|[ENTRY]||Begins a new equipment block. Each block has three essential properties (mEquipType, mWeaponType, and mQualityLevel). Collectively, no other block should be exactly the same in all three of those properties.
When an item is rolled, it attempts to find a block that matches all three properties. Then it rolls randomly for any one of the appearances defined for that block.
|mEquipType||Integer. Corresponds to ItemDef mEquipType.|
|mWeaponType||Integer. Corresponds to ItemDef mWeaponType. Leave zero if not a weapon.|
|mQualityLevel||Integer. Corresponds to ItemDef mQualityLevel|
|app||String. Corresponds to ItemDef mAppearance. At least one appearance should be assigned, even if empty, as in the case for rings and amulets.|