Reference: Appearances.txt


Defines a list of all ItemDef mAppearance strings that can spawn on items of a particular equipment type and rarity.

File Format

INI format. Key=Value pairs.
Comment character: semicolon (;)
Each line is split at the first "=" symbol.


Property Description
[ENTRY] Begins a new equipment block. Each block has three essential properties (mEquipType, mWeaponType, and mQualityLevel). Collectively, no other block should be exactly the same in all three of those properties.

When an item is rolled, it attempts to find a block that matches all three properties. Then it rolls randomly for any one of the appearances defined for that block.

mEquipType Integer. Corresponds to ItemDef mEquipType.
mWeaponType Integer. Corresponds to ItemDef mWeaponType. Leave zero if not a weapon.
mQualityLevel Integer. Corresponds to ItemDef mQualityLevel
app String. Corresponds to ItemDef mAppearance. At least one appearance should be assigned, even if empty, as in the case for rings and amulets.