|[ENTRY]||N/A||Begins a new entry.|
|ZoneID||Integer||Special case. Subsequent entries will be loaded into this zone, until changed by a new ZoneID line.|
|Sanctuary||Float,Float,Float,String,String||Marks a sanctuary location. The first three floats are the X,Y,Z coordinates of the sanctuary.
The first string is a descriptive name for the location that will appear as your bind location.
The last string is optional, and indicates a filter of map regions. This sanctuary will only be considered as a respawn point if the player is within that region. Multiple regions may be used by separating them with a pipe "|" character (although current detection only uses a simple substring find).
For region names, refer to the MapDef.txt Name property. Note that the actual tile considerations for regions are defined in MapLocations.txt.