With the build permissions being transitioned over to grove files rather than account files, groves without default account permissions will retrieve the default build area by looking up the terrain template from within this table.
Table file. Delimited by tabs.
Comment character: semicolon (;)
The first line is assumed to be a header and is ignored.
Property Name | Value Type | Description |
ShortName | String | Table key. Must be unique. |
FileName | String | The base terrain file name. Not used in the server. |
TerrainConfig | String | Determines the terrain template used in the client. This configuration may be looked up to retrieve the default build area in the server. Corresponds to the ZoneDef TERRAINCONFIG property. |
EnvType | String | Determines the sky environment to use. Client side only. Corresponds to the ZoneDef ENVIRONMENTTYPE property. |
MapName | String | Determines the world map image to use. Client side only. Corresponds to the ZoneDef MAPNAME property. |
Regions | String | Determines the region subdivision image. Client side only. Corresponds to the ZoneDef REGIONS property. |
TileX1 | Integer | Scenery tile coordinate for default build permissions (left edge). |
TileY1 | Integer | Scenery tile coordinate for default build permissions (top edge). |
TileX2 | Integer | Scenery tile coordinate for default build permissions (right edge). |
TileY2 | Integer | Scenery tile coordinate for default build permissions (bottom edge). |
DefaultX | Integer | Default spawn coordinate (east/west). |
DefaultY | Integer | Default spawn coordinate (elevation). |
DefaultZ | Integer | Default spawn coordinate (north/south). |