves' Den Clean
ID: 125 Level: 32 Experience: 5023 Copper: 1283 Suggested Party Size: 1
Fair travels to you beastkin!

Halfway between Heartwood City to the East, and our own Far Reach is a massive wolves' den. The wolves there are clustered tightly in that area, scratching the earth bare and strewing the area with bones.

The creatures keep to themselves unless provoked, and have stayed clear of the Rotted's plague so far. I believe that my efforts in purifying their food has helped in that, and I am not afraid to admit the need for help in this.

Each week I travel out there to add medicine to the food found at the wolves' den. Will you do this for me?

Add medicine to at least five of the piles of meat you should find there at the wolves' den, and you will help keep them infection free!

Return to me with any empty medicine bottles you find on the ground as well. Not all helpers are tidy, and I do not wish to see any wolves cut paws on crockery.

Be wary however, as they are protective of their food, and know not what service we provide.



The Serum: Collecting from the Dead
ID: 126 Level: 35 Experience: 5675 Copper: 1508 Suggested Party Size: 1
This task will require two trips to the Thunderwalker Boneyard. First, I need you to gather some horns and a specific vine, Gravevine, that grows in quantity within the confines of the Boneyard. Once you have brought me these items, we may continue.
Good to see you again so soon. Yes, those are the vines and enough horn to do what I must.


Hive Queen Frelon
ID: 127 Level: 35 Experience: 5675 Copper: 1508 Suggested Party Size: 1
I find no greater joy than in the hunt of a truly worthy foe!

Have you ever bested those of the insectoid kingdom? I find it quite invigorating!

Northeast of Far Reach, you will discover a complex of Vespin hives, within which you will discover one of the most ancient of their race.

I fear she is becoming insane from her time in this forest and breathing the Rotted spores.

Delve into the Vespin Lair, and confront the Hive Queen Frelon.

Bring back her stinger as a trophy, and I may be able to fashion a weapon from it!



Vespinhive Eggs
ID: 128 Level: 35 Experience: 5675 Copper: 1508 Suggested Party Size: 1
What is your favorite snack, friend?

I have mine, and it is deep-fried vespinhive eggs, which are then pickled and served with bear-bacon, vespin honey and forestmint.

Do not judge it until you try it!

Can you crawl into some of the Vespin Hives east of here, and gather up twenty vespinhive eggs? In addition, collect about ten droplets of vespin-honey from any attacking Vespin Pulpmulchers you might encounter in the hive.

I will make a feast worth telling my grand-kits about!



Ruins Of Tall Stand
ID: 129 Level: 34 Experience: 5447 Copper: 1418 Suggested Party Size: 1
I fear the old town of Tall Stand, destroyed by a fallen shard, may be beyond any hope of even becoming a place of rememberence.

More than one hunter has reported seeing movement within the abandoned town, inhabited by nothing but insects and shadows for generations.

Travel to the ruins of Tall Stand, southeast of Far Reach and on the southern edge of Dire Murk. We need to know who has taken up residence!



You Have Proven Your Worth
ID: 130 Level: 32 Experience: 5023 Copper: 1283 Suggested Party Size: 1
You have proven yourself trustworthy, beast-friend!

I have an errand of great importance for you, a message which can only be delivered by someone who has proven their worth to the Council of Nine.

Travel to Greenline Thicket, and speak to Willowynd, the village elder there. She should be found in the Great Lodge in the village. Tell her I sent you, and she will know that you can be trusted.



Re-Liberating Pilfered Goods
ID: 131 Level: 34 Experience: 5447 Copper: 1418 Suggested Party Size: 1
Safe travels to you, friend!

I was on my way to Bazarrt, minding my own business of course, and bringing a shipment of rare emerald salts to the marketplace, there. Where else would I get a good price for such a rare spice?

Anyway, my cart broke its axle when I dipped into a rock-filled trench in the road, leaving me helpless on the road, until the Carrionites came to check on their trap.

Thankfully, they let me go without a scratch, but all of my emerald salts were "taken as payment" by the Carrionites.

Travel to the Carrionite Camps to the east of Nante's Waystation and recover six barrels full of the emerald salts for me. I need to recoup enough copper to at least finish my travels!
Thank you friend. At least all is not lost!

Travel safe!


Merchant Guild Membership
ID: 132 Level: 33 Experience: 5232 Copper: 1350 Suggested Party Size: 1
I am proud to tell you that I am the first one in my family to own his own business! I specialize in rare spices and treasures from afar, or at least I plan to!

The only problem I am having is that in order to be a merchant of any worth, you must be a member of the Merchant's Guild, headquartered in Bazarrt. Not just anyone can join either, you have to be recommended, and that is particularly cumbersome.

I have one small glimmer of hope, however! If you could travel to Cracked Rock to the south and make your way along the road to Nantes Waystation, there is a beast there named Lazlo Gont. He is the Merchant's Guild representative there, and I would like you to bring him this letter to formally request my membership into the guild.

Bring my request to Lazlo in Nantes Waystation and, I beg of you, do anything you can to earn my favor with him. My future livelihood depends on it!
Yes, yes? Who are you?


Respect Is Earned, Not Granted
ID: 133 Level: 33 Experience: 5232 Copper: 1350 Suggested Party Size: 1
What a presumption! You really think that I would give a recommendation to a merchant, whom I have never met, based on the request of a stranger? Perhaps you are a hero, but are you nobility? What this comes down to, is that you will need to earn my respect. Now ask yourself; how much is it worth to you to get membership for that merchant back in The Great Forest?

Lucky for you, I have a problem which needs solving and no inclination to deal with it myself. Carrionite Savages and Carrionite Warrior Priests, in festering camps southeast of here, are a constant problem to any merchant, treasure-seeker or traveler along the road to Bazaart. Liberate some of the stolen crates you may find in their camps. I know of at least five caches of treasure they have stolen, and recently! Feel free to pulverize them on my behalf while you are there!

You should aslo ask around town a bit. I am sure there are others who have had issues with these rot-eating birds!
So, you return... ...and you have returned with the goods!


Bringing Balance To Wild Caverns
ID: 134 Level: 45 Experience: 8502 Copper: 2543 Suggested Party Size: 1
Through persistence, The Council of the Nine helps The Great Forest hold its' own against corruption and chaos bent on destroying our peaceful world. Our success can be attributed to a treekins' natural patience, lack of greed and an innate understanding that all things exist in a balance. Light means nothing without shadow, and life is meaningless without death.

One continuous threat, and misunderstood by us council members, is that of the twisted life which has taken root within the Wild Caverns. We now believe that the creatures within the ancient catacombs are a potential threat to not just Heartwood City, but the greater good should they be allowed to grow in number.

The dark confines of the caverns prevent us from travelling within ourselves. For now, we will let you know if its' location. Discover the entrance to the Wild Caverns here within Heartwood City.



Spiketail Rib Bones
ID: 135 Level: 34 Experience: 5447 Copper: 1418 Suggested Party Size: 1
Welcome, friend! Dustshore has potential! Can you not feel it?

I could use a large favor. I supply various parties around the continent with Spiketail rib bones. Their bones are strong, but also flexible. They are used in a wide variety of items, including furniture and even weapons. I have found myself short of the required amount that I need to fill my latest order. Would you collect a dozen ribs for me? You can find various types of Spiketails all over Dustshore - you can bring me ribs from any of them.
Oh thank you so much, you are a life saver!


Delivery To Ghila
ID: 136 Level: 1 Experience: 60 Copper: 11 Suggested Party Size: 1
Welcome to Bazarrt, friend!

Ghila, proprietor of the best tavern in Dustshore, The Coin Purse, is in need of a few of these thunderwalker ribs and a large piece of hide for repairs on her lodgings.

Please, bring this package to her. The items have already been ordered and paid for, you need only to find Ghila within Bazarrt and deliver the goods. If you work quickly, I am certain she will show you generosity with bit of coin for your trouble!
Brossk sent you with these, for me? Oh, very good.

Welcome to the Coin Purse!


Ant Lion Kebabs
ID: 137 Level: 36 Experience: 5907 Copper: 1598 Suggested Party Size: 1
Welcome, friend! Can you help me with something? I've a craving for some Ant Lion Kebabs.

While most everybody knows that Ant Lions are nearly inedible, the pupae they often carry on them are exquisite, especially grilled with a little star-saffron and lots of garlic! Will you travel north of Bazarrt and hunt Dustshell Antlions for their pupae? Twenty should be more than enough!
Thank you, this will make a delicious meal!


Bacon-Wrapped Thunderwalker Roast
ID: 138 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
Greetings!

An esteemed guest and distant cousin to royalty, has requested I supply the ingredients for a feast of a cozy crowd of around fifty, or a hundred, to celebrate her birthday. This feline is named Camille Kefir and can be found right here in The Coin Purse for delivery.

What do you need to hunt? Good question! Here is a complete list. After you find the first bit of tastiness, just move down the list to the next item or items!

(First item on the list is an Arid Thunderwalker Carcass)
Oh goodness, that is a lot of goods!

Thank you so much for finding all of this. This will truly be a feast to remember!


The Finer Things
ID: 139 Level: 40 Experience: 6947 Copper: 1980 Suggested Party Size: 1
Hello friend! You look like the strong, adventurous type, hmm?

You may have noted the shipwrecked Anubians in the south. Indeed, these wretched Anubians are often taking up arms against our town, but the guards do well in deterring their attacks, thus I worry very little.

Recently, while pushing back some of those mangy Anubians, a mercenary guard came upon some crates full of lovely Egyptian pottery. While I may not like the dirty little dog-men, I DO love these Egyptian Vases very much!

I would pay you handsomely for a dozen of these wonderful vases. I am sure you will not let me down!
Perfect! Just perfect! Ah...my collection, it grows!

Thank you stranger, thank you very much!


Last Remnants Of A Failed Invasion
ID: 140 Level: 40 Experience: 6947 Copper: 1980 Suggested Party Size: 1
Have you yet visited the Windswept Shores, just to taunt the shipwrecked Anubian invaders? That is, by far, my favorite past-time!

Even better, I pride myself in making sure I am personally responsible for erasing them from our shores, altogether!

Care to help me in my crusade?

Travel to the Windswept Shores, just along the coast southwest of Bazarrt, and assassinate fifteen each of the Anubian Seafarers and Anubian Deckhands. In addition, kill five of their scouts, Anubian Pathfinders.
Well done!

Entertaining sport, hunting those dogs, is it not?

Farewell and may your steel always strike true!


The Excavated City
ID: 141 Level: 36 Experience: 2953 Copper: 0 Suggested Party Size: 1
Have you yet traveled to the dig site in the south? If not, I would surely suggest it for someone of your adventurous nature! The Adventurers' Guild was excavating a city when suddenly, Undead began to rise from all around! Yikes, indeed!

I have also heard the Knights of the Round have some men down there dealing with this accursed Anubian scourge.

If you travel to the camp, speak with one of the Research Assistants, as I am sure they would be glad for any help they can get!

Best of luck, adventurer!
You have come from the north? Just in time. There is plenty going on in the camp. I am sure you will find more than your share of work to be done.


Fears of an Alliance
ID: 142 Level: 36 Experience: 5907 Copper: 1598 Suggested Party Size: 1
You have come at a time of need, friend!

We find ourselves short of willing souls to help with our Anubian problem along the coast. The sailors from the wrecked ships prove little danger, but the camp of treacherous Anubian spies is what brings me worry.

The camp to the far south of the Windswept Coast is a hive of Scouts and Operatives. More than just warriors, they are creatures of intrigue and guile. I fear Usi, their leader, may try to make a pact with the Outcasts. Usi proves as deft with his tongue as he is with a blade. If any beast could convince the barbarian Outcasts to rally to his own flag, it would be Usi for sure. If this were to happen, it would cause unknowable damage to our efforts to retake the Cazador Tunnel.

We have even recently seen Anubians in and around the Stonelion camps to the east of the Adventurers' Guild Camp. I want you to go to the Stonelion Camps and see if you can find anything that would prove my fears true. While you appear able to handle most of the Outcasts in this area, if you should encounter their local leader Gar Fireclaw, be wary! He is a dangerous foe! Though if there truly is any proof of an alliance to be found then it is likely Gar would be the one to have it.

Return to me when you have news.
You have returned. What have you found?


Not Too Proud To Scavenge
ID: 143 Level: 40 Experience: 6947 Copper: 1980 Suggested Party Size: 1
I am charged with maintaining Gawain's equipment and weapons, and the salt air in southern Dustshore makes that a rough chore. In fact, there are some pieces that should just be replaced as they are beyond my ability to repair.

Bazarrt is well-known as a hub for finding high quality and rare equipment, yet the prices are expensive, even on a knight's salary!

If you are going to the Anubian Scout Camps, I know that they harbor a few weapon racks. Return to me with five weapons from the racks and I will put them to good use!
Oh, thank you, you truly are my own personal hero!

I had best be getting these weapons polished and proper for Sir Gawain.

Again, thank you so much! Here are some scavenged items which do not fit the good knight. Could you use one?


Ancient Worlds Uncovered
ID: 144 Level: 36 Experience: 5907 Copper: 1598 Suggested Party Size: 1
Discovering the ruins south of this camp was a dream come true for me! Finally, the chance for me to make my name known within the Adventurer's Guild with a discovery all my own! I dreamed of them naming some lost civilization after me, until the undead poured out.

My team has been able to uncover just the uppermost reaches of the buried city and gather a few artifacts, when it seems our efforts disturbed masses of undead beneath the sand.

A researcher's hands are ill-suited to fighting droves of undead. My expertise is best reserved for detailed brush-work and I am not willing to give up on this site!

We found a few interesting items in the short time we were there, pottery with ancient writing on it was of particular interest to me. I may have discovered a new language, as well! Please, travel into the excavation site a short distance south of the Adventurer's Guild Camp and collect ancient pottery shards. If you gather eight of the shards, I may be able to piece together some of the alphabet!
Well now, I can get down to the real work, or sort this alphabet into some kind of order.

Thank you very much!


Ancient Threat Re-Awakened
ID: 145 Level: 36 Experience: 5907 Copper: 1598 Suggested Party Size: 2
Noche Poisonclaw, Brock Ironclaw, and Krel Aethyrclaw have been identified as powerful Undead within the excavated city to the south of the Adventurer's Guild Camp. While Sweeney is interested in preserving his research efforts, I am interested in preserving our hides!

I believe that if you can hunt down those three Undead beings, that the rest of the Undead swarm may become less aggressive. If you are willing to hunt down pottery shards, surely you can help with this task while you are there.
Hopefully this will help. We shall have to wait and see.



Thank you traveler!


Sending Backup To Oslis
ID: 146 Level: 38 Experience: 3202 Copper: 889 Suggested Party Size: 1
I wish to extend thanks to you from both myself and the crown for your efforts!

You would be an invaluable resource to the small Outcast encampment of Oslis - now do not react harshly! Oslis was founded by a small number of Carrionites and Stone Lions which reject the isolationist principles of their rebellious tribes.

Both the Stone Lion Maoiri Darkstalker and Carrionite Jatat Kekk would welcome your assistance in getting the rest of their tribes to stop their raiding activities and preserve their races for future generations.

Travel north to Oslis, and unless you are outright insane, I advise avoiding Dustfields and going the long way around - and speak to Maoiri Dustchanter.
You have come in a time of need. Welcome to Oslis.


Diversionary Tactics
ID: 147 Level: 38 Experience: 6403 Copper: 1778 Suggested Party Size: 1
We are grateful that you are here, as our contacts within the beast-world are precious few, and we can use all the help we can get!

South of Oslis, in Concolor, you will find the fearsome and strange Fireridge Antlions.

The Stone Lions will sometimes rile up the antlions against the beasts of Cracked Rock and Dustshore below, as a diversion for their raiding parties.

If we keep their population in check, this is more difficult to do, and thankfully the antlions are the easier of the targets!

Eliminating fifteen Fireridge Antlions should put a big enough dent in the herd to make a difference!

If you can complete this task, then I will feel assured of your skill, which will be needed for a more dangerous issue. Once you have completed this task, report to Narr Ironpaw at his camp in the south.
Smashed some Antlion shell, eh? Good, then you should now be ready for a real fight!


Crystal Fields
ID: 148 Level: 40 Experience: 6947 Copper: 1980 Suggested Party Size: 1
Welcome, beast!

Almost due east of Oslis, you will see a true hidden treasure of this plateau, Crystal Shores Lake! This sparkling freshwater gem is surrounded by enormous crystal formations and is quite a breathtaking sight to see!

In addition, you will find some strange creatures in the area, such as Quack-a-Trice, Crystal Slugs and Wandering Eyes. These creatures seem to have mutated beyond recognition of any other in the known world and I believe the reason to be found within the crystals.

Would you travel to the Crystal Fields and gather some crystal shard samples for me to investigate? I will need six crystal shards.

In addition, collect flesh samples from Crystalgazers and Quack-a-Trice. Ten each from these creatures should be enough.
You work very quickly. This is good - good. Now let me see what you have brought me...


Camping With The Enemy
ID: 149 Level: 37 Experience: 3075 Copper: 844 Suggested Party Size: 1
Fair tidings, beast.

Surely you know that not far to the north of Oslis lurks Vulturia and the city of Carrion, home of the Carrionites, led by Flock Lord Akaz in his Hall of Bones. More and more frequently, our outpost for peace is a target of Carrionite attacks. I fear that our peaceful message is falling on deaf ears and that they plan to take us out permanently!

The best defense is preparation! Long ago, I placed a trusted friend in Vulturia as a spy, but his identity is soon to be discovered, so we must act quickly!

Travel into Carrionite territory to the north. Spidermane usually meets messengers just east of the Hall of Bones behind a large tree.

Find Spidermane and take direction from him as you would me.
Who goes there?!


Further Investigation
ID: 150 Level: 39 Experience: 6669 Copper: 1868 Suggested Party Size: 1
The evidence is clear; the crystals do indeed have an affect on the creatures in and around the lake. However, the mutations do not appear to be malignant, but have a purifying effect upon the blood.

This could be ground-breaking news in the fight against diseases - I must know more!

Closer to Oslis to the southeast is a series of rock formations within which you will find Plateau Fleshstingers.

With great care to avoid their stings, gather a dozen mandibles from these creatures and return to me. I want to know if distance from Crystal Shores Lake makes the mutation weaker.
Wonderful, now I can complete my research.

Thank you very much!


The Skrill
ID: 151 Level: 40 Experience: 6947 Copper: 1980 Suggested Party Size: 1
While I have no love for my Carrionite brethren in Carrion, I also know that if we can convert them to see our ways that we could live peacefully with the other beasts in this world. For this reason I ask you to do a service to Vulturia.

In recent times, the Skrill have erupted from the ground, east of Vulturia. They are very territorial and quite vicious. If they continue to grow and spread, all of Vulturia may be in peril. Although, those who live there will never give you thanks, I thank you for helping to ensure they have a future, and therefore hope.

Travel to the Skrill mounds within Vulturia, east of Carrion, and kill fifteen of the Skrill Drudgelings, a dozen Skrill Swarmguards, and a dozen Skrill Sandspitters you will find upon the surface. This should be a start to driving them back into the ground.
You have done well and perhaps helped stem the tide for a people who would only wish to destroy you.

Farewell.


DELETEME
ID: 152 Level: 37 Experience: 6149 Copper: 1688 Suggested Party Size: 1
We are going about our efforts with the Stone Lions and the Carrionites all wrong! The tribal elders of each are not going to listen to efforts at peace, but will stop only when one or both tribes are destroyed in the effort to control Dustshore. I can think of no sadder end to such a proud people!

We need to eliminate those war-hungry believers who have still not listened to reason.

Travel south - into Concolor - and scout out the Stone Lion Camps.

Discover the location of one of the Stone Lion Camps near Pumaria and the city of Pumaria itself.



Subtle Maneuvers
ID: 153 Level: 38 Experience: 6403 Copper: 2666 Suggested Party Size: 1
Jatat sent you?

The time has come, then, and sooner than I thought!

Sneak into the Carrionite camps to the west and a bit north of here. Within, you will find Carrionite nests, full of fertilized eggs, ready to hatch this season's brood. They will eventually be trained as implements of death, to be used against our brothers. I plan to change that and save as many lives as we can.

Take these Carrionite eggs - unfertilized ones - and swap them out for the eggs in two nests within the camps.

We will raise the younglings in Oslis and teach them peaceful ways, while the warlike Carrionite Tribes will eventually die out. This plan takes patience, but it will be worth it!



Follow my notes and read them for instructions on what to do next.
Very good work. I will make sure these are hatched safely back in Oslis.

Now there is more work to be done.


Fresh Samples - DELETED
ID: 154 Level: 34 Experience: 5447 Copper: 1418 Suggested Party Size: 1
x



Vespin-Seeking Shards
ID: 155 Level: 34 Experience: 5447 Copper: 1418 Suggested Party Size: 1
Ye got another fresh pile 'o rocks for me from Druid Galen, eh?

Well I threw my back out buryin' the last bit, so if he wants this done I think *you* can do it!

Take these Splinters of the Earth Mother, and bury them on the Vespin Hives to the northeast of Far Reach. I believe the splinters have some sort of attraction to the Vespin, but I need to try this a few more times to prove it!

I have a few buried out there already, you will see the piles of dirt. If my theory is correct, there will be Vespin carcasses where I buried them!

Bury six Splinters of the Earth Mother, in the mounds of dirt near the Vespin Hives, and return with any Vespin Carcasses you find.



Cutting Them Short
ID: 156 Level: 35 Experience: 1702 Copper: 452 Suggested Party Size: 1
It becomes increasingly difficult to win this long war against a slow, but single-minded enemy who has little need for rest, and feeds easily off the dead conquests.

The best good we can do in this fight is to uproot any rotted saplings you may find growing. Even that is not enough - for balance must be maintained.

Take these Mist-Willow Saplings, and plant all ten of them in a spot where you have uprooted a Rotted Sapling. Replace a rotted sapling with a healthy one - and we may win this fight yet!

Return to me with the rotted saplings you cut down.



Easing The Pain Of The Ancients
ID: 157 Level: 35 Experience: 5675 Copper: 1508 Suggested Party Size: 1
Thunderwalkers are interesting creatures, and druids for years have postulated that they have incredible memories and may be emotional beings.

That said, we druids find the Thunderwalkers to be sacred creatures, and every year one of us will make a pilgrimmage to the Thunderwalker Boneyard to deliver black dahlia flowers. The black dahlia is known for its' deadly toxin, but to a large beast like a Thunderwalker, it acts as a very effective sedative and pain releiver. It is our hope, that in doing this the Thunderwalkers can die in peace.

Will you make the trip for me this year?

Deliver the Black Dahlia flowers to the offering stone in the Thunderwalker Boneyard south of Far Reach.

Walk with nature friend!



Once Pure Now Corrupted
ID: 158 Level: 36 Experience: 5907 Copper: 1598 Suggested Party Size: 5
I feel that we need to make some headway in the battle against the corruption there, and take out the most vile creature within: Djall's Vitiator.

Taking this creature out should ease some of the corrupting force within and allow us to start reclaiming the place as the sacred druid site it once was.

Are you brave enough to enter the Dark Depths, and challenge Djall's Vitiator? Before you head into the Dark Depths, speak to Ianto Fernmane. He is in need of some help with something in there.



Seeping Corruption In Crystal Form
ID: 159 Level: 36 Experience: 5907 Copper: 1598 Suggested Party Size: 5
The Dark Depths - the very thought of the place saddens me!

Even beyond the corrupted druids and other beasts lurking in the depths, there is a strange occurance in the former shrine to Gaia. The few beasts who have ventured a peek inside, have reported that the floors are littered with crystals. These crystals seem to be seeping something - corruption, rot, poison? - we do not know!

I feel in my core however, that these seeping crystals cannot be helping our efforts at de-corrupting the Dark Depths.

Please, if you are travelling within the Dark Depths, collect fifteen seeping crystals. If you are going to venture into the Dark Depths, you should speak to Remy Greenpaw as well!



The Dark Depths
ID: 160 Level: 36 Experience: 5907 Copper: 1598 Suggested Party Size: 1
Welcome beast-friend!

I have been waiting for you actually. North, and a bit to the west of Heartwood City, you will find a small encampment of our druids who are fighting the corruption found within the Dark Depths. We have sent a few expiditions into the darkness within, to reclaim what was once one of Gaia's shining temples. None have returned.

The Dark Depths was not always as it is now! It was created by Druids shortly after they were released from the Groves. Legends tell that this was the place where Gaia created the first tree long ago in the Age of Legend. Apprentice Druids used to make pilgrimmages there for secret training.

Some say, that during the Cleansing it was in the Dark Depths that Pan was turned to stone by a group of Sphinx, and that caused the area to change forever - and for the worse. Those who tried to reverse the process found themselves as easily corrupted as the land and the remaining Druids were forced to flee the shrine.

Will you help us in our efforts to reverse the process?

Speak to Remy Greenpaw, in a small encampment north of Heartwood City, and just outside the Dark Depths. He will be awaiting you.



The Ruins of Mar'Von Kruel cover much of the small island and are a testament to what Djall would do to all of nature if he managed to take control of the world. Everything is in a constant state of decay and the twisted creatures who live here are evil beyond definition.



The ruins of stone circles, shrines, and buildings cover much of the island. They are all overgrown with dead vines and the island is thick with dead trees and plant life. The largest structure was once the Temple of Gaia, but is now a place of intense evil and corrupted nature.



Wicked Brew
ID: 161 Level: 38 Experience: 6403 Copper: 1778 Suggested Party Size: 1
Well met, far-traveler!

If you have not yet ventured south into Deadwood, brace yourself. The song of the dying treekin, and the sight of so much death, well, it is not for the faint of heart!

However, if you are determined to venture south regardless, and adventuring types like you always are, do you mind doing a favor for me?

I have found that Bark Shavings from Deadwood Pummelers can be fermented and boiled into the most exquisite brew you have ever tasted! I will not risk the trip myself, but the results are so popular that I will pay you well for your efforts!

What do you say? I will pay you handsomely for ten Rotted Bark Shavings from Deadwood Pummelers.
You have returned and you have brought all that I asked of you - very well done.


Researching A Cure
ID: 162 Level: 38 Experience: 6403 Copper: 1778 Suggested Party Size: 1
Welcome to the front lines in the fight against The Rotted! Certainly, you were sent to reinforce our troops and are therefore available for tasks, right? Of course! Who else would travel to this wicked place?

I need you to travel south from Greenline Thicket and into Box Blight, and take some samples from the corrupted life there.

The same plague which is killing our Treekin bretheren is also affecting other forest life in curious ways. For example, the wolves in the area, Gloomfang Stalkers, have been twisted beyond recognition! This is no mere case of rabies!

I need you to gather blood samples from ten of the Gloomfang Stalkers and ten bark samples from Rotted Timberfiends.

Return to me with the samples for both. I need to compare them to see if there is a connection to what is affecting the forest and the reaction in creatures which live there.

Why are you still standing here?!
Ah yes, I see. Thank you for these samples. There is still more work to do!


Taking the Fight to the Enemy
ID: 163 Level: 39 Experience: 6669 Copper: 1868 Suggested Party Size: 1
The creatures of Box Blight are being intentionally infected with the Rotted plague by Rootrot Shroomies - some of the forward scouts in the area say their effort is to infect all of the Great Forest.

This must be stopped!

The best defense is to fight back against those who are infecting the wildlife.

Travel back into the Box Blight and destroy twenty Rootrot Shroomies. We will teach them that torturing forest denizens comes with a heavy price!
Again, you return unharmed, for this I am glad.

Thank you for efforts in our fight. We will prevail!


The Sound Of Thunder
ID: 164 Level: 38 Experience: 6403 Copper: 1778 Suggested Party Size: 1
Tell me, friend, can you imagine the sound of thunder if I asked you to? The blight upon the Great Forest has caused immeasurable pain amongst the Treekin, and it can be heard in their songs. Such dark operas scream like thunder to those who can hear them, and here in Box Blight, the sound nearly drowns out all others! It is enough to drive any beast with a heart to madness!

In our studies of Khazeekela's efforts in mutating the Treekin into the Rotted, we know that she intended to keep them as some sort of slave-race. Khazeekela planned to strip the Treekin of their will and use them as a force of revenge against the People of the Skull who exiled her. It is a bitter blessing that the newly born Rotted would not bend to her will, but kept their own, even when plagued. Therefore, there was no Rotted army, but still the Great Forest dies around us!

Since this blight upon our land and brethren was not created by Gaia, but beast-wrought, I believe this to be potentially reversible!

Kazeekela worked alone and in secret, but it is rumored she kept notes about her research on the Black Shroomies and the creation of the rotted hidden about Deadwood in Rotted Groves.

There are three Rotted Groves south of Greenline Thicket, within Box Blight. Search each of the Rotted Groves; one in the Southwest, one in the South, and one in the East of Box Blight for any sign of Khazekeela from the past.

Return to me in Greenline Thicket when with your findings.

Wind at your back, friend.
Success? You found tablets? Gaia be praised, this looks to be notes, of sorts, that Khazekeela made regarding her attempts to corrupt the Treekin! I must look at this deeper and perhaps I can find a cure!

Thank you and farewell friend!


The Rotted Nursery
ID: 165 Level: 38 Experience: 6403 Copper: 1778 Suggested Party Size: 5
The Pact of Decay still work tirelessly to bolster their numbers.

They capture healthy Treekin seedlings and take them to the Rotted Nursery.

Once these Treekin awaken and have sprouted, the Black Shroomies and Rotted on hand are able to corrupt the young seedlings. The Treekin seedlings will know not much more than a few moments of true life, before succumbing to the disease and a life of unknowable pain.

Travel to the Rotted Nursery and eliminate a dozen of the Sporebringer Sporelings you will find within, and we can be assured that we have stymied the growth of the Rotted's plans!
The deed is done? And you brought me a sample?

Most excellent. I give you my thanks and please take on of these items as a reward.

Farewell.


The Den Mother
ID: 166 Level: 40 Experience: 6947 Copper: 1980 Suggested Party Size: 5
At its best, Greenline Thicket is forbidding to new arrivals. Yet, we Beasts stick together and fight back for what is good, do we not? Whatever lurks south of us in Deadwood, grievous fungal abominations and disease, Beasts like us walk into it together like always, with a stiff upper lip! Are you ready for such duty, comrade?

On the southern border of Box Blight, in the mountains north of Bleeding Sap, Rot-Corrupted Dire Wolves prowl and make passage south difficult, to say the least.

The natural cave entrance to the Forest Cave is littered with the bones of the pack's previous kills and grows every day as they become bolder. It is not just the corrupting force of the "rotted plague" which makes this den a particular threat, but there is a sad tale surrounding the pack as well.

Lady Silvermane, once a respected citizen and soldier, lost her kits to the dire wolves of that den. The loss drove her to madness and she searched for them for months until she found the den. We believe her to have "gone feral" and that she lives with the pack of dire wolves within, hunting with Foul Fur and believing the den's pups to have been reincarnations of her own.

Travel to this Forest Cave, friend. Once you arrive, enter within and seek out Lady Silvermane, and the dire wolf pack leader Foul Fur. End Foul Fur's reign of terror and relieve the Lady Silvermane of her dismal plight for good. The Lady Silvermane was once a cherished friend and I cannot bear to think of her enduring such a twisted existence.
So it is done? I am saddened at the passing of Lady Silvermane, but glad in my heart she is finally at peace. Please take this reward for shouldering this most dreadful task.

Thank you stranger, and farewell.


Preparations
ID: 167 Level: 40 Experience: 6947 Copper: 1980 Suggested Party Size: 1
I have long lived for a chance to strike at the Rotted in some meaningful way. With your help, I will get that chance.

Behind me is the Bileforge. The name speaks for itself. It is truly a forge for much of the rot and decay that now consumes the forest, but we can shut the place down, or at the very least slow its production.

The Bileforge has an overseer, Baddyr. He is a vicious Rotted that delights in the decay and death the Bileforge brings. Eliminating him will be a huge boon to our cause.

Of course, getting to him in order to eliminate him has a catch. He secrets himself away on one of the high platforms that has no direct access. Instead, there is a Summoning Stone that will transport his allies up to meet with him. The stone is only usable by Rotted and Shroomies - until now. I have found a way to trick the stone!

First, however, I need some components in order to make this work.

Enter the Bileforge and collect three Vile Spore Pods. They grow around the edge of the bubbling pool.
Perfect, these will do just fine.

It will take me a while to brew the concoction. In the mean time, I have another task for you.


The Struggle
ID: 168 Level: 40 Experience: 6947 Copper: 1980 Suggested Party Size: 1
This camp is our front line in the war with the Rotted. It is here, friend, we make the long stand against the corruption of the Rotted King and his army of corruptors. However, to understand where the future may lead, young one, you must know the full truth of the past.

Long before the beasts returned, we, the Treekin, slept. In our slumber, a witch came to this forest, an exile of her own people. She was Khazekeela. She sought revenge on her own kin for casting her out. She became our slumbering nightmare. Twisting the forest and my own kin into creatures of corruption and fearsome brutishness, and still we slept. She wanted an army of slaves to scourge her own homeland. At first, her attempts failed, but she was not dissuaded. She pressed on, her dark magic soaking deeper into each of my sleeping brothers that she used for her own wicked aims. It was then that she found her success. It was Ambervane, that fell to the darkness, pushed deep into his bark until he could not withstand the darkness, the corruption, the decay. She had succeeded and, in doing so, the Rotted were born. His own dream fading into the living nightmare, Ambervane awoke from the long slumber. He gazed upon Khazekeela. She cast her magics about him, an attempt to enslave his spirit, but to no avail. She had indeed corrupted his soul, but his will was still his own. In that moment, without a thought, he crushed the life out of her. His touch alone, rotting her flesh to the bone, until there was little but dust remaining. He gazed about. He was not alone. Many other sleeping Treekin had been brought to the maze deep in the wood. He touched one of our brothers and watched, with no horror at all, as the corruption spread from his own hand to the hand of his brother, quickly consuming, engulfing, possessing the dreamer. His path was set and he soon found he was not alone. The Black Shroomies came to him offering a pact - a Pact of Decay. To turn the wood into the festering, putrid, dying hulk it is today. In the ages that have passed, we have had successes and failures in this fight, but still we push on. Knowing that in the end it shall be our deaths, or the salvation of the forest. This is our way. This is our struggle. This...is our life.

To know the struggle is to better understand it. This is the fight you now seek to join. I tell you this so you have no illusions about what is to come, now that you know what has come before. Think on this and then return to me. If you wish to truly join this fight, then after you have considered this, we may proceed.
So you wish to join the fight? Good, then let us begin.


Push The Advantage
ID: 169 Level: 40 Experience: 3473 Copper: 990 Suggested Party Size: 1
This fight against the efforts of the Pact of Decay has brought me to understand what we take for luck, can sometimes just be an ironic twist - the gods filled with murderous hatred and a desire for revenge. What else would allow such atrocities to occur, such as has happened in our Great Forest?

At any rate, we have had a victory, however small, and Ironbirch should be notified!

Ironbirch runs a small camp south of us in Bleeding Sap, where he and a tiny group of faithful tirelessly resolve to re-populate the forest with healthy saplings.

Bring him word of our victory, but be careful friend, his camp is under constant threat from the Rotted and Black Shroomies!
You have come from the thicket? Good. There is much to be done, here.


The Lost Locket
ID: 170 Level: 42 Experience: 7532 Copper: 2205 Suggested Party Size: 1
Hail friend! I need assistance. I was traveling here to camp in hopes of lending aid to the fight in any possible way I could. Just before reaching the camp, I was attacked by those crazy cultists that now inhabit the old town in the Bleeding Sap. They took a chest from me that holds a trinket of little actual value, but it has dear meaning to me. It is a dreamcatcher, locket that has been handed down through generations in my family. If you are heading into the Bleeding Sap, I would appreciate it if you could seek out the chest that holds my dreamcatcher and return it to me.
Oh, thank you! Thank you! I would be lost without this.


The Young And The Rotted
ID: 171 Level: 41 Experience: 7232 Copper: 2093 Suggested Party Size: 1
My grandfather once said that you could shape the mind of a people by infecting the thoughts of the young. I believe this to be true and it inspired me to take a small action against the Rotted which may prove to be a boon for us, before too long!

Travel north and east from Ironbirch Camp, to the Rotted Grove. Once there, seek out and destroy the youngest of the Rotted, Infected Saplings. Destroy all you see - do not leave a single one living!

If we destroy this coming generation of Rotted, we will gain a huge advantage!
You have done us all a great service.

Thank you.


Zhushi The Grandweaver
ID: 172 Level: 41 Experience: 7232 Copper: 2093 Suggested Party Size: 5
As if we did not have enough trouble here in Ironbirch Camp with the Rotted King being so close, we have discovered the lair of an unusually large and wicked spider north and east of here! The druids have named her Zhushi - a silly druid thing to do if you ask me! - and whisper that she may be the dark grandspinner of all spiders. Superstitious rubbish! I think they know she is too strong for us and hope she will let us be if we ignore her.

I do not believe it is ever a good policy to ignore threats at your front door and now that you are here, we can take care of the vile bug!

Search for a huge fallen tree northeast of here, to hunt her down and take out as much of her brood as you can.

Return to me triumphant with Zhushi's head - I will know it, as none are as vile as hers! - after cutting a swath through fifteen of her brood of venemous Fateweaver Broodlings, and I will reward you kindly.
Yes, yes! Very good indeed! Ewww, is that still bleeding - wait is that even blood ? Do spiders have blood? Oh no...my new shirt!

THIS was not quite what I was expecting, but non-the-less, you have earned your reward!


The Life-Blighter Focus Crystal
ID: 173 Level: 41 Experience: 7232 Copper: 2093 Suggested Party Size: 1
The Black Shroomies maintain some of the first, and therefore the oldest, of their sickly mushroom rings south of Ironbirch Camp. These rings produce the strongest spores and therefore pose the greatest danger to our forest and its recovery.

The rotted mushroom ring south of here is kept even more pungent by the efforts of an amulet the Rotted King created and gave to one of his Shroomie Life-Blighters. Travel south of Ironbirch Camp and hunt down one of these black shroomies. The Shroomie Life-Blighters rarely leave the Grove of the Rotted King, yet we know for a certainty that one is always out in a rotted mushroom ring, to bring strength to the spores.

Find him. Kill him and return to me with the Life-Blighter Focus Crystal.
You have done well in destroying the Life-Blighter and bringing this crystal to me.

Thank you and farewell!


Relief For The Everdying
ID: 174 Level: 42 Experience: 7532 Copper: 2205 Suggested Party Size: 1
You have proven a worthy aid, young one. Now I must ask you to aid me again in a most serious matter.

The Stumpslayers make all attempts to capture and corrupt my Treekin brethren. Those who do not fall into the pit of corruption, decay and despair, are burned in horrible magical fires. This great travesty must be put to an end so my kind may finally rest in peace.

Travel to the Pyres and kill the Pyreguards.
Thank you, young one. You have put an end to some of the suffering in this once-great wood.


deletemetooplzthx
ID: 175 Level: 41 Experience: 7232 Copper: 2093 Suggested Party Size: 1
I know the others think me mad, but I swear to you that I hear the moldering breath and moist, shuffling footsteps of a black shroomie about the borders of our camp most nights!

The only explanation must be that the spy must be invisible! I know a bit of magic myself - not to brag of course! - and if we can find the spy's clothing and equipment nearby we are sure to learn his secret word to break the spell!

What? You thought invisibility spells worked on clothing?!

Search around Ironbirch Camp for a hollow stump, within which the Black Shroomie Spy may have hidden their equipment.



Behemoth Assembly
ID: 176 Level: 41 Experience: 7232 Copper: 2093 Suggested Party Size: 1
The Lady Jana Burnfell was very effective with her curse against the Outcasts, causing generations of infertility and an almost-dead race. What you will note here in Grunes Tal that we have the largest population of Outcasts you will ever encounter - just step outside Redeemer's Hall and you will be greeted with undead, many of which were alive at the time of the Burnfells.

Forget your notions of shuffling zombies, and remember that these are conniving predators. It will help keep you alive!

We have questioned a few unlucky enough to have been captured, and discovered that they are now laboring under Abidan to construct a Behemoth - a massive zombie constructed of spare parts.

We have nothing to defend against this - unless we construct a behemoth of our own!

There are three camps west of here, inhabited by several types of zombies: Limb-Cullers, Organ-Cullers, and Bone-Cullers. We know that Abidan is grooming these particular undead for their "good parts" to construct a Behemoth.

Travel to these undead camps, and harvest ten each of used limbs, organs and bones from the Organ-Cullers, Bone-Cullers and Limb-Cullers.

We will not only hinder Abidan's efforts, but may create a powerful ally in the process!



It Lives!
ID: 177 Level: 41 Experience: 7232 Copper: 2093 Suggested Party Size: 2
Now that you have a good collection of usable parts, bring them to the Construct Altar outside the Wailing Crypt to the south of Redeemer's Hall.

Use the altar, and bring life to the undead hodgepodge you have stitched together!

(For Derek: the /use should spawn the Stitched Behemoth which is aggro. Objective here is to kill it, but I wanted to word it to make it feel like an ambush).



Everlasting Regeneration
ID: 178 Level: 42 Experience: 7532 Copper: 2205 Suggested Party Size: 1
Listen not to the others here who scorn me, and label me vain – I am here for profit, and nothing is more profitable than taking advantage of other beasts’ vanity!

Note the undead you will encounter in this area. Yes, they are a constant menace, but they carry on quite well and keep their facilities about them rather nicely. Of utmost importance to me however, is the distilling of whatever essence they hold which keeps that wee spark of life within them. If I could harness that without all the unsightly side effects of undead life, I could make a mint!

Travel south of Redeemer's Hall, and you will find a small encampment of undead which serves as the "clinic" for any zombies needing repair. The Undead Chirurgeons within that medical camp carry upon them Scrolls of Everlasting Regeneration. I have seen those scrolls repair years of damage, and even attach severed limbs! Can you imagine what that would do for a few wrinkles?

Gather fifteen Everlasting Regeneration Scrolls from Undead Chirurgeons, and soon I will be able to begin my life of luxury!



Ale-Battered Gloom Spites
ID: 179 Level: 42 Experience: 7532 Copper: 2205 Suggested Party Size: 1
Come closer, beast-friend! I promise not to bite, really!

Truly, I mean you no harm but wish only to munch upon my favorite snack – Ale-Battered Gloom-Spites!

Ahhh – the spicy, succulent taste of Gloom-Spites brings happiness even to my long-dead palate! Lustrous, obsidian wings provide the perfect crunchy compliment to the fat Gloom-Spite bellies when tenderly smoked over a campfire. But – I prattle on, and here I have a potential ally and fellow “foody” who might be able to assist me?

The folk embedded in Redeemer’s Hall seem to have a “kill on sight” policy with those of us living the rotted half of un-life; and this quite puts a damper on my ability to procure my favored snack. Will you collect these tasty treasures for me? Gloom-Spites flock amidst the Spiteful Lanterneyes in the blighted fields of Shadowfield.

Collect ten of them for me, and I shall reward you with my secret recipe!



Misguided Intentions
ID: 180 Level: 42 Experience: 7532 Copper: 2205 Suggested Party Size: 1
Geoffry Thistlefur was always one of those “quiet” beasts, one who kept out of everybody else’s business well enough, never caused trouble and whatnot. But now – I think to myself – it really IS always the “quiet ones” you need to watch out for now, is it not?

I followed Geoffry on one of his far-ranging “walks” one eve, and stumbled upon his dirty little secret: He has been collecting undead and trying to re-train them as servants to beast-kind!

This will not end well if we let it continue, as the undead are conniving and bear an eternal ember of hatred for beast-kind.

