When a new item is generated, it will randomly select one of the entries (equipment/weapon type) defined in this list.
Each entry in this file should have a matching entry in the ModTemplates.txt file.
|EquipTypeName||String. The string name of the EquipType. Consult the EquipTypes table for a list of all possible names. Names must be in ALL CAPS.|
|WeaponName||String. The string name of the WeaponType. Consult the WeaponTypes table for a list of all possible names. Names must be in ALL CAPS.
Should be set to NONE for armor.
|Shares||Integer. Controls the relative chance this equipment type will be rolled in relation to all other types in the list, expressed in shares.
Maximum shares are computed as the total of all entries in this file. So if there are 150 total shares, and this entry has 10 shares, then there is a 10/150 (~6.7%) chance that this equipment type will be chosen whenever a new item is rolled.