Reference: GroveTemplate.txt

Purpose

A relatively new file. This was intended to provide a convenient table of all the zones that existed in the client to assist in the creation of new groves.

With the build permissions being transitioned over to grove files rather than account files, groves without default account permissions will retrieve the default build area by looking up the terrain template from within this table.

Table file. Delimited by tabs.
Comment character: semicolon (;)
The first line is assumed to be a header and is ignored.

Table Format

Property Name Value Type Description
ShortName String Table key. Must be unique.
FileName String The base terrain file name. Not used in the server.
TerrainConfig String Determines the terrain template used in the client. This configuration may be looked up to retrieve the default build area in the server. Corresponds to the ZoneDef TERRAINCONFIG property.
EnvType String Determines the sky environment to use. Client side only. Corresponds to the ZoneDef ENVIRONMENTTYPE property.
MapName String Determines the world map image to use. Client side only. Corresponds to the ZoneDef MAPNAME property.
Regions String Determines the region subdivision image. Client side only. Corresponds to the ZoneDef REGIONS property.
TileX1 Integer Scenery tile coordinate for default build permissions (left edge).
TileY1 Integer Scenery tile coordinate for default build permissions (top edge).
TileX2 Integer Scenery tile coordinate for default build permissions (right edge).
TileY2 Integer Scenery tile coordinate for default build permissions (bottom edge).
DefaultX Integer Default spawn coordinate (east/west).
DefaultY Integer Default spawn coordinate (elevation).
DefaultZ Integer Default spawn coordinate (north/south).