Look within Shadowfield for where Geoffry has hidden these Enslaved Zombies, by travelling from the blighted town of Shadowfield and heading east toward Haunted Hill.

Exterminate the Enslaved Zombies, about six of them I believe, as well as Geoffry Thistlefur.



Foresight Of The Elders
ID: 181 Level: 43 Experience: 7842 Copper: 2318 Suggested Party Size: 1
1,



A Gift With A Price
ID: 182 Level: 43 Experience: 7842 Copper: 2318 Suggested Party Size: 1
As I have mentioned before, there is nothing a Warpig cherishes more than the relics from the Age of Man. They are somewhat - interesting - creatures, and we have let them be for the time we have been here in Redeemer's Hall. Yet I tell you, our Elders knew there would come a time when we could need their assistance, and secreted this relic away, "for a rainy day".

Give this matter the utmost importance, comrade, and take the relic north with all haste to Norris. He is the Chief Warpig Protectorate for the Warpig Camp here in Grunes Tal.

Away with you!



The Wailing Crypt
ID: 183 Level: 43 Experience: 7842 Copper: 2318 Suggested Party Size: 3
There are crypts south of Redeemer's Hall, which were built as respectful places of rememberance by the Beast-Founders of Grunes Tal years ago. Yes, there are graveyards aplenty which surround us, but these crypts bear all-too-familiar family names. The surviving members of the famlies have a vested interest in making sure their relatives' remains sleep soundly, and never make it to the Village Crier's List of shocking undead murderers. You can also assume that they will pay handsomely for this task, and for your discretion.



The largest crypt within the graveyard has been reported as having caused a spot of trouble. There is a pitiful wailing coming from within, which has lured some beasts inside to investigate the source of the sound - never to return. I doubt now that the cries come from a wounded or lost child, as it may sound like at first.



At any rate, you will need to eliminate any likely witnesses, in case The Wailer hails from a family of note. Travel to The Crypts far south of Redeemer's Hall within Iron Hils, and eliminate six Crypt Diggers as well as eight Risen Corpses.

The Crypt is the home of a Revenant called the Wailer. This crypt is the largest and most evil looking in all of The Crypts. It is made of stone and lavishly decorated.



Haunted Hill
ID: 184 Level: 43 Experience: 7842 Copper: 2318 Suggested Party Size: 1
There is a slouching peak northeast of here - its true name lost to time, called now "Haunted Hill."



You think it trite? When you see the horrors that the earth vomits forth there, you willl be as bereft of description as the rest of us!



Even before the rise of the undead, there was the Outcast Wars - which ended and began at once a new era in which we cower from hordes of the pustulent undead. The Beasts here fought for their lives, or fled. A few however, tried to "ride the storm out". This, like many things here, did not end well.



At the end of the resistance, less than one hundred beasts remained who could claim nativity to the once-bountiful Grunes Tal. Among those who survived was a noble family, the Folkirks. They made their fortune in the mining business, and having earned their wealth from The Iron Maw generations ago, not a single one of them had ever worked. That, friend, is what miners, and often slaves were for.

The remaining Beasts, knowing the Folkirk Manor to be a veritable fortress, decided to fall back and wait out the undead army.

The Folkirk family however, was not amused. Not a single Beast was let inside the manor doors, and legend has it that the family members could be seen watching their comrades being ripped to shreds by zombies right outside their windows.



Most of the resistance died within a week, if they could flee, less if not. Their vengance-hungry ghosts still haunt that hill outside the manor to this day, but there is some justice in that the Folkirk family seems to have been "turned" into undead as well.



I cannot bear the anguished cries the wind carries any longer! Please, travel to Haunted Hill north of Redeemer's Camp. Put the Vengance-Singers out of their misery by freeing eleven of them from this realm.



The True Form Of Nobility
ID: 185 Level: 43 Experience: 7842 Copper: 2318 Suggested Party Size: 5
If you have spoken to my friend Shayne, then you know the atrocities which occurred at Haunted Hill. I would send you within the Folkirk Manor itself, to eliminate an ancient Beast family so evil, I believe that they were not turned by any invading zombie to their home. Instead, their dust-filled veins simply took on their true forms when the undead invvaded!



Enter the Manor, friend, and have no fear of the sort of parlour tricks, tickling spiders or creaking doorways within. Focus on the family Folkirk and eliminate their existance from Gaia's sight! Search for the Uncle Moldyfork, Father Grundy, Mother Cruella and their little dog too! Scraps, I think, is the name of their killer hound.



Alpenhold
ID: 186 Level: 42 Experience: 7532 Copper: 2205 Suggested Party Size: 5
Alpenhold was once a thriving city of iron ore traders, and you would never know it to see the place now. How quickly things change, no?

It was a peaceful and clean place located in the high mountain valley of the Iron Hills south of Redeemer's Hall.



Abidan has been using the once-vibrant city as a focal point for gathering fresh recruits for his undead army. I suppose - to see it from his side - he is getting the most "boom for his copper" by turning the dead Beasts found there in shallow graves, into zombies. It really just makes the best economical sense.



I do not know if just one Beast can stop Abidan's efforts alone, but if you can help slow them down - we would all be grateful! Every drop counts when you are dying of thirst, right friend?



Travel to Alpenhold and exterminate nine Zombie Deathsingers and nine Zombie Corpsetrackers.



Just Havin' A Laugh
ID: 187 Level: 44 Experience: 8165 Copper: 2430 Suggested Party Size: 3
Hey! You got business up here with one o' my boys, eh? Or are you lookin' to be the tough guy that thinks 'es gonna make Dirty Thunder look bad again to Boss Hawg?



Don't think I don't know what you're up to! Yeahhhh - I'm watching you. Gots eyes in the back o' my head, I do!



Listen here, I'm gonna tell you what you're gonna do, kapeesh? You see, Boss Hawg had himself a pretty sweet deal goin' on for quite some time, and things - they was peaceful. Then, he collaborates with freakin' Vampires and lets some shady characters in where they ain't got no business. So some of us, we decided we'd show him we were a little upset at this, if you know what I mean.



To make a long story short, I took his Tee-Vee. That's right, buddy-ol-pal! That was ME! The workin' one with the "snow music disco" screen.



Things was fine for a while then, and I had my laugh. I was even gonna give it back if his lazy butt was ever gonna travel my way, ye know? But that's not good enough for Boss Hawg. He sends 'is boys down here to take his Tee-Vee back, and now there's talk of war!



Hey - me? - I was just havin' a laugh! Old fart can't take a joke anymore, I swear!



Anyways, there's a few camps 'round this Warpig Camp where Hawg's Boys are hangin' about. Now, I need you to get in there all sneaky-like or bashin-like,I gots no preference as to that matter, and takes this Tee-Vee back for me.



I ain't got the time to do this myself, no disrespect. So's if you could get a move on, that'd be great! Don't let the door hit yer behind on the way out! HA!



Hot Bug-Wings
ID: 188 Level: 44 Experience: 8165 Copper: 2430 Suggested Party Size: 1
Hey!



I betcha yer such a pansy, you couldn't eat one of my hot bug-wings and not cry like a little girl!



Git-outta-here! Bring me a proper dozen Bug-Wings from The Bugs found west of here, and I'll let you use my special hot sauce to prove yerself worthy.



And don't skimp on the size with those wings, got it?



Gauntlet-Pick Up Stuff
ID: 189 Level: 1 Experience: 48 Copper: 9 Suggested Party Size: 1
Go pick up 3 Blue Crystals! Go now! I said go!



Gauntlet-Go Kill Stuff!
ID: 190 Level: 1 Experience: 48 Copper: 9 Suggested Party Size: 1
Go Kill 3 Evil Bunnies!



Gauntlet-Kill and Gather
ID: 191 Level: 1 Experience: 48 Copper: 9 Suggested Party Size: 1
Gather 3 Evil Bunny Hearts!



Gauntlet-TalkTo
ID: 192 Level: 1 Experience: 48 Copper: 9 Suggested Party Size: 1
Talk to Bob the Cactus! Target him and say 'hello'.



Gauntlet-WalkTo
ID: 193 Level: 1 Experience: 48 Copper: 9 Suggested Party Size: 1
Walk to Bob the Cactus!
You are done!


Gauntlet-Emote
ID: 194 Level: 1 Experience: 48 Copper: 9 Suggested Party Size: 1
Emote "applaud" at the Shiny Green Crystal.



Gauntlet-Talk Near
ID: 195 Level: 1 Experience: 48 Copper: 9 Suggested Party Size: 1
Say "woot" near the Shiny Green Crystal.



Gauntlet-Use
ID: 196 Level: 1 Experience: 48 Copper: 9 Suggested Party Size: 1
Go interact with the Shiny Green Crystal.



Black Gold
ID: 197 Level: 46 Experience: 8854 Copper: 2678 Suggested Party Size: 1
Unikorns are a necessary evil in this land, foul as their prescence may be. We do our best to keep the population healthy, but never so large a herd that they are uncontrollable.



You see, the local Night-Mares provide us Redeemers with a valuable resource: Vile Bihyl. This thick ichor, extracted from Night-Mare spleens protects us against vampires by turning our blood repugnant to vampires. The taste is foul beyond measure, but a necessary evil if you wish to survive here at the Front Line.



Take to the wilds and harvest eight pints of Vile Bihyl from Night-Mares, and kill twelve of their handlers, the Valkal Steedmasters. It may save your own life one day!



The Blood Of The Innocents
ID: 198 Level: 46 Experience: 8854 Copper: 2678 Suggested Party Size: 1
South of this Front-Line encampment, the Ice Goliaths are constantly trampling a more precious resource than most of us could ever imagine - Gaias' Tears. We believe that the crystals form as a result of millions of seasons' pressure from the mountains and a constant cold temperature, creating a snow-crystal of distilled aquae so pure that it is practically blessed by Gaia herself!



This purity, of course, makes the resultant liquid a very effective vampire killer. Well, kind of. You see, this only works on those vampires who are weakened, or resting. But we Redeemers will take any chance we can get!



Travel south to until you see the Ice Goliaths - they are easily angered, step wise! Collect six Gaia's Tears from around where the Ice Goliaths have dug their "nests".



Blood Thicker Than Water
ID: 199 Level: 46 Experience: 8854 Copper: 2678 Suggested Party Size: 1
Justi Ambereye, once one of the most adored of The Redeemers, now roams the wastelands here in Swineland - forever tainted beyond any semblance of what we consider life.



The Ursine's gentle paws had saved countless lives, ruled fairly in the council, and even taught my son to fish after the death of his father. Now, he bears the same face, and with twisted savagery has torn apart several of his family and friends.



You see, the Vampires knew what a strategist Justi was, and he brought The Redeemers so very close to defeating the entire brood before they took him. Vampires have not been known to "turn" beasts, I do not even believe they can! Yet one of their mages had sucessfully ensorcelled poor Justi into believing he was of Vampire-Kind! And he believes it today - living in the wastes as a heartless, killing machine.



I cannot stand for this to continue! The beast that once was, no longer exists. He serves no real threat to The Redeemers, but seeing one of our "family" so defiled is an affront to all that exists!



Travel to Old Scraptown, as Justi was seen there last. Bring him peace, friend, and return to me with the Ambereye Signet Ring.



The Stinking Roses
ID: 200 Level: 45 Experience: 8502 Copper: 2543 Suggested Party Size: 1
Oi!



You up for a little fetch an' carry? Stinking Roses, which grow north of Old Juntown, are always an effective deterrant in keepin' the Vampires outta our camps. They can't abide the smell, ye know?



Anyway, gather up about a dozen Stinking Rose bulbs growing around trees north of Old Junktown, and bring the whole lot to Alain Darkfeather at the Redeemer Camp.



Out here we are always in need of fresh garlands made o' Stinking Roses!



Bergback Mountain
ID: 201 Level: 46 Experience: 8854 Copper: 2678 Suggested Party Size: 1
Lumbering Bergbacks! Have you seen the creatures? They are truly glorious, and it is a wonder that such behemoths could thrive in the mountains on the southern borders of Swineland.



They are not like the "usual" creatures of Gaias' creation, but seem to be animated mountains - part flesh and part beast!



Their eyes are particularly prized, for their magical focusing qualities as they are gems of a unique clarity. The Redeemers are always in need of funding for our crusade against the Unliving, and this has been a handy source!



Please, travel south of The Front Line Camp and extract 13 Lumbering Bergback Eyes from the creatures you find there. Worry not, they seem to reproduce like bounders so the population will recover quickly!



Bite Them Back
ID: 202 Level: 46 Experience: 8854 Copper: 2678 Suggested Party Size: 1
Such superstitions the Warpigs have! The weak efforts involving blessed waters and stinking roses - well they merely chip away at the tide of Unliving bearing down upon us.



We have no choice friend, but to take to the Vampires the only threat they understand - the final death. Surely, nothing frightens the Unliving more than an end to their horrific feasting!



Travel afield, and slay eleven Moonskull Hunters. Show the Vampires that our bark matches our "bite"!



The Shiny Place
ID: 203 Level: 47 Experience: 9219 Copper: 2813 Suggested Party Size: 1
My buddy Snorg always was tellin' me, "Waylon, don't ever try and be like anybody else and don't be afraid to take risks" - and he never did. In fact, he took his crazy snout down to The Shiny Place, convinced that it was a secret treasure trove of artifacts from the Age of Man.



Now, if you know anythin' about us Warpigs, you know that we don't take kindly to cold.



I'm sure he's on to somethin', but I worry!



Will you check on my friend for me? Travel south and west from the Front Line Camp to The Shiny Place and speak to Snorg.



Snorg's Shinies
ID: 204 Level: 46 Experience: 8854 Copper: 2678 Suggested Party Size: 1
'allo there!



Welcome to the best, most wonderful Shiny Place you'll ever find! Now listen here, I'm the smartest Warpig that ever lived! Just nobody knows it as of yet. That keeps me safe, see? If they knew the riches I had, well Boss Hawg hisself would be sendin' his Commandos down here to take me out!



Just east of here, where the Ice Goliaths roam, there's some fancy crystals. These crystals are special, and I've found some itty-bitty pieces of mankind's relics trapped within! I must have more, but I'm not so dumb as to take on the Ice Goliaths myself.



Travel east to the Ice Goliath camps, and gather eight Crystal-Relics for me!



Puttin' A Quiver In His Liver
ID: 205 Level: 45 Experience: 8502 Copper: 2543 Suggested Party Size: 5
Now sit a spell, and listen 'bout Boss Hawg. When they was passin' out the brains, he musta been behind the door and didn't get any.



He's in charge of the Haz'ard Crew, and none put a hurt on anyone more than that mercenary band! Boss Hawg let greed get the best o' him, even for a Warpig - when he done let open the Dambat Door! How can we make a profit with all this scuttlebutt about!



It's 'bout time we take down Boss Hawg.



Make your way west of Wartown to Boss Hawg's Junk Palace, and take out 10 of his Haz'ard Scouts.



Valkal's Blood Keep
ID: 206 Level: 47 Experience: 9219 Copper: 2813 Suggested Party Size: 5
As you should already know, the "brilliant strategist" that is Boss Hawg was coerced by the Vampires to open the Dambat Door - leaving it now in Vampire control. We will never be able to close it again until we can eliminate Valkal, the Vampire commander in Swineland.



He enslaved many Warpigs to build his Blood Keep which sits high on a hill overlooking Dambat's Pass and the Dambat Door. Those Warpigs were then "rewarded" with death as food at great Vampire feasts. The keep literally flows with blood, from fountains and beneath the stones in the floors - I can still hear the screams!



But I digress from my purpose - Valkal must be eliminated for good with the final death!



Make your way to Valkal's Blood Keep, and discover the entrance.



In Service To The Crown
ID: 207 Level: 48 Experience: 4800 Copper: 1474 Suggested Party Size: 1
Thank you, comrade for your brave service!



While your heroics were being sung throughout Swineland, word has reached our King - Arthur himself! A messenger arrived requesting your presence at Camelot's court with all haste.



Wind at your back friend!



A Summons From The King
ID: 208 Level: 48 Experience: 9599 Copper: 2948 Suggested Party Size: 1
fdfffff



xxxxxx
ID: 209 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
sss



The Great Speaker Of Nook
ID: 210 Level: 44 Experience: 8165 Copper: 2430 Suggested Party Size: 1
Considered to be the Mecca of the Warpig world. The Great Nook is an area of worship for the creator of the Warpigs, and considering they worship a huge nuclear bomb they are not far off. The bomb is painted to have the features of a Warpig. There are a few temples made in the typical Warpig fashion surrounding the bomb. The temple is run by the Great Speaker of Nook.



In Need Of A Makeover
ID: 211 Level: 44 Experience: 8165 Copper: 2430 Suggested Party Size: 1
You there - approach us!



I'm the Great Speaker of Nook! All o' youse will kiss my ring as I give the words of our shiny, ticking god!



Nook's been lookin' a bit rough lately, with all the worshippin' and huggin' Warpigs are givin' 'im - so's I'm thinkin we need to freshen our shiny-one up a bit.



Will you serve The Great Nook - shiny-one and doom-bringer? He demands it!



Hunt east of here, for some dambugs. Dambug blood makes for good and shiny paint for Nook! Bring us back thirteen gallons of Dambug Blood.



Bug-Juice
ID: 212 Level: 44 Experience: 8165 Copper: 2430 Suggested Party Size: 1
Oi!



The Great Speaker of Nook - he's in need o' his Bug-Juice sumthin' fierce, and we been kinda busy with other stuff.



Go kill Dambugs for me, an' I'll whip some Bug-Juice up for him right quick. He needs the drink to hear the tick-whispers of the Nook.



Here's the stuff I'm needin': Spleens from Skrill Hiveguards, Eyes from Skrill Hivemender, and Gooey-Goo from Skrill Hivesoldiers.



Bring me back seven of each.



You Feelin' Lucky?
ID: 213 Level: 46 Experience: 8854 Copper: 2678 Suggested Party Size: 5
Sometimes if you want'ta see a change for tha better, you've gotta take things into your own hands. Just north o' here is the most humongous Dambug hive in all of Europe, where the Dambug Mother is constantly laying her eggs in stacks beyond counting. Now, we ain't got no problem wit the Dambugs as a general rule - but they're servin' no purpose for any Warpig clan! No tribute, no good meat - tho the Great Speaker of Nook seems to like the Bug Juice.



I tried bein' reasonable-like here, an' I didn't like it - it got me nowheres fast. Hey - I know what you're thinking. I've done killed piles o' those Dambugs, and they flow out like a segmented river of death from the hives! The only way we'll get ahead here, is to kill the mutant-egg-layer-queen-Dambug.



I've made some progress, but did I kill a whole generation of Dambugs or just one troop? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as I'm a Warpig, only of the most powerful fighters in the world, and would chop your head clean off for the right price - you've got to ask yourself one question: Do I feel lucky? Well, do ya ruffian? Do you wanna take your chances against the Dambugs, or risk the knowledge that I'm always out here, in the dark. And I know where you sleep!



If'n you knows what's healthy for yerself, I'd head north of here to the Dambug hives. You can't miss 'em unless you're as blind as my grand-sire! Locate the entrance, and you'll have just begun.



Reclaiming the Cazador Tunnel
ID: 214 Level: 44 Experience: 8165 Copper: 2430 Suggested Party Size: 5
You have proven yourself a valuable aid and now I must ask you for one final act of valor.

We must reclaim the tunnel to Cazador. The remaining forces in Spain can only hold back the Anubian horde for so long before they will need reinforcements. Those reinforcements will not arrive unless we can reopen the Cazador Tunnel.

To do this, you must defeat the force holding the inside of the tunnel. To do that, you must defeat General Thothmes, the leader of the Anubian force. He is no normal Anubian - his armor is imbued with powerful magic beyond my own reckoning. During the initial invasion of Dustshore, he alone slew groups of men single-handedly.

I ask you to do this not for me, but for the lives of those brave men who will die if we do not get more men and supplies to Cazador as soon as possible!

Go now and may Gaia watch over you!
You have done yourself and this land a great deed. This will not be forgotten. I shall speak with Arthur of your deeds, personally, the next chance I have to visit Camelot. Take this key and use it to unlock my personal chest. You may take one item from inside.

Well done! Farewell.


Aid to Deadwood
ID: 215 Level: 38 Experience: 3202 Copper: 889 Suggested Party Size: 1
Hail! I have just had word from mercenaries traveling through Oslis that there is a great need for brave beasts in the Deadwood.

If your will is strong, and you can handle unending waves of plague-bearing enemies, well certainly that is the place for you! Travel to Greenline Thicket in the southernmost tip of Heartwood Forest. The camp is set up as the last resort in the battle against the Rotted and Black Shroomies.

When you arrive, speak to Gustavo Belladonna.
Just arrived from Cracked Rock, eh?


Bottled Djinn
ID: 216 Level: 37 Experience: 6149 Copper: 1688 Suggested Party Size: 1
Look here, at this bottle! Over the years I have collected Djinn essence and trapped it here in a crystal bottle to look at. It truly is the only thing that gives me happiness and peace. Yes, it will kill me one day or another, my swirling collection of Djinn. But they will remember forever that I collected them and I held them prisoner. So, here is a toast to my immortality!

Each time I see the Djinn, MY Djinn, I am brought back to my childhood, and I feel truly young, in spite of myself!

The ones I have are fading and I cannot bear to go on without being able to look upon such beauty any time I wish.

Please, travel to the Oasis west of Nante's Waystation, to collect Djinn essence from the Djinn which gather there. I am well-equipped to pay you handsomely for your services.
Oh my, oh my!! You did it! You actually did it!

Thank you, thank you, thank you!!!

(Jahirra mumbles on for a while never taking her eyes off the bottle.)


Pass The Salt
ID: 217 Level: 38 Experience: 6403 Copper: 1778 Suggested Party Size: 1
Hail there far-traveler!

Let me make an introduction; you are speaking to the Royal Epicurean, chef to the King of Camelot! I travel the world searching for exotic spices and recipes with which to stun the royal family and those who attend the feasts at Camelot.

Most recently, I am tracking down the ingredients for a recipe I wish to try at the next feast, Slug Fritters! You will love these as they crackle when you add salt to them!

Care to help gather the ingredients? First, look for Lucid Crystalcreepers near Crystal Shores Lake and harvest Translucent Flesh Samples from a dozen of them.
Well done! Well done, this will be very tasty!


Spicy Scorpion Stew
ID: 218 Level: 39 Experience: 6669 Copper: 1868 Suggested Party Size: 1
I find you to be a faithful and diligent assistant chef! Care to help me with my next project? I found an ancient cookbook with a recipe for Spicy Scorpion Stew, which I have been eager to try since my arrival in Oslis.

Now, this recipe is a bit more complex, needing more ingredients, but I believe we can make it happen!

To make this stew, I will need ten Poison Sacs from Toxic Sandscourges, ten Desert Blooms from Needleskin Jabbers, and three Buzzard Livers from Ravenous Bonepickers.
Once again, well done! This will be delicious!


Sphynxs' Crab Delight
ID: 219 Level: 40 Experience: 6947 Copper: 1980 Suggested Party Size: 1
This is so exciting! Do you not agree?! I feel I am finally ready to try a recipe of such a rarity, that even the jaded nobles at Camelot will not turn their noses up at the dish!

Are you ready to gather the ingredients for Sphinx' Crab Delight? Worry not, no actual sphinxes will be harmed in the making of this dish - you might get bruised however.

I need you to gather some Sphinx-Tail Ale from the Windswept Shores, on the western edge of Dustshore. When the Anubian fleet shipwrecked on the coast, they lost quite a bit of their cargo in the wreckage, and among the supplies was an entire shipment of Sphinx-Tail Ale. The Anubians might be heartless killing machines, but I would swear on my favorite spoon as to the quality of their ale!

Now, if you are ready to experience greatness as a chef, bring me the following; twelve bottles of Sphinx-Tail Ale. You will find them buried in the sand all along the coast of Windswept Shores, and I would bet in the camps of the Anubian sailors. The best part, and what makes this recipe SO special, is crab meat from Ambercoast Scuttlers. I will need fifteen Scuttler Legs.

Hurry back! I will start the broth now to get a head start!
You are truly a marvelous aid! I am sure this will be the best dish ever tasted by beast-kind!

Here, take some with you! My compliments!


ID: 220 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
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Tasty Warts
ID: 221 Level: 34 Experience: 5447 Copper: 1418 Suggested Party Size: 1
The Sloven Sandhogs to the east of Nantes Waystation are a distant cousin of the common warthog. Now, we all know the best part of the warthog is the warts, right? Can you imagine what the wonderful huge warts of the Sloven Sandhogs taste like?! Even better, I bet!

Return to me with this bounty and I will reward you well for allowing me to prove my theory. It will be delicious!
Oh, these will be delicious!


Hide and Seek
ID: 222 Level: 37 Experience: 6149 Copper: 1688 Suggested Party Size: 1
Ahh! An adventurer! You are exactly the sort I am looking for. I was once just like you, but now I am retired! No more fighting things that wish nothing more than tear of my limbs and devour my liver!

To the point, though!

I have some very nice treasures I have gathered over MY lifetime as an adventurer. I want to pass these along to the next generation of brave and foolhardy beasts who would dare to explore the world!

In the wastes of Dustshore, and high into the crags of Cracked Rock, I have hidden Rare Statuettes. They hold no intrinsic value in themselves, but if you would find one and bring it to me, I will allow you to take one of my treasures from my adventurers chest!

You can see one next to me on the table.

You might find one in a cave, or a dungeon! You might find one just sitting on a rock, or perhaps under a rock! Hah!

If you are truly an adventurer, then seek out one of my statuettes and return it to me!

Good hunting!
You have proven yourself a TRUE adventurer!

Take this key to my Adventurer Chest. You may only take one item, so choose wisely!

Safe journeys, friend!


ID: 223 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
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Rajour's Folly
ID: 224 Level: 40 Experience: 6947 Copper: 1980 Suggested Party Size: 5
Hail. You are not unknown to me. However, word has spread among the Circle of your ability. Perhaps you would do me a favor?

Many ages ago this land was called "Rajour" and it was known as a jeweled oasis, rich in trade and fair weather. The destiny of the land changed in the course of one evening, based upon the impatience of one spoiled noble who discarded a humble and tarnished lamp as garbage. A servant, hoping to put the lamp to a more utilitarian use, set to polishing the artifact, and in doing so unleashed legions of once-trapped Djinn into Rajour.

For the Djinn, dismantling the vast empire and all its riches was a simple matter and accomplished before the next dawn. The stones and wealth of the entire empire were used by the Djinn to build a home of their liking, and therefore we have the Djinn Temple on the northern coast.

Intelligent beasts know to stay clear of the temple, though every now and again some hero decides that they will be the one to take it down. I hold no such grand delusions, no disrespect to your own abilities, of course.

What I want is a favor, for which I will pay you as a representative of the Grey Circle. An object of extreme importance has been taken by a foolhardy adventurer who we believe to have perished in an attempt at cleansing the Djinn Temple.

There will be plenty of Djinn to deal with, if that is to your liking, yet I beg of you, return to me with the Orb Of Enlightenment, as it is the only treasure we are interested in. Any other spoils you may come across are yours to keep - that is, of course, if Lord A'Frott pays no mind.
Very well done. I can promise you, this will not be forgotten by me, or by the Grey Circle.


The Hand - Travel to Grunes Tal
ID: 225 Level: 43 Experience: 3921 Copper: 1159 Suggested Party Size: 1
That hand...it is...oh... It is emanating some kind of horrible aura. I am attuned to the Unliving and this is unsettling, but also very interesting.

There is a large Redeemer Camp in Grunes Tal. There you will find Hans Longstrider. Take the hand to him. He is an expert in these matters, more so than I.

Ah, but the road to Grunes Tal is blocked by a rock slide. Once it has been cleared, please take the hand to Hans, there is something very terribly wrong with that ... "thing".
Rose sent you? You must surely be something, then.

Welcome to the land of the unliving.

Hmmm...you carry something dark and powerful with you... Show it to me.


deletemepleasethx
ID: 226 Level: 43 Experience: 7842 Copper: 2318 Suggested Party Size: 1
"Those who can make you believe absurdities can make you commit atrocities." Another gem of my grandfather's. He told me that saying was so old that it came from the Age of Man! And it rings true today, as I think of my fellow Beasts here in Deadwood who have pledged themselves to a terrible cause - continuing the work of Khazeekela.

There is a small, but growing, regiment of tainted druids here in Deadwood who call themselves "Death Caps". This group believes that Khazeekela was really on to something big, and that her work must be continued. In fact their leader - a sorceress who believes herself to be a reincarnation of Khazeekela - spends all her time ensuring that a constant supply of the rotted essence is always available for her followers to use.

We have enough to deal with keeping the Pact of Decay from gaining a foothold to be able to elimnate this new threat. Deadwood would not survive this battle against the Decay coming from two fronts at once!

I know that Khazeekela The Reincarnated has rooted herself south of Ironbirch Camp in a Rotted Mushroom Ring. Travel south to that location, and make sure that Khazeekela The Reincarnated and a dozen of her Death Caps never walk Gaia's earth again!



The Rotted Maze
ID: 227 Level: 47 Experience: 9219 Copper: 2813 Suggested Party Size: 5
You had done much to aid in our fight, young one. Now the time has come for me to ask you to take the ultimate risk. To go into the depths of the Rotted Maze and face the fiends that dwell there.

The once grand hedge is a maze of corridors, now filled with the vile, corrupt, breeding of the Pact of Decay. Within the wither walls lies death and despair. The effective of proximity of the Rotted King, and the pure corruption, does not allow for my brethren to enter within. This is why I ask you, young one, to go into the Rotted Maze in our 'sted.

Inside, you must first kill the Lost One. The oldest and most corrupt of the Black Shroomie ilk. A festering, cankerous, evil that must be slain.

Then, you must steel you heart, friend. For beyond the decay of the Lost One lies the true face of corruption, The Rotted King himself. I can only ask you of your own free will to risk all for our cause. I can only hope you will take this one final charge from me.
Young one, you have proven yourself be be brave, valorous and a friend. We thank you for your bravery and hope we now can finish this long war.

Take what you will from the Treekin Chest next to me. You have earned your reward.

Farewell, friend.


Ending the Threat
ID: 228 Level: 40 Experience: 6947 Copper: 1980 Suggested Party Size: 2
It would appear my fears are realized!

Direct action is the only solution. I want you to go to the southern Anubian camp along the Windswept Coast and kill Spymaster Usi and his cohorts.

It is likely the the Outcast's resolve will weaken and the proposed alliance will crumble with the death of Usi and his ilk.

Now be off! There is precious little time!
Very impressive. Usi was a tough character.

Well done!


They Stole My Fish!
ID: 229 Level: 36 Experience: 5907 Copper: 1598 Suggested Party Size: 1
Curse the Stonelions! They knocked over the wagon I call home and stole all my fish!

I couldn't do anything to stop them, but you look like you might be able to make things right. Travel to the Stonelion camps east of here and retrieve seven Barrels of Fish, and I shall reward you with some coin and a hearty smile. You don't get to keep any of the fish, though, they're all mine!
Praise Gaia, you brought my fish back! Thank you so much!


The Only Way
ID: 230 Level: 39 Experience: 6669 Copper: 1868 Suggested Party Size: 5
It is clear, now, that Akaz is bent on all out war! There is only one solution, a solution that brings me no joy.

Enter the Hall of Bones and put Akaz to death! Only with his death can we ever hope to have peace.

Return Akaz's Ceremonial Headress to Jatat Kekk as proof that this dark deed has been done.
I see you bring me the headdress of Akaz. I do wish we could have worked toward a peaceful solution.

I know this was the only way, but still I am saddened.

Take the headdress. The sight of it will only remind me of the pain was have inflicted on our own brethren.


Plans for War
ID: 231 Level: 38 Experience: 6403 Copper: 1778 Suggested Party Size: 1
Now I need you to discover just what Akaz has planned. I fear he is planning for all out war on Oslis as his first step to claiming all of Cracked Rock, and eventually Dustshore, as his own.

Search Carrion for any information you can find in regards to Akaz's plans for war.

Return to me when you have any information.
What have you found? Battle plans...hmm...


The Three Captains
ID: 232 Level: 38 Experience: 6403 Copper: 1778 Suggested Party Size: 2
Ah, yes, you were able to deal with those nasty Antlions! Good, then you will be quite capable of the tasks that lay before you.

The large encampments south of here is Pumaria, the seat of Stonelion power. We have tried and failed in all peaceful resolutions, so now we strike!

Travel into Pumaria and kill the three Stonelion Captains - Tigron, Lynxana, and Panterra.

Return to me when you have slain the captains!
You made quick work of those captains. Excellent!

Now the real work must be done!


Adding Insult to Injury
ID: 233 Level: 38 Experience: 6403 Copper: 1778 Suggested Party Size: 2
If you are going to do as Narr asks, then do me a personal favor; burn the unit flags for each of the captains and bring me the charred remains of each one.

This will add a special degree of insult to the ranks that will surely grant me a smile!

Return to me when you have done this for me and I will forever be in your debt.
Oh, just look at those smoldering flag remains.

That truly makes me smile.

Thank you and farewell!


The Pridelord
ID: 234 Level: 39 Experience: 6669 Copper: 1868 Suggested Party Size: 5
Now that the captains have been taken put down, it is time to finish this!

Pridelord Pular is the leader of the Stonelions. If we have any chance to finally put an end to this entire situation, it will begin with his death.

He can be found securely guarded in the Pridelord Chamber. Reaching him will be difficult and defeating him even more so. He is the fiercest of the Stonelions, a master of the dual blades. Be on your guard!

I wish you luck!
Welcome back. The news has already reached my ears. We are eternally in you debt.

Please, take this reward for your efforts. The key will open my personal chest. You may choose one item from inside.


Deliver the Letter
ID: 235 Level: 33 Experience: 5232 Copper: 1350 Suggested Party Size: 1
Hrmm. Well, I suppose a deal is a deal. You did as I asked, so fine! Tell your friend I will be traveling to the Heartwood in the near future. I pay her a visit and we can work out the details of her guild membership at that time.
Really? Lazlo Gont is coming to see me, personally?!

You must have made quite an impression on him!

Thank you so much! You have helped make my dreams come true!


The Druid Merasene
ID: 236 Level: 39 Experience: 3335 Copper: 934 Suggested Party Size: 1
As you know, we are at war to keep the Pact of Decay from spreading their rot any further. The time has come to take the fight into the sickening Bile Forge.

Not far from the Bile Forge, you will find Merasene Goldenleaf. She is a friend to me, but more importantly, she is a crafty Sylvan. She has a plan to not only slow the march of the Rotted, but to kick them in the pants - so to speak - as well.

Travel south-east to Merasene's small camp, she will have further details for you there.
Nix sent you, did he? I can surely use the help!


Daemon Fire Water
ID: 237 Level: 40 Experience: 2084 Copper: 594 Suggested Party Size: 1
In the center of the Bileforge is a spore supply stored in brightly colored cocoon-like mushroom of sorts. I want you to destroy them.

Those containers are not easily destroyed, though, but I know what may do the trick.

Go back to Greenline Thicket and talk with Nix again. Ask him about Daemon Fire Water. It is quite potent stuff and should set just about anything ablaze!
So, Merasene wants some Fire Water, eh?


Burning the Spores
ID: 238 Level: 40 Experience: 6947 Copper: 1980 Suggested Party Size: 1
You will find some Daemon Fire Water in my storage chest. Take as much as you need, but be warned! The Fire Water works fast. If you plan to use it, make sure you also plan to run very fast in the other direction. The flames will spread rapidly in all directions!

Good luck!
Excellent! I could see the smoke from the burning spore supplies from here!

Now to complete our plan!


Mixed Mushroom Concoction
ID: 239 Level: 40 Experience: 6947 Copper: 1980 Suggested Party Size: 1
In the pot you will find a freshly mixed mushroom concoction, uhm, of sorts! I promise it will not harm you, but I am positive it does not taste very good at all! It should make the Summoning Stone believe you are an ally of Baddyr, though!

Eat one of the mushrooms in the pot, then let me take a look at you.
Oh my, that was a little more powerful than I thought!

Sorry!


Attack on Bileforge!
ID: 240 Level: 40 Experience: 6947 Copper: 1980 Suggested Party Size: 3
There should be no lingering side-effects!

Let me look at you.

I think the concoction worked...

You should be able to use the Summoning Stone and be transported up to Baddyr's platform!

Go now and destroy Baddyr!
You are amazing! Your triumph will surely slow the spread of the rot and strike a major blow at the heart of the Pact of Decay!

Taker your reward, you have earned it!

Thank you friend, and may Gaia watch over you!


At the End of the Road
ID: 241 Level: 40 Experience: 6947 Copper: 1980 Suggested Party Size: 1
There are many fights in the forest, but one I would like you to pay great interest to.

I spoke of Khazekeela, now ages dead at the hand of her own creation. Though she is gone there are some who, to this day, hold her in high regard among your own kin. Yes, friend, beasts who worship the long dead witch. Troubling, terrible, and confusing. All the more reason for one who is of their own ilk to take action.

They call themselves the Khazechek. They have infested the remains of the lost town in the Bleeding Sap. They must be dealth with. We have many worries from the Pact of Decay, we can do without cultists, worshiping a dead witch, to further worry us.

I ask you first to investigate the old ruin at the end of the road to the west. It is outside the proper heart of the Bleeding Sap but of late we have been told of strange occourances and my brethern have told me of a chill that haunts them when they approach. This chill did not arrive until these cultists came to the Bleeding Sap. Very odd indeed.



So go now. Search the old ruin, and return when you feel you have more to tell me.
What have you found? A book? Very odd, indeed.


The Hand
ID: 242 Level: 42 Experience: 7532 Copper: 2205 Suggested Party Size: 3
This book is very old. Written in a language few, even of my kin, remember. It is full of terrible, dreadful evil. A means of summoning the spirits of those long gone. There are recent notes written within these pages. Dreadful, disturbing, horrible. The leaders of the Khazachek believe they have the skeletal hand of Khazekeela herself. I can tell you whatever this hand is, it is not the hand of Khazekeela. What they will summon is not known to me, if indeed they try. Even so, we cannot allow yet another abomination to be loosed in the forest.

Go to the Bleeding Sap. If this hand is in any soul's possession, it would be one of the two leaders. Smite them both and find this hand.
You return, young one. Indeed, this is not the hand of Khazekeela, but it is quite strange. The hand has the feel of raw power. To whomever it once belonged, I cannot say. Take the hand to Rose Farwalker. She is a Redeemer and is far more familiar with the workings of the Unliving than I.


Out for Blood
ID: 243 Level: 42 Experience: 7532 Copper: 2205 Suggested Party Size: 3
I hear you are heading into the Bleeding Sap to kill those insane cultists?

Those lunatics murdered my wife! They took her from me and dragged her away into the Bleeding Sap - I know she is dead! I cannot bring her back, but you can give me the vengeance I am too weak to earn for myself. Kill them. Kill them all!

I beg of you! Bring me vengeance!
You killed them?!

I know this will not bring her back, but at least they have paid the price with their own l

I am so very grateful!


Learning About Quests
ID: 244 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
Hello I am Redcap! I am here to teach you how to use the Quest System and your Quest Journal!

Step One: Accept this Quest. Press the ACCEPT Button at the bottom of this window!
Very good! Press Complete to finish this Quest! Then Right-Click on me again!


Thornbringers Investigation
ID: 245 Level: 10 Experience: 2063 Copper: 248 Suggested Party Size: 1
Welcome to Stonehenge. I am glad you have been sent to us. We surely can use help with some local issues.

More specifically, I need some help dealing with these "thornbringers". Though they would appear to be Druids, like myself, they bring not life, but decay to all things around them.

They have infested the shores south of the henge and seem to be spreading daily. I have yet to ascertain what their true purpose is, or even who the leader is amongst their ranks.

Do me the favor of investigating their camps taking any documents that you may find. I must know who is behind this incursion and what exactly their aims are.
You found something? Hrm... ...that name sounds familiar. Allow me some time to research this a bit further. In the meantime, talk with Druid Kearn; he has some related issues to discuss with you.


A More Direct Approach
ID: 246 Level: 10 Experience: 2063 Copper: 248 Suggested Party Size: 1
Hello! While most of my fellow Druids want to discuss the "whats" and "hows" of dealing with these Thornbringers, I am one for more direct action! Go to the Thornbringer camps south of the henge and, well... ...simply put.. Kill them! My brethren may disagree with my urgent action, but I cannot stand idly by while they spread their decay!
Perhaps this will make them think twice about keeping up their evil plans! Thank you very much!


Bandit Connection?
ID: 247 Level: 11 Experience: 2147 Copper: 270 Suggested Party Size: 1
Ah Christie sent you? Good, I can use some help!
Ah, just as I thought! Jek and Jester Jumptail; mostly buffoons, but with enough resources, it seems, they can cause quite a large amount of mayhem.


The First Bandit Brother
ID: 248 Level: 11 Experience: 2147 Copper: 270 Suggested Party Size: 2
Jek and Jester Jumptail are brothers. Bungling brothers, normally, but it seems they have gotten smarter - well that is doubtful... At least they have the help and resources from these Thornbringer Druids, to have greater numbers of men at their disposal. I know for a fact that Jek Jumptail is lording over three small bandit camps near the bridge to the southeast. Go to the camps and eliminate the bandits, and Jek Jumptail.
Ah! You have done well striking a blow into the heart of these bandits! I thank you! Druid Christie has more information about the Thornbringers she wishes to share with you. Speak to her when you are able. Thank you again!


Travel to Camelot
ID: 249 Level: 11 Experience: 644 Copper: 81 Suggested Party Size: 1
Welcome back. I have more information regarding this Priestess Claira. She was once a Druid in our order, but she was cast out by Grand Druid Lunast himself! For what reason, I have no idea. Only Grand Druid Lunast could tell you. Travel to Camelot and speak to Grand Druid Lunast.
Greetings. Druid Christie sent you from Fort Stonehenge? Ah yes, what news then?


Avalonian Violet Eyes
ID: 250 Level: 11 Experience: 2147 Copper: 270 Suggested Party Size: 1
Hello! My name is Graynard Birk, collector of the finest varieties of plants from all across Anglorum! I have come here to Fort Stonehenge in search of Avalonian Violet Eyes. Normally, they only grow in the depths of Avalon. With the recent incursion of Avalonians into Anglorum, it seems some Avalonian Violet Eye spores have spread out of the gate and have taken root along the southern shores of the lake. If you could collect ten of these lovely plants for me, I would be forever in your debt!
These are lovely! They will go wonderfully with the rest of my collection! Thank you kindly and good luck!


Hides, Shells and Feathers
ID: 251 Level: 11 Experience: 2147 Copper: 270 Suggested Party Size: 1
Oh! Hello there! Perhaps you could help me with a small amount of work I need done? I would gladly pay you for your efforts.

I am a trader, you see. I take bits and pieces of creatures here in Anglorum over into Midlands and beyond to trade for other such creature bits, or just to sell. Normally, I have my man-servant, Aramere, do the collection of these things for me. But sadly, he is off on other business for me at this time, though he should be back by now! Hrmph!

So, if you have the time and could use some coin, I could use some Barbhog Hides, Lake Crab Shells and some Talon Tailfeathers from the nasty little Talons that seem to infest this area - a half dozen of each should do just fine!
You return! And I see you have my goods! Excellent! Take your reward and thank you very much!


