There are a maximum of 256 items stored per page.
These are not ItemDef files, but many properties use matching names for their corresponding ItemDef equivalent.
Property | Description |
[ENTRY] | Begins a new entry. |
mID | Integer. Corresponds to ItemDef mID. |
mLevel | Integer. Corresponds to ItemDef mLevel. |
mQualityLevel | Integer. Corresponds to ItemDef mQualityLevel. |
mValue | Integer. Corresponds to ItemDef mValue. |
mType | Integer. Corresponds to ItemDef mType. |
mEquipType | Integer. Corresponds to ItemDef mEquipType. |
mWeaponType | Integer. Corresponds to ItemDef mWeaponType. |
mDisplayName | String. Corresponds to ItemDef mDisplayName. |
mIcon | String. Corresponds to ItemDef mIcon. |
mAppearance | String. Corresponds to ItemDef mAppearance. |
mods | String. A list of modifiers in the format of mod=value&mod=value&... These modifiers contain all other pieces of information about the item. They are loaded through a system that expands these entries into proper ItemDef entries in the server. The modifiers use some predefined modifier names, but the rest are Character Stat names. More extensive information on the special modifier names and acceptable stats are present in the ModTemplates.txt documentation. Look for the Modifier Line Format table, then look for the statName description. |