The Overworld Map of Earth Eternal
Here is a map that that I compiled by superimposing the raw terrain image files over a real map of Europe. The map contains each of the four primary overworld zones: Corsica+Earthrise, Anglorum, Europe, and Spain.
This map gives you a very good idea of how much realistic territory is covered by the game's overworld regions.
Some things to consider:
- Nearly all regions in Europe - as the Beasts know them - are divided by rivers.
- Anglorum is heavily distorted from its real map. Although the positions line up with regards to the coastline, Camelot and London do not share the superimposed location.
- The Eiffel Tower in game is nowhere near the actual location of Paris.
- Bremen is right where it should be.
- Many rivers don't line up perfectly, but are close enough. Aligning the overworld map to compensate would unbalance the coastline around France.
- The terrain of Lurker's Vale (East of Swineland) was never finished. It only exists as empty space outlined by mountains.
- Spain is even less developed than Lurker's Vale. It's a batch of misaligned tiles that only serve to provide a general outline of each individual region's size and shape.
- Rhine - Divides Midlands from New Badari. Further south it divides Grunes Tal from Swineland.
- Elbe - Follows the northernmost mountain ridge of New Badari and continues southeast deep into Lurker's Vale.
- Seine - Divides Midlands from Great Forest (this part does not appear in game, instead there's a mountain ridge along that path) and divides Deadwood from Grunes Tal.
- Loire - Divides Great Forest from Dustshore, and divides Deadwood from Dustshore/Cracked Rock.
- Danube - Not visible in game (except the westernmost area, beyond the southeast Grunes Tal mountain ridge. Divides the southern mountain border of Frost Peak and Lurker's Vale into unknown territory.
- Tagus (Spain) - Divides Shalefall Valley (north) from Burning Plains (south).
- Coastlines and country boundaries are marked by white lines, traced directly from the underlying real world map.
- Real world rivers are marked by teal lines.
- London, Paris, and Bremen are each marked by a small square in their respective regions.
Overworld map. (2696x3578 JPG, 3.4 MB)
Original real world map.
- *CARDec: Decrypt's the client asset packages.
- 7-Zip: Batch extraction of files from the terrain tile packages.
- *Map Tiler: Compiles a list of map image tiles by coordinate name and constructs an HTML page using a table grid to reassemble the tiles.
- Firefox + Fireshot plugin: Saves the entire HTML page as a single image snapshot.
- Game Client + *Server: Uses a custom tracing command to dump raw player coordinates to file. Used to outline rivers, lakes, and coastlines.
- CMD: Windows console, used to automate some extraction and file handling tasks, and to append trace files into one large file.
- *BMP Creator: Loads up the combined coordinate list, scales the coordinates down to fit the map tiles, and rasterizes them as dots into a giant BMP image which can be placed directly over the world snapshot in perfect scale.
- GIMP: All image editing. Scaling, cropping, trimming, etc. Excessive use of the Paths tool to carve out coastlines, lakes, rivers, and to trace coastlines and rivers.
- Google Maps: Helped provide more detailed views when the map image was not clear enough.
Programs marked with an asterisk were developed by me.
- The source image for Corsica is 2056x4112 pixels. It was scaled down 9.5% by 10.2% to fit the real map.
- Anglorum is 5120x4865. It was scaled down 9.2% by 10.2%.
- Europe is 12800x9729. It was scaled down 9.7% by 10.2%.
- Spain is 8712x7184. It was scaled down 9.2% by 10.2%.