Quality Bows
ID: 252 Level: 13 Experience: 2334 Copper: 338 Suggested Party Size: 2
Hail adventurer! I am duty bound to be at my post defending Fort Stonehenge. Indeed, this consumes most of my time. When I am off duty, I enjoy making quality bows. Sadly, I do not have the time to hunt and collect the more rare items I need to build the bows. I would pay you for your efforts, if you could collect these items for me. This is not as simple as it seems. I need fine Buck antler for the bow and well hardened quills for my arrows. You would need to hunt an Elder Buck for the antler and one of the larger Quillback patriarchs for the quills. How about it?
Let me see... Oh, these are of superb quality! Thank you very much! Please take your reward and good luck in your journeys!


In the Belly of the Beast
ID: 253 Level: 12 Experience: 2233 Copper: 293 Suggested Party Size: 2
Hello friend. I could really use a favor! *sigh* This is a bit embarrassing...! I just returned from doing some outer patrolling alone. I got a small bit distracted and wandered into a pack of chompers - dreadful thing in fact. Locally, they call them Meadow Munchers - silly name! Ah, but to the point... There is one in particular that has caused me some grief. I think Boyle named him, even - Clampton! Well... *sigh* ...he ate my favorite sword. Yes, I know... Would you do me the great favor of hunting this pest down and retrieving my sword from his belly? Gaia only knows if I will even be able to use it again, but we shall see. Would you do this for me?
Oh, Gaia be praised! You have my sword! Oh, well, you could have at least cleaned it a little, perhaps? Oh well, not to worry. Take your reward with my thanks! Oh, and PLEASE let us just keep this between us - Boyle would never let me live this down! Thank you again!


Aid to Druid Byrne
ID: 254 Level: 11 Experience: 644 Copper: 81 Suggested Party Size: 1
First, allow me to welcome you to our fair city of Camelot.

Now that we have dispensed with the simple pleasantries, let us get to the heart of the matter.

"Priestess" Claira is what she is calling herself these days? I see.

Claira was once an acolyte in our order. She had talent, but she did not have the will to be taught or guided. She seemed to have little care for our ways and began to seek out powerful magics. I cautioned her against this. Yet, she persisted. I found in her possessions a book written by, of all things, a lich named Alimat. Where she could have possibly found such a thing I have no idea. That was the final straw. I told her she must leave and not return to our order.

Now it would seem she has returned and is leading these Thornbringers. I must consult with some of the more senior members of our order before I proceed with any further action. In the meantime, I ask that you travel to the large farm south of Camelot and speak with Druid Byrne. The River-Runner Bandits have claimed the farm for themselves and Druid Byrne could surely use a hand in dealing with the situation.
Good day. Did Lunast send you? Ah, good. I can use some help here.


The Second Bandit Brother
ID: 255 Level: 12 Experience: 2233 Copper: 293 Suggested Party Size: 1
So Kearn was right, there is a connection between the Thornbringers and these River-Runners.

The task at hand here is quite simple: With Jek eliminated, that would only leave his older brother, Jester, to lead these ruffians. Yet, I have not seen any sign of his presence here at the farm. Of course, that does not mean he is not in the general area.

If you could rid the farm of the bandits and eliminate Jester Jumptail, you would do us all a great favor.
You return safely! Ah, so Jester is defeated and you have cleared out a fair amount of bandits as well - very well done. Perhaps with their leader defeated, the remaining bandits will have little reason to continue holding this farm.


Return to Grand Druid Lunast
ID: 256 Level: 11 Experience: 644 Copper: 81 Suggested Party Size: 1
I got a missive from Grand Druid Lunast while you were dealing with bandits. He wishes to speak with you again.
Good, you have returned.


Aid to Druid Lorna
ID: 257 Level: 12 Experience: 1117 Copper: 0 Suggested Party Size: 1
You have already done much to help our order, and now I ask of you to continue your aid.

To the north of Camelot is a graveyard that includes the rather sizable crypt of the now long dead King Wilhelm. One of my trusted druids, Lorna, is there now. She has sent me information that the entire area is overrun with more of these Thornbringers. Worse, it appears they are dabbling in necromancy and raising the dead in the graveyard... I dread to think what is occurring in the depths of the crypt... This type of abomination cannot be allowed! The world is already plagued by the Legions of Sheol, we do not need another breed of undead plaguing our lands. Travel to Druid Lorna and offer her assistance.
Lunast sent you himself? Then you must be quite skilled.


The Locked Door
ID: 258 Level: 12 Experience: 1117 Copper: 146 Suggested Party Size: 1
I have been investigating the graveyard and trying to ascertain exactly what the Thornbringers are doing here. Recently, the long-deceased have been rising from the grave. This is horrible! We must act quickly.

The source of these risen dead must be inside the crypt. I see the Thornbringers come and go in and out of the crypt, but when I tried to enter, the door would not yield. There must be some secret to unlocking the door. Search the graveyard for a way to unlock the door.
What is this? These symbols... they were freshly carved into the stone? But this... should not be. I have a very dark suspicion, but I need a book from the Camelot Great Library to confirm my fears.


A Trip to the Library
ID: 259 Level: 12 Experience: 670 Copper: 88 Suggested Party Size: 1
I need you to travel to the the Camelot Great Library and speak with Archivist Blackhorn. Tell him I sent you for a book called "Occultus Stilus quod Lingua". He may complain, but tell him it is of the utmost importance to the Order of Druids that you bring me this book. He will most likely still complain! Hurry and bring the book to me.
Oh, good day to you. What can I do for you this fine day?

You want what?!?!


A Special Book
ID: 260 Level: 12 Experience: 1117 Copper: 146 Suggested Party Size: 1
You must surely be joking! That book is not for public consumption!

...Lorna sent you? Let me guess, "the world will end" if she does not get the book?

...undead in the graveyard? *sigh* So the world might actually end if I do not give you the book?

*sigh* Fine! But this is a one-of-a-kind book. The only one even known to have existed. Written so long ago I am not sure we even have a date to put on it!

You will find the book secured in a hidden cache, upstairs, behind a bookshelf in the far corner.

I better get that book back in one piece without a bent page or paw print on it!
You got it! Let me compare the rubbing you brought me with some entries in the book.


Unlocking the Door
ID: 261 Level: 13 Experience: 1167 Copper: 0 Suggested Party Size: 1
As I feared, these are the symbols I thought they were! I will do my best to find some way to open the door now that I think I know the secret. In the meantime, please take this note to Grand Druid Lunast. He may or may not choose to share the contents of it with you.
Greetings once more. A note from Lorna? Allow me a moment to read this. This is not good news. I must speak with the other elders of our order immediately. In the meantime, I have something else I would like you to investigate.


Dandridge Farm in Flames
ID: 262 Level: 13 Experience: 1167 Copper: 169 Suggested Party Size: 1
I have received disturbing news regarding the old Dandridge farm. It has been abandoned for some time, but it seems someone has burned the place to the ground. The property was left to the order after the death of Mason Dandridge and I am very unhappy to hear someone has burned it down. Would you investigate and tell me what you find?
Shadows? Are you sure? More dire news in what appears to be increasingly dire times.


Speak to Merlin
ID: 263 Level: 13 Experience: 1167 Copper: 0 Suggested Party Size: 1
Shadows. It would be best if you spoke with Merlin about this. He can best explain what you saw. Once you have spoken with him, return to me. Perhaps I will have word from the order on how to proceed with this Thornbringer problem by that time.
Hello again, hero! What can I do for you? Shadows? There is much to explain if you wish to know about the Shadows.


The Shadow Legion
ID: 264 Level: 13 Experience: 1167 Copper: 0 Suggested Party Size: 1
Shadows... Long ago, some very well meaning, yet foolish souls sought a power they should never truly possess. What they sought is known as the Mysterium Primordial, a book of infinite knowledge and power locked away from comprehension by a key known as the Enigma Primal. Those that sought it were possibly the most powerful beasts to walk the Earth - the Mystarchs. Two of the Mystarchs, Al'Idrisi and Jezebel, followed the roots of Yggdrasil, the world tree, into other planes of existence in search of the Enigma Primal.

They were fools. Along the winding roots of infinite possible Earths, they found the Enigma Primal. As they claimed their prize, the Shadow came like smoke bellowing up from the cracks in the earth - whispering and grasping and following them.

To make matters worse for the Mystarchs, was that the Enigma Primal was incomplete. While yes it was the key to understanding the Mysterium Primordial, the Enigma Primal was missing a single page - intentionally torn from its binding - the very first page. The key was in fact missing its own key. To attempt to read the Enigma Primal without fully comprehending it - via its own key - was to dip into insanity; such are the powers at play here.

It was clear this Enigma Primal was a trap deliberately set by the Shadows, or as they began to call them, the Shadow Legion.

While they did seal the Shadows out of our existence for the most part, the threat still lingers. Tears in reality from one world often cause rifts in another. When those rifts appear in our world, so do the Shadows.

If, as you say, Shadows are now at the old Dandridge Farm, then I must inform Arthur immediately. Better still, you will inform Arthur! It is about time the Hero of Earthend met the king! Go to him; tell him what you told me and let him know that I will consult with him on this matter very shortly.
Greetings hero! I have heard much of you and your exploits. I am grateful for your aid.

What brings you here today?

Merlin sent you... ...Shadows? Hmmm... Another troubling happening, especially considering the other troubles we currently face. Thank you for bringing this to my attention.


Speak with Sir Kay
ID: 265 Level: 13 Experience: 1167 Copper: 0 Suggested Party Size: 1
Now I have something to ask of you. As you may know, we have had an incursion of Avalonians on the east shore of the lake. After an initial battle, we have mostly driven them back, but some still linger on our shores. We could use more strong arms to help deal with this threat. Speak with Sir Kay and he can give you specific direction as to how you may help.

Again, I am glad to have you here in our lands.

May Gaia guide you.
Yes? Indeed, Arthur was correct. We can surely use more assistance with the Avalonian threat.


Time to Act
ID: 266 Level: 13 Experience: 1167 Copper: 0 Suggested Party Size: 1
Welcome again friend. The time to act is now. I have already sent instructions to Lorna. Return to her. She has unlocked the crypt and it is time we put this Thornbringer threat to an end.
You are just in time.


Wilhelm's Crypt
ID: 267 Level: 14 Experience: 2421 Copper: 360 Suggested Party Size: 1
The crypt is unlocked. I sent a scout inside to see what exactly is going on down there. His report is horror. The Thrornbringers have some kind of power source they are using to raise the dead. The inside of the crypt is crawling with the recently risen. Worse, it appears even old King Wilhelm has arisen! The central part of the crypt is where we must strike. A powerful mage named Jengal is there overseeing this atrocity. You must kill him and steal the power source. We cannot allow this to continue!
You are safely returned. This gladdens my heart. Leave the destruction of this power source to me. At least the dead will stop rising, but there is more at work here.


Priestess Claira
ID: 268 Level: 15 Experience: 2520 Copper: 405 Suggested Party Size: 1
I have a great fear that these Thornbringers are part of something greater. I have suspicions I yet not even discuss with you, but there is one clear thing; Claira must be eliminated. She is the leader of these malcontents and the horror they wrought, which you saw first hand in the crypt. This is more than enough reason to act.

We now know she is deep in the Underhenge, an old shrine under Stonhenge. It was left many years ago to decay due to its structural instability. Go to the Underhenge and put an end to Claira.
Again you return unharmed. Gaia be praised. What is this...?

...as I thought, this is all just part of Hetius and Mali's scheming.

Hetius, Grand Fanatic Hetius as he is also known, is a follower of Hyperion. Hetius claims he himself has been to the gates of Tartarus and heard the voice of Hyperion himself. The voice gave him... instructions...

Personally, I do not believe the tale. What I do believe is he, Mali, and all their followers, DO believe that this may be the start of an even greater threat.

For now, though, I must thank you. You have done so much for our order and this land. Please take this key to my chest in the corner. You may open it and take one item of your choosing.

Again friend, I thank you! May Gaia guide your hand, heart, and mind. Farewell.


Return to Grand Druid Lunast
ID: 269 Level: 14 Experience: 726 Copper: 108 Suggested Party Size: 1
We have new news about Claira and it is not good news. I had hoped ending this horror here would end the threat, I was wrong. Speak with Grand Druid Luncast as soon as you can. Thank you for your help here, you are a true hero!
Greetings once more friend. I am glad to see you unharmed.


Yellow Heart Blossoms
ID: 270 Level: 11 Experience: 2147 Copper: 270 Suggested Party Size: 1
Hello! Hello! I could sure use some help from someone like you! I normally go to Farmer Felps' farm and pick Yellow Heart Blossoms once a week - they grow wild in the fields. This week I went down there and, after having only picked these few right here in my bucket, I was attacked by bandits! What is this world coming to?

If you are going that way perhaps you could pick some of the Yellow Heart Blossoms for me? I would be ever grateful!
You got them? Glorious day! Thank you so much!


Stolen Tools
ID: 271 Level: 12 Experience: 2233 Copper: 293 Suggested Party Size: 1
If you are ridding my farm of these bandits, for sure I am glad of this, Would you also retrieve my stolen tools? These buggers have not only have been pillaging my farm, but they also stole my tools. My tools were all in an old bucket, all of which, bucket included, have been handed down from generation to generation. They may be old and even mostly useless, as tools go, but they have the value of sentiment.
You found my tools! Oh thank you, thank you!


Grave Lillies
ID: 272 Level: 12 Experience: 2233 Copper: 293 Suggested Party Size: 1
Greetings! I have a small favor to ask, if it is not too much trouble? If you are planning to enter the graveyard, perhaps you could seek out some Grave Lillies for me? They only grow in soil around graves! Morbid yes, but they are beautiful. I would go myself, but Lorna forbade me to enter the graveyard now that the dead are once more walking around. If you could bring me half-a-dozen, I would be ever grateful.
Oh my! Those are lovely! Thank you so much.


The Letter
ID: 273 Level: 12 Experience: 1117 Copper: 0 Suggested Party Size: 1
Hello, hello! I was hoping you would do me a small favor; I have an official letter that I need delivered quickly! If you are returning to Camelot, would you deliver this letter to Acolyte Goldheart?
A letter for me? Let me see... *blush*

Thank you for bringing this to me! It is of vital importance to me... ...I mean the Order of Gaia!


Another Letter
ID: 274 Level: 12 Experience: 1117 Copper: 0 Suggested Party Size: 1
Hail friend! If you are traveling back to speak with Lorna, would you deliver this letter to Dern? It is just some more official business, nothing else.
Hello again. She...she has...I mean, of course, yes official business! It is tiring, but we must keep up with the paperwork, even in these trying times.

Now, let me see that.


Yet Another Letter
ID: 275 Level: 13 Experience: 2334 Copper: 338 Suggested Party Size: 1
Friend! Please do me one last favor and take another letter to my... ...to uh... Acolyte Goldheart in the Druid Hall?
You again? Oh, more paperwork from Druid Dern? *beams*

Let me see! *blush*

I thank you... ...the Order of Gaia thanks you for you stalwart duty to us and making sure our paperwork is in order. *wink*


ID: 276 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
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Elden's Special Treat
ID: 277 Level: 11 Experience: 644 Copper: 81 Suggested Party Size: 1
Hail! You there! Yes hello! Are you venturing into Camelot? You are? Good! Perhaps you would do me a favor.

I was sent here by my boss, Elden Motera in Fort Stonehenge, to fetch something from the city. Unfortunately , the guards seem to have mistaken me for some miscreant! I mean, look at me! I am an upstanding citizen! Really! To the point, they will not allow me into the city. Hrmph!

Perhaps you could get the item for me. In the Slums you will find a Merga Moonseer. She is, uhm... ...witch, perhaps is the best way to describe her... Do not worry, she is harmless, if not a bit odd! Tell her Elden sent you for his special treat! She will understand.
Who are you? What are you looking at, hmm? HRMM?! You looking at me? Am I a curiosity?? Oh... look, birds! I love birds... ...in a nice stew... ...with a touch of lemon... Did the lemons send you? Well, did they?!

Oh, Elden sent you! Oh, I see then, you must not be working for THEM... ...this is good, good... ...hmm... Do you hear that? Sounds like dragons! Or wait...! No just a sparrow. Mostly the same they are, anyway...

Oh, Elden's Special Treat? Oh yes, yes... ...freshly cooked, in fact, and tasty... ...tasty like fire... You ever eat fire? Not as bad as you think in fact....

Give me a moment...


Elden's Special Treat
ID: 278 Level: 11 Experience: 644 Copper: 81 Suggested Party Size: 1
Ok ! Here we go... Shhhh! I hear spies! They are everywhere... ...listen! LISTEN!

Wait... ...hmmm.... Do you like eggs? I do not trust them! They are liars, I tell you, all of them...! I hate eggs!

Oh yes, the treats... Here take them... ...Jar of Fried Flies... ...they are so tasty and crunchy! Elden loves them! He is my best customer!

Remember, the moths have ears everywhere... ...the sounds of sparrows could be dragons in disguise...



...you can never be too careful these days...
Oh thank Gaia! You have them. Now perhaps I can get back to Fort Stonehenge before Elden is too upset with me! Thank you friend! Farewell!


The Tour
ID: 279 Level: 11 Experience: 2147 Copper: 270 Suggested Party Size: 1
Ah! You look like you are new in town, yes? Excellent! I need someone to test my new Tour of Camelot brochure! It points out all the finer places and local flavor! Perhaps you could take the brochure and follow the path from point to point, and then return and tell me what you think?
So, how did it go? Do you feel well informed about the city, or lost?

Please do not say lost...

Thank you very much!


Harvesting the Razor Beaks
ID: 280 Level: 13 Experience: 2334 Copper: 338 Suggested Party Size: 1
Salute! I am Turgan Gergendol, trader extraordinaire! You, friend, look strong and brave, yes? Yes! Excellent!

I am low on some of my most popular supplies. With all the trouble that abounds in Anglorum - it's dreadful yes - it is a good time to be in the trade business. There are some things I could surely use, and I will pay you kindly, if you are up to the task.

At the moment, I am in most dire need of Razor Beak Talons. I have a gentleman from New Badari who uses them for his weapon crafting business.

Interested?
Ah very good! Perhaps you could use some more work?


Unlucky Charms
ID: 281 Level: 14 Experience: 2421 Copper: 360 Suggested Party Size: 1
This time, I have an order for Thumper Feet. Not just an ordinary Thumper, though - Savage Thumpers! Lucky for you I only need three!
Very well done. You have the knack for this, my own personal hunter! Perhaps one more job?


Earthen Hides
ID: 282 Level: 17 Experience: 2744 Copper: 473 Suggested Party Size: 1
Hello again! I have more work for you if you are interested!

I could use some Earthen Hides from the giant lumbering Earth Keepers and Earth Trekkers up north.

They are tough buggers, but I will pay you quite well for ten of their hides.
Ah, well done once again! As always, check back later, I may have more work for you!


The Milita House
ID: 283 Level: 15 Experience: 1260 Copper: 0 Suggested Party Size: 1
The Knights of Avalon recently assaulted the east shore of the lake. Honestly, I cannot quite conceive of their exact purpose for this action. We have had an unspoken truce of sorts for many years. They did not breach the gate from their Avalonian stronghold and we in return have not attempted to enter. Mordred and Morgana have not been seen in our lands for many years. Why now they decided to strike out from Avalon is a mystery. More mysterious is the fact that they did not send elite troops. They sent a garrison or more of men, but they were not highly skilled and were easily beaten. I suspect something else is afoot. Something we are unaware of. That thought worries me.

If you wish to assist in ridding our lands of the Avalonians, then head directly to the Militia House on the south-eastern shore of the lake. The Anglorum Militia is an army of the people. They are the backbone of Anglorum's defense.

Go to the Militia House and speak with Captain Nordington. Be warned, he is a harsh but fair captain. If he is reluctant to even accept your help, just mention that Arthur sent you. I assure you that will, at the very least, make him reconsider any initial doubts he may have of you.

Good luck and farewell.
And you are? I do not have time to talk with the likes of you. Carry on...

...ah Arthur sent you, eh? Hmmm... you do not look completely useless.

I might have something you can do for me.


Basic Duty
ID: 284 Level: 15 Experience: 1260 Copper: 203 Suggested Party Size: 1
First we need to see if you can even follow some basic orders... My orders!

Up the coast along the beach are some weapon caches left behind by some Avalonians we beat back in recent days. Go up the coasts and look for three weapon caches. Take any weapons you find and bring them back to me. We are always looking for new equipment and I do not care if they were made in Camelot or in the 'misty shores,' or wherever-it-is these Avalonians come from.

Be warned; there may still be a few stragglers wandering the shores.

Now get going and make it quick!
Hmm, not bad... At least you can walk somewhere and carry things! Congratulations!

Now I know you can follow orders.


Burning Ships
ID: 285 Level: 15 Experience: 1260 Copper: 203 Suggested Party Size: 1
Now for something quite a bit more dangerous...

The Avalonians still have men all up the coast and across the river. Additionally, they have infested the keep up the road.

Just past the keep is a farm. The area is still thick with stragglers. I actually think they are afraid to go back to Avalon considering the losses they already took! At the farms you might find some Barrels of Pitch. Take one of the barrels, then go to the dock on the far north section of the coast, by the mouth of the river, and burn some of the boats. Maybe taking away their chance of escape back to that island of theirs will crush their spirits!

Get moving and be quick about it!
Ah-ha! I saw the smoke from here. I have to say, well done! You might be militia material, after all!


Assaulting the Keep
ID: 286 Level: 16 Experience: 2628 Copper: 428 Suggested Party Size: 2
I think it's time we put mettle to the test.

The keep up the road, Lakeshore Keep as it's known, is in the hands of an Avalonian captain named Konin Graves. I want him killed. Plain and simple. With him gone, we should be able to take the keep with ease.

Step to it, soldier! *grin*
Well done! We will move on the keep in due time. It will be much easier to take with Konin in his grave! *hah* Also, take this as a reward for you efforts!


The Battlefield Camps
ID: 287 Level: 17 Experience: 2744 Copper: 473 Suggested Party Size: 2
The last task I have for you is no easier than the last. In fact, you could consider it twice as hard!

North past the farm and across the bridge, is the main battlefield where we put our steel to the heads of those Avalonians. The battlefield is now flanked by two Avalonian camps, the bulk of their remaining forces. The easiest way to kill a snake is to cut off its head! In this case, heads! Each camp is lorded over by Avalonian captains; Rancor Grinwind, a mage of considerable ability, and Pernin Ayn, a druid with a dead-eye bow shot. Both should be approached with extreme caution.

Thus far you have proven your worth far beyond my expectations. If you choose to take this mission for me, I then offer you my greatest wishes for victory!
I will have to travel to Camelot and thank Arthur personally for sending you to me. You are a true soldier!

As a final reward, take one of these Recipes. We do not have many spare items these days, but if you can acquire all the items on the Recipe list, you can have a crafter in one of the towns create it for you!

Again, I thank you and wish you many more victories!

Farewell!


Avalonian Signet Rings
ID: 288 Level: 15 Experience: 2520 Copper: 405 Suggested Party Size: 1
Hail! I see Nordington is giving you tasks. Good! Then you can do something for me, as well.

If you are going to be battling these Avalonian thugs, then bring me their signet rings. We melt the rings down and sell the silver to tradesmen in Camelot. It is a fair way to keep coffers stocked for important supplies we may need.

It takes thirty rings to make a small bar of silver. Once you have thirty, return to me and I will pay you a fair price for them.
As promised, here is your payment.


Taking Back our Supplies
ID: 289 Level: 15 Experience: 2520 Copper: 405 Suggested Party Size: 1
There is much to be done to aid the Militia. If you are traveling into the farms up north, perhaps you could look for some of our stolen supplies. It seems a few of these Avalonians are quite crafty and have been sneaking in and taking our supplies at night - right under our noses! Return four crates of our supplies if you can find them!
Thank you kindly. Not only does this save us the cost of resupplying, but it makes those thieving Avalonians suffer!


Salvaging Weapons
ID: 290 Level: 17 Experience: 2744 Copper: 473 Suggested Party Size: 1
If you are heading into the battlefield, then you can do me another favor. Salvage any weapons you find in the field. There are sure to be many strewn about, if the Avalonians have not already picked the field clean. In which case you can also just steal weapons from the camps on either side of the battle field. We will take weapons from anywhere we can get them for sure. If you bring me ten weapons, I will reward you in kind.
Well done. Again as promised, here is your reward.


Travel to Bath
ID: 291 Level: 15 Experience: 756 Copper: 122 Suggested Party Size: 1
Hail traveler. I know you are quite busy keeping up with Nordington's orders, but if you could do me a favor, when you have the time, I would appreciate it. I am to be wed in less than a month, but my duty keeps me here until the time of ceremony. My fiancee is in the town of Bath, in the north-west. His name is Master Sargeant Wright. If you could deliver a message to him for me, I would be forever in your debt!
You have a message from my darling? Gaia be praised! Thank you for bringing me this, and welcome to Bath!


The Fate of Baron Unger
ID: 292 Level: 15 Experience: 2520 Copper: 405 Suggested Party Size: 1
Greetings traveler. I am Lady Kathryn Rose, of the House of Rose. My family has lived in Bath and owned much of the surrounding land for many years. Our family has seen many highs and lows and it is a current low that I wish to discuss with you.

This regards my uncle, Baron Unger. While it is common for him to be very much a hermit, I now have grown to worry about his well being. He lives high on the hill in the Overwatch Keep. Once a watch post, it was deeded to our family many years ago. Uncle Unger took the place as his own private sanctuary in which to study. I fear that his studies have gone from the mere hypothetical to the real. He was always obsessed with beast consciousness. Asking "What makes us self aware in ways that more common creatures are not?". People spoke of him doing experiments on local creatures.

I have not heard a word from him in over three months. I sent a servant to speak with him - the servant never returned. I sent some of the local militia to speak with him - they returned with horrible news. It would seem the entire keep is overrun with strange creatures and they could not get inside to see if my uncle was there.

I ask of you to go the to the keep and discover the fate of Baron Unger. If he lives, ask him to return to Bath. If the unthinkable has happened and he has... passed ...then please return his ring - the Rose Family Signet - to me, so that I may at least have something to remember him by.

If you would do me this great favor I will be ever thankful.
You have returned - what news?

Oh...you have brought me his ring.

This is a sad day for my family. To you, though, I must give thanks. You have at least let me know the fate of my uncle and I can begin to mourn his passing. Please take this reward for your efforts.


The Treasure Map
ID: 293 Level: 20 Experience: 3096 Copper: 585 Suggested Party Size: 1
While you were gone, I had searched for some way to reward you for your efforts. I came across this old riddle of a map that promises to hold great treasure to the one who can solve it. It has been in the family for many years, though I am not sure any of my kin were adventurous enough to even seek out the prize. I cannot say exactly what could lay at the end, but perhaps an adventurer like yourself could find out?

Take it and see if you can solve it. If perchance you do, please return to me and let me know what you discover at the end.
What's this? A key... oh and it has our family seal on it! I know what this key is for! I just never thought I would ever see it! An heirloom chest passed down from family member to family member with a riddle of sorts. It was said that one day the key would be found. That was all! I suppose the whole time the map was just a way to find the key! You have earned the right to open the chest, adventurer, and take whatever may be inside!


Swamp Bandits
ID: 294 Level: 15 Experience: 756 Copper: 122 Suggested Party Size: 1
Hail and well met, friend! Are you perhaps looking for some work? If indeed you are, I can offer you some for sure.

A group of bandits have been attacking travelers coming from the south, toward Bath. I have a man stationed not far from their encampment named Sargent Brahms. If you would, go and speak with him. We could really use some help ridding the area of these bandits.
Yes? Oh, so Rhames sent you? Good, I can really use some assistance here.


The Bog Rats
ID: 295 Level: 16 Experience: 2628 Copper: 428 Suggested Party Size: 2
Recently, we've been having a bit of a bandit problem. The buggers have been attacking travelers heading toward Bath. They call themselves the Bog Rats - how appropriate for the swamp scum that they are. Their leader is named Floro, or as he much prefers 'Floro the Sly' - feh! Sly my eye! He is nothing more than a thug that needs to be dealt with harshly.

They have control of a fairly large area at the edge of the swamp. They have taken the small farm here and even have an encampment out on the island south of the farm.

The most important thing is to rid ourselves of Floro. He is the ring leader. Without him, the rest will most likely scatter to the winds. The problem is I cannot seem to catch him. I have seen him enter the farm house and then seem to vanish. There must be some secret basement in that place, but I am unable to find it.

I want you to assault their camps. Kill fifteen of them - that'll let them know how seriously we've taken thieving in these parts. At the same time, keep your eyes open for clues as to how to enter the basement of that farm house. I think our only chance of catching Floro is to get him while he is in there with no other way to escape.
What news?


Return to Lieutenant Rhames
ID: 296 Level: 15 Experience: 756 Copper: 122 Suggested Party Size: 1
Again my thanks! Return to Bath and speak with Lieutenant Rhames. I am sure he will be glad to hear the good news and reward you kindly.
You have taken care of the bandit threat? Praise Gaia for your efforts! Please take this reward with the thanks of all the people of Bath.


Floro the Sly
ID: 297 Level: 16 Experience: 2628 Copper: 428 Suggested Party Size: 2
Great news! Thank you for bringing me the information before you proceeded, just in case your efforts fail. Now that you can enter his secret basement, do so! Go back and kill Floro the Sly.
You have succeeded?


The Stolen Locket
ID: 298 Level: 16 Experience: 2628 Copper: 428 Suggested Party Size: 1
Good traveler, a word? I am in need of a brave soul to aid me. I was attacked by bandits while traveling from the south to Bath. They took all my valuables! I care little for most of them, but a locket was taken that is very dear to my heart. It was a gift from my dearest mother and I cannot live without it! If you could find the locket and bring it to me, I would be deep in your debt.
You found it? Goodness and praise upon you! Thank you!


Vespin Honey Mead
ID: 299 Level: 16 Experience: 2628 Copper: 428 Suggested Party Size: 1
Welcome! Welcome to the Rusty Nail! Finest establishment in Bath, you see!

We are well known here for our delicious Vespin Honey Mead. Sadly, my supplies of Vespin Honey are reaching the bottom of the barrel. The Vespins are normally fairly passive and I have workers who collect honey for me at regular intervals. Of late, the Vespins have been aggressive! My workers had to flee the hives and left all the honey they had collected behind!

If you could retrieve three of the buckets of honey they left behind, I would be very grateful! I only need three buckets of Vespin Honey to make an entirely fresh keg of mead. Interested?
Ah yes, success! Prefect! Now I can complete my mead!

Come back later and I may have more work for you to do! Farewell!


Delivery to the Crossroads Inn
ID: 300 Level: 16 Experience: 788 Copper: 128 Suggested Party Size: 1
Hello again. Now that my mead is complete, I wonder if you would mind delivering a few bottles up to Grolmer Weiss at the Crossroads Inn?
Is that the latest order of Vespin Honey Mead from bath? Oh lovely! Give it here!

Oh where are my manners? ...ahem... Welcome to the Crossroads Inn.


Herb Hunting!
ID: 301 Level: 16 Experience: 2628 Copper: 428 Suggested Party Size: 1
Hail friend! Being the only herbalist in town can be quite a trying life. Everyone needs something all the time! Where is my Wort-Root? Where are my Barglefor leaves? When will it end?!

Oh sorry, just a tad bit too busy for my own good. Perhaps you can assist me? I am out of three of my most popular herbs. Two are rather easy to obtain, though difficult to find; the third requires you to fell some nasty little beasts. Care to help me?

Great! What I need is Petite Swamp Barbs. They grow just along the edges of the swamp to the south of town. I also need a handful of Wrath-Thorn Barbs. Your best bet for finding those lovelies is down by the old Monastery. I tend not to go there myself, that place gives me the creeps, but it is a great place to find Wrath-thorn growing wildly! Finally I need some Wandering Earth Moss. This one is a little tricky: Wandering Earth Moss is called that because it grows on the backs of Earth Trudgers. They are quite large, but I think you are more than a match for them! You will find them a bit north of the Monastery, so at least you will already be in the area collecting my Wrath-Thorn Barbs!
You are back! Great! Now I can fill these orders.

Check back later, I may have more herbs for you to hunt down for me!


Not Quite Herb Hunting!
ID: 302 Level: 20 Experience: 3096 Copper: 585 Suggested Party Size: 1
Let me see... hmm... Yes, I am in need of more herbs... Well, ok, these are not exactly herbs, but I do still need them to be hunted down and collected. Though hmm... these are quite a bit more dangerous to gather, but if you are interested, I will pay you as best I can!

Great! I need mosquito wings... not just any old mosquito wings either, but I need wings from the Swampside Bloodfiends to the north. Be warned, they are not called Bloodfiends for nothing, they are quite dangerous - approach with caution!

I also need some very specific salamander tails. Locally, they call them Bogbeasts... hah! Just over sized lizards!

Finally I need some Seacrab Eyes. Yeah, I know - eew! I have a monthly order for them from someone living in Nottingham - who knows? I just sell the stuff!

Goodluck!
Once more you have proven to be quite the hunter! Thank you very much.


Rare Books
ID: 303 Level: 17 Experience: 2744 Copper: 473 Suggested Party Size: 5
Greetings. I wonder if you had any plans to perhaps investigate the old Monastery to the south-west?

If you do, I would like you to keep your eyes peeled for any rare books you might find. The entire place is now overrun with some crazy-brained monks. Some crazy woman has them all riled up that the end of days is nigh - you know the type eh? Yes well, be that as it may, there are still some very old and rare books to be found inside the depths of the Monastery. I would pay you very well if you bring me... hmmm... eight... yes, eight sounds about right! That will fill out another book shelf back home. Bring me the books and I will reward you very well.
You have the books! Impressive. I was not sure you would even return! But you did... ...so I suppose I owe you a reward?

Thank you and farewell!


A Druid's Task
ID: 304 Level: 17 Experience: 2744 Copper: 473 Suggested Party Size: 1
Hail. I do not suppose you have time to aid a simple druid?

You do? Ah, Gaia be praised! Myself and Faern here were sent here from Camelot... Well, not sent here specifically, but sent to the old Monastery. Grand Druid Lunast asked us to gather some pulp from from the bookwyrms. When the bookwyrms take a new book as a body, it changes uhm... something... errr... ...well that is neither here nor there! The important thing is, we failed! I am sure Lunast thought we were up to the task, or else why would he have sent us?!

Would you perchance gather the pulp we need? I suppose Lunast would be less angry with us if we at least returned with what he asked for.
Praise Gaia, you brought the pulp! Now we must go and admit we failed, unless... you do not suppose he knew we could not manage to get it ourselves...? Perhaps this was a test to see how resourceful we are!

I guess I will find out soon enough.

Thank you again for all your help!


The Lost Journal
ID: 305 Level: 17 Experience: 2744 Copper: 473 Suggested Party Size: 1
Hail traveler! Myself and my fellow druid Michalka have run into a spot of trouble. We were sent by Grand Druid Lunast to retrieve some pulp from the bookworms at the old Monastery. Michalka is concerned about our 'mission,' but I am more upset that while we were running for our lives, I lost my journal. Grand Druid Lunast may be angry with us for our failure. However, he will eventually get past that, but I will be surely lost without my trusty journal. It has the chronicle of my entire life in its pages! I fear that if it stays too long outside the monastery, that one of the bookworms may turn my journal into its next set of wings! So please, I beg you, go to the abandoned Monastery and find my journal. It should be outside in in the old graveyard, somewhere!
You have my journal? I will never be able to thank you enough!


Moonberries
ID: 306 Level: 18 Experience: 2854 Copper: 495 Suggested Party Size: 1
Perhaps you are more than just a deliverer of mead? Perhaps you could do something for me as well?

I make the finest Moonberry Pies you will ever taste! Sadly, I am out of Moonberries! So you see, if perchance you were not busy right now, maybe you could fetch me some? I will gladly pay you for only half a dozen Moonberries! You see, just a piece of one, prepared by me in a special way, will flavor even the most dreadful pie I could make into a Moonberry masterpiece! So, if you would please journey to the east. A short distance to the south, Moonberries grow openly in the fields just outside the swamp. Do be careful, there are dreadful things lurking all over that menacing field.
Ah-ho! Moonberries! You are simply a wondrous soul! Thank you!


Delivery to Tall Grass Farm
ID: 307 Level: 17 Experience: 2744 Copper: 473 Suggested Party Size: 1
I have a delivery for the Tall Grass Farm. It is such a long trip these days - the only safe way is to go all the way to the south and follow the road around the lake, past Camelot and north again. You though... ...yes, you look like you would find a much faster way to go, perhaps through the wretched swamp, even? Well, to the point! I need this package delivered to Farmer Sned. He pays very good money for my Moonberry pies. Are you interested?
What is that smell, hmmm? I must be... ...you have brought my Moonberry Pies - yes! Mmmmmm! I thought so! Thank you!


The Gloom Witches
ID: 308 Level: 20 Experience: 3096 Copper: 585 Suggested Party Size: 5
Good day, friend. I hope I am not bothering you, but I am in quite a predicament. I have been a fool and now I fear I may pay for my foolishness with my very soul! You see, I met this traveler on the road. She was kind, sincere and beautiful, so I was not at all adverse to having her travel the road with me. She said she knew a shortcut to Nottingham through the swamp! I must admit, I should have known something was wrong right then, but I suppose I was taken in by her charms. I agreed to follow her on this 'shortcut'. Next thing I know, she disappeared into the fog and I am standing at some old shack in the swamp, surrounded by Gloom Witches! Yes, Gloom Witches, here in Anglorum! Then darkness! I awoke sometime later in a cavern. The Gloom Witches were there! They were chanting some mojo I could not quite understand and I felt a retching pain. One of them spoke to me and told me she had just stolen a piece of my soul and put it in some big red bottle! I am not sure if she was serious or just trying to scare me. Then they set me free! I ran with all haste back here to the inn! This cannot be allowed to continue! I talked to the guards and local militia, but they do not seem to believe me! So, friend, I beg of you! Go into the swamp, to that shack, and destroy the vile Gloom Witches. And if you can, get back that piece of my soul! I think the cave was under the shack, but it is all a bit or a blur... Please, do what you can!
Hello again. Yes, I 'felt' - something, I think...maybe... ...either way, I am better for knowing you put an end to those horrible creatures! Allow me to reward you for all you have done; take one of these items. Thank you and farewell.


Gomren Root
ID: 309 Level: 19 Experience: 2968 Copper: 540 Suggested Party Size: 1
Stranger, to you tidings of peace. I am Xanxi. I have come far to find something quite special, but thus far I failed to find what I seek.

I am here seeking a rare root said only to grow in the northern swamps of Anglorum. The Gomren Root is nothing special to look at, but it can be used to create miraculous potions, in the hands of those who know how to use it. I have searched high and low, and yet I have not found what I seek. I ask of you that if you wander into the swamps - I know you will - please look for a Gomren Root. It looks much like a normal root, but I promise you will know one when you see it, if you see it. So in your travels, if you would perchance find one and bring it to me, I would reward you well.
You have returned with a Gomren Root. I am pleased greatly by this. Take this as a reward for your efforts.

Go in peace.


The Runestones
ID: 310 Level: 18 Experience: 1427 Copper: 248 Suggested Party Size: 1
Hail! Could I trouble you for some help? I was trying very hard to get some rubbings off some runes for my research. They sit surrounding a small pool in the swamp to the east. Sadly, I found them to be surrounded by creatures far beyond my ability to defend myself against, including an elder earth elemental the locals call Grohlum. You, on the other hand, look like you can handle yourself better than I in such situations. Would you get the rubbings for me?
Thank you, friend. This will aid me in my research greatly!


Chase Away the Dooms!
ID: 311 Level: 20 Experience: 3096 Copper: 585 Suggested Party Size: 1
Doom! Doom! Doom is what I sees! For you nothing but the dooms! A darkest darkness - a lifetime of pain and suffering! But wait! Yes, I know just how you can prevents the dooms! Bring me a Glindergloom! You heards me, bring me a Glindergloom, or you will forever face the dooms!
What? What is this? A wand? A WAND? I told you to bring me a Glindergloom! A tasty mushroom is the only way to chase away the dooms! Hmm...though this is quite a nice wand! I guess you went through quite a bit of trouble to get this. Take this key and I will trade you this wand for one of the precious things I keep inside my box of treasures…but you are still doomed!


Insufferable Blightbeaks
ID: 312 Level: 17 Experience: 2744 Copper: 473 Suggested Party Size: 1
Good day, good day. I see you have brought the Moonberry Pies - mmmm, tasty! Sned will be happy for a whole week!

I however, while I do love a good Moonberry Pie, have other concerns at the moment. I get little sleep these days. You see, with the harvest almost ready, those insufferable Blightbeaks are constantly coming in the night and trying to eat my crops. Do you by chance like hunting? If you could kill at least ten of those pests, it would certainly help save my crops and perhaps allow me to get a good night's worth of sleep!
Great to see you return! I could hear their death cries even back here at the farm! Well done!


The Amulet
ID: 313 Level: 20 Experience: 3096 Copper: 585 Suggested Party Size: 2
Hello traveler. I stand here and look at the Broken Tower, knowing the dangers that lurk inside, yet yearning for the knowledge stored up in its walls. Do you know the story of the tower? You see many years ago, it was a center for magical learning. While many in Anglorum have taken up the ways of druidic study, some search for more elemental power without the burdens of joining the order and praising Gaia with the rest of that lot. The Tower, as it was called, was taken over by a Lisian mage known as Sneath. He sought to train the best and brightest, to be a new generation of mages with real power. All was well until one day - boom! - something happened inside the tower. The earth shook and many of the surrounding structures sank into the lake. Not long after, Merlin arrived and looked very displeased. He entered the tower. Several hours later he came back outside with most of the students of the Tower. He then declared the Tower sealed and simply left. The door would no longer open and not even the entrance teleportation device would function.

There was much speculation as to what happened. Some say Merlin was the cause of the entire thing. Some say Sneath tapped into some unknown power. No one is really sure, especially now that time has passed. I know the truth of it, though. I was there all those years ago. I can tell you Merlin was not to blame. In fact, without his help, many more may have died.

Sneath was not an evil soul, but he did crave power. He sought all throughout the world for items of such power, so as to make that power his own and to teach that power to others. It was this craving that would be the end of the Tower. A stranger brought Sneath a book one day. He told Sneath it contained some of the wisdom of the Mystarchs. This surely got Sneath's attention and for days he languished in his study transcribing every character, every rune, every single word. This went on for nearly two weeks before Sneath emerged. He told us he had unlocked some secrets long forgotten and that a new era was at hand. This was the start of a very lengthy speech. As he spoke, he seemed more and more ill at ease, as if each word was taking more and more effort, and then he collapsed. We took him to his bed and let him rest.

Late that night there was a terrible rumble in Tower, followed by a horrifying scream of agony from Sneath's room. We rushed in only to find him standing in the middle of the room surrounded by crackling energy. Again he began to speak, but his voice was not his own. In his hands was the book the stranger had brought and before him an urn filled with the dust of the dead, putrid and glowing a sickly green. Seemingly possessed, Sneath began to speak words I still have yet to comprehend, and all around me my friends began to wither and die. My own cowardice rushed up in me and I ran for my life. Half way down the hall, I nearly ran into Merlin, who was rushing toward Sneath's room. What transpired after that, I do not know. It was hours later that Merlin emerged with the book and a few more students. Merlin then cast some magic and sealed up the door. He then deactivated the teleporter, though its flame still burns. It simply does not work any longer.

Over the years, I have sought answers from Merlin, but he had nothing to say to me, except to leave matters be. But I cannot. If Sneath still lives, I want revenge. He murdered my friends - my best friends and I did nothing to stop him. I have devoted my life to learning the ways of magic in hopes of returning inside the halls of the Tower, the Broken Tower, as they call it now. Though I have found no way to breach the ground floor door, I do believe I have found a way to reactivate the teleporter. Sadly, I am now aged and weak, too weak to ever find answers, or get my vengeance.

Would you be my vengeance? Would you accept my plea to enter the Broken Tower and slay Sneath, if he still lives?

Reactivating the teleporter is no easy feat. There is a way to break Merlin's enchantment on it and make it function for you. To make the key, I need something very special; a Black Lich wand. I have searched for many years to find how to obtain such a thing. In the ruined castle in the swamp, there is a very old altar where this can be done. But to do so you must first gather three amulet fragments. I have tracked them down, but they are all in the possession of powerful undead in the swamp. You must kill them and get the amulet fragments. Once you have them, you can summon a wretched Black Lich named Alimat, and retrieve his wand. With his wand I can fashion the key for you.

I know this is a lot to ask.
You have them? Let me see them...


Alimat
ID: 314 Level: 20 Experience: 3096 Copper: 585 Suggested Party Size: 5
Now for the difficult task. This amulet will allow you to use the altar at the top of the old keep. This first altar is a portal - it should take you into a room under the old keep. Inside, you will find another altar. It is here you will summon Alimat. You must stay in contact with the altar the entire time you are summoning Alimat - it may take a while. It would be wise to bring companions, as I do not know what else could be summoned up along with him. I am well learned, but I am no expert in summoning of the dead. Once he is summoned, you must defeat him and take his wand. Once you have the wand, return to me and I can use it break the enchantment on the teleporter into the Broken Tower.
You are truly amazing! Give me the wand!


Sneath the Betrayer
ID: 315 Level: 21 Experience: 3224 Copper: 630 Suggested Party Size: 5
Ah yes, with the wand and the amulet together you should now be able to use the teleporter and enter the Broken Tower. The device is a plinth with a brazier on top burning a pale violet hue. Once inside, be warned: Though the tower looks small on the outside, it's substantially larger inside. This was done long ago, some kind of spacial magic and I have no idea how it works, but just be warned and wary. If Sneath still lives, he will be very dangerous. Now go and exact the vengeance I myself can no longer fulfill myself.
You returned. What happened?

He was alive?! And you defeated him?!

Then my vengeance is complete. I may now die knowing that he has finally been put to the grave. I will rest easy with this thought.

Words cannot convey my thanks to you, friend. Take this key and use it on the chest beside me. Take one item of your choosing. It is the very least I can do to thank you!


Trouble in Nottingham
ID: 316 Level: 19 Experience: 891 Copper: 162 Suggested Party Size: 1
Hail and well met. You are new to Nottingham, yes? I need an outsider to help me with a troubling issue.

This entire area is lorded over by Willem Grays, though he prefers the moniker of Sheriff of Nottingham. At first his appointment by the crown was a blessing; he was ruthless with the local bandits and fair with the people. But then something changed. He began to levy larger and larger taxes on the local people. If they could not pay, he would toss them in the dungeon. In recent months, some people have gone missing entirely, and the more I investigate, the more it seems the Sheriff may be responsible.

The guards here in the town I know are fair men, but to the north there are camps of "Sheriff's Deputies" - more like thugs - used to enforce the taxes. The Sheriff himself has not been seen for months. He never leaves his keep atop the mount.

I am in a tough situation. I must respect the Sheriff's authority, but I cannot sit idly by and watch him terrorize the people. My missives to the crown have thus far gone with no response. Would you help me find out just what has happened to the Sheriff?
Well met, friend. I am Robin. What can I do for you?


A Task from Robin
ID: 317 Level: 19 Experience: 2968 Copper: 540 Suggested Party Size: 1
You want to know what has happened to the Sheriff? It is true we have been enemies since he began his campaign of egregious taxes, but he was always more a scoundrel than a truly evil man. Lately that has changed. I have proof that he is directly responsible for the deaths of some of the local people. This I cannot allow to stand, but I do not condone murder, myself, unless there is no other choice.

I want you to investigate the Sheriff's "Deputy" camps - they are nothing more than murderers and thieves. Perhaps you can find something there that will shed some light on the Sheriff's recent change in behavior.
What news?


Return to Nottingham
ID: 318 Level: 19 Experience: 891 Copper: 162 Suggested Party Size: 1
You found Faerie food in the deputy camps? Oh, this is terrible news. You see, the Faeries are always on the move up here in the north. They themselves cannot pass Hadrian's wall, but their influence is always felt to those up here. Some fall prey to the whispers in the night and become puppets to the Faeries' string pulling. Eating Faerie food is akin to signing your soul over to them! The Sheriff himself has always been a glutton. If he has been tainted directly by Faerie food, then there is no recourse, he must be put down. His will is not his own and we cannot allow the Faeries to seed this land with anymore dissent than they already have.

Return to Master Sergeant Illius and let him know what you plan to do. He will not stop you but, he will not aid you.

Once you have put the Sheriff out of his misery, return to me. It's a sorrowful task for me to ask you to kill another beast, but there is no other recourse.
Well met once more. You spoke to Robin, what did he say?


The Sheriff of Nottingham
ID: 319 Level: 20 Experience: 3096 Copper: 585 Suggested Party Size: 5
I feared it may come to this. I cannot aid you in any way other than this: Take this key. It will allow you entry into the keep. I should not even do this, but I too cannot allow this beast - if he has been tainted by the Faeries - to continue to rule here.

Go now and good luck.
The news has already spread to my ears.

The people will thank you as will I thank you. Though I am still troubled at this entire affair.

Take this key, it will allow you to take one item from the chest inside my tent as a reward for you efforts.

Thank you again and farewell!


Bust Some Heads!
ID: 320 Level: 19 Experience: 2968 Copper: 540 Suggested Party Size: 1
While Robin may have no flavor for vengeance, I do. The "deputies" have been murdering and thieving, and for this they should pay. If you're traveling to the camps, then lay a few of them low while you are there!
You busted some heads for me? Excellent.


Thieving from the Thieves!
ID: 321 Level: 19 Experience: 2968 Copper: 540 Suggested Party Size: 1
Ah yes! You there. If you are heading to the Deputy camps, perhaps you could liberate some of the stolen goods for us. Those thieves have taken supplies and food from everyone in the area. Simply taking some back would help those that are now living here. I mean, its really just stealing stolen goods... Hmm, is that still stealing? Could you do this?
You brought the supplies! Thank you so much.


Oliver's Treasure
ID: 322 Level: 20 Experience: 3096 Copper: 585 Suggested Party Size: 1
You there! You the adventurous type? Up for some 'adventure'? Yes? Yes?

Ah yes, you see this key? Hmm, yes, shiny, right? Very shiny! It opens a little box! A very small box, but inside is big treasure! Big treasure! Problem is, I lost the box! I was in the swamp with the box looking for the key, you see? Then I found the key! But I also found some very grumpy undead, so I ran. When I was clear of the swamp, I took the key and was going to open the box - but no box!

Terrbile news, yes? Yes! So, s,o soooo.... If you go back to the undead ruins and find my box, then I can open it with the shiny key, yes? Do this for me and I will tell you a secret, yes? Yes!
You have it! Give it to me!!


The Secret Stash!
ID: 323 Level: 20 Experience: 1548 Copper: 0 Suggested Party Size: 1
Yes, my treasure! All mine!

As promised, I will tell you a secret! Deep in the swamp is a chest. You may take one item from inside. It has more treasure, but I have little use for weapons and armor. But I am sure you could use something to help you in your adventures, yes? Yes! Go now to the location! I hid the key to the chest on the sign! Who would look for the key right next to the chest, yes? NO! Never! That would be crazy! Go, go! Enjoy!

Good luck!
You see a sign written in some strange language. While the characters look familiar, what it actually means is a mystery! As promised, there is a key attached to the back of the sign, directly next the a chest!


The Family Estate
ID: 324 Level: 20 Experience: 3096 Copper: 585 Suggested Party Size: 1
Hello. Do you venture into the swamps often? If so, I could use your help.

I have been researching my families history in the area. It would seem at one time my family had an estate in what is now all swamp land. If You would travel there and look for anything - even the smallest trinket - that may still remain, I would be very grateful. Would you do this for me the next time you are in the swamp?
Any luck? Oh yes! This chest has my family crest upon it. This is most helpful! Thank you so much, stranger!


Delivering the Payment
ID: 325 Level: 20 Experience: 3096 Copper: 585 Suggested Party Size: 1
If you would do me one more favor? This information came to be via a fellow in Southshield, one Hampton Pinchpurse. Not the most trustworthy beast, but he did give me great information in this case! Would you take this payment to him and give him my thanks?
Who are you? Oh, old Brown sent you to me with some coin? Well, give it here.

Be careful around here, those Faerie Sworn seem to be popping up everywhere in these parts.


Faerie-Sworn Plans
ID: 326 Level: 20 Experience: 3096 Copper: 585 Suggested Party Size: 1
If you have come to help us, then lets be about our business, otherwise I do not have time to talk to you.

Ah, you want to help? Good. We have had increasing issues with traitors! That is what they are, plain and simple. These 'beasts' who would give their souls over to the Faeries, nothing but traitors to all beasts!

They have several encampments to the east. I am getting suspicious that they may be up to something dire. I want you to travel to their camps and look for any information you can find about what they are planning.

Hop to it! Make it quick!
What's this? Plans to build some kind of portal?


The Hollow Tree
ID: 327 Level: 20 Experience: 3096 Copper: 585 Suggested Party Size: 5
I knew they were up to something. This cannot be allowed to transpire. If, somehow, they could open a portal to bypass the wall, then all of Anglorum, even the rest of the continent, is in dire peril.

Find this Hollow Tree the plan speaks of. If that is their base of operations, then their leader must be inside. Kill their leader and do not allow them to complete that gate!

Do not delay!
You return - what news? There was a partial gate? Terrible news if there is truly some way for the Faeries to portal past the wall. I must send word to the crown immediately! Oh yes, thank you so much for you help. Accept this reward with my thanks. Farewell.


Faerie-Sworn Bounty
ID: 328 Level: 20 Experience: 3096 Copper: 585 Suggested Party Size: 1
The Faerie-Sworn are a constant thorn in our sides here in Southshield. I will gladly pay a bounty if you can eliminate some of them and thin their numbers. Are you up to the task?
Task complete? Very good! Thank you for your ruthless diligence.


Deliver Quest
ID: 329 Level: 1 Experience: 48 Copper: 9 Suggested Party Size: 1
Deliver the item to Bob the Cactus.
Thanks for the item!


Learning More About Quests!
ID: 330 Level: 1 Experience: 0 Copper: 0 Suggested Party Size: 1
Now you know how to Accept and Complete Quests! You also know how to Interact with Quest Objects! Next you should go talk to Gold-Top! He has another Quest for you to do! Goodluck!
Hello there! Press Complete to finish this Quest and then Right-Click me!


Collect the Crystals
ID: 331 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
I have a simple Collection Quest for you. This will give you a chance to do another Quest before moving forward and give me a chance to teach you about the Quest Tracker. The Quest Tracker appears on your screen when you get Quests. It tells you what the current Objectives are for you current Quests. The Quest Tracker also puts Quest Markers on your Map and Mini-Map to help you find the location you need to go to in order to complete a Quest!



The Quest Tracker can track up to four Quests at once time! Let's see it in action!



I want you to collect five Small Blue Crystals in the small area to the west!
As you can see - the Quest Tracker is very useful! Now you know all the basics of questing! Next it is time for Combat Training! Go through the gateway to to the south and speak with your Class Trainer! Goodluck and have fun!


Basic Combat: Using Auto-Attack!
ID: 332 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
Hello! So you want to be a Knight? Excellent!

First thing you need to know is how to use your Auto-Attack! As a Knight you begin your adventures with a Sword. You can attack creatures using Melee-Auto Attack one of two ways.

First you can simply Right-Click on the target!

You can also press the "1" key or press the first button on your main Quick Bar!



Let's give it a try! Go through the gate in the west. You will find three Small Red Mushrooms. Using your Auto-Attack destroy them! ... and do not worry - they will not fight back!
Smashed them to bits? Very good!


Basic Combat: Using Abilities!
ID: 333 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
Basic Combat is pretty easy right? Well the world is a dangerous place. Many enemies require more than just swinging your sword. This is where Abilities will help you greatly.

As a Knight you being your adventures with the Assault Ability! It is currently on your Quick Bar in the '3' slot. When you are fighting an enemy and press the Ability button for Assault - you next attack will do extra damage!



Give it a Try. Go through the west gate and then turn right! The next gate is open now and you will find five Big Red Mushrooms! Destroy them all and practice using your Assault Ability!
Using an Ability made beating up those mushrooms quite a bit easier right? Good!


Basic Combat: Using Execute Abilities!
ID: 334 Level: 2 Experience: 159 Copper: 45 Suggested Party Size: 1
You certainly have a talent for mushroom mashing!

You may have noticed that when you used Assault it created small green gems to appear on your Health Bar. These are called "Charges". Some Abilities create Charges. Other Abilities, called Execute Abilities, use Charges to perform special attacks! Some special attacks do extra damage some do other things! On your quick bar below you have an execute Ability called Shield Bash! Shield Bash will stun and enemy for a period of time based on the number of Charges you have when you use it! The more Charges the longer the enemy is stunned! This is very useful when fighting enemies who cast spells!



Give it a try! This time - there are no more mushrooms to mash! Instead - pesky Greeneyed Thumpers are always sneaking into our Grove. Travel through the west gate and then continue west through the next gate west. Inside the small grove area you will find these pests! Defeat five of them. Use Shield Bash to stun them! Be warned - they will fight back!
The pesky Thumpers are no more? Excellent work!


Travel to Corsica!
ID: 335 Level: 3 Experience: 239 Copper: 68 Suggested Party Size: 1
Friend you have learned all the basics you need to know in order to begin your adventures!

Now you must set sail for Corsica! When you arrive speak to Graham Farendom. He greets all new adventurers arriving in Corsica.

I wish you luck!
Another new adventurer! Welcome!


Basic Combat: Using Auto-Attack!
ID: 336 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
Hello! So you want to be a Rogue? Excellent!

First thing you need to know is how to use your Auto-Attack! As a Rogue you begin your adventures with a two daggers. You can attack creatures using Melee-Auto Attack one of two ways.

First you can simply Right-Click on the target!

You can also press the "1" key or press the first button on your main Quick Bar!



Let's give it a try! Go through the gate in the west. You will find three Small Red Mushrooms. Using your Auto-Attack destroy them! ... and do not worry - they will not fight back!
Smashed them to bits? Very good!


Basic Combat: Using Abilities!
ID: 337 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
Basic Combat is pretty easy right? Well the world is a dangerous place. Many enemies require more than just swinging your sword. This is where Abilities will help you greatly.

As a Rogue you being your adventures with the Assail Ability! It is currently on your Quick Bar in the '3' slot. When you are fighting an enemy and press the Ability button for Assial - you will instantly perform an attack that will do extra damage!



Give it a Try. Go through the west gate and then turn right! The next gate is open now and you will find five Big Red Mushrooms! Destroy them all and practice using your Assail Ability!
Using an Ability made beating up those mushrooms quite a bit easier right? Good!


Basic Combat: Using Execute Abilities!
ID: 338 Level: 2 Experience: 159 Copper: 45 Suggested Party Size: 1
You certainly have a talent for mushroom mashing!

You may have noticed that when you used Assail it created small green gems to appear to the left of your Health Bar. These are called "Charges". Some Abilities create Charges. Other Abilities, called Execute Abilities, use Charges to perform special attacks! Some special attacks do extra damage some do other things! On your quick bar below you have an execute Ability called Disembowel! Disembowel will do a great amount of damage. The damage is based on the number of Charges you have - more Charges means more damage!



Give it a try! This time - there are no more mushrooms to mash! Instead - pesky Greeneyed Thumpers are always sneaking into our Grove. Travel through the west gate and then continue west through the next gate west. Inside the small grove area you will find these pests! Defeat five of them. Use Disembowel to defeat them! Be warned - they will fight back!
The pesky Thumpers are no more? Excellent work!


Travel to Corsica!
ID: 339 Level: 3 Experience: 239 Copper: 68 Suggested Party Size: 1
Friend you have learned all the basics you need to know in order to begin your adventures!

Now you must set sail for Corsica! When you arrive speak to Graham Farendom. He greets all new adventurers arriving in Corsica.

I wish you luck!
Another new adventurer! Welcome!


Basic Combat: Using Auto-Attack!
ID: 340 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
Hello! So you want to be a Druid? Excellent!

First thing you need to know is how to use your Auto-Attack! As a Druid you begin your adventures with a bow. You can attack creatures using Ranged-Auto Attack by pressing the '2' key or pressing the second button on the main Quick Bar below!



Let's give it a try! Go through the gate in the west. You will find three Small Red Mushrooms. Using your Auto-Attack destroy them! ... and do not worry - they will not fight back!
Smashed them to bits ? Very good!


Basic Combat: Using Abilities!
ID: 341 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
Basic Combat is pretty easy right? Well the world is a dangerous place. Many enemies require more than just swinging your sword. This is where Abilities will help you greatly.

As a Druid you being your adventures with the Sting Ability! It is currently on your Quick Bar in the '3' slot. When you are fighting an enemy and press the Ability button for Sting - you next attack will do extra damage!



Give it a Try. Go through the west gate and then turn right! The next gate is open now and you will find five Big Red Mushrooms! Destroy them all and practice using your Sting Ability!
Using an Ability made beating up those mushrooms quite a bit easier right? Good!


Basic Combat: Using Execute Abilties!
ID: 342 Level: 2 Experience: 159 Copper: 45 Suggested Party Size: 1
You certainly have a talent for mushroom mashing!

You may have noticed that when you used Sting it created small green gems to appear to the left of your Health Bar. These are called "Charges". Some Abilities create Charges. Other Abilities, called Execute Abilities, use Charges to perform special attacks! Some special attacks do extra damage some do other things! On your quick bar below you have an execute Ability called Deadly Shot! Deadly Shot will do a great deal of damage based on the number of Charges you have when you use it - more Charges means more damage!

Give it a try! This time - there are no more mushrooms to mash! Instead - pesky Greeneyed Thumpers are always sneaking into our Grove. Travel through the west gate and then continue west through the next gate west. Inside the small grove area you will find these pests! Defeat five of them. Use Deadly Shot to defeat them! Be warned - they will fight back!
The pesky Thumpers are no more? Excellent work!


Travel to Corsica!
ID: 343 Level: 3 Experience: 239 Copper: 68 Suggested Party Size: 1
Friend you have learned all the basics you need to know in order to begin your adventures!

Now you must set sail for Corsica! When you arrive speak to Graham Farendom. He greets all new adventurers arriving in Corsica.

I wish you luck!
Another new adventurer! Welcome!


Basic Combat: Using Auto-Attack!
ID: 344 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
Hello! So you want to be a Mage? Excellent!

First thing you need to know is how to use your Auto-Attack! As a Mage you begin your adventures with a wand. You can attack creatures using Ranged-Auto Attack by pressing the '2' key or pressing the second button on the main Quick Bar below!



Let's give it a try! Go through the gate in the west. You will find three Small Red Mushrooms. Using your Auto-Attack destroy them! ... and do not worry - they will not fight back!
Smashed them to bits? Very good!


Basic Combat: Using Abilities!
ID: 345 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
Basic Combat is pretty easy right? Well the world is a dangerous place. Many enemies require more than just swinging your sword. This is where Abilities will help you greatly.

As a Mage you being your adventures with the Firebolt Ability! It is currently on your Quick Bar in the '3' slot. When you are fighting an enemy and press the Ability button for Firebolt you will cast a firey ball at your target doing considerable damage!

Give it a Try. Go through the west gate and then turn right! The next gate is open now and you will find five Big Red Mushrooms! Destroy them all and practice using your Firebolt Ability!
Using an Ability made beating up those mushrooms quite a bit easier right? Good!


Basic Combat: Using Execute Abilities!
ID: 346 Level: 2 Experience: 159 Copper: 45 Suggested Party Size: 1
You certainly have a talent for mushroom mashing!

You may have noticed that when you used Firebolt it created small blue gems to appear to the left of your Health Bar. These are called "Charges". Some Abilities create Charges. Other Abilities, called Execute Abilities, use Charges to perform special attacks! Some special attacks do extra damage some do other things! On your quick bar below you have an execute Ability called Pyro Blast! Pyro Blast will do a great deal of damage based on the number of Charges you have when you use it - more Charges means more damage!

Give it a try! This time - there are no more mushrooms to mash! Instead - pesky Greeneyed Thumpers are always sneaking into our Grove. Travel through the west gate and then continue west through the next gate west. Inside the small grove area you will find these pests! Defeat five of them. Use Pyro Blast to burn them to a crisp! Be warned - they will fight back!
The pesky Thumpers are no more? Excellent work!


Travel to Corisca!
ID: 347 Level: 3 Experience: 239 Copper: 68 Suggested Party Size: 1
Friend you have learned all the basics you need to know in order to begin your adventures!

Now you must set sail for Corsica! When you arrive speak to Graham Farendom. He greets all new adventurers arriving in Corsica.

I wish you luck!
Another new adventurer! Welcome!


Speak with Sir Lancelot
ID: 348 Level: 3 Experience: 72 Copper: 20 Suggested Party Size: 1
Welcome friend. We have many new arrivals here these days - all seeking adventure and glory! If you are seeking to aid our isle in its time of need then make haste to Sir Lancelot. I am sure he could use all the help he can get right now! You will find him up atop the hill in front of the manor house. Good luck, and welcome to Northbeach!
Another new arrival - welcome.


Trouble in Corsica
ID: 349 Level: 3 Experience: 72 Copper: 20 Suggested Party Size: 1
Hail, and well met. I am Sir Lancelot, Knight of the Round in service of the Isle of Anglorum and its king - Arthur Pendragon. I have been dispatched here to put an end to the invasion to the south. Earthrise is under siege by Anubians. We cannot allow them to take the island. I would normally give you orders to head directly south and aid in the fight, but first there is now some kind of new trouble here in Corsica. The isle is becoming infested with strange beasts and monstrous plants. I have no idea if this is some new Anubian plot to further their invasion north or if something else is transpiring.

I want you to get to the bottom of it. Speak with Meer Greenleaf. She is our local druid from the Order of Gaia. She has been investigating the odd events already.

Now go quickly, and good luck.
Hello friend. Lancelot sent you?


Plant Samples
ID: 350 Level: 3 Experience: 239 Copper: 68 Suggested Party Size: 1
I am glad you were sent to me. I can really use the help.

It all started a short while ago. Some of the local plants seem to have...well come to life. There are surely some plant creatures in this world but these plants used to be just your normal, run-of-the-mill, soaking up sunshine type! Now they are walking all over and in some cases have become quite aggressive. This is causing mayhem! To make matters worse very strange creatures have been appearing all over Corsica. I would try to explain but you will just have to see for yourself to believe!

What I need from you is a two fold task. Just across the bridge from Northbeach on the main isle of Corsica are some of these newly-walking around plants. I need some samples from them. I also need samples from unaffected plants in the same area. Bring me five samples of each.
You are safely returned! Let me see the samples.


The Vilegrove
ID: 351 Level: 4 Experience: 106 Copper: 27 Suggested Party Size: 1
Hmm. Interesting. This is a good start. I was hoping to have some samples from some of the larger plant creatures already. I sent my assistant out earlier to retrieve them but he has not yet returned. Do me the favor of checking up on him. He is a short trip farther out across the bridge in the small forest grove just off the road. It was a very lovely grove until all of this strangeness began. The local people now refer to it as the Vilegrove. It is overrun with large and often aggressive plants.

Go and make sure my assistant, his name is Ker, is fine and bring back the samples I asked him to gather.
Meer sent you I assume? Good I need your help!


Ferngar!
ID: 352 Level: 4 Experience: 352 Copper: 90 Suggested Party Size: 1
I tell you these plants "things" are not to be trifled with. I am not a warrior! I am a research assistant! I told Meer this was going to be trouble but she insisted I come here! I went in to get the samples but those "things" - they are horrible. To make matters worse they now seem to have a leader or at least there is a big mean thing in there. Some of the locals call it Ferngar or some such thing - I am not amused by naming horrible creatures - and I am not going back in there. That thing almost ate me or bit me or...well...it was chasing me! If you want to go get the samples for Meer then please do - she wanted five samples from the big plants in there. If you are going in there then also do me a favor and kill Ferngar. It would allow me to do more work and I am positive Meer would want a sample from that abomination!
You did it? Wonderful!


Return to Meer Greenleaf
ID: 353 Level: 4 Experience: 106 Copper: 27 Suggested Party Size: 1
Perhaps now that Ferngar will not cause me any more trouble I can continue to research these strange plants. Take those samples back to Meer and tell her I am sorry - but I told her this was not a task for me!
Oh you have returned. Ker is ok? That is good news! Oh and you have the samples!



Take this reward for all your help so far!


Raji the Mage
ID: 354 Level: 4 Experience: 106 Copper: 27 Suggested Party Size: 1
Oh this sample from the big one is quite interesting and disturbing. There is something dark at work here. Take these samples to Raji Redhoof. He has a small apothecary shop in town. He is much better versed in such things than I.
Greetings and good tidings. What is this? Hmmm...


The Lost Journal
ID: 355 Level: 4 Experience: 352 Copper: 90 Suggested Party Size: 1
This is an unpleasant sight. Meer was right, there is indeed some dark magic at work here. Hmmm...before I can be sure, I need a favor. I seemed to have lost my journal. I too have been researching these strange plants and creatures and was taking notes. I must have dropped it when I was last out on the island investigating. I was out at the old Dante Manor. It was once a great merchant's home but is now abandoned and falling into disrepair. If you could - travel to the old manor and find my journal. Be warned there are some dangerous creatures on the prowl out there. Good luck!
Ah! My journal - thank you.


The Strange Device
ID: 356 Level: 4 Experience: 352 Copper: 90 Suggested Party Size: 1
Yes, hmmm...indeed my notes and these samples do tell a story. I have my suspicions but I want to be sure. While you were gone I heard news of some sort of strange device in the woods south of Dante Manor, a short distance from Southend in fact. I want you to go there and investigate the device. Again be wary! I was told there are more strange and potentially dangerous creatures in the area.
Let me see that crystal. Oh hrmmm...This is exactly what I feared.


Anglor Dren
ID: 357 Level: 5 Experience: 494 Copper: 113 Suggested Party Size: 1
This...crystal...you see...ages ago after Djall banished the Titans to Tartarus he turned his attention to the Faeries. He banished their Spirit Mother, Agalarna, to the comet he arrived on, Djall's Hammer, and sent her traveling through the universe. This was punishment to the Faerie, who had been slaves to the Titans, to let them know he was now their master. The Spirit Mother would often return, in passing, as her comet flew past earth. After ages her spirit became fused with the comet. The last passing of the comet was met with tragedy. The comet slammed into the moon! You can see the results in the sky above! Pieces of the comet rained down upon the Earth, each holding a small portion of the Spirit Mother's power. Wherever one is found strange things happen. There is a large shard in the south on the isle of Earthrise. I suspect this is why the Anubians are so keen on taking the island and why they have left us - thus far - mostly alone. Even small fragments can hold great power - but dangerous power.

Oh I am rambling on with stories - apologies. To the point: this crystal is a tiny shard of the Spirit Mother. It alone - even amplified by that device could not cause the entire island to be affected. I would guess that there is a larger device and larger crystal. There is only one beast on this island that could possibly know how to do this and sadly it may be my fault he has.

Anglor Dren was my assistant. I helped him unlock the potential for magic he had. He is a quite potent mage but he had no plan to learn for any other reason than raw power. I miscalculated his motives - and this is the result.

Anglor has taken up residence in the old lighthouse just north of Dante Manor. I urge you to go there and destroy the device, I will guess Anglor is also to be found inside. Though I am unhappy to even broach this topic - you may have to kill Anglor in order to destroy the machine. I have no love for violence but we cannot allow these abominations to continue to spread.
You return! I am sorry you had to kill Anglor - even as misguided as he was. You have done well though! Please take this reward!


Speak with Sir Lancelot
ID: 358 Level: 5 Experience: 148 Copper: 34 Suggested Party Size: 1
You should speak with Lancelot - he was asking about you while you were gone.



Safe journey friend!
So you have solved the mystery of the stranger beasts? Very well done. My confidence in you is redoubled!


Travel to Southend
ID: 359 Level: 5 Experience: 148 Copper: 34 Suggested Party Size: 1
You have returned just in time. I have just received word from Southend - from Captain Hernsmutt - that he is in need of some assistance.

Please travel to Southend and speak with him.

Thank you greatly for all your assistance thus far. I am sure we will meet again.
Greetings! I am glad Sir Lancelot sent you. I can use all the help can get these days.


The Lost Ale Delivery
ID: 360 Level: 4 Experience: 352 Copper: 90 Suggested Party Size: 1
Ah-ho! Hello there friend! Welcome to the Rusty Spoon! Best ale in all of Corsica...well normally! You see my last ale delivery went missing in a manner of sorts. They sent a new delivery chap from Southend and he got lost! Lost!? Well he ended out by the Old Dante place and claimed he was attacked by chickenbeasts of some kind! Chickenbeasts?!? Sounds like some fantasy tale to me! Matters not - what matters is he ran away leaving all the ale behind! I was only concerned about one special keg though. A special brew called Braga Brew! Great taste and also doubles as a cleaner for your blades! Good stuff! If you could head out toward the Old Dante place and find that keg of Braga Brew for me - oh friend I would be eternally grateful to you! Oh..hah! And watch out for those "chickens" - pfft!
There really were chickenbeasts? Well, hmm. I am just glad you found that keg. As promised here's your payment! Thanks again friend!


Seeking Wildvine
ID: 361 Level: 4 Experience: 352 Copper: 90 Suggested Party Size: 1
Friend? I wonder if you could assist me. I normally buy Wildvine from Raji but it seems he is out of stock! I cannot possibly have my evening tea without the flavoring from fresh Wildvine! I would even go seek some myself but with all the terribly strange creatures out there - I am just too afraid! Would you perchance be heading out to the main island? It would be wonderful if you were to find six Wildvines and return them to me! They grow wildly along the eastern part of the island between the Old Dante Manor and Southend. Do you think you could?
Oh you did it! You have my Wildvine! Praise Gaia! My tea will not have to be flavored with Snargleroot now! Thank you so much!


Anubian Scouts!
ID: 362 Level: 6 Experience: 698 Copper: 135 Suggested Party Size: 1
You have come just in time. It seems the Anubians have decided to begin infiltrating north into Corsica. Hermi Greynon came into town just last night - Anubians have landed a ship right at his home on the beach! Surely these are scouts attempting to get a sense of our defenses. I want you to go to the camp and eliminate ten of their number. Maybe a show of force will let them know we are not to be trifled with.
Welcome back. You have something there? Let me see it.


My Dearest Darling!
ID: 363 Level: 6 Experience: 698 Copper: 135 Suggested Party Size: 1
Oh friend! Friend! I need your help! Anubians! They done took my home away! They smashed their boat into my docks even! But that is not the worst of it! You see my dearest darling has been lost! They took her too! She was so sweet! Oh what am I going to do! Can you help? She must still be right where I left her - just outside my house! I hope they have not consumed her! She is my favorite! Can you help?
Oh thank you! You rescued my dearest darling from those wretched Anubians!


Travel to the Wayside Warcamp
ID: 364 Level: 6 Experience: 209 Copper: 41 Suggested Party Size: 1
This is grim news. If the Anbuians complete one of their gates they could simply open it and flood Earthrise with troops over night. You must take this news to Garnor Brighteye - the Commander at the Wayside Warcamp in the south. Yes, the bridge has been destroyed by the Anubians but we have another way through. There is a tunnel that links South end to Earthrise. It was originally used for smuggling years ago - now it is our only way south. There is a secret entrance in the inn. The large bookshelf in the main room conceals a hidden door. In fact you will be the last to use the tunnel. We cannot risk the Anubians finding it and having easier access to our island.



Go now and be quick! But be wary! The tunnel usually is crawling with unfriendly creatures!
Welcome to the Wayside Warcamp. You bring news?


Test Your Might
ID: 365 Level: 6 Experience: 698 Copper: 135 Suggested Party Size: 1
Althought your actions in North Beach are admirable, we still cannot risk sending such an inexperienced person to the front lines. Do not fret though, under my watchful eyes I have turned some of the weakest Beasts of Earth into unstoppable forces of destruction. Several contingents of Simians from the local tribes have been making raids against our camp lately, go out into the field and slay 4 of them. Others in camp may have tasks for you as well.
Well done! I believe you are indeed strong enough to take the fight to the Anubians. They've set up a base camp and road block North of here, cutting off our reinforcements from Earthend and preventing us from aiding our allies in the battle.


Report to Lead Architect Sheldon
ID: 366 Level: 6 Experience: 209 Copper: 41 Suggested Party Size: 1
I am sending you to our North Encampment where Lead Architect Sheldon is trying to rebuild the bridge that links Earthrise to Northbeach. If we can get that bridge built back up Northbeach can send reinforcements to Earthend. Go see if you can help him out.
Oh why hello there? Aren't you a funny little thing. Oh Garnor sent you? I'm not really a fan of him, the whole only have one eye thing is a little creepy. I suppose he can't help it… being a cyclops and such. But he could try to maybe wear a helmet more often.


The Gate: Gathering the Components
ID: 367 Level: 7 Experience: 990 Copper: 158 Suggested Party Size: 1
Yes, yes, Anubian Gates are interesting devices. You see they work much the same way the Henges of Europe work but they can be left open - like a sieve! If they were to open a gate here then their armies could just pour through - quite bad indeed. Though there is no need for fear! As it turns out I am very familiar with the inner workings of the magics that power these gates and they can indeed be disabled. There are a few things I will need first.

I can fashion a device that can disrupt the controls of the gate. I need three things. First I need one of the amulets worn by an Anubian Magus. As fortune would have it there is one to be easily found in this area. In the Anubian camp to the southwest you will find Kepi - be careful - he is quite powerful and very skilled with magic. Next I will need some Earth-Ash. Earth-Ash can be found on the corpses of the Smoldering Walkers. Yes you will have to kill the beasts in order to get what I need. They can be found nearby at the southern ridge and scattered around the northern reaches of Earthrise. Finally I need some Glinting Stones. Not really a stone but a crystalline form that is common south of here - especially in the area up where the Vespin hive is.

Once you have these items bring them to me and I can build the device to disable the gate.
Did you gather what I requested? Good, good. It will take some time to make the device - but do come back soon!


The Gate: End the Threat
ID: 368 Level: 7 Experience: 990 Copper: 158 Suggested Party Size: 2
I have constructed this magical device. Without getting into the finer points of Anubian Gate magic - the details of "how" it works would certainly bore you to death - this device will disrupt the magic that binds the gate and make it inert. You simply need to take the device to the gate. Once there you will find two controllers - they flank the gate. You need a fully functional controller - it will have crystals of some type inserted into the top. Now that you have the device you must simply just interact with that controller. It will create a type of magical feedback nullifying the gates ability to function! You will have to maintain contact with it for quite a while to get enough feedback to nullify the gate.



There is another darker task to be done here as well. Simply 'breaking' the gate will not be enough. It can be repaired, if even with some difficulty, most likely within a few days. If we really wish to make the gate remain inactive you must also kill the Master Architect of the gate. The scouts have told me his name is Nehtu.



When you have accomplished these feats report back to Commander Brighteye.
Well done! I have already heard of your victory - yet there is more work to be done! Take one of these rewards for your efforts.


The Anubian Captains
ID: 369 Level: 8 Experience: 1408 Copper: 180 Suggested Party Size: 1
Now that the gate will not be an issue it is time to kick these dogs where they live! The Anubian base camp is a hive that we must stir up and then crush! I want you to travel to the camp and kill fifteen of the basic troops and end the lives of the two captains in the camp as well. They are named Mdjai and Tabia. One is a stout warrior the other a crafty mage - tread with caution when you at last face them.
The hero returns! You have proven your worth beyond measure. As a reward take this key. It will open the chest to my left. You may take one item of your choosing!


Travel to Highpoint
ID: 370 Level: 8 Experience: 422 Copper: 54 Suggested Party Size: 1
You have done wondrous deeds here and now your help is needed farther south. Travel to Highpoint and speak with Shera Swift. She is the Captain of the Guard in Highpoint. I would not be surprised if she too can use your help.



Thank you again - journey safe!
Ah...I have a hero in my town. You have impeccable timing.


The Summoner and the Beast
ID: 371 Level: 9 Experience: 1982 Copper: 225 Suggested Party Size: 1
If you are truly the hero I am hearing so much about these days then I can surely use your assistance. We are flanked by Anubians to the north and the south east, a massive shard of the Motherspirit crashed into the earth just south of town, and our local druidess has fallen victim to the power of the shard. Things are certainly in disarray. More pressing right now is another issue. Another smaller shard fragment crashed into the earth just east of here. I am being told a group of Anubian magicians of some sort have excavated the shard and performing strange rituals out there. My last report was that they had summoned up some kind of "thing". Thing is the best description anyone could give me. Whatever it is it is something dark.



My first task for you hero is to travel east to the crater and destroy the "thing" and the one responsible for bringing it into this world. She is called Nubiti - a powerful mage. If you are truly a hero - then you should be able to finish this task.
Perhaps you ARE a hero after all. Thank you for your assistance in this matter.


The Lost Brother
ID: 372 Level: 9 Experience: 1982 Copper: 225 Suggested Party Size: 1
Hail! I have heard of your deeds and have hope that you can assist me as well? My brother Anton has gone missing. I fear he may in fact already be dead. I told him not to go but he insisted it was "in the interest of learning"! You see he is an aspiring mage and had a strong belief that the large crystal shard to the south would help him unlock some hidden power deep inside him. My attempts to stop him from going were in vain. It has been almost a week and I have not heard from him! Please seek out my brother - may he still live! If indeed he has passed then I beg of you bring me some proof of his passing! Please, if you can spare the time, help me!
My fears realized...sigh...why would he not listen!? Sorry friend but I am overcome with grief. Please take this and my thanks for your efforts. Farewell.


Redwine Flowers
ID: 373 Level: 9 Experience: 1982 Copper: 225 Suggested Party Size: 1
Greetings. I am Renalda Blueleaf - a simple druid of the Order of Gaia. I have a task for you, if you are interested?



The great shard is a troublesome thing but I have found a benefit to it as well. Redwine flowers are a potent plant used in many medicinal concoctions here in Earthrise. The shard, while making great many things go very wrong, seems to have empowered the Redwine! Increasing their powers several times over. They seem to thrive even in the pit where the shard rests. I ask of you - could you gather three Redwine flowers for me. I would be very grateful if you could.
Yes those are just what I needed. Thank you.


Saving a Sister's Spirit
ID: 374 Level: 10 Experience: 2063 Copper: 248 Suggested Party Size: 1
Friend now I must ask of you a favor far more serious. My sister, Seraceila, has fallen victim to the great shard's ill effects. She tried to fight back the power of the shard and save her small grove to the south - but she failed. Instead she has been consumed by it. She has been transformed into a great spider creature. Still at night I can hear her voice in my dreams - begging to be set free from the horrible pain she is in! I ask you - could you put her out of her misery? Yes, I am asking you to kill her. In fact the Redvine I had you gather was for this purpose. I am convinced that by treating your blade with this concoction I have mixed you will free her spirit if you kill the wretched spider body she is now imprisoned in! Would you do this ?
It worked? I knew it would! Oh thank you so much. I am sad to lose my sister but glad at knowing her spirit is free from the prison in which it was trapped! Take this with my thanks.


The Road to Earthend
ID: 375 Level: 10 Experience: 2063 Copper: 248 Suggested Party Size: 1
Hero! I have word from the Earthend Warcamp. They could use some help there! Before you go to the camp though you will pass by an Anubian Warcamp just north of your destination. In that camp you will find Commander Bakari. He is leading a push to press our troops between the sieged city of Earthend and his newly formed camp. Go to the camp and thin their numbers but also kill Bakari. This should help those at the Earthend camp breath a little easier. Once that task is complete report to Garren Greypaw in the Earthend Warcamp.



Good luck!
Welcome hero! You have been expected.


Break on Through
ID: 376 Level: 9 Experience: 594 Copper: 68 Suggested Party Size: 1
My friend, it is good to have you on our side. I have heard of your exploits near and far and with you on our side we finally have hope to defeat the Anubian invasion. Your assistance has led our old enemies the Vespin to battle at our side, even now as the fighting rages at our gates, a small force of Earthrise soldiers have broken through the front lines and stand ready to take the battle to General Datharka himself! I am sending you to assist those soldiers, but first you should talk to the Vespin general here at the base camp. Good luck adventurer!
At last, the hero of Earthrise joins us in battle! The samples that Quora the Explorer gathered for us have led us to believe that the Anubians are using precious fragments of the shattered to power the moon gate. We must destroy it before it's too late!


The Assault: Reclaiming Earthend!
ID: 377 Level: 10 Experience: 2063 Copper: 248 Suggested Party Size: 1
The time has come to end the siege of Earthend. The Anubians have too long kept the city and now is the time we must act. I am prevented from using my magic to move troops inside. I assume Akhom has some kind of protective magic against such things. There is another way inside though. This well leads to another well just inside the wall. I am asking you to enter into the city and kill General Akhom. Friend, worry not! I would not ask you to assault an entire city without a little help. I have cast a weaking spell upon the entire city. The Anubians inside will quickly fall to your might!



Using the well you will enter the city. I am sure Akhom will not come out to fight you without reason. You must kill his three Captains and then kill his Commander. This will surely enrage him enough to show himself to you and face you in personal combat! You must go quickly - while I do have great power - the effects of the spell will not last forever!
You have done well here and served the people of Corsica and Earthrise as a true champion. Your journey has just begun. The world is in peril and in dire need of heroes to stave off the evils that now seek to destroy that which we wish to rebuild. You must now travel to Anglorum to continue your journey. Your road ahead is long and fraught with danger, but if you are a true hero you will vanquish all obstacles that may stand in your way.


Welcome to Earth Eternal
ID: 378 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
THIS IS A TEMP QUEST GIVER FOR THIS QUEST THAT SHOULD BE GRANTED TO THE PLAYER WHEN THEY LOG IN.
Welcome! Looks like you're the new hero that the Goddess Gaia, protector of us all, has sent to defeat the enemies of the Earth. First though, you need to get off this island!

Walk forward and meet your class trainer, and remember that right-click is how you get a quest from someone.


Wings of Fire
ID: 379 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
Let's get to it, soldier! No time to lose, as you'll be in the thick of battle soon.

* Right-click on an enemy to begin combat.

* Press '1' (or 1st button on quickbar) to engage auto-attack (you must be in close range to attack with your sword).

* Press '3' (or 3rd button on quickbar) to use the Assault ability, which uses three Might - the green orbs above your health bar in the upper-left part of the screen. Kill three Flamemoths by the ocean cliffs to the southwest and then talk to me again.
Well done! Please accept these Adventurer's Gloves as a reward. They're going to be of great help to you in your next encounter.

I'll have another quest for you as soon as you complete this one.

(And by the way, you can put on those gloves by opening your inventory screen and your character screen and dragging the gloves from your inventory onto the gloves slot in the character screen.)


Fix Your Escape Boat
ID: 380 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
There's a boat waiting for you on the beach down the path to the southeast. You'll need a hammer to repair it, which you can probably find in a Dvergar Raider's camp near the beach.

* Each time you use the Assault ability (a 'Charge Ability') you will generate Melee charges.

* You then use those Melee charges to power 'Execute Abilities' such as the Shieldbash ability (press '4' to use it).
Welcome to Corsica! Glad to see you've made it.


Wings of Fire
ID: 381 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
We must move like the wind, for battle is nearly upon you!

* Right-click on an enemy to begin combat.

* Press '2' (or 2nd button on quickbar) to engage auto-attack with your bow.

* Press '3' or the third button on your quickbar to use the Sting ability, which uses three Might - the green orbs above your health bar in the upper-left part of the screen. Kill three Flamemoths by the ocean cliffs to the southwest and then talk to me again.
Well done! Please accept these Adventurer's Gloves as a reward. They're going to be of great help to you in your next encounter.

I'll have another quest for you as soon as you complete this one.

(And by the way, you can put on those gloves by opening your inventory screen and your character screen and dragging the gloves from your inventory onto the gloves slot in the character screen.)


Fix Your Escape Boat
ID: 382 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
There's a boat waiting for you on the beach down the path to the southeast. You'll need a hammer to repair it, which you can probably find in a Dvergar Raider's camp near the beach.

* Each time you use the Sting ability (a 'Charge Ability') you will generate Melee charges.

* You then use those Melee charges to power 'Execute Abilities' such as the Deadly Shot ability (press '4' to use it).
Welcome to Corsica! Glad to see you've made it.


Wings of Fire
ID: 383 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
Hail and well met! We must get started for there's dark work to be done ahead of you.

* Right-click on an enemy to begin combat.

* Press '1' (or first button on quickbar) to engage auto-attack with your weapon.

* Press '3' (or 3rd button on quickbar) to use the Assail ability, which uses three Might - the green orbs above your health bar in the upper-left part of the screen. Kill three Flamemoths by the ocean cliffs to the southwest and then talk to me again.
Well done! Please accept these Adventurer's Gloves as a reward. They're going to be of great help to you in your next encounter.

I'll have another quest for you as soon as you complete this one.

(And by the way, you can put on those gloves by opening your inventory screen and your character screen and dragging the gloves from your inventory onto the gloves slot in the character screen.)


Fix Your Escape Boat
ID: 384 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
There's a boat waiting for you on the beach down the path to the southeast. You'll need a hammer to repair it, which you can probably find in a Dvergar Raider's camp near the beach.

* Each time you use the Assail ability (a 'Charge Ability') you will generate Melee charges.

* You then use those Melee charges to power 'Execute Abilities' such as the Disembowel ability (press '4' to use it).
Welcome to Corsica! Glad to see you've made it.


Wings of Fire
ID: 385 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
Greetings, fellow seeker of the mystical arts. I must instruct you quickly, for danger lurks everywhere.

* Right-click on an enemy to begin combat.

* Press '2' (or 2nd button on quickbar) to engage auto-attack with your wand.

* Press '3' (or 3rd button on quickbar) to use the Firebolt ability, which uses three Will - the blue orbs under your health bar in the upper-left part of the screen. Kill three Flamemoths by the ocean cliffs to the southwest and then talk to me again.
Well done! Please accept these Adventurer's Gloves as a reward. They're going to be of great help to you in your next encounter.

I'll have another quest for you as soon as you complete this one.

(And by the way, you can put on those gloves by opening your inventory screen and your character screen and dragging the gloves from your inventory onto the gloves slot in the character screen.)


Fix Your Escape Boat
ID: 386 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
There's a boat waiting for you on the beach down the path to the southeast. You'll need a hammer to repair it, which you can probably find in a Dvergar Raider's camp near the beach.

* Each time you use the Firebolt ability (a 'Charge Ability') you will generate Magic charges.

* You then use those Magic charges to power 'Execute Abilities' such as the Pyro Blast ability (press '4' to use it).
Welcome to Corsica! Glad to see you've made it.


deletemeyespleasedo
ID: 387 Level: 10 Experience: 2063 Copper: 248 Suggested Party Size: 1
xxx



Meet with Karee Windtail
ID: 388 Level: 20 Experience: 929 Copper: 176 Suggested Party Size: 1
Hello, hello! Welcome to the fine town of Baffle Gate, the gateway to the main continent! I see that you have just arrived and perhaps are seeking adventure? Our town could use some aid. We have had some issues recently with the grove south of town. Our local Druid of the Order of Gaia, Karee Windtail, has been investigating. Perhaps you could help, as well?
Greetings traveler. You have come to assist me?


Travel to Listerm
ID: 389 Level: 23 Experience: 1048 Copper: 216 Suggested Party Size: 1
This business with the grove is worrisome. We have good relations with the town, Listerm, to the south. In the interest of keeping up those relations, I would like you to take the news about the grove, both good and bad news, to Diether Blackeye, the mayor of Listerm.
Good day, friend. You have news from Baffle Gate? Ah, I see. Thomas was wise to send you along with this information for me. That aside, welcome to Listerm! Our town has all the amenities you will need. I hope you enjoy your stay.


Gathering Corruption
ID: 390 Level: 21 Experience: 3224 Copper: 630 Suggested Party Size: 1
The grove here has gone very wrong. While it is grand that all the beasts are returning from the groves of Mother Gaia, it would seem all the evil of the world still lurks and is slowly returning to the world as well. I have been investigating the corruption of this grove. I am convinced this was done intentionally. I saw some strange totems in the grove - they are not natural. They seem to attract the Unikorns. Wherever the Unikorns go, corruption follows. You could help greatly by collecting some of the twisted growths that have sprouted up in and around the grove itself, and some Unikorn Horns. I believe I can cleanse the totems with these items. Yes, sometimes you have to fight corruption with tiny bits of corruption, itself.
Oh, thank you, this will help greatly.


Cleansing the Totems
ID: 391 Level: 21 Experience: 3224 Copper: 630 Suggested Party Size: 1
With your help in gathering the horns and growths, I was able to fashion this potion. I need you to go into the grove and pour a small amount of the potion on each of the three corrupted totems. While this will not change the grove back to normal instantly, it will begin the healing process.
Thank you so much for all your assistance. While the grove can begin to heal, it leaves the question of who would do this?


Return to Baffle Gate
ID: 392 Level: 21 Experience: 967 Copper: 189 Suggested Party Size: 1
Please take the news of our work here to Thomas Hoffbeast, in Baffle Gate. He will want to know about our progress.
Oh, you have returned! Ah, I see. It sounds like you and Karee made some progress. Very good!


Taiga Wolf Hats
ID: 393 Level: 22 Experience: 3351 Copper: 675 Suggested Party Size: 1
Greetings! Oh, you look like a brave one... Yes, you will do just fine. I am Brunhild VonDame, seamstress extraordinaire. I make the finest fashions in all of Midlands. My latest design requires some precious Taiga Wolf pelts. I will pay you well if you would bring me ten of these pelts. What do you say?
Wonderful! These will be perfect for my new line.


Rumble Growl Fur Boots
ID: 394 Level: 22 Experience: 3351 Copper: 675 Suggested Party Size: 1
Well, you did such a grand job of getting those wolf pelts, how about doing a spot of hunting for me, again? This time, I have an idea for making some lovely gloves and matching boots, but I need pelts from Rumble Growl Bears. They are ferocious creatures, but they have such silky fur. What do you say?
Again, you have not failed me. Oh, these are absolutely fabulous! Thank you!


Delivery to Listerm
ID: 395 Level: 23 Experience: 3494 Copper: 720 Suggested Party Size: 1
Perhaps you can do one more task for me? I have this delivery of fashionable outer wear that I need delivered to Listerm in the south. Holder Underbridge takes care of all my sales in town. If you would make this delivery for me, I would greatly appreciate it!
What now? Oh, I see you have the delivery from Brunhild.


Glendale Goods: Jali Blooms
ID: 396 Level: 21 Experience: 3224 Copper: 630 Suggested Party Size: 1
Greeting to you. Welcome to Glendale Goods. I am Hank Glendale, at your service... ...or pehaps you can be of service to me? There has been a lot requests for Jali Blooms, lately. I cannot keep them in stock. Some fad to use them in biscuits, or some such thing! No matter to me, except that I am currently out of stock! They grow wild south of town. I would pay you well if you would bring me twelve Jali Blooms.
Let's see.. One.. Two... Three... Ah yes, you have all twelve. Here is you payment.


Glendale Goods: Bolt Horn Anlters
ID: 397 Level: 22 Experience: 3351 Copper: 675 Suggested Party Size: 1
If you have the time, and want for a bit more coin, I can use something else for my shop. I have a fair amount of requests for Bolt Horn Antlers. I could use a dozen Bolt Horn Deer Antlers to fill out my current stock. You can find a near endless herd of Bolt Horns in the planes southeast of town. You interested?
Welcome back. Let me see those... Hmm... Yes... Yes, these are very good quality. Thank you, again, and please take this payment with my thanks!


Glendale Goods: Delivery to Listerm
ID: 398 Level: 23 Experience: 1048 Copper: 216 Suggested Party Size: 1
You have proven to be quite reliable, perhaps I can entrust you with a special delivery? I need this box delivered to Penelope Two-Gear. She is in the town of Listerm, in the south. If you have the time, and could use just a bit more coin, then I will pay you to take it to her. What do you say?
Yes?! What is it? Oh, you have a delivery for me? You could have just given it to me instead of insisting on talking to me... Just give it to me, you dirty little beast. Now shoo! Why are you still here? Oh fine! Have a tip. I assume by the looks of you, you could use it! Now begone, peasant!


Travel to Bandit's Bluff
ID: 399 Level: 24 Experience: 1090 Copper: 230 Suggested Party Size: 1
Just as Thomas sent you here, I would like you to travel to Bandit's Bluff with the same information. If what Karee thinks is true, then someone is causing trouble in the Midlands and all the mayors need to be involved in finding a solution. Take the information to Cuyper Theivys in Bandit's Bluff. I am sure he will be just as interested in the news as I was.
Greetings! Welcome to Bandit's Bluff. Oh, what's this? Hmmm... That is troubling news.


Find Gyta and Jod
ID: 400 Level: 23 Experience: 1048 Copper: 216 Suggested Party Size: 1
Hail! I am Fendle Walkabout, adventurer and head of the Adventurer's Guild here in Listerm. Oh yes, Midlands is ripe for adventure. I mean, with all the bears around here! Bah! Bears! Hate the nasty beasts. They might be big, ferocious and loud, but I tell you, yes indeed, they can sneak right up on you and pounce! Hate bears - absolutely!

You have arrived just in time. I could use some help. Two of our adventurers have gone missing. They had planned on a trip to the old coastal cave below the ruins in the north. In recent months, the entire place has been taken over by fiery-wolf beasts. Rough bunch they are, nearly as bad as the bears. There was talk of one of these wolves being humongous. Gyta and Jod, my missing adventurers, wanted to hunt the beast and return with the creature's head as a trophy. That was days ago. We have not seen nor heard from them since they left. I would ask you, would you go to the Coastal Cave and see if you can find my adventurers? I would go myself but I... Uhmm... My leg you see... ...is just not up for adventuring. Yes, my leg!
Oh thank Gaia you have come. That creature... ...it was horrible. It killed Jod - I think it devoured him whole! I ran for my life, but I was mauled by two more of the smaller beasts... I am fine, now. I have been trying to recover my strength to return to Listerm. I want revenge for my friend, though! Would you be my weapon? Would you kill the beast for me?


Kill the Beast
ID: 401 Level: 23 Experience: 3494 Copper: 720 Suggested Party Size: 2
Thank you! That cave is strange now, bigger. It used to just be a small cave here on the coast. Now, it extends deeper and is alive with fire! The creature is deep in the depths of the cave. Please kill it and avenge the death of Jod!
You did it? Gaia be praised!


Return to Listerm
ID: 402 Level: 23 Experience: 1048 Copper: 216 Suggested Party Size: 1
You are a true hero! I still need to rest a little. Please, return to Listerm and tell Fendle about what has transpired here.
Oh, my heart is saddened. While I am joyous to hear Gyta is alive and well, the loss of Jod is a truely terrible. We shall all mourn his passing for some time, but always remember his adventures! Thank you for bringing the news to me and for killing the beast as well.


Fendle Has Lost His Head
ID: 403 Level: 25 Experience: 1135 Copper: 250 Suggested Party Size: 1
Did you see the statue outside? Fine piece of work, though I do not think they fully captured the muscles in my arms! Oh yes, the statue is me, of course! I am well known and worthy of such a thing. As you may have noticed, the head is missing! Can you believe it? Some vandal stole the head. I am sure he was just a fan who wanted a piece of history, but still! I had a new head made and it was to be delivered over a week ago, yet it has not arrived. The sculptor, Ugra Bumra, lives amongst the gypsies. Would you travel to the gypsy camp and see why my head has not been delivered?
Hail. Fendle sent you about the head, yes? Well there is problem...


Wolf-Fire
ID: 404 Level: 23 Experience: 3494 Copper: 720 Suggested Party Size: 1
I wonder if you would do something for me? I have need of some Wolf-Fire. Never heard of it? Ah well, see, it is a mystical thing that can be harvested from the various lava wolves that have appeared in and around the old ruins in the north. I could use two-dozen Wolf-Fire for some experiments I am undertaking. I would reimburse you for your time.
Welcome again. Great, you have the Wolf-Fire! Now I may resume my research. Thank you very much for you assistance.


Travel to Bandits Bluff
ID: 405 Level: 24 Experience: 1817 Copper: 383 Suggested Party Size: 1
Hello again. Once again, I and the adventurer's guild could use your assistance. Our members are daring and brave, this is what we stand for. This also often leads to some of our members getting into trouble, such as poor Gyta and Jod. Again, we find ourselves with missing members. A group of guild members from Bandit's Bluff have vanished in the Blighted Wood. Seek out someone in Bandit's Bluff who may have more information and find our four lost guild members.
You are looking for the Adventure Guild folks? I know where one of them is.


Lighting the Way
ID: 406 Level: 24 Experience: 3633 Copper: 765 Suggested Party Size: 1
Friend, welcome. It is time for use to pay homage to our Mother Gaia. All who wish to show their respect to Gaia should make the pilgrimage. The rite is simple and meant to show your faith in Gaia's protection of this world. There are three braziers, one for each of the three towns here in Midlands. The pilgrimage is simply to light all three. One lays just beyond the city limits of Listerm. The other two are also just outside of the town propers of Baffle Gate and Bandit's Bluff.

If you wish to ensure Gaia's blessing, then simply light the three braziers. Once you have done, speak with Ceryn Yewl in Bandit's Bluff. Gaia's blessings go with you.
You have arrived and I can see the light of Gaia's blessing surrounds you. You have done yourself a great service in showing our Mother Gaia devotion.


Tinheart's Lament: Krell Blossoms
ID: 407 Level: 24 Experience: 3633 Copper: 765 Suggested Party Size: 1
Friend! You there, yes you! Oh, you look like a brave adventurer - I am in need of such today! You see... I... *sigh* I am in love! She is fair and sweet and... ...well, a bit demanding, but really quite sweet, I assure you! She has told me she will refuse all of my romantic endeavors unless I bring her six Krell Blossoms. The problem is, they only grow near the northern Goliath mound. Have you been there? Those things are huge... ...and mean... ...and well, I am a simple soul. I am useless with a blade or magics. They would stomp me into the ground. Would you, by chance, gather the blossoms for me?
You got them? Oh wonderful... ...but we have a problem...


Tinheart's Lament: Blood Petal Flower
ID: 408 Level: 25 Experience: 3783 Copper: 833 Suggested Party Size: 5
*Sigh* While you were gathering the blossoms, I saw my love - oh Penelope! - and I told her I would shortly have her six Krell Blossoms. She then told me... ...she did not want Krell Blossoms! She wanted a single Blood Petal Flower... A Blood Petal Flower! Do you know where they grow? No? I do. Trust me, I do not want to go there. Far in the south of Midlands, near the bordering cliffs of Grunes Tal, is a thick dark wood, a Haunted Grove. It has been overtaken by the Undead. Not just 'undead' - not some shoddy skeleton come back to haunt the local grave yard - but THE Undead! Actual minions from the depths of Sheol! I must have this flower, for without it I will never have my love - oh Penelope! Please, I implore you, if you would get me that flower, you would make me the happiest being alive!
You got it? Do not jest with me! Let me see! Oh friend, you truly are that - a friend! Now she will have to pay me heed! Thank you so much! Please, take this reward.


Goliath Mounds
ID: 409 Level: 23 Experience: 3494 Copper: 720 Suggested Party Size: 1
Yes? Hello there. Are you interested in Goliaths? I am. I study them quite diligently. You know much of them? I do.

The Goliaths are the remains of the Maar, long passed great beings made of stone. Ages ago, the Maar were the greatest crafters in all the world. They crafted weapons for the Titans and, without their aid, Atan may have never defeated Vinga and ended the Bleakness. When the Cataclysm came and Age of Man ended, the Maar were split on their beliefs. Prometheus believed they should cleanse the world. It would take time, but it was within their power. On the other side, Epimethius thought they should just stay in the home deep in the Under Realm. You see, the Maar had a device called the Orean Symmetry. All beings within its effective working radius would have their lives extended to incredible lengths. There was a catch, though. If you left the radius, all that "extended time" would come crashing down on you. You would age all those years impossibly fast and thus die. Prometheus, aided by the gods, created the Temporal Aegis. This allowed the Maar to leave their home and begin to cleanse the world. In an act of betrayal, Epimethius betrayed those who left. He was tricked with a promise of power by agents of Djall, the Krostakin. Epimethius destroyed the Temporal Aegis, thus killing those outside the radius of the Orean Symmetry. In the aftermath, Epimethius was granted the power he sought, but not in the way he planned. Djall does indeed keep his promises, though. He was transformed into the first of the Goliaths. But now gone was reason, and the skill which defined the Maar. Left behind was the hulking giants. Nothing more than semi-mindless hulks. Ages later, we see them still, the Goliaths of today.

Ah well, that was a bit of history! Now I am concerned about the Goliaths. They are normally brutish, but generally harmless as long as you stay out of their way. Lately though, they have become aggressive. Some have even ranged from the areas surrounding their mounds, causing problems along the roads in Midlands. I want you to go and investigate the northern and southern Goliath mounds to the east, then report back to me with what you find there.
You return. They are building odd stacks of rocks and trees? Hmmm.... I have noticed other strangeness too, recently. They still maintain some of their ancestral building instinct, as you saw at their mounds. Like you, I have noticed their new creations are less sophisticated, almost as if they are losing what little intelligence they have left. Something is certainly going on. I will have to do more research.


Donk
ID: 410 Level: 23 Experience: 3494 Copper: 720 Suggested Party Size: 2
While you were gone, I was informed of another Goliath issue. His name is Donk... Well, that is what the locals call him. Normally quite passive, he would often wander near the outskirts of the town. I was told just now that he is on some kind of a rampage on the southern road heading towards Grunes Tal, attacking anyone that wanders by. I am sad to say we should do away with him. While I wish the creature no ill will, we cannot have a giant Goliath attacking people on the road. Find Donk and put an end to him.
Ah, poor Donk. We did the right thing, though. Thank you for help and please accept this reward.


Travel to Bandit's Bluff
ID: 411 Level: 24 Experience: 1090 Copper: 230 Suggested Party Size: 1
I have some notes I would like to share with a fellow researcher. Would you take these notes to Perren Frans in Bandit's Bluff? Again, thank for all your help.
Yes? What? Who are you?


Shiny Stones
ID: 412 Level: 23 Experience: 3494 Copper: 720 Suggested Party Size: 1
A minute of your time?

I am a maker of fine jewerly. I have need of some special stones which I would pay you to gather for me. I am not sure exactly what they are, but I had a traveler sell me some. They were very shiny stones, fairly large. I have used them to make some very nice rings. The traveler said he found them near the southern Goliath mound. He claimed they were everywhere there, just lying around on the ground! If you would travel the southern Goliath mound and collect a dozen of the shiny stones for me, I would be most happy and pay you, as well.
You got them? Ah yes! These are the ones. Thank you so much!


Hunter's Camp
ID: 413 Level: 24 Experience: 1090 Copper: 230 Suggested Party Size: 1
Yes indeed, I know where Iona Greyfern is for sure. She came stumbling into our camp not long ago. I am one of Gorbi's Thunderhoofs. We are a group of hunters who travel and hunt for sport. You will find Iona in our camp to the south in the thick of the Blighted Wood.
Hello. The guild sent you?


Granite Root Pie
ID: 414 Level: 24 Experience: 3633 Copper: 765 Suggested Party Size: 1
I wonder if you plan on heading toward the Goliath mounds? I could use some Granite Root. It grows wild in abundance near the northern Goliath mound. It is the key ingredient in my special Granite Root Pie. Tasty treat, let me tell you! If you would gather eight for me, that would keep me in stock for a while.
Welcome back. Good work, now I can make a who slew of new pies!


Meet with Gaelon Scree
ID: 415 Level: 23 Experience: 1747 Copper: 0 Suggested Party Size: 1
Again, thank you for bringing this news from the other towns to me. We do try to keep up relations as much as possible. We have some issues here of our own. First and foremost is a Spibear infestation. Something has them riled up and sometimes they wander into the borders of the town. I sent Gaelon Scree south to see if he could sort the problem out. I was informed he needs help. If you would travel south and speak with him, you would do our town a great service.
Cuyper sent you? It's about time!


Thinning Their Numbers
ID: 416 Level: 24 Experience: 3633 Copper: 765 Suggested Party Size: 1
Spibears! Everywhere! Blasted things seem to be popping up like weeds! First, I need you go to stomp out some of the local population. Kill twenty of them - that should be put a sizable dent in their numbers.
Well done! Now for the hard part...


Denmother Ursarach
ID: 417 Level: 24 Experience: 3633 Copper: 765 Suggested Party Size: 5
I am convinced the only way to put an end to these things spreading is to kill their den mother. She is a big one named Ursarach. I warn you, it will not be easy. I suggest you bring some backup. She lives in the den just a ways from here. Tread lightly, friend.
Dead, eh? Good show!


Return to Bandit's Bluff
ID: 418 Level: 24 Experience: 1090 Copper: 230 Suggested Party Size: 1
Alrighty, you have done some great work here. Head back to Bandit's Bluff and let Cuyper know the situation is getting under control.
Good to see you again. News? Ah! That is good news - one less problem to worry about in our small town.


Tasty Omelet
ID: 419 Level: 24 Experience: 3633 Copper: 765 Suggested Party Size: 1
You like a good omelet? I LOVE a good omelet! You want to know something? Roc eggs make the best omelets you ever tasted. Problem is, I am clean out of Roc eggs! If you are inclined and willing to work for a some coin, I would pay you for half-a-dozen Roc eggs. You can find them due north at the large Roc nesting area along the coast. If you are able, return to me with the eggs.
You got them! Oh, I can already taste the omelet I am about to make, mmmm... Thank you!


Mama's List of Herbs
ID: 420 Level: 24 Experience: 3633 Copper: 765 Suggested Party Size: 1
You have proven yourself very useful. Perhaps you can do me one more favor - I will pay you of course. I was meant to get some items for Mama Greywhiskers in the gypsy camp. I normally have one of my workers do it, but I forgot! The list is short and easy to find. It is just some wild herbs that grow locally around the borders of the town. If you could collect the herbs and deliver them to Mama Greyswhiskers in the gypsy camp, you would save me some embarrassment due to my fading memory.
Oh, hello there. You have something for me...? Oh, that is just lovely, deary. Give those to me, please.


Black Shroomie Extermination
ID: 421 Level: 24 Experience: 3633 Copper: 765 Suggested Party Size: 2
Looking for work? I have plenty of opportunities for someone good with a sword, or a touch of deadly magic. We have a Black Shroomie problem to the north. They have been spreading like a plague in recent times. To make matters worse, there is one in particular, Foulcap, that seems to be lording over the others. I cannot allow this to continue so close to the city. I will reward you well if you would clear out twenty of their number, and find and kill Foulcap.
Good work. Here is your pay.


Dangerous Goliaths
ID: 422 Level: 24 Experience: 3633 Copper: 765 Suggested Party Size: 2
I have another task, if you are willing. This time it's those giant Goliaths. The center Goliath mound is becoming an issue. The Thunderfoot and Deathstone Goliaths there seem to be larger, stronger and more "adventurous". Some of the big ones have been wandering far too close to town. I want you to go and destroy ten of their number. Also, there is an enormous Goliath out there, an elder Goliath, that I would feel much better about if it were not walking around any longer.
Again, you have done some fine work. Thank you.


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ID: 423 Level: 24 Experience: 3633 Copper: 765 Suggested Party Size: 1
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The Sparkling Greens
ID: 424 Level: 25 Experience: 3783 Copper: 833 Suggested Party Size: 5
I wonder, do you seek adventure? I travel the world in search of fine gems. When I arrived here in Bandit's Bluff and asked where I could find precious jewels, I was given one answer - the old Goliath ruins in the east. I attempted to venture there myself, but found the Goliaths were far too much for me to handle. You, though, you look like you could handle yourself rather well. I am seeking what the locals call Sparkling Greens. I am told Goliaths gnaw on them, creating a fascinating finish. I have seen some that are greenish in color, and more crystal than gem, but they are quite beautiful. If you would collect ten of these and return with them to me, I would reward you very well.
Welcome back. You have collected the the Sparkling Greens and here is your reward. Thank you very much.


Source of the Problem
ID: 425 Level: 25 Experience: 3783 Copper: 833 Suggested Party Size: 5
The notes you brought from Gunnar confirms some of my own research. I am convinced someone is manipulating the Goliaths. If I had to guess, I would say that someone would most likely be found in the Goliath ruins to the east. The ruins are the remains of an old temple buried deep in a mountain. The Goliaths seems to have excavated it. There is a cavern entrance atop the mount. If you are up for a trek, I could use your help. I want you to go into the Goliath ruins and look for anyone there that does not belong. In short, if you find anything other than Goliaths or general other creatures, that is the one behind all of this. I am not going to say I want you to kill someone you find there, but if this continues, the entire region is in terrible danger. We must put an end to this.
You found what? You found a Lich! That is terrible news. It can only mean the Undead are planning something sinister. They have already breached the southern border from Grunes Tal. This is very bad.


Travel to East Bridge
ID: 426 Level: 25 Experience: 1135 Copper: 250 Suggested Party Size: 1
This is some dire news. I want you to take this information to Lera Goldfur in East Bridge, in New Badari. Just follow the road from town north and head east when the road forks. She will know what should be done. She may want to escalate this directly to someone in Bremen, but I am not sure. Thank you again and make haste to East Bridge!
Hello. You bring news?


The Haunted Grove
ID: 427 Level: 25 Experience: 3783 Copper: 833 Suggested Party Size: 5
We were exploring the Blighted Wood. It has become infested with Undead recently. My friends and fellow Adventurer's Guild members, Stefan, Snype and Ombwah, thought perhaps we could find the source and do something to end, or at least slow down, the progression of the Undead. We were half right. Far to the south, there is a grove, though it is nothing I could liken to anything created by Gaia. It is dark and dead. The Undead are thick there. We breached the grove and sought to find what could be at the heart of it. We never found out. The creatures there were beyond our power. We escaped the grove and were clear of the Undead. We made camp a distance away. In the night they came. They took my friends, screaming, back into the grove. I fear they are all dead, or worse. The legions of Sheol do not grow by birth, but by transformation - the living turned into the unliving. Left soulless and mindless forever.

I beg of you, search for my friends. If you can rescue them, then please do. If they have been transformed into Undead, then do them the favor of putting them out of their misery and return them to Gaia's warm embrace.
Do they live? Oh... I see. Then I must at least thank you for ending their suffering.


Travel to Listerm
ID: 428 Level: 25 Experience: 1892 Copper: 416 Suggested Party Size: 1
I ask now that you return with this news to Listerm. Sigmund will want to hear of this.
Welcome back, traveler. What news? Oh, this is most dreadful. Our guild must mourn the passing of more members. I thank you, nonetheless, for you efforts. Please take this rewards with the guild's thanks.


Gorbi's Test: Stout Roclings
ID: 429 Level: 24 Experience: 3633 Copper: 765 Suggested Party Size: 1
Welcome to my hunting camp. I am Gorbi Thunderhoof, master hunter. So you want to be a Thunderhoof?

Hunting is an art! It requires skill and dedication. So let us see what you are made of. Hmmm... How about this? To the west of the wood, you will find Stout Roclings. They are pesky and quite mean. This should be a good first test of your hunting skills. Hunt down twelve of them and return to me with their talons as proof of the deed.
You return triumphant? Very good! Now for something a little more difficult!


Gorbi's Test: Darkhoof
ID: 430 Level: 24 Experience: 3633 Copper: 765 Suggested Party Size: 2
If you are a true hunter, you will find Darkhoof. I have spotted the beast, but never been able to catch it. Darkhoof is an elder Unikorn that roams the Blighted Woods between the entrances to the Haunted Grove and the Forest Cavern. Several have tried to fell him and failed. Perhaps you are the one to bring him down! Bring me his horn as proof of the deed.
You got him? Excellent work. Now for the real test...


Gorbi's Test: The Witchdoctor
ID: 431 Level: 25 Experience: 3783 Copper: 833 Suggested Party Size: 3
The true test is hunting something able to hunt you in return! In the south, you will find a camp of wilderbeasts, some of our brethren that have, for lack of better terms, "gone feral". They are mostly stark raving mad! But they have a leader, a witchdoctor named Frietz Splithoof. He lives in the cave in their main camp. I want you to hunt him. Trust me, you will be doing the entire region a favor. These beasts cause nothing but trouble. Bring me the witchdoctor's necklace as proof of the deed.
And? Success? Ah, wonderful news! I am very glad to have you safely returned. You have proven yourself a true hunter and thus I name you an honorary Thunderhoof! Congratulations! For all of your hard work, I want to reward you with something special. Take this key and use it to open my Hunter's Chest. You may take one item of your choosing.


Spikedshroom Toad Hide
ID: 432 Level: 24 Experience: 3633 Copper: 765 Suggested Party Size: 1
Another traveler passing through our camp. Welcome. If you are not too busy right now, I could use some assistance. I make various things for the other Thunderhoofs and do repairs on armor as needed. I found that the Spikedshroom and Spindleshroom Toads along the lake to the north have very thick hide. It is perfect for patch work, in fact. If you would bring me fifteen of their hides, I would have enough to keep up with the repairs for quite some time.
As I expected, you were up to the task. Thank you very much.


Blightweed
ID: 433 Level: 24 Experience: 3633 Copper: 765 Suggested Party Size: 1
Friend, do you have a moment? If you are going to be traipsing around this wood, do something for me. You will find Blightweed growing in patches here and there. It is not overly common. I cannot give you a precise location since Blightweed is just that - a weed! I grows wild all over the Blighted Wood, but does seem easier to find in the southern reaches of the wood all around the Wilderbeastial's camp. It has some medicinal value, and trust me, we need it in this camp. Plenty of scratches and bruises to go around here. If you can bring me ten Blightweed, I would be very appreciative.
You have returned and with the Blightweed! Thank you so much.


Mama's Ferns
ID: 434 Level: 25 Experience: 3783 Copper: 833 Suggested Party Size: 1
Welcome to our home. The Longtail Gypsies welcome all comers who seek rest or trade. I am glad you brought me the items I need, but I need one more thing. Just north of the camp in amongst the bears and thumpers, you will find Yaryn Ferns. I only need eight of them. Would you be a dear and fetch them for me?
Oh good, you are back and you have my ferns. Thank you so much.


Delivery to East Bridge
ID: 435 Level: 25 Experience: 3783 Copper: 833 Suggested Party Size: 1
Well, you did us one favor, perhaps you would do us second? I have a small deliver of goods I need transported to East Bridge. I would normally take it myself, but I am staying as close to the camp as I can these days. Too many odd happenings afoot and dangerous creatures on the prowl. I need to stay here and keep an eye on things - both eyes in fact! I just need this crate of goods taken to Sooty Grogs at Eastbridge.
Ol'Greywhiskers send you? Good, you have my delivery.


Stonelions Thieves!
ID: 436 Level: 25 Experience: 3783 Copper: 833 Suggested Party Size: 1
Hello, hello! Thaddeus Toadhollow is the name, goods and services is my game! Though, at the moment I am in need of services to collect some of my own goods! You see, those blasted Stonelions attacked the last caravan of goods coming to the camp. They took everything. I had some fine goods I was expecting, but now they are gone - stolen! I will pay very well if you can retrieve even three crates of my stolen goods. I am sure they took all the crates back to their make-shift fortress they have built in the north.
You got them?! Oh goodness, you are a life saver! Thank you!


The Collector
ID: 437 Level: 25 Experience: 3783 Copper: 833 Suggested Party Size: 2
Do you like collecting? Oh, I do! I collect jewelry from all over the world, in fact. I am here in search of something special. I was told the leader of the Stonelions in the north has the most magnificent necklace. His name is Bentclaw. I would reward you with something very special if you would procure that necklace for me. I am loathe to killing, but understand those Stonelions are nothing but trouble and this would be not only a favor to me, but serve the greater good of the entire region!
You have the necklace. For your, trouble take this key. You can use it to open the chest next to me. You may take one item from the chest as a reward for your efforts.


Fendle Has Lost His Head: Thieves
ID: 438 Level: 25 Experience: 3783 Copper: 833 Suggested Party Size: 1
So Fendle wants his head? Well, he should come get it himself! Hmph. I was in a caravan on the way to the camp here. We were attacked by Stonelions. I barely escaped with my life. Fendle's head was taken with the rest of the goods. If you are so concerned with getting the head for him, you can go take it back yourself. I would guess it was taken to the fort in the north.
My head! You got it!


Fendle Has Lost His Head: Reuinion
ID: 439 Level: 25 Experience: 1135 Copper: 250 Suggested Party Size: 1
I give you the honor of placing the head on the statue! Then you may behold its true majesty!
Ah yes ! It is beautiful, is it not? Thank you so much. For you trouble, take this key. You can use it on my Adventuer's Chest. I have many items I have collected over the years in there. You may take one item of your choosing! Thank you so much.


Speak with Johan
ID: 440 Level: 26 Experience: 1182 Copper: 263 Suggested Party Size: 1
Welcome to Eastbridge. Word has already spread to my ears of your deeds. The news of a lich nearly on our doorstep does not bode well. Strange occurrences have been happening here in New Badari, as well. That is why I would ask you for your help.

North of Eastbridge is a farm owned by Johan Brederbeck. Recently, Madcows have been drawn to his farm in large numbers. The Madcows are normally a nuisance when they cross your path one at a time. At Johan's farm, there are now scores of them. It's quite disturbing.
Hello there. I hope you have come to give me a hand with these blasted beasts!?


Mad Cows
ID: 441 Level: 26 Experience: 3941 Copper: 878 Suggested Party Size: 1
I am glad you have come. The Madcows started arriving out of the blue! One day, I am just minding my own business, next thing I know Madcows are everywhere destroying everything! While I was running away from my home, I even lost my Keepsake Chest; it has all my prized possession in it.

So please, if you can find the reason these blasted things are rampaging all over my farm, I would be grateful. Further, if you could retrieve my Keepsake Chest, I would be even more appreciative.
You found what? Some kind of Undead shrine? At my farm?! Bast be wary, that is terrible news! Oh, but I see you got my chest. Thank you kindly for that.


Speak with Merhan
ID: 442 Level: 26 Experience: 1182 Copper: 263 Suggested Party Size: 1
Again, thank you for returning my Keepsake Chest. I would urge you to take the news of the Undead shrine to the local priest of Bast in Eastbridge, Merhan Lodure.
Blessings of Bast upon you, traveler.


Gather the Components
ID: 443 Level: 26 Experience: 3941 Copper: 878 Suggested Party Size: 1
You found something quite strange, for sure. By your description, I agree that it surely some product of the Undead. Considering we had an actual Lich just over the bridge, I am not at all surprised.

Perhaps with your help, we can cleanse this putrid shrine and, in doing so, help Johan regain his farm. I will need six Blazebug Embers, though. They are not overly common, but you can find them just east of town.
Welcome back. You have done very well and now we may proceed.


Cleanse the Undead Aura
ID: 444 Level: 26 Experience: 3941 Copper: 878 Suggested Party Size: 1
With the final ingredients in place, this potion should be enough to destroy the power of the shrine.

Return to Johan's farm and cleanse the shrine. We can only hope the Madcows will leave once the shrine's aura has dissipated.

Good luck and Bast's blessings go with you!
You did it, eh? Thank you so much. I really hope these blasted Madcows leave now so I can start repairing all the damage they have done. Please accept this small reward for all you have done for me and my farm.


The Lighthouse Keeper
ID: 445 Level: 27 Experience: 1231 Copper: 284 Suggested Party Size: 1
You have been of great help to me. In time, I will have returned my farm to its former glory. I think you could help Joseph Lightbearer, too. Old Joseph is the caretaker of the lighthouse out in the Sunken Flats. He spoke to me, recently, of problems he was having. Crazed plant beasts, and yet more Undead, have been plaguing him. Go and speak with him. Perhaps you can help him as much as you have helped me.

Thank you again! Safe journeys, friend.
I am glad to see someone! Have you come to lend me some aid?


Plants and Skeletons
ID: 446 Level: 27 Experience: 4104 Copper: 945 Suggested Party Size: 1
My family has maintained this lighthouse for generations. Normally, its quite a mundane, but fulfilling life. That has all changed. Did you see those crazy plants on your way up here? Plants? Walking around like beasts! What has this world come to? To make matters worse, now the Undead have been creeping out of the sea! I am baffled by the entire situation. One thing is clear, though, I need these menaces gone. If you want to help, at least you can thin the numbers of the Undead. The plants worry me far less. Go and kill twenty-five of those walking piles of bones. Maybe that will spook the rest of them away and I can return to a life of peace and quiet!
You have returned. What did you find there?


Return to Eastbridge
ID: 447 Level: 27 Experience: 1231 Copper: 284 Suggested Party Size: 1
A note, eh... Hmmm... You best take this to Jeraphia in Eastbridge. If these Undead are indeed part of a plot, then those in Bremen will need to know. Jeraphia is the best one to point you in the right direction in those matters.

Thank you very much for killing at least some of these things. I can only hope the rest just go away.
Hello again. What is this? Joseph was right, this does not bode well at all.


News to Bremen
ID: 448 Level: 27 Experience: 1231 Copper: 284 Suggested Party Size: 1
Take the missive you found to Chancellor Higgins in Bremen. He will alert the proper authorities to make sure there are no other ongoing plots being played out by any more of those wretched creatures from Sheol.
Oh yes? Hello. Hmm... Jeraphia was wise to send you to me. This is certainly grim news, but at the least we are now informed. Thank you very much.


Scallywags
ID: 449 Level: 27 Experience: 1231 Copper: 284 Suggested Party Size: 1
Hello friend, if I may be calling you such? Much has been said about you and your recent exploits. I am thinking we may have some use for someone of your unique talents, though I am not really one to say. You should speak with Shanks in Seascape. He can always use an extra blade, or magically skilled individuals, to help him with things he needs done. Especially, aspiring heroes like yourself.
Ahem. Hmmm... Yes, yes. Just what I thought you would be. You might do indeed. Oh, do not be alarmed, I was, after all, expecting you.


Mistfang Stew
ID: 450 Level: 26 Experience: 3941 Copper: 878 Suggested Party Size: 1
Well, you done Papa a favor, now perhaps you can do one for me? I sure do love me some Mistfang stew. The subtle aromas of simmering spider eyes, cooked in their own juices, are just pure heaven to the senses! I only need about fifteen Mistfang spider eyes to make a nice fresh pot of soup. Do not suppose you could get me them eyes, yah?
Mmm... Look at those beauties! I cannot wait to cook 'em! Thank you.


Rhine Tail Ale
ID: 451 Level: 26 Experience: 3941 Copper: 878 Suggested Party Size: 1
I do not suppose you would be willing to do some more hunting for me? I also make a magnificent Rhine Tale Ale. It requires some tails from Rhineswine and Rhinewolfs. It is a bit bitter, but for a true ale fan it is exquisite in its fine flavor. Would you have the time to collect the tails for me?
You are back and so soon! Ah yes, yes. These are perfect for my next brewing. You are truly a gifted hunter. Thank you so much.


Feathers of Flame
ID: 452 Level: 27 Experience: 4104 Copper: 945 Suggested Party Size: 1
Perhaps you have a moment? I am in need of some minor assistance. You see, I supply some rare crafting goods to people all over New Badari. I have a current request of Flamewing Tail Feathers, but I have been unable to acquire the required amount. I only need four more. Do you think you would be able to acquire them for me?
You gathered the feathers! Thank you.


Delivery to Seascape
ID: 453 Level: 27 Experience: 1231 Copper: 284 Suggested Party Size: 1
Perhaps you would also deliver the feathers for me? Alisa Quell in Seascape is the one who ordered them. I would appreciate it greatly if you would take the feathers directly to her.
Hello. Oh! These are lovely. Kris never disappoints with the quality of his fine goods.


The Sea Cave
ID: 454 Level: 27 Experience: 4104 Copper: 945 Suggested Party Size: 3
Hello traveler. I am Gladys Veese, Governor of the Rhineland. It is a title that sounds much more grandiose than it is in practice, mostly paperwork and boring social functions, really. However, I do rarely get actual responsibilities and today is one of those days.

It would seem a rather large and very nasty crab creature has moved into the area. Though it tends to stay in is little sea cave, it has been seen more and more roaming the countryside. This puts everyone in peril and I cannot allow that, can I? Of course not! Thus, I am willing to commission you to travel to the beast's home and slay it for the good of the region! What do you say?
Oh ho! You return triumphant! I thank you in the name of all those who inhabit the Eastbridge and the rest of the Rhineland.

Thank you again for slaying the beast. Please, take this reward. Farewell.


Slagworm Hearts
ID: 455 Level: 27 Experience: 4104 Copper: 945 Suggested Party Size: 1
Hail friend! Are you the adventurous type? Would you care to do some adventuring for me? Simple task, actually, only requires a bit of Slagworm-smashing. I need some Slagworm hearts, you see. Why? Well, beyond being quite delicious, they are also quite useful in some magical shenanigans a good friend of mine is up to. What is really important is that I get them as soon as possible! Would you gather up a dozen of them for me?
Good work, good work! These will do just fine. Thank you very much for you assistance!


Minotortise Shells
ID: 456 Level: 27 Experience: 4104 Copper: 945 Suggested Party Size: 1
I could use some semi-rare components for my crafting. I need some Minotortise Shells. They are

fairly common in these parts, but are generally quite tough and thus acquiring their shells is

difficult. If you are interested in another task, it would help me greatly.
Thank you. These shells will be perfect for my needs!


The Scratching Post
ID: 457 Level: 27 Experience: 1231 Copper: 284 Suggested Party Size: 1
I could use one more favor. Are you traveling into Bremen in the near future? I have promised

Barkeep Wynkyn that I would send him some utensils crafted from crab shells. He seems to favor

them for his establishment, The Scratching Post, in the city.
So you have brought my utensils from Alisa. I thank you kindly.


Elemental Eruption
ID: 458 Level: 28 Experience: 4271 Copper: 990 Suggested Party Size: 1
You see that? Elementals, elementals, and more elementals! How I am supposed to run a

decent quarry when I have to deal with such things? They just started springing up all over one

day, and each day more arrive out of thin air! Something must be done. You look like the brave type - care to go smash some of these elementals for me?
Well, you have done a grand job! I just fear that no amount of bashing these things to dust will

ever make them stop. Thank you anyway.


Taking Stock
ID: 459 Level: 26 Experience: 3941 Copper: 878 Suggested Party Size: 1
Oh, what a lousy day. It is accounting day and I am barely able to see straight! I have been under the weather for a few days now, and I am stuck! I need to inventory the spices in the barrels on the dock, but I am just too ill to make the trip down there. Could you... Would you do this for me?

It is very simple; go to the barrels and retrieve the Packaged Spices inside of them. Let me see... ...there should be ten barrels of spice on the dock. Would you collect the Packaged Spices for me?
You collected ten, yes? Excellent! None have been stolen, then. Praise Bast for that!


Rimbaud's Special Delivery
ID: 460 Level: 27 Experience: 1231 Copper: 284 Suggested Party Size: 1
If you plan to travel into the city soon, I would ask of you to make a delivery for me. I have a

package that arrived by ship yesterday for Rimbaud, Lady Shinja's personal magician. Would

you take this package to him?
What is this? I see, I have been expecting this for some time and I am glad it has arrived. Thank

you.


Busting Some Heads
ID: 461 Level: 27 Experience: 4104 Copper: 945 Suggested Party Size: 1
Ah yes we, know all about you, friend. Word of heroic deeds spread quick amongst the Circle. There are those who are certainly keeping an eye on you. I have something you can do for me.

We have a local problem with pirates, they call themselves Scallywags. The whole lot comes from up north and has been nothing but trouble since they setup shop on the Storm Coast. They have

no proper respect for the local, uhm... ...authorities. I want you to go bust some heads. Simple, really, no eloquence or elegance required. Think you can do that?
Seems you have done as I ask, or so I have already been told. Very good indeed. I am positive -

absolutely positive - I will hear more about you. Fair day, friend.


Retrieve the Stolen Shipment
ID: 462 Level: 27 Experience: 4104 Copper: 945 Suggested Party Size: 1
If Shanks has you heading out to play with the Scallywags, then I have something for you to while

you are there. They stole a shipment from some folks who would really like their goods returned.

While you are out there playing with the pirates, look around and see if you can find three iron bound chests. Those would be the goods that were stolen. Return them to me please.
Those are them, for sure. You have done more than you know, this day. I thank you. Good luck!


Spiked Toad Stew
ID: 463 Level: 28 Experience: 4271 Copper: 990 Suggested Party Size: 1
You ever had Spiked Toad Stew? No? Oh friend, you have no idea what you are missing! If you

happen upon some SpikeCroakers, kill'em and bring me their legs. I only need a dozen to make

a full pot of tasty stew.
Are those Spiked Toad Legs? Wonderful! Thank you very much.


The Five Flames
ID: 464 Level: 27 Experience: 1231 Copper: 284 Suggested Party Size: 1
Hail traveler. May the Blessings of Bast be upon you. Welcome to the Temple of Bast. I am

Felicity Mestat, High Priestess of Bast. We of the temple work tirelessly to help those in need

here in Bremen, or wherever we are needed. If you wish to pay Bast respect, you may travel to the city and worship at the Five Flames. Each Flame is a reminder to those who reside in Bremen that Bast is always watching over us. You will find the Five Flames at various locations in the city.

The first Flame is just outside the entrance of the Temple. Simply travel to each Flame and worship there.

(You must /emote Worship at each Flame.)
I can see you have performed the task. You have the aura of Bast about you. May you have safe travels and may Bast's graceful gaze be upon you.


Messenger to Camelot
ID: 465 Level: 27 Experience: 1231 Copper: 284 Suggested Party Size: 1
Welcome to Bremen. I am Lady Shinja Emberson, the sovereign of New Badari. These are

trying times and we need stalwart friends to aid us in holding back the growing tide of evil. I have

already been told of your deeds and I am duly impressed. I would ask you to perform a task for me. I have an urgent message I need delivered to Camelot. Please take this message to Veran Kolnere. You should be able to find him in the Crown and Sword Tavern. Know that this is a delicate

matter and I implore you to travel with care.
Yes? Ah, I was expecting this.


Return to Bremen
ID: 466 Level: 27 Experience: 1231 Copper: 284 Suggested Party Size: 1
Thank you. Please tell Lady S that I thank her for her generosity and that I will surely be in touch as soon as the deed is done. Farewell.
Thank you for your time. I simply ask that you keep this matter between you and me. There are

often many matters that are best solved quietly. I cannot discuss the detail, but I assure you, in the

end, this matter will serve the best interests of every soul in New Badari and beyond.


The Dead End
ID: 467 Level: 27 Experience: 1231 Copper: 284 Suggested Party Size: 1
Before you arrived here, you had already proved your worth and now you have shown that I can trust you with more delicate matters. There is someone you should meet in Bremen. He and I have a well balanced working relationship and he is currently assisting me with yet another delicate matter - a matter that you could help with, as well. In the far end of the city is a small tavern called the Dead End. Go there and speak with Alter Volt, he is the barkeep. Give him this letter and tell him I sent you to speak with Lucius. That should be enough for Alter to allow you to meet with him, but then he can be a stubborn fellow.

I wish you luck and look forward to our next meeting.
Yeah? What do you want? Oh, I see the Lady sent you, did she?


Test Your Mettle
ID: 468 Level: 28 Experience: 4271 Copper: 990 Suggested Party Size: 1
So you think I will let just anyone coming off the street speak with the boss? I think not, friend.

Granted, the word of the Lady is almost as good as gold, but still, today that will not be enough. If

you are truly worthy to help the boss, then you should have no problem hunting something. Hmm... Let us say twenty Blight Mares. Nasty beasts, they are! You kill twenty of them and bring the horns - they sell for a nice bit of coin - and I will let you see the boss. Well, what are you waiting for? Get moving!
So you return...and you have the horns. I suppose I knew you would - you do look like the type.


The Grey Circle
ID: 469 Level: 27 Experience: 1231 Copper: 284 Suggested Party Size: 1
Right, so if you want to see the boss, he is right through the door behind me. I warn you though, any funny business and you will not last long down there. Simply put, do not mess with the boss or the dark lady. I assure you, they are both quite capable of removing your head from your neck or, in the case of the dark lady, possibly your insides turned to the outside. Carry on then!
I hope Alter did not give you too much trouble. He can be a bit over zealous about those who are allowed to meet myself and my companions. I know of your deeds. In fact, I have been keeping up with your exploits ever since you arrived in Anglorum.


Insurrection
ID: 470 Level: 28 Experience: 4271 Copper: 990 Suggested Party Size: 2
Well, I suppose I am getting ahead of myself. My apologies. Allow me to introduce myself, I am Lucius Nightswift. Do not look too surprised, friend. Yes, I am still alive, though it does me good for most to think I am a myth. Perhaps one day I will share my story with you, but for now I welcome you among the ranks of the Grey Circle. Again, you look surprised. I am sure you are wondering why the Lady of Bremen would send you to meet with 'thieves'? Hah! I assure you, we do quite a bit more than thieving. Always have, but it does serve my own purposes for most to consider the Circle nothing more than thieves.

Now to the matter at hand. The Lady sent you to me for a single purpose - VonGruber. She cannot openly oppose him in more than the political arena. She has tried every avenue to appease him, or get him to back down on his separatist ideals. Nothing has worked and he is now threatening civil war. You have seen firsthand the Legion of Sheol's dirty work here and in Midlands. The last thing this land can stand now is a civil war. Thus, it falls to us to end the problem at the tip of a blade.

It is bloody task, no doubt. I assure you, if the Lady was convinced there was any other solution she would pursue it with all her might, but there is not. VonGruber has openly called for war and is building an army. The Lady will not allow this to stand. The quickest way to end the entire affair is in the dark of night with a blade to the throat. This is where you come in.

Yes, I am asking you to assassinate Baron VonGruber. The only question is, do you have the heart for it?

The double doors across the room lead to a passage that exits directly behind the VonGruber estate. You may use it to travel there unseen and return.
Friend, you are safely returned. For this I am glad. You have done a great service to all the people of New Badari this day. Even though there will surely be political fallout for the Lady, she will be greatly pleased.


Return to Shinja
ID: 471 Level: 27 Experience: 1231 Copper: 284 Suggested Party Size: 1
I thank you again. For now, I have nothing more for you do, you have done quite enough already. Perhaps another time I will have another task that you could assist me with. Now, you must return to the Lady. I am sure she will wish to reward you for your valor and offer you her undying gratitude for performing such a dark task. Until we meet again, farewell!
Welcome back. I thank you once more for dealing with these delicate issues with precise care. I was loathe to have this task performed, but I will not allow New Badari to be broken.

Take this key. You may use it to open the chest to my right. You may take one item of your choosing as a reward for your service to me and my people. Thank you hero and farewell.


Heartwood Sprig
ID: 472 Level: 30 Experience: 1390 Copper: 338 Suggested Party Size: 1
You seem to be a capable courier. Perhaps you can do a spot of courier work for me? I need you to travel to Heartwood, in the Great Forest. Heartwood is a city in the trees, home to the Treekin and their ilk. There is a particular Treekin I need you to speak to named Councilor Timbertalon. Tell him I am making a new wand and I need a single Heartwood Sprig. I am sure he will refuse, but simply remind him that he owes me a favor and his compliance in giving the Sprig to you will absolve him of that debt. I can assure you, that will change his tune. Go now and travel safe.
What? You want what? Absolutely not...

Wait, he said what? My debt would be absolved?

Hmm... I will agree to this, but first you must do something for me.


Return to Rimbaud
ID: 473 Level: 30 Experience: 1390 Copper: 338 Suggested Party Size: 1
You have done as I have asked. Take this Heartwood Sprig to Rimbaud and remind him that indeed my debt has now been erased.
I assume Councilor Timbertalon was more than happy to offer up this Sprig to erase his debt? I thought so. Thank you for returning to me with this. This will be the base for my new wand. I just need a few more items and it will be complete.


Crystal Heart
ID: 474 Level: 35 Experience: 5675 Copper: 1508 Suggested Party Size: 5
You have aided me once in the creation of my new wand, perhaps you could aid me again. The next item I need is the Crystal Heart. It is a large, magically imbued gemstone that is currently in the possession of Rumpelstiltzskin. Yes, he is not just a myth, but indeed a living... ...ahem... ...unliving being. He is a lich, an outcast of sorts. He fell from the 'good graces' of the Abidan over some matter of Undead politics. I am sure it had something to do with Vampires, but who can say. Now he lives in the lowest level of Rupunzel's Tower. Terrible story, that tower, though I am not the one to tell it. Now where was I... Oh yes, the Crystal Heart! Rumplestlitzskin took the Crystal Heart from Bazdeen the Light. You see, Bazdeen was a great mage, but he was out-matched in trying to kill Rumplestiltzskin, even with the Crystal Heart bolstering his attacks. That was two-hundred years ago and so the Crystal Heart has sat in the tower in the bony grasp of Rumplestiltzskin. If you would, defeat Rumpelstiltzskin and bring me the Crystal Heart, and I will reward you very well.
Ah! You return with the Crystal Heart! You truly are something, for sure. Thank you for bringing me one step closer to having a new wand. Take this key and use it to open the chest to my right. You may take one item of your choosing.


Eye of the Lost One
ID: 475 Level: 45 Experience: 8502 Copper: 2543 Suggested Party Size: 5
Again, I can use your assistance! I have divined the next piece for my new wand. This piece, I am afraid, is very difficult to obtain, for it lies in the deepest depths of the Deadwood within the Rotten Maze. In the maze lurk many horrors. One such horror is the Lost One, the most ancient and putrid of the Amanita Virosa. It is from this creature that the final piece of my wand can be gained. I need one of its eyes. The Lost One lives in the center of the maze, functioning as both a source of rot and as a clear barrier to all who would seek to slay the Rotted King. If you have both the nerve and heart to penetrate the depths of the maze, and retrieve one of the Lost One's eyes, then I will reward you in a manner equal to the task.
You have the Eye! Friend, you are a true hero of our time. The components for my wand are now complete, but there is still work to do. To create a wand of this caliber requires it to be forged in a special way. I have much research to do. Return to me again, for I may still require help to finish constructing the wand. For now, take this key and you can open the second chest, and take one item of your choosing. Choose wisely.


Forged In Fire
ID: 476 Level: 55 Experience: 8062 Copper: 4050 Suggested Party Size: 5
The time has finally come. I have searched for the best way to forge this wand into a thing of legend and I have found just the spot. It is in a place I am not sure even you, brave hero, may wish to go. Ages ago, the Maar fell. Epimetheus, newly transformed, traversed the underworld incoherent and full of unbridled rage. Eventually, he came to settle deep in earth, in a single place. This place is known as the Burning Chasm. It is a fiery abyss plagued by all manner of fiery horrors. Though Epimetheus had lost himself, there, deep inside of him, remained his Maar identity. In the depths of the Burning Chasm, he created a magical forge from which elementals of pure fire are born. It is in this forge that you must take the pieces of my wand and forge it. It is only in this fiery bath that the pieces can be joined into one magnificent wand. The question is, are you up to the task?
At last you return. Please, let me see it. Finally, it is complete. The Crystal Eye Wand shall be known throughout the ages and so shall the one who was able to create it - you! Take this third key , it will allow you to open the third chest. Inside are artifacts I have collected over the years, one of which is yours for the taking. You have earned this reward and my respect. Thank you and farewell.


Dominion of the Claw
ID: 477 Level: 49 Experience: 9996 Copper: 3083 Suggested Party Size: 5
You have returned, and just in time. I have need of you once more. The Dominion of the Claw is on the move. Not that I care really, but one thing I do care about is Jarnsaxa's Pendant. While she and I never truly cared for each other, other than the respect of each other's power, I cannot allow any of my previous companion's items to fall into the hands of mortals... *ahem* ...the wrong beasts. To the east, in and around the old Rolsburg Mine, you will find the Dominion has stepped onto New Badari soil. It is in the mine you will find Vangar One-Eye. He is very ruthless and he is also in possession of Jarnsaxa's Pendant. While I have no fear he could ever tap its true power, I just cannot allow such an artifact to be loose in this world. Go to the mine and kill Vangar One-Eye. Take the pendant and return it to me. Go now! Do not delay.
Again, you have not failed me. Perhaps Lucius is right, you are a special one. I will put the pendant somewhere safe from the grip of those who may wish to use it for their own ends. Again, I will reward you for this task. Take this key. It will open the chest to my left and you may once more take one item of your choosing. Farewell.


Dar Kulgac
ID: 478 Level: 30 Experience: 4633 Copper: 1125 Suggested Party Size: 5
Greetings. Hmmm... You do have an aura of strength about you, that is clear. I can understand why the Lady chose you for her dirty business and Lucius seems quite keen on your ability as well. I have seen heroes come and go over the ages. More are forgotten than remembered and even more die seeking to become a thing of legend. Perhaps you can entertain me by performing a small task. Nothing a true hero cannot handle, if you are such a being. I simply want the fangs of Dar Kulgac. She is a rather vicious creature, cunning and wise, but still nothing truly more than a monster, really. You can find her lair far to the south, through the Trolls camps. She keeps the trolls as pets, I think. So hero, are you ready to prove yourself?
We meet again... ...and I see you killed the Manticore. Did I forget to mention she was a Manticore? Perhaps I did. Matters not, as you have proven yourself to be quite a hero, after all. I have lived for some time and collected some wondrous items. Take this key and open the chest to my right. Take one item that pleases you. Perhaps I will have need of you again, hero, or perhaps you will have need of me. Farewell.


Dunklehimer Brewery
ID: 479 Level: 28 Experience: 4271 Copper: 990 Suggested Party Size: 5
Hello there! Hello! Word has spread that you are quite a champion. I am in need of a champion! My brewery has been overrun with those filthy Warpigs! You see, initially they were hired by some fellow in Rolsburg to put an end to the Trolls. The buggers got 'lost' and discovered my brewery. They soon forgot all about the Trolls! They tossed everyone out of the Brewery and have been drinking their fill ever since. The 10th Legion did not want to step in a full out attack since that would put Bremen at risk of a small war. We all hoped they would simply drink their fill and go home, but no luck. They have been here for almost a year now! My last resort is simply to get all the Ale recipes from the brewery and start over someplace else. I need someone to get inside the brewery cellar and collect the recipes! Would you do this for me?
You got them all? The gods surely are smiling upon me - and you of course! Thank you so much and please take this reward.


Duncan Emberson
ID: 480 Level: 28 Experience: 1281 Copper: 297 Suggested Party Size: 1
These types of events have been happening at an increasingly regular pace. The 10th Legion is doing its best to handle the situation. You should speak with Prince Duncan. He is the Commander of the 10th Legion.
Hello. I had heard that you were in Bremen. So there was a lich in the old Goliath ruins and an Undead alter at Johan's farm? Hmm... I am not pleased, but not unsurprised. Abidan and the entire Legion of Sheol have been striking out more and more of late. I would like to personally thank you for dealing with these matters. I may have need of your help as well, very soon. Farewell.


Dark Wood Disturbance
ID: 481 Level: 30 Experience: 4633 Copper: 1125 Suggested Party Size: 2
Hello again. I said I may have need of your assistance and now I do. Far to the south is the Dark Wood. Of late travelers on the road near the wood have gone missing. I know that deep in the wood there is a coven of Gloom Witches. I fear they are in league with the Undead and these disappearance from the road are yet another plot to further disrupt life in New Badari. I want you to travel to the Dark Wood and find the coven of Gloom Witches and destroy them. If my gut is right I am sure you will find a minion of Abidan there - destroy it as well.
So I was right? I knew it. Thank you for this service to our land. I am in your debt.


The Quarter Note Quill
ID: 482 Level: 35 Experience: 5675 Copper: 1508 Suggested Party Size: 1
Hail adventurer! My name is Chanticleer, Bremen's finest musician and composer! I need a stout adventurer for a most harrowing mission to retrieve the Quarter-Note Quill. It is a legendary musical artifact. It can transcribe the notes of a musician as he plays them - a wondrous item. The problem is, the quill currently resides in Rapunzel's Tower. I shall reward you well if you would retrieve it. Before you say yes, are you familiar with the story of the tower?

Long ago, these lands were ruled by the cruel Otto family. The patron of the family was a brave beast and well deserving of praise. With his death, the entire family line soon went to rot. Generations later begins the tale of the Grimm family, two brothers and their sister, Aristal. At the time, a beast known as Von Hugo was the head of the Otto family and ruler of this land. He fell in love with Aristal. She rebuked his advances, but he would not relent. The brothers were so worried for Aristal, they tried to sneak her away in the dark of night, but to no avail. Von Bruno's men caught them and took Aristal to Von Bruno, at the same time banishing the brothers from this land to the faraway lands across the frozen seas. Von Bruno forced Aristal to marry him. On their wedding day, the Brothers Grimm cursed the Otto family. They called on the power of all the gods both good and evil, real and imagined, to cause the entire family to be forever cursed. Legend tells that their pleas were heard but by strange forces normally unknown to this world. Time passed and Aristal gave birth to a baby girl named Rapunzel. On her 16th birthday she went mad - raving insane! She claimed she heard voices whispering to her and told stories of being taken away in the night! To make matters worse she seemed to have developed some kind of magical power and in her insane fury it would lash out at those around her. Von Bruno could not stand this and built a tower east of Rolsburg. He locked his own daughter in the highest reaches. The entire tower was affected by her madness. The magical power in her began to warp and change the tower into the crazed creation it is today. This would not be the end of the despair for the Otto family. Over the next few generations, the family was beset by tragedy. Two sons and a daughter followed a beast playing a pipe over the bridge to Midlands and were never seen again. Wolves were known to chase members of the family at every turn. Some members of the family fell into a deep sleep, never to reawaken. These strange things continued to happen until the entire Otto family ceased to exist, except, perhaps, for Rapunzel. Some say she is still alive in the tower, made immortal by her madness.
Is that it? It seems so mundane, but to touch it - yes I can feel the magic it possesses. You have not let me down. Take this key. You can use it to open the chest behind me. Take one item of your choosing and use it well! Thank you and farewell.


Rolsburg Militia
ID: 483 Level: 28 Experience: 1281 Copper: 297 Suggested Party Size: 1
I heard you are quite the hunter and monster slayer! If you want a real challenge, you should try some Trolls! Tons of them down south just running around, all crazy! As a bonus, the Rolsburg Militia usually has bounties on them. Travel to Rolsburg and speak with Captain Holsgrave, if that interests you! Good luck.
Welcome to Rolsburg. How may I help you? Oh, so you want to be a Troll hunter, eh?


The Forgotten Journal
ID: 484 Level: 28 Experience: 1281 Copper: 297 Suggested Party Size: 1
Are you by chance traveling to Rolsburg? If you are, would you take this journal to Lydia Tanner? She often visits and the last time she visited, she left the journal here on the table. I am sure it's important to her and she would be grateful if it was returned.
Oh, is that my journal!? Praise Bast! I thought I had lost it for good. Thank you.


Delivery to Heartwood
ID: 485 Level: 30 Experience: 1390 Copper: 338 Suggested Party Size: 1
You have already done me one service in returning my journal, may I ask you for another? I need some documents delivered to the Heartwood. It is really just some simple Merchants' Guild business, but it is important to keep all our paperwork up-to-date. I had planned a trip there myself, but other issues here have left that option impossible for me, at this time. If you plan to travel to the Great Forest and into the Heartwood, it would help me greatly if you could take these documents along with you. Speak with Larkin Breel. He is normally found 'lounging' around the Eiffel Tower middle platform.
For me? Let us see here... Oh yes... ...and hmmm.... Oh, indeed good news and what?! Hmm... Yes good, good... ...and no... ...other that is terrible....Oh, sorry - thank for you these! Carry on!


The Dar Kulgac Trolls
ID: 486 Level: 29 Experience: 4453 Copper: 1058 Suggested Party Size: 1
Welcome to Rolsburg. While life in Bremen may be light and fancy free, life here is not. Trolls! Blasted Trolls always on the verge of a full-out assault! There could be millions of them out there, just waiting for a signal for an all-out attack! The militia keeps vigilant and strong - we are the front line of defense for all of New Badari from this impending treat of utter annihilation!

Would you care to help the cause? Easy to do, in fact - kill Trolls. Enough said!
Ah you have the smell of Troll all over you - a true sign you have best many of them in battle! Well done! Please choose one of these items as a reward for your Troll smashing efforts!


Dar Kulgac Troll Wands
ID: 487 Level: 29 Experience: 4453 Copper: 1058 Suggested Party Size: 1
Hail! If you plan on going to the Troll camps and helping our cause, then there is more you can do than just killing the Trolls. Collect the troll wands from the mages. They are worth a fair spot of coin to some people who seem to think they are 'rare'! Hah! Bring me ten each of the Flamekeeper and Frostkeeper wands, and I will reward you well.
Hello again. You have collected the wand. Thank you very much. The sale of these will help to build our coffers for the greater purpose of defending Rolsburg.


Dark Wood Dirge Ferns
ID: 488 Level: 30 Experience: 4633 Copper: 1125 Suggested Party Size: 1
Blessings of Bast be upon you, traveler. I am Horace, Priest of Bast. I welcome you to our humble town. You have come in a time of need. Daily, I burn incense made from Dirge Ferns as a token of praise to Bast. My stores are running low and I could use more. Sadly, I cannot easily obtain more, myself. They only grow in the Dark Wood, far to the south. Perhaps you are brave enough to journey there and retrieve them for me?
Greetings again. You have done well. I will make a special prayer to Bast in your name this very day. Farewell!


Rumble Tromper Horns
ID: 489 Level: 29 Experience: 4453 Copper: 1058 Suggested Party Size: 1
Hello! Have you ever seen a Rumble Tromper? Big beasts, they are! Hide thick as a brick, hard as granite and horns, oh the horns - all magical and brimming with energy! It is the horns that interest me. They maintain some of that energy and are highly sought after by mages and other practitioners of magic, alike! Collect six horns for me and I will give you a nice reward for doing so!
You have brought me twelve horns as requested. Thus, I shall reward you in kind. Take one of these and be on your way!


Dar Kulgac Troll Hair
ID: 490 Level: 29 Experience: 4453 Copper: 1058 Suggested Party Size: 1
Hello friend. While I do not enjoy the 'thrill' of hunting the Trolls, their deaths do serve one good purpose... ...well, other than the protection of our lands. Their hair is thick and strong. It can be woven into very strong bandages. I could use more, in fact. Bring twenty-five Tufts of Troll Hair, if you can, and I would be very grateful.
Hello again. You have been busy, I see! These will be very useful once they are cleaned and dried. Thank you so much.


Shellback Slider Shells
ID: 491 Level: 29 Experience: 4453 Copper: 1058 Suggested Party Size: 1
May I bend your ear, stranger? There has been a bunch of militia brawlin' in my bar, of late. They done gone and busted up most of my mugs! What I could use is some Shellback Slider Shells. They make one heck of a good ale mug, they do! Hard as stone - very hard to break! If you happen upon some of those Shellbacks, remember me and bring me fifteen of their shells!
Well now, these will allow me to make a whole pile of mugs. Thank you so much!


The Serum: Creepweed Thorns
ID: 492 Level: 34 Experience: 5447 Copper: 1418 Suggested Party Size: 1
Hail, friend. I require some help in a difficult endeavor. I am trying to replicate a serum that may eventually help to stop the spread of the rot throughout the Great Forest and the Deadwood. I have found references to a purifying serum that is known to work on the living quite thoroughly. While I am not sure of its effect on the spreading rot, at this point we must all strive to do what we can. There are several items I need in order to begin. The first item is thorns from the Animated Creepweeds at the old vineyard to the southeast.
I take it you fared well? Excellent. Let's continue.


trashtrashtrashtrash
ID: 493 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
trashtrashtrashtrash



Travel to the Green Line Inn
ID: 494 Level: 34 Experience: 1634 Copper: 425 Suggested Party Size: 1
Perhaps you would do me one more favor? Travel east to Green Line Thicket and take this bottle of wine to Matron Lylac at the Green Line Inn. I promised I would send it along to her and have been very remiss about doing so. If you would take it for me, I would be very grateful.
Ahha! So Dander finally sent the bottle! About time he paid me back. Thank you for delivering this.


Travel to Green Line Thicket
ID: 495 Level: 34 Experience: 1634 Copper: 425 Suggested Party Size: 1
You have done well for us here. I would urge you to travel to the Green Line Thicket and speak to Willowynd. Perhaps you can help those in the Thicket as much as you have helped those here.
Greetings, friend.


Grump's Revenge: Feng
ID: 496 Level: 34 Experience: 5447 Copper: 1418 Suggested Party Size: 2
Hey there, traveler! You look like you might be up for some adventure, yah? I have a bit of a score to settle and I need your help. You see, there I was minding my own business, hunting wolves for sport, when out of nowhere came this big wolf named Feng. He nearly gnawed my arm off, he did. I ran away just in time. I do not take kindly to mangy mutts trying to eat my limbs, so I want you to kill Feng. Simple as that!
You killed him did ya? Good work!


Grump's Revenge: Hive Queen Frelon
ID: 497 Level: 35 Experience: 5675 Copper: 1508 Suggested Party Size: 3
Alright now, I have something else for you to do. You see, there I was out hunting Vespins for sport, when out of nowhere the hive queen shows up - took a chunk out my leg before I managed to run off. I was perplexed - a queen never leaves the hive, yet there she was plain as day trying to bite me into two pieces. I do not take kindly to any creature removing parts of me, so I want you to kill that hive queen and, while you are at it, smash up the rest of those Vespins for good measure!
Wow! You really are something! I suppose since you have been kindly enough to kill all the blasted creatures that have been after me, that I should reward you. Take this key. It will open the chest next to me. You can take one reward from inside. Farewell!


Grump's Revenge: Horridus
ID: 498 Level: 34 Experience: 5447 Copper: 1418 Suggested Party Size: 2
Well then, you seem more than capable at the art of hunting. Perhaps you could help me settle another score? You see, there I was minding my own business, hunting Thunderwalkers for sport, when out of nowhere comes this big nasty Thunderwalker named Horridus. He just about trampled me, he did, but I ran away in time. I do not take kindly to giant creatures trying to trample me while I am just out for a friendly hunt! I want you kill Horridus. Think you can do that?
Excellently done!


The Serum: Ashes from the Shrine
ID: 499 Level: 33 Experience: 5232 Copper: 1350 Suggested Party Size: 1
The next step is to return to the Boneyard. While you were there, you may have noticed an altar of sorts. That is a very old druid altar. It was originally created to burn herbs that were quite effective in keeping the aged and dying Thunderwalkers in a mild stupor. The practice has long since been abandoned, but the shrine remains. It is there in the flames of the shrine that you must take this mixture of Creepweed Thorn, Ground Thunderwalker Horn and Gravevine, and burn it in the Offering Bowl. Then return to me with the ash. This ash is the key to recreating this serum.
Again, you do not disappoint. Thank you very much.


The Serum: Travel to Mary Ferguson
ID: 500 Level: 34 Experience: 1634 Copper: 425 Suggested Party Size: 1
I now would ask you to take my notes and this ash to Mary Ferguson in Green Line Thicket. The Thicket is very much the front line in this Rotted plague. There, many work daily to find some solution or cure to the spreading rot. Perhaps my notes and this ash will further their efforts.
Greetings, friend. So you have something for me? I see this will be very useful in my research for sure. Thank you very much.


Hunting for Pieter: Frightfang Furs
ID: 501 Level: 33 Experience: 5232 Copper: 1350 Suggested Party Size: 1
Hail. I trade heavily in furs all across the continent. I have come to this corner of the Great Forest in search of some special prey. First and foremost, I need furs from Frightfang Wolves found to the east. The place is thick with them. I would normally do the work myself, but I am also here to meet with someone who may arrive at any moment. If you could, hunt the wolves in my stead, I would happily pay you for your time.
These are some fine quality furs, well done.


Hunting for Pieter: Pricklepigs
ID: 502 Level: 34 Experience: 5447 Copper: 1418 Suggested Party Size: 1
My other reason for being here was to hunt Pricklepigs and, more specifically, Pricklepig Matriarchs. They have excellent tusks and I am told that the Matriarch's tusk would make an excellent dagger blade. I have searched, but I am short on time. Perhaps you would help me again, and acquire ten Pricklepig Tusks and one tusk from a Pricklepig Matriarch?
Again, you have done well. You have saved me quite a bit of time. I thank you.


The Big Hunt
ID: 503 Level: 35 Experience: 5675 Copper: 1508 Suggested Party Size: 2
I have heard you have done quite a job of hunting for Pieter. I would then offer you a true challenge. Throughout the region, you will find three great beasts; the great arachnids Toxx and Cisserix, as well as the monstrous plant, Odreetu. Hunt and kill all three of the beasts and I will allow you to take an item of your choosing from my Hunter's Chest. Not only will you be proving your own hunting prowess, but these beasts are actually quite dangerous to the local residents, as well. What do you say?
Superbly done! Please, take this key to open my chest. Take one item, but choose wisely!


Travel to Dustshore
ID: 504 Level: 35 Experience: 1702 Copper: 452 Suggested Party Size: 1
Perhaps now that you have bested some of the worst creatures here on the coast, you might be up for a bigger challenge? If so, travel to Nante's Waystation and speak with Finix Glint. I am positive he can point you toward some big game down in the sandy-south. Good luck!
So you want to hunt big game?


Death Blossom Roots
ID: 505 Level: 31 Experience: 4828 Copper: 1193 Suggested Party Size: 1
It will take me a small amount of time to obtain what you have requested. In the meantime, I want you do go and collect eight Death Blossom Roots. You can find more than your fill of Death Blossoms just east of Heartwood. By the time you have collected the roots, I should have the Sprig.
Greetings, again.


Speak with Mal Hazza in Bazaart
ID: 506 Level: 35 Experience: 1702 Copper: 452 Suggested Party Size: 1
Hello. Would you by chance be traveling to Dustshore anytime soon? I have a package I need delivered to Mal Hazza in Bazarrt. I cannot afford to pay you, but you would be doing me a great service by undertaking this simple task. Do you think you could take it there for me?
A delivery for me? Thank you! You have proven a humble and honorable soul by bringing this to me for no fee. I find that kind of kinship with a fellow beast is lacking in the world today. You have done yourself a service today by undertaking this simple task. Speak with me again when the time is right.


Fighting Back
ID: 507 Level: 31 Experience: 4828 Copper: 1193 Suggested Party Size: 1
Greetings. Welcome to the Heartwood Temple. This temple is the heart of the Order of Gaia. While we seek peace, these days we are truly at war. The Rotted and the Amanita Virosa are tireless in their efforts to spread their rot into the Great Forest. While the front line is truly in the Green Line Thicket, we here still do what we can to deal with the outbreaks of rot within the forest.

I could do with some help in this regard. Of late, patches of the forest to the east have begun to fester with decay. Our only hope of reclaiming these areas is to constantly destroy the Rotted and Amanita Virosa influence in the area. If you could travel east and destroy some of these fiends, it would be of great help to us all.
Welcome back. You have done a great service to Heartwood this day. Thank you.


Destroy the Rotting Pustules
ID: 508 Level: 31 Experience: 4828 Copper: 1193 Suggested Party Size: 1
The rot spreads each day and we are constantly pushing back and trying to cleanse corrupted areas. You can be of assistance in this task. To the east, in the areas thick with rot, you will find Rotting Pustules. These grow quickly and erupt with rot, thus affecting the entire area around them. If you destroy them while they are still dormant, then they will be rendered harmless. Oddly enough, inside of these pustules you will find a seed that actually has some medicinal value. Please, if you could, travel east and destroy ten of the pustules before they mature and further rot the area. Collect the seed from inside each one you destroy.
Not only have you help to fight the spread of the rot, these seeds will be helpful to those who are ill. Thank you very much for your assistance.


Sleeping Giant: Preparations
ID: 509 Level: 31 Experience: 4828 Copper: 1193 Suggested Party Size: 1
To the east sleeps Thingir Mossheart, a giant even amongst the Treekin. He still slumbers amidst the rot that surrounds him. He was the last of the Treekin to fade into slumber and thus is still slumbering. The Rotted seek to corrupt his heart before he awakens. If this were to come to pass, it would be a devastating blow to our cause. Mossheart is more than just a Treekin, he is both a symbol and a mighty warrior. If he were to fall to the darkness of the rot, this war would turn very decidedly against us.

We do what we can to bolster his protection while he slumbers. This is where I can use your help. There is a rune stone at the base of where he sleeps. On a regular basis we activate its power to help drive back the rot and allow Mossheart to slumber in peace. There are preparations that must be made before doing so. First, I would ask you to travel to the ruins north of the city. The place is infested with giant walking eyes. While they are vile, they do serve a purpose. Their pupils contain a fluid that is used as part of the rune stone activation. We allow them to flourish in the ruins just for this purpose. Travel the ruins and collect ten pupils from the creatures, and then return to me.
I hope the creatures were not too much trouble for you.


Sleeping Giant: Gwhenin Weed
ID: 510 Level: 31 Experience: 4828 Copper: 1193 Suggested Party Size: 1
There is one more thing I still need. This will not require bravery, or hunting skill, only some time. I need some Gwhenin Weed. It is very rare, but there is some readily available in the Order temple in Camelot. Travel there and speak with Ramir Dolabar. Tell him I sent you for the Gwhenin Weed and he will give it to you.
Hail and well met traveler.


Sleeping Giant:Return to Heartwood
ID: 511 Level: 31 Experience: 4828 Copper: 1193 Suggested Party Size: 1
So, it is time again to keep the old-one's strength up? Yes, I have the Gwhenin Weed. Take it and go quickly. Give my regards to Luger, as well.
Glad to see you, again. I will need a small amount of time to finish the preparations and then we may proceed.


Sleeping Giant:The Rune Stone
ID: 512 Level: 32 Experience: 5023 Copper: 1283 Suggested Party Size: 2
The time has come. The items you have gathered for me are used to burn as an offering to Gaia. Now that I have performed the offering, I can pass on to you the ability to activate the rune stone. But beyond that, I ask of you to also slay Sinoak. Sinoak is leading the charge to corrupt Mossheart. Destroying him will also help to protect Mossheart while he sleeps. Go now and good luck!
You return successful. I am glad both for your success and your safety. You have done a great service to all those who call the Great Forest home. Please take this key. You may use it to open the Oakbound Chest here. You may take one item of your choosing.

Thank you again and may Gaia walk with you, always.


Creature Management: Doomhounds
ID: 513 Level: 31 Experience: 4828 Copper: 1193 Suggested Party Size: 1
Good day! Good day! Are you up for the hunt? I sponsor a hunt of the various creatures that infest the surrounding forest. Most of them are awful things that need their numbers kept to a minimum. If I had my way, we would just slay the whole lot of them, but the druids and their 'balance' ideals do not allow me. But that does not mean we cannot have some fun thinning the herds, yah? Right! I will get you started on something not too terrible - Doomhounds! Now, do not worry too much, they sound far worse then they are in reality. In fact, nothing much 'doomy' about them... Hmm... ...never really considered that, until now. Well, I do not name these things, I just keep them in line! Carry on, now!
So, the hunter returns! Very well done.


Creature Management: Trappers
ID: 514 Level: 33 Experience: 5232 Copper: 1350 Suggested Party Size: 1
Next up... ...let's see... Ah yes, I know! I despise the Trappers. Nasty buggers, just chomping on anything they can get their... ...uhm... ...chompers on! Get moving now, those Trappers won't just drop dead on their own!
Well done, again!


Creature Management: Murkflies
ID: 515 Level: 33 Experience: 5232 Copper: 1350 Suggested Party Size: 1
I have one more bit of hunting for you. Murkflies! No, don't worry, I would not ask you to kill the nasty ones in the Dire Murk. West of the Dire Murk, though, you will find Wayward Murkflies. They are smaller and not quite as lethal as their bigger cousins. They get out of control quickly, so we must constantly thin their numbers. Good luck!
You have proven yourself a dedicated hunter. Take this key and use it to open my Hunting Chest. You may take one item of your choosing! Thank you again!


Hunting the Strongest: Rageclaw
ID: 516 Level: 31 Experience: 4828 Copper: 1193 Suggested Party Size: 2
Greetings. Matoska always seeks to thin numbers of creature by bulk slaying. I, on the other hand, prefer to destroy the strongest among each creature brood. Amongst the Doomhounds, is one known as Rageclaw. He is bigger and more deadly than the rest of his kin. Seek him out, slay him and bring me his paw.
You return with the paw. Very well done.


Hunting the Strongest: Ironjaw
ID: 517 Level: 33 Experience: 5232 Copper: 1350 Suggested Party Size: 2
Amongst the Trappers, you will also find a superior specimen. This one is known as Ironjaw. It has been known to bite clean through heavy armor, so use caution. Kill Ironjaw and bring me his lantern. Goodluck.
Ah, very well done. I was not sure you would be able to take the beast down, but you seemed to have handled it quite easily.


Hunting the Strongest: Nilus
ID: 518 Level: 34 Experience: 5447 Copper: 1418 Suggested Party Size: 2
Finally, I send you after Nilus. A large Wayward Murkfly. Kill it and bring me its proboscis. I wish you luck, again.
A third time sent hunting and a third triumph. Quite impressive, indeed! As a reward, please choose one of these amulets. Use it wisely. Farewell.


Destroying the Shrine
ID: 519 Level: 33 Experience: 5232 Copper: 1350 Suggested Party Size: 1
Hello, young one. We stand firm against the rot. We stand strong against the wicked and rotten. Our struggle seems endless, and perhaps it will be, but that does not mean we cannot fight as hard as we must every day.

You can aid us in our cause. To the northeast of the city, the Amanita Virosa have begun to build a permanent settlement. Awful! Worse, they have built a sort of shrine that spews rot and decay. This task is twofold: First, I want you to slay the Rotted and Amanita Virosa you find there, and second, I want you to burn the shrine. It's an abomination that must be destroyed!
Thank you, friend. You have done well to aid us at this time. I offer you one of these rings as a reward for your bravery. Farewell.


Speak with Ianto Fernmane
ID: 520 Level: 34 Experience: 1634 Copper: 425 Suggested Party Size: 1
Hail, friend. The Great Forest is under siege by the Pact of Decay, this is true. Though other evils also seek to corrupt and destroy us. To the west is an island, once pure and clean, not corrupt. There is a small watchers' camp in the nearby area. Travel there and speak with Ianto Fernmane. I am sure you could be of assistance to those who watch there.
Hail! Councilor Honeymaple was correct, we can use your help.


The Shard Children
ID: 521 Level: 34 Experience: 5447 Copper: 1418 Suggested Party Size: 2
Hello. While there are many horrible creatures in the forest these days, there is one group of bothersome fools I wish to be gone from the forest. They call themselves the Shard Children. If you can believe it, they worship the Shard of the Spirit Mother that created the Dire Murk! While thus far they have proven little more than an annoyance, I fear they may be plotting something more. They are collecting small pieces of the shard in their camp on the eastern edge of the mire. I want you to go and take all these pieces of the shard and bring them to me where I can properly dispose of them. The shard, or any piece of it, as I am sure you know, can cause nothing but trouble.
I am glad to see you are safe and you have returned with the shards. I will have these put someplace where they will never harm anyone. As a reward, please choose one of these weapons and may it serve you well.

Farewell.


Travel to Far Reach
ID: 522 Level: 34 Experience: 1634 Copper: 425 Suggested Party Size: 1
Perhaps you are traveling to Far Reach sometime soon? If so, I need someone to deliver this box of tea to Dander Onetooth. He is the proprietor of the Far Reach Tavern. If you would take the box of tea for me, I would sure appreciate it.
Oh, yes? Ah, the tea! I have been waiting for this to arrive. Thank you.


The Dark Depths: Artifact Vases
ID: 523 Level: 35 Experience: 5675 Copper: 1508 Suggested Party Size: 5
Planning a trip into the depths? It is rumored that there are fantastic artifact vases down there. If you happen upon any of them, I would gladly reward you for bringing them to me.
Oh yes, these are indeed lovely. In return for the vases, I offer you one of these rings. Thank you!


The Dark Depths: Djall's Vitiator
ID: 524 Level: 35 Experience: 5675 Copper: 1508 Suggested Party Size: 5
The Dark Depths once was a glorious temple to our mother Gaia. It was place of worship, and those who honor Gaia would travel from all corners of the continent to bask in the temple's light. Young druids of every race would seek out the teachings of the wise ones who lived in and maintained the temple. It was a place of peace and knowledge.

Then came the Cleansing. Anubis and Khafre summoned the Sphinx to destroy the gods. An individual Sphinx was no match for a god, but a group of them were devastating. It was on the grounds of the temple of Gaia that five Sphinx fell upon Demeter and a terrible battle was fought. Demeter was slain and the temple was corrupted forever. The temple sank into the ground and the island was left a bleak waste. Many tried to cleanse the area, but to no avail. The damage had been done. The violent death of Demeter had left its mark.

For ages, the island had been untouched. That has changed, now. A group devoted to Djall himself has begun excavating the island. They have dug out the temple and breached the doors. They are led by one known as Aram Norr. He titles himself 'Djall's Vitiator'. He claims to speak directly to Djall. It matters little if this is true or not. His followers believe him and will die for him. His intentions can only be dark. He must be stopped. Would you brave the Dark Depths to stop him?
He is slain? Then you are to be commended. Take this key. It will allow you to open the Oak Chest next to me. You may take one reward from inside the chest. Thank you and farwell.


The Dark Depths: Lesser Evils
ID: 525 Level: 35 Experience: 5675 Copper: 1508 Suggested Party Size: 5
If you plan to enter the Dark Depths, then I would ask you to slay some of the lesser evils that reside inside. While the councilor thinks that simply stopping their leader is the way, I believe some of the things now residing there offer as much as a threat should they decide to brave the light of day. You must destroy Mar Blightclaw, a vile spirit summoned to life and inhabiting a set or armor. Also destroy The Sap Golem, an abomination created of pure Amber. Finally, you must destroy Puritar. He is a giant warrior who has been bathed in darkness and corrupted to his very core.
You have slain the vile evils in the Dark Depths. For this, I thank you. Please take this key. You may use it to open the Ash Chest next to me and take one item as a reward. Safe travels friend.


The Ancient Hedorah
ID: 526 Level: 35 Experience: 5675 Copper: 1508 Suggested Party Size: 5
You have come at a time of needs. Most of our focus here in the Thicket is on the Deadwood, but there is a matter of importance you could be of help with in the Great Forest.

East of here is a large, rotted tree stump. It has recently come to light that the tree is now home to Hedorah, an ancient being that seems to be aiding the spread of the rot in the Great Forest. She is breeding more of her kind. We must not allow this. I ask you to travel to the rotted stump and destroy Hedorah and her children.
You have returned victorious. This victory shall not go unrewarded. Take this key. It may be used to open the chest next to me. You may take one item of your choosing. Thank you and farewell.


dddddd
ID: 527 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
ddd



Big Game Hunting: Rarrg
ID: 528 Level: 36 Experience: 5907 Copper: 1598 Suggested Party Size: 2
The dusty wastes here are a prime breeding ground for big game. Many areas of the wastes are rarely visited and hunted even less. Some of the creatures in those areas live long and grow to enormous sizes. If you want to hunt big game, I can point you in the right direction.

For instance, to the west of Nante's Waystation you will find a massive Spiketail known as Rarrg. If you want to test your mettle as a hunter, start with him.
So you have slain your first big beast here in the Dustshore! Congratulations.


Big Game Hunting: Sloffg
ID: 529 Level: 37 Experience: 6149 Copper: 1688 Suggested Party Size: 2
You seemed to have handled Rarrg with ease, so perhaps you want something a little more challenging. Far to the east, you will find another large beast, a warthog known as Sloffg. If you are wish another challenge, then head east! Good luck!
You return once more and again you have proven yourself a mighty hunter!


Big Game Hunting: Windwail
ID: 530 Level: 37 Experience: 6149 Copper: 1688 Suggested Party Size: 5
I have one more beast you might be interested in hunting. This one, mind you, is a truly magnificent creature. South past Bazaart is the roaming grounds of a giant Flametail known as Windwail. This is a beast not to be hunted lightly. In fact, I would suggest you gather some companions if you truly seek to hunt this prey.
I am duly impressed with your hunting skills. You have slain three of the massive beasts that roam the wastes. Not only have you earned my respect, but you have also earned a prize. I keep a chest of items here just for these types of occasions. Take this key. It will allow you to open the chest and take one item. Farewell and good hunting!


Hajeen Qaraba
ID: 531 Level: 37 Experience: 6149 Copper: 1688 Suggested Party Size: 2
Hail. I am the leader of the hired guards that protect Nante's Waystation. Our time is mostly kept making sure creatures or bandits do not make their way into town. That is a full time job. I have worries of late, though. The Djinn at the Oasis rarely encroach on town, but recently a Djinn known as Hajeen Qaraba has been roaming the Oasis. I am told he is inciting the other Djinn to violence against Nante's Waystation. This is where I could use your help. In plain terms, I want him killed. I do not need more threats on this town. We barely get paid enough for what do now without having to worry about the Djinn as well.
Welcome back. The deed is done? Good work. Choose one of these items as a reward.

Farewell.


Lord A'frott
ID: 532 Level: 40 Experience: 6947 Copper: 1980 Suggested Party Size: 5
Welcome, welcome. I am Brossk Vir. I am the defacto leader of Bazaart. We never had a true leader, and so I just began to organize things one day. Next thing I know, everyone is asking me about everything and I just kind of ended up running the show. That is not important, though! What is important is a sense of brewing trouble with the Djinn. They have kept to themselves for a long time, but I am being told more Djinn have been coming out of the temple. The Djinn at the Oasis have always been there, but they are mere pups compared to the powerful Djinn of the temple. Perhaps Lord A'frott has just grown bored, or has a growing blood lust. Either way, we cannot allow the entire region to be overrun by the Djinn. I would ask you to undertake the most dangerous task of slaying Lord A'frott. He is a very ancient Djinn and I can assure you, he will not go down without a fight. If you will do this, I would urge you to find others to aid you. While I do not wish to question your ability, I can assure you that alone, you will be no match for the temple or Lord A'frott.
You did it? Oh my! Oh my...not that I am surprised, mind you, but I am surprised! Please, take this key and use it to open my special rewards chest. Take one item and know you have made the entire region safer for all who live and travel here!

Farewell, hero!


Djinn Research: Rune Stone Etchings
ID: 533 Level: 40 Experience: 6947 Copper: 1980 Suggested Party Size: 5
Hello friend. Era and myself are both researchers of the Djinn. They are a fascinating race of creatures. If you are planning an expedition into the temple, I would ask you for a favor. There are said to be three large carved rune stones inside. I would love to get etchings of these stones to study. If you can bring me the etchings of the three rune stones, it would help my research a great deal.
You got them! Let me see! Hmm...interesting... ...very interesting! This will help more than I had hoped.

Thank you so much!


Djinn Research: Djinn Parchments
ID: 534 Level: 40 Experience: 6947 Copper: 1980 Suggested Party Size: 5
Greetings. If you plan to risk entering the Djinn Temple, I would like to ask you for a favor. I study the Djinn language, but there are so few existing texts that it is very hard to fully grasp the nuisances. If you travel into the Djinn Temple, gather any of their writings you can. If you can do this, I would be forever in your debt.
Welcome back. These are fine pieces of parchment. This will aid me greatly in my research. Thank you very much!


Spikeball Cactus Stew
ID: 535 Level: 37 Experience: 6149 Copper: 1688 Suggested Party Size: 1
Ah friend, do you have some time? You see, I feed this lot here and I promised Sweeney I would make my famous Spikeball Cactus stew. Problem is, I am out of Spikeball Cactus! Would you head east and gather ten of them for me?
Ah wonderful! Thank you so much!


Spiketail Juggernauts
ID: 536 Level: 37 Experience: 6149 Copper: 1688 Suggested Party Size: 1
Hello friend! I wonder if you could possibly obtain some items for me? I make armor from Spiketail shells. And not just any Spiketails! I only use the amazing hard shells from the Juggernauts. If you would collect ten shells for me, I would pay you kindly.
These are great shells. These will make some fine heavy armor. Please take a set of these shoulders as a reward for you hard work.


Speak to the Warden
ID: 537 Level: 37 Experience: 1845 Copper: 506 Suggested Party Size: 1
Hello traveler. My name is Spencer Gallows. I am a doctor, of sorts, and I once lived in Bremen. I worked in the Bremen Asylum before it was closed up for good. The place was once a haven for those who, for whatever reason, had need of care not for the body, but for the mind. Some were bewitched, others had just gone plain mad. It was a peaceful place, though, until one night something went terribly wrong. A new patient had arrived. He was a man obviously shaken by some traumatic event. He kept going on and on about "...east...always east...," or talking about demons and generally not making much sense.

I am still not even sure what happened. What I do know is from his room that night came screams of terror. Most of us fled when the entire place began to shake. Those who did not escape went mad within hours. I lost...friends...that day. That was over ten years ago. Prince Emberson tried to reclaim the place but every attempt ended badly. Eventually, it was just closed up tight. Still, at night you can sometimes hear screams of pain or insanity coming from the inside. Sorry I have rambled on quite a bit. I have need of someone to reenter the asylum. It may sound trivial but I left behind a journal there. My reasons for wanting it back are my own, but I do wish it returned to me. I am not ashamed to say I do not bear the mark of bravery required to even think of entering that place, now. You, on the other hand, look like the adventurous type. You can gain entrance to the asylum if you speak with Verlos Clarron, the former warden of the asylum. He keeps watch on the place to this very day.
What do you want? Gallows sent you? Hmm...


Destroy the Source
ID: 538 Level: 37 Experience: 6149 Copper: 1688 Suggested Party Size: 5
I know Spencer, or I did many years ago. He was here when this place turned to pure madness. Oh, he told you, did he? I am not surprised. He was badly shaken by the events that transpired here, losing his wife and all... Oh, he did not tell you that part? Yes, his wife, Talia, was a nurse here. She was overcome with madness soon after the screams began. He left Bremen not long after. I felt truly sorry for him.

He wants his journal? Why, after all these years, I wonder? I can give you access to the asylum, but you will have to do something for me as well. I have sat guard on this door every day since that day many years ago. If I let you inside, then you must destroy whatever it is that is in there. There must some source to the madness. Seek it out and destroy it.
You found what? Just a mass of swirling madness? I cannot even fathom such a thing. As long as you have destroyed it, that is all that matters. Now that it is gone, perhaps we can finally reclaim the asylum. You also found Spencer's journal, I see. Perhaps he will find some solace in whatever attachment he has to the book.

I must reward you for this deed. Take this key and use it to unlock the chest next to me. You may take one item of your choosing.

Thank you again. Farewell.


Return to Spencer
ID: 539 Level: 37 Experience: 1845 Copper: 506 Suggested Party Size: 1
Thank you again.

When you return the journal to Spencer, do give him my regards.
You have the journal? I... I have not touched this book for such a long time. This was once a gift from my late wife. I know it may sound trivial to you, but I have missed this book every day for many years. She was my life. I miss her everyday, still.

(You decline to tell him about how you obtained the journal.)

Thank you friend. This does indeed bring me a small glimmer of happiness.


Travel to Anglorum
ID: 540 Level: 10 Experience: 619 Copper: 74 Suggested Party Size: 1
We built a makeshift portal in the camp. It was used to evacuate most of the population safely to other areas of the world. You now may use that portal and travel to Stonehenge in Anglorum. Once you arrive visit my old friend Aarn Hamen in Fort Stonehenge.



Good luck hero - we will meet again.
Welcome to Fort Stonehenge. You look like a brave soul. We can use all the brave souls we can get around here these days. Talk to people in the town to see how you can aid them with their troubles! Goodluck!


xxxxxxxxxxxxx
ID: 541 Level: 10 Experience: 2063 Copper: 248 Suggested Party Size: 1
xxx



BOUNTY: Crabquatch
ID: 542 Level: 4 Experience: 141 Copper: 36 Suggested Party Size: 1
Kill 10 Crabquatches.



BOUNTY: Quackatrice
ID: 543 Level: 4 Experience: 141 Copper: 36 Suggested Party Size: 1
Kill 10 Quackatrices.



BOUNTY: Greenshell Crab
ID: 544 Level: 5 Experience: 198 Copper: 45 Suggested Party Size: 1
Kill 10 Greenshell Crabs.



BOUNTY: Beach Crawler
ID: 545 Level: 6 Experience: 279 Copper: 54 Suggested Party Size: 1
Kill 10 Beach Crawlers.



BOUNTY: Vulture
ID: 546 Level: 7 Experience: 396 Copper: 63 Suggested Party Size: 1
Kill 10 Vultures.



BOUNTY: Earth Elemental
ID: 547 Level: 8 Experience: 563 Copper: 72 Suggested Party Size: 1
Kill 10 Earth Elementals.



BOUNTY: Shardfly
ID: 548 Level: 8 Experience: 563 Copper: 72 Suggested Party Size: 1
Kill 10 Shardflys.



BOUNTY: Redwing Scavenger
ID: 549 Level: 9 Experience: 793 Copper: 90 Suggested Party Size: 1
Kill 10 Redwing Scavengers.



BOUNTY: Tainted Stomper
ID: 550 Level: 9 Experience: 793 Copper: 90 Suggested Party Size: 1
Kill 10 Tainted Stompers.



BOUNTY: Meadow Muncher
ID: 551 Level: 10 Experience: 825 Copper: 99 Suggested Party Size: 1
Kill 10 Meadow Munchers.



BOUNTY: Barbhog Gorger
ID: 552 Level: 10 Experience: 825 Copper: 99 Suggested Party Size: 1
Kill 10 Barbhog Gorgers.



BOUNTY: Fierce Fowlbeast
ID: 553 Level: 12 Experience: 893 Copper: 117 Suggested Party Size: 1
Kill 10 Fierce Fowlbeasts.



BOUNTY: Steppe-Slimer
ID: 554 Level: 12 Experience: 893 Copper: 117 Suggested Party Size: 1
Kill 10 Steppe-Slimers.



BOUNTY: Ironskin Thrasher
ID: 555 Level: 15 Experience: 1008 Copper: 162 Suggested Party Size: 1
Kill 10 Ironskin Thrashers.



BOUNTY: Vespins
ID: 556 Level: 15 Experience: 1008 Copper: 162 Suggested Party Size: 1
Kill 12 Vespins at the Vespin hives.



BOUNTY: Drifting Bogbeast
ID: 557 Level: 16 Experience: 1051 Copper: 171 Suggested Party Size: 1
Kill 10 Drifting Bogbeasts.



BOUNTY: Battlefield Knights of Avalon
ID: 558 Level: 17 Experience: 1097 Copper: 189 Suggested Party Size: 1
Kill 12 Knight of Avalon across the bridge on the battlefield. (Vindicators, Marauders, Fire-Charmers and Ice-Charmers)



BOUNTY: Rotback Slider
ID: 559 Level: 18 Experience: 1141 Copper: 198 Suggested Party Size: 1
Kill 10 Rotback Sliders.



BOUNTY: Ferocious Fowlbeast
ID: 560 Level: 19 Experience: 1187 Copper: 216 Suggested Party Size: 1
Kill 12 Ferocious Fowlbeasts.



BOUNTY: Swampstone Elementals
ID: 561 Level: 19 Experience: 1187 Copper: 216 Suggested Party Size: 1
Kill 10 Swampstone Elementals. (Crushers and Carvers)



BOUNTY: Nottingham Deputies
ID: 562 Level: 19 Experience: 1187 Copper: 216 Suggested Party Size: 1
Kill 12 Nottingham Deputies. (Enthralled Deputies and Spellbound Deputies)



BOUNTY: Swampmage
ID: 563 Level: 20 Experience: 1238 Copper: 234 Suggested Party Size: 1
Kill 12 Swampmages.



BOUNTY: Spite-Stag
ID: 564 Level: 20 Experience: 1238 Copper: 234 Suggested Party Size: 1
Kill 10 Spite-Stags.



BOUNTY: Ironskin Pummeler
ID: 565 Level: 20 Experience: 1238 Copper: 234 Suggested Party Size: 1
Kill 10 Ironskin Pummelers.



BOUNTY: Wild Rocling
ID: 566 Level: 21 Experience: 1290 Copper: 252 Suggested Party Size: 1
Kill 12 Wild Roclings.



BOUNTY: Rumblegrowl Bear
ID: 567 Level: 21 Experience: 1290 Copper: 252 Suggested Party Size: 1
Kill 12 Rumblegrowl Bears.



BOUNTY: Fowl Biter
ID: 568 Level: 25 Experience: 1513 Copper: 333 Suggested Party Size: 1
Kill 12 Fowl Biters.



BOUNTY: Hulkhog
ID: 569 Level: 25 Experience: 1513 Copper: 333 Suggested Party Size: 1
Kill 10 Hulkhogs.



BOUNTY: Dusky Attercop
ID: 570 Level: 28 Experience: 1708 Copper: 396 Suggested Party Size: 1
Kill 12 Dusky Attercops.



BOUNTY: Quillboar
ID: 571 Level: 28 Experience: 1708 Copper: 396 Suggested Party Size: 1
Kill 12 Quillboars.



BOUNTY: Darkwood Spider
ID: 572 Level: 30 Experience: 1853 Copper: 450 Suggested Party Size: 1
Kill 12 Darkwood Spiders.



BOUNTY: Rhinehag
ID: 573 Level: 30 Experience: 1853 Copper: 450 Suggested Party Size: 1
Kill 12 Rhinehags.



BOUNTY: Rotbreath Scout
ID: 574 Level: 31 Experience: 1931 Copper: 477 Suggested Party Size: 1
Kill 12 Rotbreath Scouts.



BOUNTY: Woodland Grazer
ID: 575 Level: 31 Experience: 1931 Copper: 477 Suggested Party Size: 1
Kill 10 Woodland Grazers.



BOUNTY: Heartwood Trapper
ID: 576 Level: 32 Experience: 2009 Copper: 513 Suggested Party Size: 1
Kill 12 Heartwood Trappers.



BOUNTY: Windhowler Elemental
ID: 577 Level: 35 Experience: 2270 Copper: 603 Suggested Party Size: 1
Kill 12 Windhowler Elementals.



BOUNTY: Spiketail Demolisher
ID: 578 Level: 35 Experience: 2270 Copper: 603 Suggested Party Size: 1
Kill 12 Spiketail Demolishers.



BOUNTY: Dustshore Antlion
ID: 579 Level: 36 Experience: 2363 Copper: 639 Suggested Party Size: 1
Kill 12 Dustshore Antlions.



BOUNTY: Rotted Timberfiend
ID: 580 Level: 39 Experience: 2668 Copper: 747 Suggested Party Size: 1
Kill 12 Rotted Timberfiends.



BOUNTY: Rootrot Shroomie
ID: 581 Level: 39 Experience: 2668 Copper: 747 Suggested Party Size: 1
Kill 12 Rootrot Shroomies.



BOUNTY: Bark Splinter
ID: 582 Level: 41 Experience: 2893 Copper: 837 Suggested Party Size: 1
Kill 12 Bark Splinters.



BOUNTY: Blackrot Shroomie
ID: 583 Level: 41 Experience: 2893 Copper: 837 Suggested Party Size: 1
Kill 12 Blackrot Shroomies.



BOUNTY: Vile Deathspinner
ID: 584 Level: 41 Experience: 2893 Copper: 837 Suggested Party Size: 1
Kill 12 Vile Deathspinners.



BOUNTY: Soulrot Shroomie
ID: 585 Level: 42 Experience: 3013 Copper: 882 Suggested Party Size: 1
Kill 12 Soulrot Shroomies.



BOUNTY: Stump Slayer
ID: 586 Level: 43 Experience: 3137 Copper: 927 Suggested Party Size: 1
Kill 12 Stump Slayers. (in Deadwood)



BOUNTY: Demented Timberfiend
ID: 587 Level: 43 Experience: 3137 Copper: 927 Suggested Party Size: 1
Kill 12 Demented Timberfiends.



deddxdxdx
ID: 588 Level: 1 Experience: 48 Copper: 9 Suggested Party Size: 1
dddd



BOUNTY: Watchful Deathgazer
ID: 589 Level: 32 Experience: 2009 Copper: 513 Suggested Party Size: 1
Kill 12 Watchful Deathgazers.



The Harvest Fest!
ID: 590 Level: 1 Experience: 60 Copper: 0 Suggested Party Size: 1
Welcome to the Harvest Fest my friend! Each year we celebrate the fullness of nature's plenty with a large feast and of course have the annual Turkatrice hunt! The Turkatrice migrate through Europe at this time every year but they do not stay long! Anyone who hunts them may get Turkatrice legs - quite tasty when cooked! Turn in three of the legs at the Harvest Table and you can take gift of your choosing!

Everyone gets a gift for free as well! Just take one from my Harvest-Master Chest!

Have a happy Harvest Fest!
Happy Harvest Fest! Take a gift!


The Harvest Fest!
ID: 591 Level: 21 Experience: 1612 Copper: 0 Suggested Party Size: 1
Welcome to the Harvest Fest my friend! Each year we celebrate the fullness of nature's plenty with a large feast and of course have the annual Turkatrice hunt! The Turkatrice migrate through Europe at this time every year but they do not stay long! Anyone who hunts them may get Turkatrice legs - quite tasty when cooked! Turn in three of the legs at the Harvest Table and you can take gift of your choosing!

Everyone gets a gift for free as well! Just take one from my Harvest-Master Chest!

Have a happy Harvest Fest!
Happy Harvest Fest! Take a gift!


The Harvest Fest!
ID: 592 Level: 31 Experience: 2414 Copper: 0 Suggested Party Size: 1
Welcome to the Harvest Fest my friend! Each year we celebrate the fullness of nature's plenty with a large feast and of course have the annual Turkatrice hunt! The Turkatrice migrate through Europe at this time every year but they do not stay long! Anyone who hunts them may get Turkatrice legs - quite tasty when cooked! Turn in three of the legs at the Harvest Table and you can take gift of your choosing!

Everyone gets a gift for free as well! Just take one from my Harvest-Master Chest!

Have a happy Harvest Fest!
Happy Harvest Fest! Take a gift!


Vargan's Book of Lore
ID: 593 Level: 20 Experience: 3096 Copper: 585 Suggested Party Size: 1
Hello friend! Welcome to the Winter Dawning Festival. While this is normally a joyous occasion this year's festival has been marred with troubles. Many of the gifts left by the festival tree have been disappearing. We thought at first it was a mere thief come in the night but late last night we saw the abomination - Grindle! Yes, it would seem Grindle is more than a childhood monster used to keep younglings well behaved.

You have not heard the story of Grindle? Hmmm...then you should travel to the Great Library in Camelot and do some research. Seek out Vargan's Book of Lore, it will have any known information about Grindle's story. Ultimately we need to find where Grindle is taking the gifts and return them to the festival tree! We could surely use your help - would you aid us?
You have found Vargan's Book of Lore.


Vargan's Book of Lore
ID: 594 Level: 30 Experience: 4633 Copper: 1125 Suggested Party Size: 1
Hello friend! Welcome to the Winter Dawning Festival. While this is normally a joyous occasion this year's festival has been marred with troubles. Many of the gifts left by the festival tree have been disappearing. We thought at first it was a mere thief come in the night but late last night we saw the abomination - Grindle! Yes, it would seem Grindle is more than a childhood monster used to keep younglings well behaved.

You have not heard the story of Grindle? Hmmm...then you should travel to the Great Library in Camelot and do some research. Seek out Vargan's Book of Lore, it will have any known information about Grindle's story. Ultimately we need to find where Grindle is taking the gifts and return them to the festival tree! We could surely use your help - would you aid us?
You have found Vargan's Book of Lore.


Vargan's Book of Lore
ID: 595 Level: 35 Experience: 1702 Copper: 452 Suggested Party Size: 1
Hello friend! Welcome to the Winter Dawning Festival. While this is normally a joyous occasion this year's festival has been marred with troubles. Many of the gifts left by the festival tree have been disappearing. We thought at first it was a mere thief come in the night but late last night we saw the abomination - Grindle! Yes, it would seem Grindle is more than a childhood monster used to keep younglings well behaved.

You have not heard the story of Grindle? Hmmm...then you should travel to the Great Library in Camelot and do some research. Seek out Vargan's Book of Lore, it will have any known information about Grindle's story. Ultimately we need to find where Grindle is taking the gifts and return them to the festival tree! We could surely use your help - would you aid us?
You have found Vargan's Book of Lore.


The Legend of Grindle
ID: 596 Level: 20 Experience: 3096 Copper: 585 Suggested Party Size: 1
Vargan's Book of Lore is a large and aged tome. You search the pages and find several entries about the story of Grindle.

It is said Grindle was once a young and handsome beast, beloved by all and feared by none. Then came the horrors of the Bleakness. In darkest depths of that time Grindle's love Heraldine was taken by the Vampires. Grindle was grief stricken and set out to rescue her. He was no knight but he claimed he would save her or die trying. He was never seen again.

While unclear how, the legend tells that he made a deal with Abidan to save his love from the Vampires. Abidan transformed him into a hideous Revenant - this gave him the power he needed to attempt his rescue. The legend goes on to say that he fought fiercely in his tranformed body and did in fact save Heraldine. There was, however, no happy ending.

Heraldine had no idea how she was rescued or what happened to her love Grindle. She assumed he was lost trying to rescue her. Then came the Winter Dawning Festival. Heraldine sat on the cliffs overlooking the sea. A sound startled her and a hideous creature approached. She screamed but the beast spoke to her. To her disbelief it claimed to be her lost love Grindle but she could not reckon it. She went mad. Heraldine, so distraught at the hideous appearance of her lover, threw her self off a cliff.

It is here that the tale of Grindle is born. Mothers use the specter of Grindle to scare their children. Grindle is always watching! If children misbehave then Grindle will come, at Winter Dawning, and steal their presents from under the festival tree!

Most dismiss any truth to these legends and claim they are just scary stories but over the years supposed sightings of Grindle have been made at various locations. Three locations seem to stand out. In Anglorum more sightings than any other location are in and around the Abandoned Monastery. In New Badari there are tales of something strange living in the Dunklehimer Brewery cellar that resembles Grindle. Finally in the Heartwood many Grindle sightings were noted around the Dark Depths.
I am glad to see you have returned. What news do you bring?


The Legend of Grindle
ID: 597 Level: 30 Experience: 4633 Copper: 1125 Suggested Party Size: 1
Vargan's Book of Lore is a large and aged tome. You search the pages and find several entries about the story of Grindle.

It is said Grindle was once a young and handsome beast, beloved by all and feared by none. Then came the horrors of the Bleakness. In darkest depths of that time Grindle's love Heraldine was taken by the Vampires. Grindle was grief stricken and set out to rescue her. He was no knight but he claimed he would save her or die trying. He was never seen again.

While unclear how, the legend tells that he made a deal with Abidan to save his love from the Vampires. Abidan transformed him into a hideous Revenant - this gave him the power he needed to attempt his rescue. The legend goes on to say that he fought fiercely in his tranformed body and did in fact save Heraldine. There was, however, no happy ending.

Heraldine had no idea how she was rescued or what happened to her love Grindle. She assumed he was lost trying to rescue her. Then came the Winter Dawning Festival. Heraldine sat on the cliffs overlooking the sea. A sound startled her and a hideous creature approached. She screamed but the beast spoke to her. To her disbelief it claimed to be her lost love Grindle but she could not reckon it. She went mad. Heraldine, so distraught at the hideous appearance of her lover, threw her self off a cliff.

It is here that the tale of Grindle is born. Mothers use the specter of Grindle to scare their children. Grindle is always watching! If children misbehave then Grindle will come, at Winter Dawning, and steal their presents from under the festival tree!

Most dismiss any truth to these legends and claim they are just scary stories but over the years supposed sightings of Grindle have been made at various locations. Three locations seem to stand out. In Anglorum more sightings than any other location are in and around the Abandoned Monastery. In New Badari there are tales of something strange living in the Dunklehimer Brewery cellar that resembles Grindle. Finally in the Heartwood many Grindle sightings were noted around the Dark Depths.
I am glad to see you have returned. What news do you bring?


The Legend of Grindle
ID: 598 Level: 35 Experience: 1702 Copper: 452 Suggested Party Size: 1
Vargan's Book of Lore is a large and aged tome. You search the pages and find several entries about the story of Grindle.

It is said Grindle was once a young and handsome beast, beloved by all and feared by none. Then came the horrors of the Bleakness. In darkest depths of that time Grindle's love Heraldine was taken by the Vampires. Grindle was grief stricken and set out to rescue her. He was no knight but he claimed he would save her or die trying. He was never seen again.

While unclear how, the legend tells that he made a deal with Abidan to save his love from the Vampires. Abidan transformed him into a hideous Revenant - this gave him the power he needed to attempt his rescue. The legend goes on to say that he fought fiercely in his tranformed body and did in fact save Heraldine. There was, however, no happy ending.

Heraldine had no idea how she was rescued or what happened to her love Grindle. She assumed he was lost trying to rescue her. Then came the Winter Dawning Festival. Heraldine sat on the cliffs overlooking the sea. A sound startled her and a hideous creature approached. She screamed but the beast spoke to her. To her disbelief it claimed to be her lost love Grindle but she could not reckon it. She went mad. Heraldine, so distraught at the hideous appearance of her lover, threw her self off a cliff.

It is here that the tale of Grindle is born. Mothers use the specter of Grindle to scare their children. Grindle is always watching! If children misbehave then Grindle will come, at Winter Dawning, and steal their presents from under the festival tree!

Most dismiss any truth to these legends and claim they are just scary stories but over the years supposed sightings of Grindle have been made at various locations. Three locations seem to stand out. In Anglorum more sightings than any other location are in and around the Abandoned Monastery. In New Badari there are tales of something strange living in the Dunklehimer Brewery cellar that resembles Grindle. Finally in the Heartwood many Grindle sightings were noted around the Dark Depths.
I am glad to see you have returned. What news do you bring?


Grindle's Lair
ID: 599 Level: 20 Experience: 3096 Copper: 585 Suggested Party Size: 5
Interesting. We must track down Grindle and get those gifts back. We are in Camelot so I suppose the best place to look would be in and around the old Monastery. Go now, investigate and return with those gifts!
You have done very well and kept the spirit of the season alive. In the name of all beasts in Camelot I give you thanks! Please choose one of these rewards and enjoy the Winter Dawning Festival!


Grindle's Lair
ID: 600 Level: 30 Experience: 4633 Copper: 1125 Suggested Party Size: 5
Interesting. We must track down Grindle and get those gifts back. We are in Bremen so I suppose the best place to look would be in and around the Dunklehimer Brewery Cellar. Go now, investigate and return with those gifts!
You have done very well and kept the spirit of the season alive. In the name of all beasts in Bremen I give you thanks! Please choose one of these rewards and enjoy the Winter Dawning Festival!


Grindle's Lair
ID: 601 Level: 35 Experience: 5675 Copper: 1508 Suggested Party Size: 5
Interesting. We must track down Grindle and get those gifts back. We are in Heartwood so I suppose the best place to look would be in and around the Dark Depths. Go now, investigate and return with those gifts!
You have done very well and kept the spirit of the season alive. In the name of all beasts in Heartwood I give you thanks! Please choose one of these rewards and enjoy the Winter Dawning Festival!


A Gift for the Holidays!
ID: 602 Level: 7 Experience: 495 Copper: 0 Suggested Party Size: 1
Welcome friend! Again the seasons change and the Winter Dawning Festival is upon us!

This season everyone may take a single gift from the Holiday Gift Chest. If you want additional gifts you can hunt the Chills that now stalk the landscape. Each Chillkin has a chance to drop a Corn-Cob Pipe. Turn in three Corn-Cob Pipes to the Chillkin Hunter Chest and take another gift of your choosing! Be wary! The Chillkin are not too dangerous but the Chill Lords are very dangerous!

By the way! Do you like my outfit? You too can have this same Winter Dawning Suit. Simply go to the Credit Store(Press the K key) and look in the NEW! Tab.

Please be merry and have much cheer this holiday season!
Take a free gift!


A Gift for the Holidays!
ID: 603 Level: 16 Experience: 1314 Copper: 0 Suggested Party Size: 1
Welcome friend! Again the seasons change and the Winter Dawning Festival is upon us!

This season everyone may take a single gift from the Holiday Gift Chest. If you want additional gifts you can hunt the Chills that now stalk the landscape. Each Chillkin has a chance to drop a Corn-Cob Pipe. Turn in three Corn-Cob Pipes to the Chillkin Hunter Chest and take another gift of your choosing! Be wary! The Chillkin are not too dangerous but the Chill Lords are very dangerous!

By the way! Do you like my outfit? You too can have this same Winter Dawning Suit. Simply go to the Credit Store(Press the K key) and look in the NEW! Tab.

Please be merry and have much cheer this holiday season!
Take a free gift!


A Gift for the Holidays!
ID: 604 Level: 27 Experience: 2052 Copper: 0 Suggested Party Size: 1
Welcome friend! Again the seasons change and the Winter Dawning Festival is upon us!

This season everyone may take a single gift from the Holiday Gift Chest. If you want additional gifts you can hunt the Chills that now stalk the landscape. Each Chillkin has a chance to drop a Corn-Cob Pipe. Turn in three Corn-Cob Pipes to the Chillkin Hunter Chest and take another gift of your choosing! Be wary! The Chillkin are not too dangerous but the Chill Lords are very dangerous!

By the way! Do you like my outfit? You too can have this same Winter Dawning Suit. Simply go to the Credit Store(Press the K key) and look in the NEW! Tab.

Please be merry and have much cheer this holiday season!
Take a free gift!


A Gift for the Holiday!
ID: 605 Level: 33 Experience: 2616 Copper: 0 Suggested Party Size: 1
Welcome friend! Again the seasons change and the Winter Dawning Festival is upon us!

This season everyone may take a single gift from the Holiday Gift Chest. If you want additional gifts you can hunt the Chills that now stalk the landscape. Each Chillkin has a chance to drop a Corn-Cob Pipe. Turn in three Corn-Cob Pipes to the Chillkin Hunter Chest and take another gift of your choosing! Be wary! The Chillkin are not too dangerous but the Chill Lords are very dangerous!

By the way! Do you like my outfit? You too can have this same Winter Dawning Suit. Simply go to the Credit Store(Press the K key) and look in the NEW! Tab.

Please be merry and have much cheer this holiday season!
Take a free gift!


Crushing the Hand
ID: 606 Level: 24 Experience: 3633 Copper: 765 Suggested Party Size: 5
Hail. I am in dire need of assistance friend. Do you have time to hear my plea?

My sons are now dead. Killed by the deceitful cult of Zaraster! My sons were young and naïve. They became involved in the Hand of Zaraster. At first I thought it was just yet another way for them to rebel against me but soon I began to fear for their very souls. Razlen Zaraster is a monster. He entraps young innocent minds in his web of lies - he has some kind of mind control! Alas he led both my boys to their deaths and for this I want the entire Hand of Zaraster destroyed.

They occupy several camps across Anglorum. I ask that you kill the three organizers: Oglan Ironhead, Granger Lashley and Blanche Marin. Once you have returned their vile souls to Gaia I ask that you confront and kill Razlen Zaraster himself. I do warn you though - Razlen is a powerful mage. If you truly seek to end his life you must bring friends to aid you.

I can offer little in return other than some weapons I have collected over the years and my eternal gratitude.

Could you do this for me?
You have returned successful?

Wonderful. Though this will do little to lessen the sadness in my heart for my lost boys - at least it may prevent another father from this same grief.

Thank you and farewell.


Ritual of the Mist
ID: 607 Level: 28 Experience: 4271 Copper: 990 Suggested Party Size: 5
Greetings. Eastbridge could use your aid traveller. To the east is an old ruin. It is filled with mist and within the mist lurk deadly spiders. Long ago a local druid built three altars in the ruins. When the spiders begin to spill out of the mist and encroach on the town we must go and cleanse the altars in the blood of a giant spider. That time has come again. Would you aid us?

That task is simple but dangerous. There is a giant spider in the ruins known as Lurrk. You must first kill him. Once he is dead you must take some of his blood to each of the three altars. Once this is done the ritual should keep the spiders at bay for at least another season. Be wary though! Lurrk is very powerful and deadly - bring friends with you if you truly wish to succeed!
You are a true friend to Eastbridge! Please take one of these rewards and our heartfelt thanks.


Scallywag Thieves
ID: 608 Level: 27 Experience: 4104 Copper: 945 Suggested Party Size: 1
Thieves! Blasted thieves!

I am not a beast of great means but nearly all I had has been taken from me. Even so I do not despair except for one object I prize dearly. A jewelry box that contains some very personal items that I cherish above all else. Could you help me?

I was on the road, traveling from Eastbridge to Bremen. As I approached the Henge I was beset by brigands! They attacked my wagon and killed my servant. I ran for my life - I barely escaped with my life! As I said I can do without most of the stolen items but the jewelry box has precious heirlooms I most dearly desire be returned to me. Please travel to the site of the attack and see if you can retrieve the jewelry box.
You have it!?


Scallywag Thieves: Reclaim the Broach
ID: 609 Level: 28 Experience: 4271 Copper: 990 Suggested Party Size: 5
No! This is terrible! This is indeed the jewelry box I spoke of but my family broach is not here! They must have taken it from the box. These "scallywags" have a camp along the Storm Coast to the west. Our family broach is very precious and beautiful item. I would bet that their leader took it for himself! Please go to the Scallywag camp and retrieve my broach from the Scallywag leader! I have heard tales of their leader be quite firece! You would be well served bringing help to defeat him.
You have it! Oh goodness thank you! Thank you! I would be lost without this precious heirloom.

Please take this reward for your aid! Thank you again!


Crystal Armor: Deep Blue Crystals
ID: 610 Level: 30 Experience: 4633 Copper: 1125 Suggested Party Size: 2
You look like you could use some specially crafted armor? Indeed I think you could.

I can make you some fine armor but you will need to undertake a peril quest to obtain the items and prepare them correctly - what do you say?

First you will need to travel into the Sea Cave to the west. There are Deep Blue Crystals there. I will need 12 of them. Return to me once you have obtained the crystals.
Ah, step one is complete. Very good.


Crystal Armor: The Crystal Stump
ID: 611 Level: 30 Experience: 4633 Copper: 1125 Suggested Party Size: 1
Now you will need to take these crystals to the Crystal Stump in the Great Forest. There you must immerse them for ten seconds. This will purify them so that we may continue to the next step.

Return to me once you have purified the crystals.
Again you have done as I have asked. Just one more step to go.


Crystal Armor: The Manticore Forge
ID: 612 Level: 30 Experience: 4633 Copper: 1125 Suggested Party Size: 5
Now for the final step. In order to make these crystals completely ready for my armor making process you must take them deep into Dar Kulgac's lair. In her lair you will find the Manticore Forge. Use the forge to remove the final impurities from the crystals.

What? You are right I did not mention anything about a Manticore when we started. I did say it would be perilous though!

Return to me once you have used the crystals in the Manticore Forge.
At last you return. You have done well friend.


Crystal Armor: Finished
ID: 613 Level: 30 Experience: 0 Copper: 0 Suggested Party Size: 1
Just give me one moment to forge the items for you.
Here you go - choose one of the armor piece!


The Eyes Have It!
ID: 614 Level: 33 Experience: 5232 Copper: 1350 Suggested Party Size: 2
You! You there! Come here!

You look strong...and perhaps brave yes? YES?

I need your help then! EYES! You know they watch you - yes? YES? Everytime I leave the city the EYES! EVERYWHERE THE EYES! Please kill them! In the ruins you will find them...watching...that is what the watchers do...they watch! Especially the big one Oculan! He is always watching me. I can feel him looking at me right now! AHHHHH!
You killed them? But ... there are more!


Eyegore!
ID: 615 Level: 33 Experience: 5232 Copper: 1350 Suggested Party Size: 5
Farther away but they still watch me! THOSE EYES ARE ON ME! Truth I tell you! Please help me. On the island in the northwest, yes just across the bridge! The Redeye Gazers kill them and their leader...AHHH! The leader Eyegore! Eyegore is tricky! He hides! But if you do not see him - he will see you! - but if you do not see him then kill his minions those Redeyes Gazers! He can see me where ever I go! He must die! Please do this and I will give you a something in return!!
Oh thank you! Here please take this reward!


The Doctor
ID: 616 Level: 35 Experience: 5675 Copper: 1508 Suggested Party Size: 5
Hail friend. My name is Arianna Glennell. my husband and I- when we lived - ruled here...before it fell. All things that remain here now are monstrous or unliving.

It has been far too long since anyone new has walked these halls. It is good to cast my eyes upon the living once more.

Once we ruled a vast area beyond. Then in the deepest depths of the Bleakness we sealed our doors in an attempt to protect our very lives from the wave of death sweeping across the continent. My husband made this decision against my wishes! I..I had to abide by his decision. I DID convince him to bring as many peasants into the castle before sealing the doors. At least I did the best I could to save the less fortunate. Though in the end perhaps they would have had a better chance on the outside.

We had sealed ourselves inside this place but we were not alone. Soon, after we sealed the castle and collapsed the mountain on the entrance, people began to vanish in the night. The castle is massive even now, though much of it has collapsed, but then it was an entire city built deep into the rock. It was not long before I discovered the source of the evil - my own husband. He had been affected by some evil and in the end we killed him but not before he cursed us all to this eternal undeath - this limbo.

In the end there were five of us who finally destroyed the beast my husband had become. The first was the doctor Ran Dangran; he was always a friend to our family. Then there was Seranno, the Master Chef and the Guard Captain, Elian Grudge. Finally there was a priest of Gaia - he who in the end slew my husband with his own hands - Ferran Hollowind. It took all of us to destroy the beast. Now I only hope you can help us find peace.

You must kill all those who slew the Duke. The Doctor, the Chef and the Captain are where to begin, they must be set to rest. Their souls must be captured and brought here and placed in these reliquaries. There is a sealed door in the far east of the castle on the lower level. Once these three are free this door will open and you may help Ferran finally be at rest. Finally you must slay me - and I will not resist. The others however - they are so lost they may object, but you must free them nonetheless.

You should begin with Ran Dangran. You can find him in his old laboratory. Take this vessel. When you slay Ran his soul will be captured inside the vessel. Go now and good luck!
Very well done. The first step is complete. You can now use the first teleporter for easier access to the rest of the castle. The teleporters are located directly below this platform. Each teleporter has a blue crystal and blue particle atop them.


The Master Chef
ID: 617 Level: 35 Experience: 5675 Copper: 1508 Suggested Party Size: 1
Next you should collect the soul of Seranno, the Master Chef. He has gone completely mad and is very dangerous. You will find him in the kitchen.
Again you have done as I asked. Thank you. There is now but one fly to be spun into our web. You can now use the second teleporter. The teleporters are located directly below this platform. Each teleporter has a blue crystal and blue particle atop them.


The Guard Captain
ID: 618 Level: 35 Experience: 5675 Copper: 1508 Suggested Party Size: 5
The last conspirator is Elian Grudge, the former Captain of the Guard. It was he who first suspected that ... well he and my husband were close and he knew something was afoot. You will find him in the guard chambers - in the north east section of the castle. He is a very skilled knight; use caution! After this is done you can use the third teleporter. The teleporters are located directly below this platform. Each teleporter has a blue crystal and blue particle atop them.
Ahah! You have done it. You have unlocked the door to the dungeon level of the castle. After so many years we may finally be reunited!

Hah! You fool ! Your ears were so eager to hear my lies and believe them! My husband was a fool - just like you! Now I can finally rejoin Ferran and he will be reborn and rule this world! I warn you - do not venture into the lowest levels. Beyond that door is only death for you! Now I must go - and be...myself again... Thank you friend! Ahahahah!


The Duchess and the Beast
ID: 619 Level: 36 Experience: 5907 Copper: 1598 Suggested Party Size: 5
This book is tattered but still able to be read in some places. It appears to be the journal of the Mevron Glennell, the former Duke.

"...and so it is done, the doors are sealed. I was lucky to gather as many of the commoners as I could in hopes of preserving their lives..."

"...she has been acting strangely, I think she may be ill, he pallor is off..."

"...more people have vanished into the night, Ferran is leading the searches but so far none of the missing have been found..."

"...is a beast! If I had not seen it with my own eyes I would not have..."

"...she was my wife...but now she lies with the beast..."

"...this may be my last entry, We have sealed the dungeon door. Ran, Elian and Seranno aided me and I could not have done it with out their help, hopefully my sacrifice will be enough to keep him there...though his curse may doom those who still live..."

The journal tells the true story of what happened here. The Duchess and Ferran seem to have been responsible for the terror.

Arianna lied to you and is obviously evil to the core - hunt her down and slay her for what she has done.



The Down Below
ID: 620 Level: 31 Experience: 4828 Copper: 1193 Suggested Party Size: 1
Hail traveler. Welcome to our camp. We have been excavating the fabled "Down Below", an underground castle with a history predating the Bleakness. If you have any questions speak with Illia Baro - she is the team leader.
Good-day to you and welcome to our camp. We have spent quite some time clearing out this place and we finally found the entrance. This place was once regarded as only legend but now we see it revealed. There are many mysteries inside I am sure. You should talk to the rest of my team here. I am sure some could use your help. You may enter the Down Below but do so at your own risk. Goodluck.


Blue Crown Mushrooms
ID: 621 Level: 35 Experience: 5675 Copper: 1508 Suggested Party Size: 5
Greetings! If you are planning to explore the Down Below then perhaps you could do me a favor. There is a rare type of mushroom - Blue Crown Mushrooms they are called - that grow in abundance inside. I could really use a dozen of these mushrooms to study. If you could collect them for me I would greatly appreciate it! Also, if you have not already, you should speak with Trent. He is studying the effects of the Blue Crown Mushrooms on some denizens of the Down Below.
You have returned with the mushrooms - excellent!


More Blue Crown Mushrooms
ID: 622 Level: 35 Experience: 2270 Copper: 603 Suggested Party Size: 5
I will continue to pay you if you continue to bring me Blue Crown Mushrooms. Bring me 20 more and I will happily reward you.
You return once more - and with more mushrooms. Thank you!


Blue Crown Effects: Samples
ID: 623 Level: 35 Experience: 5675 Copper: 1508 Suggested Party Size: 5
Hail. I may not look the part but I am quite keen in understanding how the world works. In particular there is a fungus - Blue Crown Mushroom - that grows in the depths of the Down Below. I am interested in how these mushrooms may effect creatures who are constantly in contact with them. I would like some samples from some of the larger creatures to study. Do you think you could gather them for me? If you choose to aid me you should also speak with Marzala. She is looking into the effects of the Blue Crown Mushrooms as well.
Thank you! These should help me understand the effects greatly. Do you have time to gather some more samples for me?


Blue Crown Effects: More Samples
ID: 624 Level: 35 Experience: 5675 Copper: 1508 Suggested Party Size: 5
Great! Here is a list of three more of the larger creatures that I could use samples from. Good luck!
You return safely once more, praise Gaia, and you have my samples. Thank you so much.


Lost Below
ID: 625 Level: 36 Experience: 5907 Copper: 1598 Suggested Party Size: 5
Friend if you are heading into the Down Below I would ask you to keep an eye out for our lost brother - Ulton Klinon. He ventured into the depths some time ago and we have not seen him since! He is a brave fellow but prone to getting in to matters too difficult to handle. Please if you can - find him and help him return to camp.
Oh thank Gaia you have come!


Lost Below: Find the Key
ID: 626 Level: 36 Experience: 5907 Copper: 1598 Suggested Party Size: 5
Help me! Please get the key to my cage. It doesn't look like a key though! It looks like a skull and cross-bones - I know that makes it soooo much easier to find in HERE - right? *sigh* It must be some where down here please find it and get me out of here!
Finally I can leave this wretched place! Give me the key!


Lost Below: Freedom
ID: 627 Level: 36 Experience: 1772 Copper: 479 Suggested Party Size: 5
Thank you friend. I can make my own way out of this terrible place. Then I am heading back to Listerm. I think my days of bravely seeking adventure are coming to an end. Speak with Granon Burgess. He owes me some coin and I think you have earned it for setting me free!
Hello again friend! Thank you for saving Ulton. Ulton told me you would come looking for me - my debt to him I pay to you. Here take this bit of coin and an extra reward from me personally. Again, Thank you so much. Farewell!


Greenhorn's Pack
ID: 628 Level: 3 Experience: 24 Copper: 7 Suggested Party Size: 1
Hello! The Earth Eternal Credit Shop has several fun and helpful items for you to enjoy!

Open the Credit Shop and receive the free Greenhorn's Pack from the "Bags" tab. To access the Earth Eternal Credit Shop, click on the "Credit Shop" button located in the lower right-hand corner of your screen.
Don't forget to equip the Greenhorn's Pack to expand your inventory space!


Quest One
ID: 629 Level: 1 Experience: 48 Copper: 9 Suggested Party Size: 1
Go talk to Pimpin' Pete to complete this quest.

(1 required + 1 optional with 4 total rewards)
Pimpin' Pete likes your style! Take some loot!

(1 required + 1 optional with 4 total rewards)


Quest Two
ID: 630 Level: 1 Experience: 48 Copper: 9 Suggested Party Size: 1
Go talk to Pimpin' Pete to complete this quest.

(1 required + 1 optional with 2 total rewards)
Pimpin' Pete likes your style! Take some loot!

(1 required + 1 optional with 2 total rewards)


Quest Three
ID: 631 Level: 1 Experience: 48 Copper: 9 Suggested Party Size: 1
Go talk to Pimpin' Pete to complete this quest.

(1 optional with 1 total reward)
Pimpin' Pete likes your style! Take some loot!

(1 optional with 1 total reward)


Quest Four
ID: 632 Level: 1 Experience: 48 Copper: 9 Suggested Party Size: 1
Go talk to Pimpin' Pete to complete this quest.

(1 optional with 4 total rewards)
Pimpin' Pete likes your style! Take some loot!

(1 optional with 4 total rewards)


Quest Five
ID: 633 Level: 1 Experience: 48 Copper: 9 Suggested Party Size: 1
Go talk to Pimpin' Pete to complete this quest.

(1 required + 1 optional with 4 total rewards, required at end)
Pimpin' Pete likes your style! Take some loot!

(1 required + 1 optional with 4 total rewards, required at end)


Quest Six
ID: 634 Level: 1 Experience: 48 Copper: 9 Suggested Party Size: 1
Go talk to Pimpin' Pete to complete this quest.

(2 optional with 4 total rewards)
Pimpin' Pete likes your style! Take some loot!

(2 optional with 4 total rewards)


Quest Seven
ID: 635 Level: 1 Experience: 48 Copper: 9 Suggested Party Size: 1
Go talk to Pimpin' Pete to complete this quest.

(0 required + 0 optional with 4 total rewards)
Pimpin' Pete likes your style! Take some loot!

(0 required + 0 optional with 4 total rewards)


ID: 636 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
zzzzz



The Anubian War
ID: 637 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
Look alive young beast! We're in the middle of a war!

Speak to Sergeant Bors for your orders immediately! You can find him directly outside the gates of our outpost.
Welcome to the isle of Bastion recruit! The Anubians are attempting to take this territory in order to launch an invasion on the larger island of Corsica.

We cannot let Bastion fall! The people of Corsica are depending on us!


Anubian Scouts
ID: 638 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
We recently clashed with Anubian forces and were able to secure this forward position. However, a small group of enemies escaped and are attempting to regroup.

We cannot allow them to reorganize. Search the area for nearby Anubian Scouts and kill them.
Excellent work recruit! Accept this as your reward, and don't forget to equip them.


Destroy the Catapults
ID: 639 Level: 2 Experience: 159 Copper: 45 Suggested Party Size: 1
The evil Archmage Ramses has sent his troops to wipe us out. We cannot let that happen! We need to deal a blow to the Anubian catapult barrage in order to clear a path to the enemy warlord's encampment.

The Anubians are attempting to set up more catapults to the north. Go there and burn a catapult to the ground!
I could see the black smoke rising through the air from here. Well done!


Defeat Warlord Scarrus
ID: 640 Level: 3 Experience: 239 Copper: 68 Suggested Party Size: 1
We've crippled the Anubians' manpower and firepower. Now we must deliver the final blow and kill their field general, Warlord Scarrus. He is one of Archmage Ramses' most trusted advisors.

Warlord Scarrus is located in the Anubian camp atop the hill to the north. Go there and put an end to this vile dog!
Well done! Without their general, it is only a matter of time before we fully retake Bastion.


Take the Boat to Corsica
ID: 641 Level: 3 Experience: 72 Copper: 20 Suggested Party Size: 1
You have shown great potential recruit, but there are many more dire conflicts facing Earth. We must depart for Corsica immediately and take the battle directly to Archmage Ramses if we are to win this war.

There is a boat waiting for you. Follow the path behind me to the southern docks and talk to Captain Karl to set sail. I will meet you in Corsica once I've finished my work here.
Hello there! Are you ready to leave this island and go to Corsica?


Find The Emerald Eggs!
ID: 642 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
Happy Bounder Day! Long ago, Bounders like myself were driven from our homeland, the Emerald Kingdom, by an invading enemy who ravaged our island.

Gloomy, I know. But we Bounders are known for bouncing back! That's why we celebrate these events with Bounder Day; a day where Emerald Eggs, used to commemorate our homeland and to represent the delicate nature of peace, are hidden around the city for beasts to find.

Bring me seven of these Emerald Eggs and I will provide you with some Bounder-rific rewards!
I count seven Emeral Eggs, good for you!

Has Bounder Day taught you the importance of peace and how we must strive to preserve it? Did you at least have fun looking for the eggs?!


Find The Emerald Eggs!
ID: 643 Level: 1 Experience: 48 Copper: 9 Suggested Party Size: 1
Back to search for more Emerald Eggs? You are full of Bounder Day spirit!

Bring me seven Emerald Eggs and I'll let you choose one of my delightful rewards!
You have a true skill for finding hidden eggs my friend. Take a well-deserved Bounder Day reward!


Find The Emerald Eggs!
ID: 644 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
Happy Bounder Day! Long ago, Bounders like myself were driven from our homeland, the Emerald Kingdom, by an invading enemy who ravaged our island.

Gloomy, I know. But we Bounders are known for bouncing back! That's why we celebrate these events with Bounder Day; a day where Emerald Eggs, used to commemorate our homeland and to represent the delicate nature of peace, are hidden around the city for beasts to find.

Bring me seven of these Emerald Eggs and I will provide you with some Bounder-rific rewards!
I count seven Emeral Eggs, good for you!

Has Bounder Day taught you the importance of peace and how we must strive to preserve it? Did you at least have fun looking for the eggs?!


Find The Emerald Eggs!
ID: 645 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
Happy Bounder Day! Long ago, Bounders like myself were driven from our homeland, the Emerald Kingdom, by an invading enemy who ravaged our island.

Gloomy, I know. But we Bounders are known for bouncing back! That's why we celebrate these events with Bounder Day; a day where Emerald Eggs, used to commemorate our homeland and to represent the delicate nature of peace, are hidden around the city for beasts to find.

Bring me seven of these Emerald Eggs and I will provide you with some Bounder-rific rewards!
I count seven Emeral Eggs, good for you!

Has Bounder Day taught you the importance of peace and how we must strive to preserve it? Did you at least have fun looking for the eggs?!


Find The Emerald Eggs!
ID: 646 Level: 1 Experience: 48 Copper: 9 Suggested Party Size: 1
Back to search for more Emerald Eggs? You are full of Bounder Day spirit!

Bring me seven Emerald Eggs and I'll let you choose one of my delightful rewards!
You have a true skill for finding hidden eggs my friend. Take a well-deserved Bounder Day reward!


Find The Emerald Eggs!
ID: 647 Level: 1 Experience: 48 Copper: 9 Suggested Party Size: 1
Back to search for more Emerald Eggs? You are full of Bounder Day spirit!

Bring me seven Emerald Eggs and I'll let you choose one of my delightful rewards!
You have a true skill for finding hidden eggs my friend. Take a well-deserved Bounder Day reward!


Welcome to Earth Eternal
ID: 648 Level: 1 Experience: 60 Copper: 11 Suggested Party Size: 1
Talk to [Right-Click] Private Ryne to get an update on the current situation in the Anubian War.
It's about time you showed up!


Speak to Sir Lancelot
ID: 649 Level: 2 Experience: 159 Copper: 45 Suggested Party Size: 1
I've just received word that our commanding officer, Sir Lancelot, is in need of assistance. He is being pinned down by catapult fire just southeast of here!

Follow the path to the southeast and find Sir Lancelot!
Look sharp recruit! Bastion needs your help!


Defeat Warlord Scarrus
ID: 650 Level: 3 Experience: 239 Copper: 68 Suggested Party Size: 1
We've crippled the Anubians' manpower and firepower. Now we must deliver the final blow and kill their field general, Warlord Scarrus. He is one of Archmage Ramses' most trusted advisors.

Warlord Scarrus is located in the Anubian camp atop the hill to the north. Go there and put an end to this vile dog!
Well done! Without their general, it is only a matter of time before we fully retake Bastion.


Take the Boat to Corsica
ID: 651 Level: 3 Experience: 72 Copper: 20 Suggested Party Size: 1
You have shown great potential recruit, but there are many more dire conflicts facing Earth. We must depart for Corsica immediately and take the battle directly to Archmage Ramses if we are to win this war.

There is a boat waiting for you. Follow the path behind me to the southern docks and talk to Captain Karl to set sail. I will meet you in Corsica once I've finished my work here.
Hello there! Are you ready to leave this island and go to Corsica?


ID: 652 Level: 0 Experience: 119 Copper: 23 Suggested Party Size: 1
delete me



Delete Me
ID: 653 Level: 0 Experience: 119 Copper: 23 Suggested Party Size: 1
You thought the situation was bad in Bastion? Well you’re in North Beach now, and the aggressive Anubians are right outside of our city!

Go to the beach just beyond the arrow towers ahead and kill 7 Anubian Infantry. Also, burn 4 of the Anubian Banners that the enemy has begun setting up.
Good work, you’ve slowed the enemy’s attack! We should be able to hold off the rest of them on our own, but your help can be used elsewhere.


Delete Me
ID: 654 Level: 0 Experience: 119 Copper: 23 Suggested Party Size: 1
Anubians have taken over most of the Seaside Quarry to the south and are forcing their Simian slaves to mine the area for catapult ammunition. Go speak with Sergeant Geary at the Seaside Quarry outpost to find out how you can be of service.
Fresh meat! Welcome to Seaside Quarry, prepare to draw blood!


Reclaiming Seaside Quarry
ID: 655 Level: 4 Experience: 352 Copper: 90 Suggested Party Size: 1
Reclaiming the quarry will be a two-step process. We must eliminate the Anubian Slavers that have taken over the area and gather ammunition for our catapults to drive back the Anubian ships.

Kill any Anubian Slavers you encounter in the quarry and retrieve 2 Huge Boulders so that we may load up our catapults and open fire upon these fiends!
Very good! Now we can do some heavy damage!


Fire the Catapults
ID: 656 Level: 4 Experience: 106 Copper: 27 Suggested Party Size: 1
Now let's blow those Anubian ships right out of the water! Go to the northern and southern ridge overlooking Seaside Quarry and fire the two catapults at the Anubian boats just offshore.

It's time these Anubians got a taste of what we Beasts are capable of!
Well done! The Anubians will think twice now before setting foot on Seaside Quarry again.


Speak to Merlin
ID: 657 Level: 4 Experience: 106 Copper: 27 Suggested Party Size: 1
A hero's work is never done. Archmage Ramses and the Anubians are not the only threat to our existence.

Follow the road to the southeast to the Mystics Camp in the Vile Grove and speak with Merlin. He is in need of assistance in battling a new threat to Earth.
Welcome to the Vile Grove. Things in the grove have been a bit strange lately. Stay awhile and listen.


The Glowing Shards
ID: 658 Level: 5 Experience: 494 Copper: 113 Suggested Party Size: 1
Five hundred years ago, the moon was struck by a mysterious green comet. The comet cracked the moon and shattered into millions of tiny green shards that rained down on Earth. Strange new creatures have been discovered wherever these shards landed.

I would like to perform experiments on these shards to reverse their effects. Please search the Vile Grove and gather 5 Glowing Shards for me.
Excellent! I must begin my work immediately.


Ferngar
ID: 659 Level: 5 Experience: 494 Copper: 113 Suggested Party Size: 1
The Experimental Device is broken and needs a new Cog Piece. Unfortunately, one of my other failed experiments, Ferngar, swallowed the last one we had!

You'll need to cross the bridge near the waterfall to find him. Please retrieve the Cog Piece for me so we can resume the experiment.
Excellent, let's continue with our experiment!


The Experimental Device
ID: 660 Level: 5 Experience: 148 Copper: 34 Suggested Party Size: 1
I've installed the Cog Piece you retrieved and made sure that the device is ready, all you must do now is pull the lever!
The experiment failed again? The effects of the shards are much more powerful than I anticipated.


Travel to Southend
ID: 661 Level: 5 Experience: 148 Copper: 34 Suggested Party Size: 1
I must study these shards more carefully. If I cannot unlock the mysteries behind them, we may lose control of our world to their mysterious power!

For now, you should head to Southend to meet with Sir Lancelot. I'm sure he is looking forward to seeing you again. Farewell for now young beast. We shall meet again.
We meet again young one, and still there is no time to waste.


Potent Potables
ID: 662 Level: 5 Experience: 247 Copper: 56 Suggested Party Size: 1
Greetings! I'm about to brew up a batch of potions but I'm missing the final ingredient. If you could gather 4 Nettle Plants for me, I will reward you with a sample of my potent potables!
These will do quite nicely!


Potions for Profit
ID: 663 Level: 5 Experience: 148 Copper: 34 Suggested Party Size: 1
Take this order of Nettle Potions to Sir Lancelot in Southend. He's expecting the order to arrive soon, so move quickly.
Attention recruit! I'll take those potions off your hands.


The Fight for Southend
ID: 664 Level: 6 Experience: 698 Copper: 135 Suggested Party Size: 1
Sir Lancelot arrived recently and is now the commander here. Head up the hill into Southend and report to him immediately!
Good to see you again Beast, you look as if you've grown stronger since the last time we met.


Houses on Fire!
ID: 665 Level: 6 Experience: 349 Copper: 68 Suggested Party Size: 1
The homes of Southend are on fire from the Anubian catapults! We must stop the town from burning down!

Head up the hill to the south and extinguish the fires in Southend.
Good work, you prevented Southend from turning to ashes.


The Wrath of Kahng
ID: 666 Level: 6 Experience: 698 Copper: 135 Suggested Party Size: 1
The enemy is housing a very large, very dangerous Simian who goes by the name of Kahng. Our spies believe that the Anubians plan to unleash Kahng on us soon.

Our only hope is to catch them off guard and attack them while they're unprepared. Infiltrate their base and destroy Kahng!
You are victorious! It is true that the bigger they are, the harder they fall.


Travel to Earthrise
ID: 667 Level: 6 Experience: 209 Copper: 41 Suggested Party Size: 1
My intelligence tells me Archmage Ramses is currently leading a force in Earthrise. We must make our way there and bring the battle to him!

Enter the cave entrance up the hill to take the secret tunnel to Earthrise.
Hail and well met, soldier!


zzz
ID: 668 Level: 3 Experience: 0 Copper: 0 Suggested Party Size: 1
Many new adventures await you in Corsica, are you ready to set sail?
We have arrived at North Beach! Mother Gaia was surely guiding our journey.


zzz
ID: 669 Level: 3 Experience: 0 Copper: 0 Suggested Party Size: 1
Many new adventures await you in Corsica, are you ready to set sail?
We have arrived at North Beach! Mother Gaia was surely watching over us.


Defending North Beach
ID: 670 Level: 3 Experience: 72 Copper: 20 Suggested Party Size: 1
Welcome to North Beach! You better make your way into the town and report to Commander Ellis as soon as possible!
You showed up just in time, your help is needed!


Defending North Beach
ID: 671 Level: 0 Experience: 119 Copper: 23 Suggested Party Size: 1
You thought the situation was bad in Bastion? Well you’re in North Beach now, and the aggressive Anubians are right outside of our city!
Good work, you’ve slowed the enemy’s attack! We should be able to hold off the rest of them on our own, but your help can be used elsewhere.


Defending North Beach
ID: 672 Level: 0 Experience: 119 Copper: 23 Suggested Party Size: 1
Anubians have taken over most of the Seaside Quarry to the south and are forcing their Simian slaves to mine the area for catapult ammunition. Go speak with Sergeant Geary at the Seaside Quarry outpost to find out how you can be of service.
Fresh meat! Welcome to Seaside Quarry, prepare to draw blood!


Burn the Banners
ID: 673 Level: 3 Experience: 239 Copper: 68 Suggested Party Size: 1
The Anubians are relentless. Archmage Ramses is attempting to send more troops to overtake our camp. They are setting up banners along the beach to mark areas for more troops to land. Burn those banners down or North Beach will be lost!
Good work! The vile Archmage Ramses shall soon learn that we will not surrender quietly.


Travel to Seaside Quarry
ID: 674 Level: 3 Experience: 72 Copper: 20 Suggested Party Size: 1
I've received word that the Anubians have taken over the Seaside Quarry to the south and are forcing their Simian minions to mine the area for catapult ammunition.

Go speak with Lieutenant Geary at the Seaside Quarry outpost to find out how you can be of service.
Seaside Quarry has been overrun! We must take it back!


Rescue the Captives
ID: 675 Level: 6 Experience: 698 Copper: 135 Suggested Party Size: 1
Curse Archmage Ramses! We were unprepared for his attack on Southend. During the first wave of attacks, the militia here were caught off guard and many were taken prisoner. We must free them!

Kill the Anubian Jailors that guard the captives. This should give them enough time to escape.
Well done! While we may not be completely victorious over the Anubians today, this is definitely a large victory for those you saved.


The Experimental Device
ID: 676 Level: 5 Experience: 148 Copper: 34 Suggested Party Size: 1
I've placed the samples you collected into the Experimental Device. The process should reverse the negative effects from the shards on our test subject.

All you need to do is pull the lever on the Experimental Device to begin.
Curses! It looks like the Helix Flux Combobulator malfunctioned.


Pesky Quackatrice
ID: 677 Level: 5 Experience: 247 Copper: 56 Suggested Party Size: 1
On your way into the Vile Grove, are you? Watch out for those pesky Quackatrices, they're always meddling with my experiments! I'd take care of them myself, but I'm not exactly gifted with much brawn, mostly brain.

Say, would you mind getting rid of those Quackatrices so that I can run my experiments in peace?
Way to stomp those Quackatrices! Now I can do my experiments in peace. All I need to do now is find a power source capable of generating 1.21 gigawatts.


Fire Burn and Cauldron Bubble
ID: 678 Level: 5 Experience: 247 Copper: 56 Suggested Party Size: 1
Now for the final step! Stir the cauldron to complete the concoction!
Excellent! Take these Healing Potions and use them wisely.


-
ID: 679 Level: 6 Experience: 209 Copper: 41 Suggested Party Size: 1
The nearest Beast encampment is the Wayside Warcamp, south of here. Go there now and speak with Garnor Brighteye so he may put you to work in repelling these Anubians.
Are you prepared to fight for your existence?


Chicken Kicker
ID: 680 Level: 4 Experience: 176 Copper: 45 Suggested Party Size: 1
You must help me! Last night I forgot to lock my chicken coop properly, and when I woke up today I found my chickens all scattered about!

Please shoo 5 of my Wandering Chickens back into their coop!
Thanks for chasing my chickens!


Kill 'em All
ID: 681 Level: 35 Experience: 5675 Copper: 1508 Suggested Party Size: 1
There are a few Bad Guys wandering around over on that hill. I want them dead! Kill 5 Bad Guys and the Boss Man and then return to me.
Thank you so much, you are a hero!


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ID: 682 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
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Kill 'em All!
ID: 683 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
There are Bad Guys crawling all over the hill yonder. I really could do without them, would you mind killing 5 of them for me? If you're tough enough I want you to kill their leader, Boss Man as well. That's right, kill 'em all!
With all of those Bad Guys gone I can finally get some solid sleep at night, thank you so much!


Kill 'Em All!
ID: 684 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
There are Bad Guys crawling all over the hill yonder. I really could do without them, would you mind killing 5 of them for me? If you're tough enough I want you to kill their leader, Boss Man as well. That's right, kill 'em all!
With all of those Bad Guys gone I can finally get some solid sleep at night, thank you so much!


My Poker Face
ID: 685 Level: 6 Experience: 698 Copper: 135 Suggested Party Size: 1
Hey Adventurer! You really need to help me out here, I seem to be caught in a bad romance. Can you go and collect the meat from 5 Redwing Scavenger? I'm kinda busy, I'd send my boy out but he got caught up with the Paparazzi and now he won't stop calling me.
This is great! I can use this meat to make an awesome dress!


Report to Commander Brighteye
ID: 686 Level: 5 Experience: 346 Copper: 56 Suggested Party Size: 1
Finally! Northbeach has sent reinforcements! We're getting hit hard here in Earthrise. The Anubians have managed to take out our bridge so fresh supplies from Corisca have been rare. Can you go meet up with our Commander, Garnor Brighteye? He will be able to make the best use of your abilities.
Well met traveler. I am Garnor Brighteye, Commander of the Earthrise Defense Force. I heard about your success in Northbeach. The Anubian threat is far greater in Earthrise, and the Anubians have made moves to capture the port city of Earthend. We are recruiting all able creatures to assist us in retaking the city. Are you able to prove your worth with a few tests?


Kick It Up a Notch
ID: 687 Level: 6 Experience: 488 Copper: 81 Suggested Party Size: 1
Bam! You know the saying "An army marches on its stomach" well that's what I am ALL ABOUT. You know what would really kick this crab soup into high-gear? Actual crab meat! BAM. Can you go fetch me 3 Hunks of Crab Meat from the Beach Crawlers down by the water? Follow the marker on your mini-map to find the beach.
This is perfect! The troops are sure to get all fired up with this tasty crab and dirt stew. What? Without supplies coming from Northbeach we have to make the best of what we got! Soups on gents!


Emote-tional
ID: 688 Level: 6 Experience: 349 Copper: 68 Suggested Party Size: 1
Well met my friend! Did you know you can make your character animate by doing something called an emote? Try it out by hitting the enter key and typing the following exactly (be sure the "W" in wave is a capital letter!): /emote Wave
You did it! Emotes really bring your character to life and make interacting with other players that much more fun! Try it out next time you run across another player!


Birds of a Feather
ID: 689 Level: 6 Experience: 558 Copper: 95 Suggested Party Size: 1
Greetings and welcome to the harsh lands of Earthrise. Our troops are battle hardened but it seems the battle against the Anubians is starting to take it's toll on our health and well being. With supplies cut off from both Earthend and North Beach, I've run out of bandages! Can you bring me back some Vulture Feathers I can use to craft some new bandages? You can find Vultures just outside the gate. About 5 should do it.
Thank you very much! You have no idea how much this helps our troops get back on their feet! I'll send the good word to Garnor that you've helped us out.


We Can Rebuild It
ID: 690 Level: 6 Experience: 698 Copper: 135 Suggested Party Size: 1
The Anubian's managed to take out our bridge to Northbeach, but we can rebuild it in time to get reinforcements. This time of year the Elementals down by the beach "shed" some of their stones, these stones can build a ROCK HARD defensive bridge… but you'll have to deal with the Elementals near them. See if you can bring me back five of these Elemental Shards.
These elemental shards will make an excellent item to reconstruct the bridge out of. No Anubian firepower on Earth will be able to sink the pure awesome that is our new bridge. Good work soldier, lets get these stones up to the workers North of here.


Dangerous Elements
ID: 691 Level: 6 Experience: 488 Copper: 95 Suggested Party Size: 1
Hey, you there! While you're out getting elemental shards for Sheldon do you mind doing me a solid? You see, It's kinda my job to be cleaning up that unholy mess of Elementals down there by the water but I've got a bad case of not wanting to put my life in danger. While you're on the job do you mind taking care of about 6 of those ugly piles of rocks?
Very cool, thanks for your help. I think the Earthrise Defense Corp. can spare these old gloves for you. I found them in one of the equipment crates. They aint' doing any good around here, why don't you take em and take the FIGHT to those Anubians!


For Science!
ID: 692 Level: 7 Experience: 693 Copper: 126 Suggested Party Size: 1
Excuse me, Pardon me! Cant you see we are in the middle of a historical breakthrough in bridge engineering!? Yes, standard elemental stones make for near perfect structures, but if we really want to reinforce our bridge against Anubian catapult attacks we're going to need stone from the biggest, baddest elemental of them all! On the beach amongst the elementals you will find Stoneheart. Slay him and bring me back the stones from his body!
By Gaia these rocks are magnificent! Sheldon, look at the structural integrity of these beauties! Yes, yes indeed these will work very well. We need to get these over to the bridge crew immediately!


We Have the Technology
ID: 693 Level: 7 Experience: 198 Copper: 79 Suggested Party Size: 1
That does it! We have all the supplies we need to rebuild the bridge to Northbeach! With the stone you brought back to Cass we finally have the hardcore material to build the most powerful, boss bridge this side of Earthend! Get these supplies over to Hogskin, he's at the construction site up to the North. If you follow the road you can't miss it.
Huh. Okay right. And how am I supposed to use a bunch of rocks to build a bridge? Obviously Sheldon knows something I don't. I'll have my top guys working to discover this entire "rocks over water" subject. Hey, wait has anybody seen my hammer?


Stop, Hammer Time
ID: 695 Level: 7 Experience: 891 Copper: 126 Suggested Party Size: 1
So this hammer thing. It's used for hitting.. nails? Okay, this sounds extremely important to the long lost art of bridge building. If we're going to make something that doesn't fall apart from the first Anubian catapult throw we have got to get ahold of my hammer. I'm guessing those pesky Simians grabbed it last time I took a nap. Can you go get it back? Their camp is down the path to the East of the bridge.
Thanks for getting me back my precious hammer! I'm pretty sure I can build a bridge of the highest excellence with this piece of modern technology. With the supplies you brought from Sheldon, we can finally complete the bridge and bring in reinforcements!


Just a Sek
ID: 697 Level: 7 Experience: 990 Copper: 158 Suggested Party Size: 1
Well met adventurer. While Hogskin busys himself reconstructing this bridge I attend to the more pressing matters. After the bridge was destroyed the Anubian's managed to land a ship in the Simian encampment East of here. They quickly took control of the local tribes and have been using the Simians to disrupt our operations. I need you to eliminate Sek, the Slavemaster of the Simian camp. Doing so will greatly improve our chances of success here.
Excellent work young one. It'll be some time before the Anubians are able to send another slavemaster to take control of this tribe of Simians. I'm sending you to Sheldon to discuss our victory here. I am sure he will have further use for your talents.


Report Back to Sheldon
ID: 698 Level: 7 Experience: 198 Copper: 63 Suggested Party Size: 1
The bridge should be complete soon. Once we have access to Northbeach we can send reinforcements up to Earthend. Report back to Sheldon and inform him of our success at the bridge. He will know what the next step of the plan is.
Excellent work! I've received reports that the bridge should be completed soon. We will need those reinforcements from Northbeach to break through the Anubian roadblock. We can disrupt their operations further by taking out some of the Simian camps the Anubian's have been using for labor. I'm sending you to contact our top scout, Chalkley.


Scouting the scouts
ID: 699 Level: 7 Experience: 198 Copper: 32 Suggested Party Size: 1
We've sent several scouts up ahead to a small hill overlooking two important structures. The Simian camp south of here and further south, the Vespin Hive. If we can somehow disable that Simian camp we would take out a good chunk of labor for the Anubians. The Vespins have recently staged a revolt, ousting the current king. They may make powerful allies if we can talk them into joining us. Go see Private Chalkley at the scout camp south of here for further instructions.
Finally Sheldon has sent someone to help us! It's terrible, my best friend has been captures by those Simians! Please adventurer, you've got to do something!


Slowing Down the Simians
ID: 700 Level: 7 Experience: 792 Copper: 126 Suggested Party Size: 1
While you're down there, we should make moves to eliminate some of the Simians that are fueling the construction efforts of the Anubians. Without the muscle that the Simians provide, the Anubians won't be able to make anymore catapults. It won't end the fighting, but it will certainly help us out. Why don't you try and take out 6 Simian Grunts and report back to me.
Excellent work down there, it'll be weeks before the Anubians can train up more Simians!


Caught in a Bad Bro-mance
ID: 702 Level: 7 Experience: 495 Copper: 79 Suggested Party Size: 1
You've got to do something! My best friend and partner in scouting has been nabbed by dirty, smelly Simians! They've got him locked in a cage down in the camp. Please go get him back but be careful, the Simians here are a little tougher than the ones in the North Camp.
It's about time they sent someone! There's no time to break me out, I've come across some important information that's vital in the war against the Anubians.


Recover the Plans
ID: 703 Level: 7 Experience: 990 Copper: 158 Suggested Party Size: 1
Hurry, there's no time to explain. Kepi the local slave master has on his person a set of documents detailing the Anubian war plans! If we can get ahold of those we can finally think of a way to blow up that Anubian warpgate thingy they've built. Recover the plans and bring them back to me. You'll find Kepi somewhere in the camp. Hurry!
Excellent, we need to get these plans back to Chalkley as soon as possible. Hey, Kepi didn't happen to drop a key did he?


That's the plan
ID: 704 Level: 7 Experience: 990 Copper: 158 Suggested Party Size: 1
No key huh? Well it's not so bad in here. There's more space then you'd think. You're going to have to get the plans back to Chalkley while I formulate a plan to escape. He should still be up in the scout camp.
Anubian war plans? Excellent work! With these plans we can finally move towards the offensive. I will get these back to Garnor Brighteye! We need to work on getting the road clear if we want to bring the reinforcements in from North Beach.


Hive Minds
ID: 706 Level: 7 Experience: 495 Copper: 79 Suggested Party Size: 1
Fantastic work on bringing me these plans. Don't worry about Harmon, we'll send some troops to clean up shortly. I am sending you to meet with the leader of the Vespin, King Bzzzzzzzz-Bzzzzzzzz. Our scouts have reported some recent commotion at the Vespin Hive. If we can convince the King to aid our cause we will have a powerful ally on the battlefield.
Behold the sheer majesty that is King Bzzzzzzz-Bzzzzzzz, dashing and handsome leader of the Vespin. Or else I would be, recently my wife, the dreaded Queen Bee, has ousted me and taken control of the hive and my soliders.


Bee-tween the Two of Us
ID: 707 Level: 7 Experience: 693 Copper: 95 Suggested Party Size: 1
What? Does it look like I am in any position to aid the stupid Earthrise Defense guys? NO! Look I've got no hive, my crazy ex-wife has booted me out and taken control of my minions. I'm a King! And it may sound a little cold-hearted but I need you to go in there and ice my former partner in crime. If you can take out the Queen Bee I'll have a chance at reclaiming my minions and we can send aid for your little war. Deal?
You really did it? She's dead?? Finally!! We can get this mess back on track and I can go back to floating around all day and pollinating stuff. I made a deal with you and of course I'm going to hold up my end of the bargain. I will send my minions to the frontlines and aid the Earthrise Defense Corps.


Honeypot Mission
ID: 708 Level: 7 Experience: 1187 Copper: 126 Suggested Party Size: 1
COUGH, HACK, COUGH.. I can't go on. I won't make it, UGH, tell the King that I.. I… love him. Actually, could you do me kind of a big favor? You see, the King sent me to take out a few of those traitors but I kinda failed hardcore. I'm pretty sure I'm not going to make it, so if you could go take out 8 of those dirty Vespin I'd really appreciate it. They might be my bros, but their pheremones are all out of control so they'll probably attack you on sight.
For your great duties for the majestic King Bzzzzzzzz-Bzzzzzzzz we the Vespin thank you! Please take this as a sign of gratitude between our two peoples.


Business As Usual
ID: 709 Level: 6 Experience: 488 Copper: 162 Suggested Party Size: 1
Oh hello adventurer. If you have a spare moment I would really appreciate it if you could collect some hides from the local Smouldering Walkers. We use their hides to make decent armor and we can finally get back into business. Just watch out for ol' Flamesnout. He's not one you want to tangle with. Bring me back about 6 hides, that should do nicely.
Excellent work, we'll take these down to Northbeach once the bridge is fixed and make a fortune!


The Caravan Lady
ID: 710 Level: 8 Experience: 704 Copper: 90 Suggested Party Size: 1
Thank you again puny creature. To the East I noticed more of your type, they appear to be merchants stranded. I suggest you pay them a visit, they may have information on the troop movements of the Anubians. So long
Boy howdy. With the Anubians all holding up the line down South we just don't have much in the way of supplies out here. Until that roadblock is clear, we're in a bit of a pickel. You're more than welcome to settle down here for a bit and rest up, if you've got some goodies to trade my merchants are more than happy to take anything off your hand.


A Massive Effect
ID: 712 Level: 8 Experience: 422 Copper: 54 Suggested Party Size: 1
The road south of here has been blocked off by the Anubians. A small contingent of Earthrise soldiers are trying to hold the line but things aren't looking too great. Me and Commander Sheeperd have a long history, would you mind doing me a favor and checking in on him?
Adventurer, how noble of you to answer our cause. I have received word of your exploits with the Earthrise Defense Corps and you have my thanks. With your help we may win this battle yet!


Armed and Dangerous
ID: 713 Level: 8 Experience: 985 Copper: 90 Suggested Party Size: 1
The tides of battle against the Anubian's have not been kind to us, Adventurer. The nearby clashes with the Anubian roadblock are but a pale shadow to the true battle raging outside the gates of our home, Earthend. I have sent troops to South Pass to secure a way through, but the road is dangerous. If our troops are to move through South Pass and onto Earthend we will need to gather the weapons dropped by our fallen comrads. Brave one, can you recover 5 pieces of equipment amongst the battle outside the walls of this camp?



ID: 715 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1




The Crafty Explorer
ID: 716 Level: 8 Experience: 704 Copper: 90 Suggested Party Size: 1
I've sent one of my top scouts into Southpass, the area to the South East with a massive crater in the middle of it. Quora will check the area out and make sure we can move troops through there without risking life and limb but I haven't heard anything back from her in several hours. Can you go check on her?
Well met! I am Quora, the top scout in the might Earthrise Defense Corps! I've been trying to find a way through this huge mess, the stone in this crater is part of the moon that crashed into Earth when Gaia was destroyed. The bad mojo from this thing is causing the wildlife to go crazy!


Shardborn Showdown
ID: 717 Level: 8 Experience: 1408 Copper: 180 Suggested Party Size: 1
I've noticed several Anubian's have been checking this place out.. I wonder if the shard has something to do with the warp gate they've constructed. Can you gather some samples from the creatures around here and deliver them to me? About 8 samples from the Shardborn would do just fine. Oh, and please go ahead and stomp out that tough creature Spike down there. His demise will make it a lot easier to move the Earthrise troops through here.
Oh my! Yes, these samples.. Why yes! I need to get these to the forward camp as soon as possible!


Shardborn Showdown
ID: 718 Level: 8 Experience: 1408 Copper: 180 Suggested Party Size: 1
Shhh, keep it down!I recently saw Anubian soldiers dragging a few of these Shardborn away. I'm wondering what they're up to, can you collect a few samples for me? 4 should do. Also, take care of Spike in the middle of the crater. His tragic demise will make moving the Earthrise troops a lot easier.
These are fantastic! Lets get these over to my assistant so she can run them to the forward command base. I'll stay here and see the rest of the troops through the crater.


Seraceila the Web Head
ID: 719 Level: 8 Experience: 1408 Copper: 180 Suggested Party Size: 1
Ohhh poooopies! We're alll hereee by ourrselvves!!! NASTY spiiider guy came and ATE our fffrrrriiiieeennnds. Little person caaann youuu goo and beeeaaatttt him UPPPP!!! Prettty Pretttty Prettttttty Pleases??
Ohhh Wonnndddeeeerrrffffullllll. Our caaaaamp mates wouuld be soooo happy if theyy were notttt being DIGESTED right nowww ha ha ha. Ooooh, now we can joinnn the battle aheeeaddd!!


Assist Assistant McKenna
ID: 720 Level: 8 Experience: 422 Copper: 54 Suggested Party Size: 1
These samples are in wonderful condition! I am sure we'll be able to figure out what the Anubians have been using them for, lets get these back to my camp south of here. My assistant McKenna will be able to get these samples to the Earthrise Defense Corps.
Whoa owwie-wowwy! These pincy-wincy little rocks contains some supppperb powers! We'll beeee breezing deeez back to the boysss. Thaaank you!!!


Southend Pass - Dungeon
ID: 721 Level: 5 Experience: 99 Copper: 23 Suggested Party Size: 3
Hello there friend! Ahead of you is the Southend Lighthouse. We built it over the ruins of the old tunnel leading to Earthrise. Lately there have been some strange noises coming from the tunnel, we worry that something terrible has moved in and taken over! Some of my friends went down to investigate but they haven't reported back. Can you go check on them? You may want to bring friends, this is a dungeon after all. 3 or more people would be best.
Thank goodness you're here friend! This was the first attempt to build a tunnel to Earthrise, but hard rock prevented us from going further. Years later, it served as a storage area for Southend. But lately it's become overrun by terrible creatures from the sea! Krusty the Crab has taken hold of Southend Pass and commands his creatures from the very end of the tunnel! You must do something!


Get to Greypaw
ID: 722 Level: 9 Experience: 396 Copper: 45 Suggested Party Size: 1
Oooohhh nooooos!! The naaaassttty nnooobians arrreee 'ttacking the cciiiitttyyy. Pweeease caaaan yooou gooo talkkk to Commmmmmander Grrrreeeeyppaaaaw? Kaaay thankssss!
Well met friend. Your aid here is greatly appreciated.


Anubian Sting Operation
ID: 723 Level: 9 Experience: 1387 Copper: 158 Suggested Party Size: 1
Be at eeeease friend. The glorious King Bzzzzz-bzzzzz has sent his best troops to the front lines to join our allies in glorious battle. Our brave brothers and sisters of the swarm battle just outside the city gates. If you wish to aid our cause, destroy 5 of our vicious opponents on the battlefield and I will reward you. For King Bzzzzzz-Bzzzzzzz!
Our troops have returned to me with stories of your valor. The handsome King Bzzzzzzzzz-bzzzzzzz has asked me to reward you with this. Truly his generosity is paramount to his greatness.


Peacemakers
ID: 724 Level: 9 Experience: 3171 Copper: 225 Suggested Party Size: 1
This is it, the final battle lays ahead. With the research Quora brought us we have determined that the person who slays the Anubian High General will need the power of three shard fragments. Quora has already provided one for you, another can be obtained from the quarry to the North, and the last one is held by Bakari, the Anubian second in command. Complete both of these and meet Commander Brea atop the Anubian Hill where the Anubian army will finally fall!
I can feel an overwhelming sense of power from you. You have united three of the shards, you're the only one who can defeat General Datharka!


The Anubian Warlord
ID: 725 Level: 10 Experience: 2063 Copper: 248 Suggested Party Size: 1
This is it, at last the Anubian Warlord is within our reach. You've gathered the power of all three shards and now we can finally attack him. The Earthrise Defense Corps and the Vespin soldiers will keep the Anubian army at bay while you defeat General Datharka. Go now adventurer, slay this foul beast and end the battle of Earthrise!
It is done! The Warlord has fallen, the Anubian troops are in shambles, and the Vespin and Earthrise Defense Corps have united. Adventurer, words cannot describe the debt we owe you. Your actions here shall be told by bards for ages to come.


Boat to Anglorum
ID: 726 Level: 10 Experience: 413 Copper: 50 Suggested Party Size: 1
Words cannot express our grattitude for your actions my friend. By your hand the island of Earthrise has come together to repel a dangerous foe. While our forces are now cleaning up the remaining Anubian forces, we must look towards the mainland for further security. I am sending you to the docks near Earthend to fetch a transport to Anglorum. You'll arrive at Fort Stonehenge, a small town outside of Camelot. There you'll find further instructions.
Welcome aboard matey! Captain Yarber here is the best sailor on the ocean! She's sailed this course half a billion times, she'll get us to Stonehenge in no time at all!


ID: 727 Level: 0 Experience: 119 Copper: 23 Suggested Party Size: 1
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No Rewards
ID: 728 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
Yo wass sup dawg? Yeah, that's right. This is a fancy butt quest with no rewards. Now imma 'bout to send you on yonder over there to talk to that bro. Im be straight with you playa, if this aint working… we in a mess.
I used to be a dancer


Required Reward
ID: 729 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
Yeeeeahhh boooiiiii. That's right son, we so so so excited to send you on a quest to talk to THAT guy right there. This quest has a required reward meaning you don't get a choice, you gotta take it and you'll like it.
Thanks for the chat… it gives my life meaning.


Multiple Rewards
ID: 730 Level: 1 Experience: 119 Copper: 23 Suggested Party Size: 1
whas crackin boo? Yeah dats right, don't stop make it pop and blow my quest rewards up. You're going to go chat with my main main the quest reward receiver guy. He's right over there and this time, he's going to give you a choice of like, 3 items. You gotta pick one and hopefully it works.
Im a little unhappy. In this big area, with a dragon standing over there.